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/*
* tkMacButton.c --
*
* This file implements the Macintosh specific portion of the
* button widgets.
*
* Copyright (c) 1996-1997 by Sun Microsystems, Inc.
*
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* RCS: @(#) $Id: tkMacButton.c,v 1.10.2.1 2001/04/04 21:39:48 hobbs Exp $
*/
#include "tkButton.h"
#include "tkMacInt.h"
#include <Controls.h>
#include <ControlDefinitions.h>
#include <LowMem.h>
#include <Appearance.h>
#include <ToolUtils.h>
/*
* Some defines used to control what type of control is drawn.
*/
#define DRAW_LABEL 0 /* Labels are treated genericly. */
#define DRAW_CONTROL 1 /* Draw using the Native control. */
#define DRAW_CUSTOM 2 /* Make our own button drawing. */
#define DRAW_BEVEL 3
/*
* The following structures are used to draw our controls. Rather than
* having many Mac controls we just use one control of each type and
* reuse them for all Tk widgets. When the windowRef variable is NULL
* it means none of the data structures have been allocated.
*/
static WindowRef windowRef = NULL;
static CWindowRecord windowRecord;
static ControlRef buttonHandle;
static ControlRef checkHandle;
static ControlRef radioHandle;
static ControlRef smallBevelHandle;
static ControlRef smallStickyBevelHandle;
static ControlRef medBevelHandle;
static ControlRef medStickyBevelHandle;
static ControlRef largeBevelHandle;
static ControlRef largeStickyBevelHandle;
/*
* These are used to store the image content for
* beveled buttons - i.e. buttons with images.
*/
static ControlButtonContentInfo bevelButtonContent;
static OpenCPicParams picParams;
static CCTabHandle buttonTabHandle;
static CCTabHandle checkTabHandle;
static CCTabHandle radioTabHandle;
static PixMapHandle oldPixPtr;
/*
* These functions are used when Appearance is present.
* By embedding all our controls in a userPane control,
* we can color the background of the text in radiobuttons
* and checkbuttons. Thanks to Peter Gontier of Apple DTS
* for help on this one.
*/
static ControlRef userPaneHandle;
static RGBColor gUserPaneBackground = { ~0, ~0, ~0};
static pascal OSErr SetUserPaneDrawProc(ControlRef control,
ControlUserPaneDrawProcPtr upp);
static pascal OSErr SetUserPaneSetUpSpecialBackgroundProc(ControlRef control,
ControlUserPaneBackgroundProcPtr upp);
static pascal void UserPaneDraw(ControlRef control, ControlPartCode cpc);
static pascal void UserPaneBackgroundProc(ControlHandle,
ControlBackgroundPtr info);
/*
* Forward declarations for procedures defined later in this file:
*/
static void ButtonEventProc _ANSI_ARGS_((
ClientData clientData, XEvent *eventPtr));
static int UpdateControlColors _ANSI_ARGS_((TkButton *butPtr,
ControlRef controlHandle, CCTabHandle ccTabHandle,
RGBColor *saveColorPtr));
static void DrawBufferedControl _ANSI_ARGS_((TkButton *butPtr,
GWorldPtr destPort, GC gc, Pixmap pixmap));
static void InitSampleControls();
static void SetupBevelButton _ANSI_ARGS_((TkButton *butPtr,
ControlRef controlHandle,
GWorldPtr destPort, GC gc, Pixmap pixmap));
static void ChangeBackgroundWindowColor _ANSI_ARGS_((
WindowRef macintoshWindow, RGBColor rgbColor,
RGBColor *oldColor));
static void ButtonExitProc _ANSI_ARGS_((ClientData clientData));
/*
* The class procedure table for the button widgets.
*/
TkClassProcs tkpButtonProcs = {
NULL, /* createProc. */
TkButtonWorldChanged, /* geometryProc. */
NULL /* modalProc. */
};
/*
*----------------------------------------------------------------------
*
* TkpCreateButton --
*
* Allocate a new TkButton structure.
