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// Copyright 2005 by Anthony Liekens anthony@liekens.net
#ifndef UNIVERSE_H
#define UNIVERSE_H
class Stars;
class Planet;
class Planets;
class Player;
class ActionQueue;
class AnimationQueue;
class Universe {
public:
Stars* stars;
Planets* planets;
ActionQueue* actionQueue;
AnimationQueue* animationQueue;
Planet* currentSelectedPlanet;
Universe();
Universe( int nrPlanets );
~Universe();
void highlightNearestPlanet(int x, int y);
void update(Uint32);
void renderBackground(Uint32);
void renderForeground(Uint32);
void claim(Uint32, Player *, int, int);
void claimRemaining(Uint32, Player *, int, int);
};
#endif
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