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// $Id: lisp.hpp 848 2006-10-29 02:14:04Z coz $
//
// TuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Matthias Braun <matze@braunis.de>
// code in this file based on lispreader from Mark Probst
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __LISPREADER_H__
#define __LISPREADER_H__
#include <string>
#include <vector>
namespace lisp
{
class Lisp
{
public:
~Lisp();
enum LispType
{
TYPE_CONS,
TYPE_SYMBOL,
TYPE_INTEGER,
TYPE_STRING,
TYPE_REAL,
TYPE_BOOLEAN
};
LispType getType() const
{ return m_type; }
const Lisp* getCar() const
{ return m_v.m_cons.m_car; }
const Lisp* getCdr() const
{ return m_v.m_cons.m_cdr; }
bool get(std::string& val) const
{
if(m_type != TYPE_STRING && m_type != TYPE_SYMBOL)
return false;
val = m_v.m_string;
return true;
}
bool get(int& val) const
{
if(m_type != TYPE_INTEGER)
return false;
val = m_v.m_integer;
return true;
}
bool get(float& val) const
{
if(m_type != TYPE_REAL && m_type != TYPE_INTEGER)
return false;
val = m_type==TYPE_REAL ? m_v.m_real : m_v.m_integer;
return true;
}
bool get(bool& val) const
{
if(m_type != TYPE_BOOLEAN)
return false;
val = m_v.m_boolean;
return true;
}
/* conveniance functions which traverse the list until a child with a
* specified name is found. The value part is then interpreted in a specific
* way. The functions return true, if a child was found and could be
* interpreted correctly, otherwise false is returned and the variable value
* is not changed.
* (Please note that searching the lisp structure is O(n) so these functions
* are no good idea for performance critical areas)
*/
template<class T>
bool get(const char* name, T& val) const
{
const Lisp* lisp = getLisp(name);
if(!lisp)
return false;
lisp = lisp->getCdr();
if(!lisp)
return false;
lisp = lisp->getCar();
if(!lisp)
return false;
return lisp->get(val);
}
template<class T>
bool getVector(const char* name, std::vector<T>& vec) const
{
const Lisp* child = getLisp(name);
if(!child)
return false;
for(child = child->getCdr(); child != 0; child = child->getCdr())
{
T val;
if(!child->getCar())
continue;
if(child->getCar()->get(val))
{
vec.insert(vec.begin(),val);
}
}
return true;
}
const Lisp* getLisp(const char* name) const;
const Lisp* getLisp(const std::string& name) const
{ return getLisp(name.c_str()); }
// for debugging
void print(int indent = 0) const;
private:
friend class Parser;
Lisp(LispType newtype);
LispType m_type;
union
{
struct
{
Lisp* m_car;
Lisp* m_cdr;
}
m_cons;
char* m_string;
int m_integer;
bool m_boolean;
float m_real;
}
m_v;
};
} // end of namespace lisp
#endif
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