*
* Results:
* Returns a newly allocated TkButton structure.
*
* Side effects:
* Registers an event handler for the widget.
*
*----------------------------------------------------------------------
*/
TkButton *
TkpCreateButton(
Tk_Window tkwin)
{
TkButton *buttonPtr;
buttonPtr = (TkButton *) ckalloc(sizeof(TkButton));
Tk_CreateEventHandler(tkwin, ActivateMask,
ButtonEventProc, (ClientData) buttonPtr);
return buttonPtr;
}
/*
*----------------------------------------------------------------------
*
* TkpDisplayButton --
*
* This procedure is invoked to display a button widget. It is
* normally invoked as an idle handler.
*
* Results:
* None.
*
* Side effects:
* Commands are output to X to display the button in its
* current mode. The REDRAW_PENDING flag is cleared.
*
*----------------------------------------------------------------------
*/
void
TkpDisplayButton(
ClientData clientData) /* Information about widget. */
{
TkButton *butPtr = (TkButton *) clientData;
Pixmap pixmap;
GC gc;
Tk_3DBorder border;
int x = 0; /* Initialization only needed to stop
* compiler warning. */
int y, relief;
register Tk_Window tkwin = butPtr->tkwin;
int width, height;
int offset; /* 0 means this is a normal widget. 1 means
* it is an image button, so we offset the
* image to make the button appear to move
* up and down as the relief changes. */
int hasImageOrBitmap;
CGrafPtr saveWorld;
GDHandle saveDevice;
GWorldPtr destPort;
int drawType, borderWidth;
GetGWorld(&saveWorld, &saveDevice);
butPtr->flags &= ~REDRAW_PENDING;
if ((butPtr->tkwin == NULL) || !Tk_IsMapped(tkwin)) {
return;
}
/*
* In order to avoid screen flashes, this procedure redraws
* the button in a pixmap, then copies the pixmap to the
* screen in a single operation. This means that there's no
* point in time where the on-sreen image has been cleared.
*/
pixmap = Tk_GetPixmap(butPtr->display, Tk_WindowId(tkwin),
Tk_Width(tkwin), Tk_Height(tkwin), Tk_Depth(tkwin));
hasImageOrBitmap = ((butPtr->image != NULL) || (butPtr->bitmap != None));
offset = (butPtr->type == TYPE_BUTTON) && hasImageOrBitmap;
border = butPtr->normalBorder;
if ((butPtr->state == STATE_DISABLED) && (butPtr->disabledFg != NULL)) {
gc = butPtr->disabledGC;
} else if ((butPtr->type == TYPE_BUTTON)
&& (butPtr->state == STATE_ACTIVE)) {
gc = butPtr->activeTextGC;
border = butPtr->activeBorder;
} else {
gc = butPtr->normalTextGC;
}
if ((butPtr->flags & SELECTED) && (butPtr->state != STATE_ACTIVE)
&& (butPtr->selectBorder != NULL) && !butPtr->indicatorOn) {
border = butPtr->selectBorder;
}
/*
* Override the relief specified for the button if this is a
* checkbutton or radiobutton and there's no indicator.
* However, don't do this in the presence of Appearance, since
* then the bevel button will take care of the relief.
*/
relief = butPtr->relief;
if ((butPtr->type >= TYPE_CHECK_BUTTON) && !butPtr->indicatorOn) {
if (!TkMacHaveAppearance() || !hasImageOrBitmap) {
relief = (butPtr->flags & SELECTED) ? TK_RELIEF_SUNKEN
: TK_RELIEF_RAISED;
}
}
/*
* See the comment in UpdateControlColors as to why we use the
* highlightbackground for the border of Macintosh buttons.
