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// Copyright 2005 by Anthony Liekens anthony@liekens.net
#include "animations.h"
#include "timer.h"
#include "planets.h"
#include "coordinate.h"
#include "canvas.h"
void
AnimationQueue::render(Uint32 time) {
for( iterator i = begin(); i != end(); i++ ) {
Animation* animation = (Animation*)( i->second );
animation->render(time);
}
}
SonarAnimation::SonarAnimation() {
}
SonarAnimation::SonarAnimation( Planet* planet, const Uint32& color, const int& size, const Uint32& startTime, const Uint32& endTime, bool circle ) {
this->circle = circle;
this->planet = planet;
r = ( color & 0xFF0000 ) >> 16;
g = ( color & 0x00FF00 ) >> 8;
b = ( color & 0x0000FF );
// this->color = color;
this->size = size;
this->startTime = startTime;
this->endTime = endTime;
}
void
SonarAnimation::render(Uint32 time) {
if( ( time > startTime ) && ( time < endTime ) ) {
double percentage = (double)( time - startTime ) / ( endTime - startTime );
Canvas::drawSonar(planet->getLocation(), size, percentage, r, g, b, circle);
}
}
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