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// Copyright 2005 by Anthony Liekens <anthony@liekens.net>
// Copyright 2007 by Robert Schuster <robertschuster@fsfe.org>
#include <SDL/SDL_gfxPrimitives.h>
#include "canvas.h"
#include "extensions.h"
#include "coordinate.h"
#include "settings.h"
#include "fonts.h"
SDL_Surface* Canvas::main = 0;
gcn::SDLGraphics *Canvas::sdlGraphics = 0;
Font* Canvas::font = 0;
void
Canvas::alphaBlend( SDL_Surface* surface, Uint8 alpha ) {
if( alpha == 0 ) {
for( int x = 0; x < surface->w; x++ )
for( int y = 0; y < surface->h; y++ ) {
Uint32 *bufp;
bufp = (Uint32 *)surface->pixels + y*surface->pitch/4 + x;
if( *bufp != 0 )
*bufp &= 0x00ffffff;
}
} if( alpha != 255 ) {
for( int x = 0; x < surface->w; x++ )
for( int y = 0; y < surface->h; y++ ) {
Uint32 *bufp;
bufp = (Uint32 *)surface->pixels + y*surface->pitch/4 + x;
if( *bufp != 0 ) {
// seperate RGB from A, update A for new value, OR them together again
Uint32 color = ( *bufp & 0x00ffffff ) | ( ( *bufp >> 24 ) * alpha >> 8 ) << 24;
*bufp = color;
}
}
}
}
void
Canvas::drawSelector(Coordinate &c, Sint16 offset,
Sint16 width, Sint16 height, Uint8 R, Uint8 G, Uint8 B)
{
int x1 = c.getXMapped() + offset;
int y1 = c.getYMapped() + offset;
hlineRGBA( main, x1, x1 + 2, y1, R, G, B, 255 );
hlineRGBA( main, x1 + width - 2, x1 + width, y1, R, G, B, 255 );
hlineRGBA( main, x1, x1 + 2, y1 + height, R, G, B, 255 );
hlineRGBA( main, x1 + width - 2, x1 + width, y1 + height, R, G, B, 255 );
vlineRGBA( main, x1, y1, y1 + 2, R, G, B, 255 );
vlineRGBA( main, x1, y1 + height, y1 + height - 2, R, G, B, 255 );
vlineRGBA( main, x1 + width, y1, y1 + 2, R, G, B, 255 );
vlineRGBA( main, x1 + width, y1 + height, y1 + height - 2, R, G, B, 255 );
}
void
Canvas::drawNearestPlanetSelector(Coordinate &c, int size)
{
size *= 3;
int offset = -size/2;
drawSelector(c, offset, size, size, 255, 0, 0);
}
void
Canvas::drawPlanet( Coordinate &loc, int size, Uint32 color ) {
drawPlanetMapped(loc.getXMapped(), loc.getYMapped(), size, color);
}
void
Canvas::drawPlanetMapped(int x, int y, int size, Uint32 color ) {
int R = getRed(color);
int G = getGreen(color);
int B = getBlue(color);
filledCircleRGBA( main, x, y, size + 2, 0, 0, 0, 128 );
filledCircleRGBA( main, x, y, size, R, G, B, 255 );
aacircleRGBA( main, x, y, size, R, G, B, 255 );
filledEllipseRGBA( main, x, y - size / 2, size, size / 2, 255 - 4 * ( 255 - R ) / 5, 255 - 4 * ( 255 - G ) / 5, 255 - 4 * ( 255 - B ) / 5, 255 );
aaellipseRGBA( main, x, y - size / 2, size, size / 2, 255 - 4 * ( 255 - R ) / 5, 255 - 4 * ( 255 - G ) / 5, 255 - 4 * ( 255 - B ) / 5, 255 );
}
void
Canvas::drawResidentShip(Coordinate& shipLocation, Coordinate& planetLocation,
int color) {
int sx = shipLocation.getXMapped();
int sy = shipLocation.getYMapped();