*/
if (butPtr->type == TYPE_BUTTON) {
Tk_Fill3DRectangle(tkwin, pixmap, butPtr->highlightBorder, 0, 0,
Tk_Width(tkwin), Tk_Height(tkwin), 0, TK_RELIEF_FLAT);
} else {
Tk_Fill3DRectangle(tkwin, pixmap, butPtr->normalBorder, 0, 0,
Tk_Width(tkwin), Tk_Height(tkwin), 0, TK_RELIEF_FLAT);
}
if (butPtr->type == TYPE_LABEL) {
drawType = DRAW_LABEL;
} else if (butPtr->type == TYPE_BUTTON) {
if (!hasImageOrBitmap) {
drawType = DRAW_CONTROL;
} else if (butPtr->image != None) {
drawType = DRAW_BEVEL;
} else {
/*
* TO DO - The current way the we draw bitmaps (XCopyPlane)
* uses CopyDeepMask in this one case. The Picture recording
* does not record this call, and so we can't use the
* Appearance bevel button here. The only case that would
* exercise this is if you use a bitmap, with
* -data & -mask specified. We should probably draw the
* appearance button and overprint the image in this case.
* This just punts and draws the old-style, ugly, button.
*/
if (gc->clip_mask == 0) {
drawType = DRAW_BEVEL;
} else {
TkpClipMask *clipPtr = (TkpClipMask*) gc->clip_mask;
if ((clipPtr->type == TKP_CLIP_PIXMAP) &&
(clipPtr->value.pixmap != butPtr->bitmap)) {
drawType = DRAW_CUSTOM;
} else {
drawType = DRAW_BEVEL;
}
}
}
} else {
if (butPtr->indicatorOn) {
drawType = DRAW_CONTROL;
} else if (hasImageOrBitmap) {
if (gc->clip_mask == 0) {
drawType = DRAW_BEVEL;
} else {
TkpClipMask *clipPtr = (TkpClipMask*) gc->clip_mask;
if ((clipPtr->type == TKP_CLIP_PIXMAP) &&
(clipPtr->value.pixmap != butPtr->bitmap)) {
drawType = DRAW_CUSTOM;
} else {
drawType = DRAW_BEVEL;
}
}
} else {
drawType = DRAW_CUSTOM;
}
}
/*
* Draw the native portion of the buttons. Start by creating the control
* if it doesn't already exist. Then configure the Macintosh control from
* the Tk info. Finally, we call Draw1Control to draw to the screen.
*/
if ((drawType == DRAW_CONTROL) ||
((drawType == DRAW_BEVEL) && TkMacHaveAppearance())) {
borderWidth = 0;
/*
* This part uses Macintosh rather than Tk calls to draw
* to the screen. Make sure the ports etc. are set correctly.
*/
destPort = TkMacGetDrawablePort(pixmap);
SetGWorld(destPort, NULL);
DrawBufferedControl(butPtr, destPort, gc, pixmap);
}
if ((drawType == DRAW_CUSTOM) || (drawType == DRAW_LABEL)) {
borderWidth = butPtr->borderWidth;
}
/*
* Display image or bitmap or text for button. This has
* already been done under Appearance with the Bevel
* button types.
