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// Copyright 2005 by Anthony Liekens anthony@liekens.net
#ifndef FONTS_H
#define FONTS_H
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <iostream>
class Font {
private:
TTF_Font* font;
public:
Font( char* fileName, int size );
void render( SDL_Surface* screen, int x, int y, const char* text, Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255 );
void renderCenterJustified( SDL_Surface* screen, int x, int y, const char* text, Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255 );
void renderRightJustified( SDL_Surface* screen, int x, int y, const char* text, Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255 );
int getHeight();
};
#endif
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