int px = planetLocation.getXMapped();
int py = planetLocation.getYMapped();
int r = getRed(color);
int g = getGreen(color);
int b = getBlue(color);
aalineRGBA(main, sx, sy, px, py, r, g, b, 64);
filledCircleRGBA(main, sx, sy, 1, r, g, b, 255);
}
void
Canvas::drawFlyingShip(Coordinate& shipLocation, double direction, int color)
{
int sx = shipLocation.getXMapped();
int sy = shipLocation.getYMapped();
int r = getRed(color);
int g = getGreen(color);
int b = getBlue(color);
int headX, headY;
int leftTipX, leftTipY;
int rightTipX, rightTipY;
headX = (int) (sx + 5.0 * cos( direction));
headY = (int) (sy + 5.0 * sin( direction));
leftTipX = (int) (sx + 2.0 * cos( direction + M_PI / 3.0));
leftTipY = (int) (sy + 2.0 * sin( direction + M_PI / 3.0));
rightTipX = (int) (sx + 2.0 * cos( direction - M_PI / 3.0));
rightTipY = (int) (sy + 2.0 * sin( direction - M_PI / 3.0));
aalineRGBA(main, leftTipX, leftTipY, headX, headY, r, g, b, 255);
aalineRGBA(main, rightTipX, rightTipY, headX, headY, r, g, b, 255);
aalineRGBA(main, rightTipX, rightTipY, leftTipX, leftTipY, r, g, b, 255);
}
void
Canvas::drawSelection(Coordinate& location)
{
aacircleRGBA(main, location.getXMapped(), location.getYMapped(), 3, 255, 192, 0, 255 );
}
void
Canvas::drawOrbit(Coordinate ¢er, double rotationDistance, int color)
{
int r = getRed(color);
int g = getGreen(color);
int b = getBlue(color);
aaellipseRGBA(main, center.getXMapped(), center.getYMapped(),
(int) (rotationDistance * Settings::getGameWidth()),
(int) (rotationDistance * Settings::getGameHeight()),
r, g, b, 64);
}
void
Canvas::drawBuildProgress(Coordinate& location, int size, double percentage)
{
aacircleRGBA( main, location.getXMapped(), location.getYMapped(),
(int) (size + 102.5 - percentage),
0xff, 0xff, 0xff,
(int)( 0.2 * percentage ));
}
void
Canvas::drawText(int x, int y, const char *msg, int r, int g, int b, int a)
{
font->render(main, x, y, msg, r, g, b, a);
}
void
Canvas::drawBox(int x, int y, int w, int h, int r, int g, int b)
{
boxRGBA( main, x, y, w, h, r, g, b, 255 );
}
int
Canvas::getFontHeight()
{
return font->getHeight();
}
void
Canvas::drawRadar()
{
int radarSteps = 4;
Uint32 radarColor = 0xfee190;
double s = 1.0 / radarSteps;
for( int i = 1; i <= radarSteps; i++ ) {
aaellipseRGBA( main, Settings::getGameOffsetX() + Settings::getGameWidth() / 2,
Settings::getGameHeight() / 2, (int) (i * s * Settings::getGameWidth() / 2),
(int)( i * s * Settings::getGameHeight() / 2 ), 144, 225, 144, 64 );
}
lineRGBA( main,
Settings::getGameOffsetX() + Settings::getGameWidth() / 2, 0,
Settings::getGameOffsetX() + Settings::getGameWidth() / 2,
Settings::getGameHeight(), 255, 225, 144, 64 );
lineRGBA( main,
Settings::getGameOffsetX(),
Settings::getGameHeight() / 2,
Settings::getGameOffsetX() + Settings::getGameWidth(),
Settings::getGameHeight() / 2, 255, 225, 144, 64 );