*/
if ((drawType == DRAW_BEVEL) && TkMacHaveAppearance()) {
/* Empty Body */
} else if (butPtr->image != None) {
Tk_SizeOfImage(butPtr->image, &width, &height);
imageOrBitmap:
TkComputeAnchor(butPtr->anchor, tkwin, 0, 0,
butPtr->indicatorSpace + width, height, &x, &y);
x += butPtr->indicatorSpace;
x += offset;
y += offset;
if (relief == TK_RELIEF_RAISED) {
x -= offset;
y -= offset;
} else if (relief == TK_RELIEF_SUNKEN) {
x += offset;
y += offset;
}
if (butPtr->image != NULL) {
if ((butPtr->selectImage != NULL) && (butPtr->flags & SELECTED)) {
Tk_RedrawImage(butPtr->selectImage, 0, 0, width, height,
pixmap, x, y);
} else {
Tk_RedrawImage(butPtr->image, 0, 0, width, height, pixmap,
x, y);
}
} else {
XSetClipOrigin(butPtr->display, gc, x, y);
XCopyPlane(butPtr->display, butPtr->bitmap, pixmap, gc, 0, 0,
(unsigned int) width, (unsigned int) height, x, y, 1);
XSetClipOrigin(butPtr->display, gc, 0, 0);
}
y += height/2;
} else if (butPtr->bitmap != None) {
Tk_SizeOfBitmap(butPtr->display, butPtr->bitmap, &width, &height);
goto imageOrBitmap;
} else {
TkComputeAnchor(butPtr->anchor, tkwin, butPtr->padX, butPtr->padY,
butPtr->indicatorSpace + butPtr->textWidth, butPtr->textHeight,
&x, &y);
x += butPtr->indicatorSpace;
Tk_DrawTextLayout(butPtr->display, pixmap, gc, butPtr->textLayout,
x, y, 0, -1);
y += butPtr->textHeight/2;
}
/*
* If the button is disabled with a stipple rather than a special
* foreground color, generate the stippled effect. If the widget
* is selected and we use a different background color when selected,
* must temporarily modify the GC.
*/
if ((butPtr->state == STATE_DISABLED)
&& ((butPtr->disabledFg == NULL) || (butPtr->image != NULL))) {
if ((butPtr->flags & SELECTED) && !butPtr->indicatorOn
&& (butPtr->selectBorder != NULL)) {
XSetForeground(butPtr->display, butPtr->disabledGC,
Tk_3DBorderColor(butPtr->selectBorder)->pixel);
}
XFillRectangle(butPtr->display, pixmap, butPtr->disabledGC,
butPtr->inset, butPtr->inset,
(unsigned) (Tk_Width(tkwin) - 2*butPtr->inset),
(unsigned) (Tk_Height(tkwin) - 2*butPtr->inset));
if ((butPtr->flags & SELECTED) && !butPtr->indicatorOn
&& (butPtr->selectBorder != NULL)) {
XSetForeground(butPtr->display, butPtr->disabledGC,
Tk_3DBorderColor(butPtr->normalBorder)->pixel);
}
}
/*
* Draw the border and traversal highlight last. This way, if the
* button's contents overflow they'll be covered up by the border.
*/
if (relief != TK_RELIEF_FLAT) {
int inset = butPtr->highlightWidth;
Tk_Draw3DRectangle(tkwin, pixmap, border, inset, inset,
Tk_Width(tkwin) - 2*inset, Tk_Height(tkwin) - 2*inset,
butPtr->borderWidth, relief);
}
/*
* Copy the information from the off-screen pixmap onto the screen,
* then delete the pixmap.
*/
XCopyArea(butPtr->display, pixmap, Tk_WindowId(tkwin),
butPtr->copyGC, 0, 0, (unsigned) Tk_Width(tkwin),
(unsigned) Tk_Height(tkwin), 0, 0);
Tk_FreePixmap(butPtr->display, pixmap);
SetGWorld(saveWorld, saveDevice);
}
/*
*----------------------------------------------------------------------
*
* TkpComputeButtonGeometry --
*
* After changes in a button's text or bitmap, this procedure
* recomputes the button's geometry and passes this information
* along to the geometry manager for the window.
*
* Results:
* None.
*
* Side effects:
* The button's window may change size.
*
*----------------------------------------------------------------------
*/
void
TkpComputeButtonGeometry(
TkButton *butPtr) /* Button whose geometry may have changed. */
{
int width, height, avgWidth;
Tk_FontMetrics fm;
/*
* First figure out the size of the contents of the button.
*/
butPtr->indicatorSpace = 0;
if (butPtr->image != NULL) {
Tk_SizeOfImage(butPtr->image, &width, &height);
imageOrBitmap:
if (butPtr->width > 0) {
width = butPtr->width;
}
if (butPtr->height > 0) {
height = butPtr->height;
}
if ((butPtr->type >= TYPE_CHECK_BUTTON) && butPtr->indicatorOn) {
butPtr->indicatorSpace = height;
if (butPtr->type == TYPE_CHECK_BUTTON) {
butPtr->indicatorDiameter = (65*height)/100;
} else {
butPtr->indicatorDiameter = (75*height)/100;
}
}
} else if (butPtr->bitmap != None) {
Tk_SizeOfBitmap(butPtr->display, butPtr->bitmap, &width, &height);
goto imageOrBitmap;
} else {
Tk_FreeTextLayout(butPtr->textLayout);
butPtr->textLayout = Tk_ComputeTextLayout(butPtr->tkfont,
Tcl_GetString(butPtr->textPtr), -1, butPtr->wrapLength,
butPtr->justify, 0, &butPtr->textWidth, &butPtr->textHeight);
width = butPtr->textWidth;
height = butPtr->textHeight;
avgWidth = Tk_TextWidth(butPtr->tkfont, "0", 1);
Tk_GetFontMetrics(butPtr->tkfont, &fm);
if (butPtr->width > 0) {
width = butPtr->width * avgWidth;
}
if (butPtr->height > 0) {
height = butPtr->height * fm.linespace;
}
if ((butPtr->type >= TYPE_CHECK_BUTTON) && butPtr->indicatorOn) {
butPtr->indicatorDiameter = fm.linespace;
if (butPtr->type == TYPE_CHECK_BUTTON) {
butPtr->indicatorDiameter = (80*butPtr->indicatorDiameter)/100;
}
butPtr->indicatorSpace = butPtr->indicatorDiameter + avgWidth;
}
}
/*
* Now figure out the size of the border decorations for the button.
*/
if (butPtr->highlightWidth < 0) {
butPtr->highlightWidth = 0;
}
/*
* The width and height calculation for Appearance buttons with images &
* non-Appearance buttons with images is different. In the latter case,
* we add the borderwidth to the inset, since we are going to stamp a
* 3-D border over the image. In the former, we add it to the height,
* directly, since Appearance will draw the border as part of our control.
*
* When issuing the geometry request, add extra space for the indicator,
* if any, and for the border and padding, plus if this is an image two
* extra pixels so the display can be offset by 1 pixel in either
* direction for the raised or lowered effect.
*
* The highlight width corresponds to the default ring on the Macintosh.
* As such, the highlight width is only added if the button is the default
* button. The actual width of the default ring is one less than the
* highlight width as there is also one pixel of spacing.
* Appearance buttons with images do not have a highlight ring, because the
* Bevel button type does not support one.
*/
if ((butPtr->image == None) && (butPtr->bitmap == None)) {
width += 2*butPtr->padX;
height += 2*butPtr->padY;
}
if ((butPtr->type == TYPE_BUTTON)) {
if ((butPtr->image == None) && (butPtr->bitmap == None)) {
butPtr->inset = 0;
if (butPtr->defaultState != STATE_DISABLED) {
butPtr->inset += butPtr->highlightWidth;
}
} else if (TkMacHaveAppearance()) {
butPtr->inset = 0;
width += (2 * butPtr->borderWidth + 4);
height += (2 * butPtr->borderWidth + 4);
} else {
butPtr->inset = butPtr->borderWidth;
width += 2;
height += 2;
if (butPtr->defaultState != STATE_DISABLED) {
butPtr->inset += butPtr->highlightWidth;
}
}
} else if ((butPtr->type != TYPE_LABEL)) {
if (butPtr->indicatorOn) {
butPtr->inset = 0;
} else {
/*
* Under Appearance, the Checkbutton or radiobutton with an image
* is represented by a BevelButton with the Sticky defProc...
* So we must set its height in the same way as the Button
* with an image or bitmap.