}
void
Canvas::drawSun()
{
// Sun in the middle
Sint16 x0 = Settings::getGameOffsetX() + Settings::getGameWidth() / 2;
Sint16 y0 = Settings::getGameHeight() / 2;
filledTrigonRGBA( main, x0+5, y0, x0-5,y0, x0, y0+15, 255, 205, 0, 255);
filledTrigonRGBA( main, x0+5, y0, x0-5,y0, x0, y0-15, 255, 205, 0, 255);
filledTrigonRGBA( main, x0+15, y0, x0,y0+5, x0, y0-5, 255, 205, 0, 255);
filledTrigonRGBA( main, x0-15, y0, x0,y0+5, x0, y0-5, 255, 205, 0, 255);
filledTrigonRGBA( main, x0+10, y0-10, x0+5,y0, x0, y0-5, 255, 205, 0, 255);
filledTrigonRGBA( main, x0-10, y0-10, x0-5,y0, x0, y0-5, 255, 205, 0, 255);
filledTrigonRGBA( main, x0+10, y0+10, x0+5,y0, x0, y0+5, 255, 205, 0, 255);
filledTrigonRGBA( main, x0-10, y0+10, x0-5,y0, x0, y0+5, 255, 205, 0, 255);
filledCircleRGBA( main, x0,y0, 7, 255, 255, 0, 255 );
filledCircleRGBA( main, x0,y0, 6, 255, 245, 0, 255 );
filledCircleRGBA( main, x0,y0, 5, 255, 225, 0, 255 );
filledCircleRGBA( main, x0,y0, 4, 255, 205, 0, 255 );
}
/** Little star drawn in the background.
*
*/
void
Canvas::drawStar(int x, int y, int brightness)
{
pixelRGBA( main, x, y,
brightness + rand() % 64,
brightness + rand() % 64,
brightness + rand() % 64,
255 );
}
void
Canvas::drawSonar(Coordinate coord, int size, double percentage, int r, int g, int b, bool circle)
{
int x = coord.getXMapped();
int y = coord.getYMapped();
filledCircleRGBA( main, x, y, (int)( size * sin( percentage * M_PI ) ), r, g, b, (int)( ( 255 - 255 * percentage ) * 0.05 ) );
if( circle )
aacircleRGBA( main, x, y, (int)( size * sin( percentage * M_PI ) ), r, g, b, 255 - (int)( 255 * percentage ) );
}
void
Canvas::drawPlayerStat(int size, int index, int previousValue, int currentValue, int r, int g, int b)
{
int w = Settings::getScreenWidth();
int h = Settings::getScreenHeight();
aalineRGBA( main, w - size + index - 1, h - previousValue,
w - size + index, h - currentValue,
r, g, b, index * 2 );
}
void
Canvas::drawMouseSelection(Coordinate &c1, Coordinate &c2)
{
rectangleColor( main, c1.getXMapped(), c1.getYMapped(),
c2.getXMapped(), c2.getYMapped(), 0xfee19080 );
}
void
Canvas::drawCursor(int x, int y)
{
aacircleRGBA( main, x,y, 4, 255, 255, 255, 255 );
}
void
Canvas::initScreen()
{
if (!sdlGraphics)
sdlGraphics = new gcn::SDLGraphics();
if (!font)
font = new Font("font.ttf", 18);
long flags = SDL_SWSURFACE | SDL_HWSURFACE;
if (Settings::getFullscreen())
flags |= SDL_FULLSCREEN;
main = SDL_SetVideoMode( Settings::getScreenWidth(), Settings::getScreenHeight(), 0, flags);
sdlGraphics->setTarget(main);
}
void
Canvas::shutdown()
{
delete sdlGraphics;
SDL_FreeSurface(main);
main = NULL;
}
void
Canvas::updateScreen()
{
SDL_Flip(main);
}
gcn::SDLGraphics *
Canvas::getSDLGraphics()
{
return sdlGraphics;
}
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