*/
if (((butPtr->image != None) || (butPtr->bitmap != None))
&& TkMacHaveAppearance()) {
int border;
butPtr->inset = 0;
if ( butPtr->borderWidth <= 2 ) {
border = 6;
} else {
border = 2 * butPtr->borderWidth + 2;
}
width += border;
height += border;
} else {
butPtr->inset = butPtr->borderWidth;
}
}
} else {
butPtr->inset = butPtr->borderWidth;
}
Tk_GeometryRequest(butPtr->tkwin, (int) (width + butPtr->indicatorSpace
+ 2*butPtr->inset), (int) (height + 2*butPtr->inset));
Tk_SetInternalBorder(butPtr->tkwin, butPtr->inset);
}
/*
*----------------------------------------------------------------------
*
* TkpDestroyButton --
*
* Free data structures associated with the button control.
*
* Results:
* None.
*
* Side effects:
* Restores the default control state.
*
*----------------------------------------------------------------------
*/
void
TkpDestroyButton(
TkButton *butPtr)
{
/* Do nothing. */
}
/*
*--------------------------------------------------------------
*
* DrawBufferedControl --
*
* This function uses a dummy Macintosh window to allow
* drawing Mac controls to any GWorld (including off-screen
* bitmaps). In addition, this code may apply custom
* colors passed in the TkButton.
*
* Results:
* None.
*
* Side effects:
* Control is to the GWorld. Static state created on
* first invocation of this routine.
*
*--------------------------------------------------------------
*/
static void
DrawBufferedControl(
TkButton *butPtr, /* Tk button. */
GWorldPtr destPort, /* Off screen GWorld. */
GC gc, /* The GC we are drawing into - needed for
* the bevel button */
Pixmap pixmap /* The pixmap we are drawing into - needed
for the bevel button */
)
{
ControlRef controlHandle;
CCTabHandle ccTabHandle;
int windowColorChanged = false;
RGBColor saveBackColor;
int isBevel = 0;
if (windowRef == NULL) {
InitSampleControls();
}
/*
* Now swap in the passed in GWorld for the portBits of our fake
* window. We also adjust various fields in the WindowRecord to make
* the system think this is a normal window.
* Note, we can use DrawControlInCurrentPort under Appearance, so we don't
* need to swap pixmaps.
*/
if (!TkMacHaveAppearance()) {
((CWindowPeek) windowRef)->port.portPixMap = destPort->portPixMap;
}
((CWindowPeek) windowRef)->port.portRect = destPort->portRect;
RectRgn(((CWindowPeek) windowRef)->port.visRgn, &destPort->portRect);
RectRgn(((CWindowPeek) windowRef)->strucRgn, &destPort->portRect);
RectRgn(((CWindowPeek) windowRef)->updateRgn, &destPort->portRect);
RectRgn(((CWindowPeek) windowRef)->contRgn, &destPort->portRect);
PortChanged(windowRef);
/*
* Set up control in hidden window to match what we need
* to draw in the buffered window.
*/
isBevel = 0;
switch (butPtr->type) {
case TYPE_BUTTON:
if (TkMacHaveAppearance()) {
if ((butPtr->image == None) && (butPtr->bitmap == None)) {
controlHandle = buttonHandle;
ccTabHandle = buttonTabHandle;
} else {
if (butPtr->borderWidth <= 2) {
controlHandle = smallBevelHandle;
} else if (butPtr->borderWidth == 3) {
controlHandle = medBevelHandle;
} else {
controlHandle = largeBevelHandle;
}
ccTabHandle = buttonTabHandle;
SetupBevelButton(butPtr, controlHandle, destPort,
gc, pixmap);
isBevel = 1;
}
} else {
controlHandle = buttonHandle;
ccTabHandle = buttonTabHandle;
}
break;
case TYPE_RADIO_BUTTON:
if (TkMacHaveAppearance()) {
if (((butPtr->image == None) && (butPtr->bitmap == None))
|| (butPtr->indicatorOn)) {
controlHandle = radioHandle;
ccTabHandle = radioTabHandle;
} else {
if (butPtr->borderWidth <= 2) {
controlHandle = smallStickyBevelHandle;
} else if (butPtr->borderWidth == 3) {
controlHandle = medStickyBevelHandle;
} else {
controlHandle = largeStickyBevelHandle;
}
ccTabHandle = radioTabHandle;
SetupBevelButton(butPtr, controlHandle, destPort,
gc, pixmap);
isBevel = 1;
}
} else {
controlHandle = radioHandle;
ccTabHandle = radioTabHandle;
}
break;
case TYPE_CHECK_BUTTON:
if (TkMacHaveAppearance()) {
if (((butPtr->image == None) && (butPtr->bitmap == None))
|| (butPtr->indicatorOn)) {
controlHandle = checkHandle;
ccTabHandle = checkTabHandle;
} else {
if (butPtr->borderWidth <= 2) {
controlHandle = smallStickyBevelHandle;
} else if (butPtr->borderWidth == 3) {
controlHandle = medStickyBevelHandle;
} else {
controlHandle = largeStickyBevelHandle;
}
ccTabHandle = checkTabHandle;
SetupBevelButton(butPtr, controlHandle, destPort,
gc, pixmap);
isBevel = 1;
}
} else {
controlHandle = checkHandle;
ccTabHandle = checkTabHandle;
}
break;
}
(**controlHandle).contrlRect.left = butPtr->inset;
(**controlHandle).contrlRect.top = butPtr->inset;
(**controlHandle).contrlRect.right = Tk_Width(butPtr->tkwin)
- butPtr->inset;
(**controlHandle).contrlRect.bottom = Tk_Height(butPtr->tkwin)
- butPtr->inset;
/*
* Setting the control visibility by hand does not
* seem to work under Appearance.
*/
if (TkMacHaveAppearance()) {
SetControlVisibility(controlHandle, true, false);
(**userPaneHandle).contrlRect.left = 0;
(**userPaneHandle).contrlRect.top = 0;
(**userPaneHandle).contrlRect.right = Tk_Width(butPtr->tkwin);
(**userPaneHandle).contrlRect.bottom = Tk_Height(butPtr->tkwin);
} else {
(**controlHandle).contrlVis = 255;
}
if (butPtr->flags & SELECTED) {
(**controlHandle).contrlValue = 1;
} else {
(**controlHandle).contrlValue = 0;
}
if (!tkMacAppInFront || butPtr->state == STATE_DISABLED) {
(**controlHandle).contrlHilite = kControlInactivePart;
} else if (butPtr->state == STATE_ACTIVE) {
if (isBevel) {
(**controlHandle).contrlHilite = kControlButtonPart;
} else {
switch (butPtr->type) {
case TYPE_BUTTON:
(**controlHandle).contrlHilite = kControlButtonPart;
break;
case TYPE_RADIO_BUTTON:
(**controlHandle).contrlHilite = kControlRadioButtonPart;
break;
case TYPE_CHECK_BUTTON:
(**controlHandle).contrlHilite = kControlCheckBoxPart;
break;
}
}
} else {
(**controlHandle).contrlHilite = kControlNoPart;
}
/*
* Before we draw the control we must add the hidden window back to the
* main window list. Otherwise, radiobuttons and checkbuttons will draw
* incorrectly. I don't really know why - but clearly the control draw
* proc needs to have the controls window in the window list. This is not
* necessary under Appearance, and will have to go when we Carbonize Tk...
*/
if (!TkMacHaveAppearance()) {
((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList();
LMSetWindowList(windowRef);
}
/*
* Now we can set the port to our doctered up window. We next need
* to muck with the colors for the port & window to draw the control
* with the proper Tk colors. If we need to we also draw a default
* ring for buttons.
* Under Appearance, we draw the control directly into destPort, and
* just set the default control data.
*/
if (TkMacHaveAppearance()) {
SetPort((GrafPort *) destPort);
} else {
SetPort(windowRef);
}
windowColorChanged = UpdateControlColors(butPtr, controlHandle,
ccTabHandle, &saveBackColor);
if ((butPtr->type == TYPE_BUTTON) && TkMacHaveAppearance()) {
Boolean isDefault;
if (butPtr->defaultState == STATE_ACTIVE) {
isDefault = true;
} else {
isDefault = false;
}
SetControlData(controlHandle, kControlNoPart,
kControlPushButtonDefaultTag,
sizeof(isDefault), (Ptr) &isDefault);
}
if (TkMacHaveAppearance()) {
DrawControlInCurrentPort(userPaneHandle);
} else {
Draw1Control(controlHandle);
}
if (!TkMacHaveAppearance() &&
(butPtr->type == TYPE_BUTTON) &&
(butPtr->defaultState == STATE_ACTIVE)) {
Rect box = (**controlHandle).contrlRect;
RGBColor rgbColor;
TkSetMacColor(butPtr->highlightColorPtr->pixel, &rgbColor);
RGBForeColor(&rgbColor);
PenSize(butPtr->highlightWidth - 1, butPtr->highlightWidth - 1);
InsetRect(&box, -butPtr->highlightWidth, -butPtr->highlightWidth);
FrameRoundRect(&box, 16, 16);
}
if (windowColorChanged) {
RGBColor dummyColor;
ChangeBackgroundWindowColor(windowRef, saveBackColor, &dummyColor);
}
/*
* Clean up: remove the hidden window from the main window list, and
* hide the control we drew.
*/
if (TkMacHaveAppearance()) {
SetControlVisibility(controlHandle, false, false);
if (isBevel) {
KillPicture(bevelButtonContent.u.picture);
}
} else {
(**controlHandle).contrlVis = 0;
}
if (!TkMacHaveAppearance()) {
LMSetWindowList((WindowRef) ((CWindowPeek) windowRef)->nextWindow);
}
}
/*
*--------------------------------------------------------------
*
* InitSampleControls --
*
* This function initializes a dummy Macintosh window and
* sample controls to allow drawing Mac controls to any GWorld
* (including off-screen bitmaps).
*
* Results:
* None.
*
* Side effects:
* Controls & a window are created.
*
*--------------------------------------------------------------
*/
static void
InitSampleControls()
{
Rect geometry = {0, 0, 10, 10};
CWindowPeek windowList;
GWorldPtr frontWin = NULL;
TkMacWindowList *winListPtr;
/*
* Create a dummy window that we can draw to. We will
* actually replace this window's bitmap with the one
* we want to draw to at a later time. This window and
* the data structures attached to it are only deallocated
* on exit of the application.
*/
/*
* This is a bit of a hack... The problem is that under appearance,
* taking a window out of the window list causes instability, so we can't
* do that. OTOH, we need to make sure that this window is NEVER the front
* window, or we may inadvertently send keystrokes to it...
* So we put it BEHIND ".", and then we won't ever be able to destroy
* ALL the windows that are above it.
*/
for (winListPtr = tkMacWindowListPtr; winListPtr != NULL;
winListPtr = winListPtr->nextPtr) {
frontWin = ((MacDrawable *) tkMacWindowListPtr->winPtr->privatePtr)->portPtr;
if (strcmp(tkMacWindowListPtr->winPtr->pathName, ".") == 0) {
break;
}
}
windowRef = NewCWindow(NULL, &geometry, "\pempty", false,
zoomDocProc, (WindowRef) frontWin, true, 0);
if (windowRef == NULL) {
panic("Can't allocate buffer window.");
}
/*
* Now add the three standard controls to hidden window. We
* only create one of each and reuse them for every widget in
* Tk.
* Under Appearance, we have to embed the controls in a UserPane
* control, so that we can color the background text in
* radiobuttons and checkbuttons.
*/
SetPort(windowRef);
if (TkMacHaveAppearance()) {
OSErr err;
ControlRef dontCare;
/*
* Adding UserPaneBackgroundProcs to the root control does
* not seem to work, so we have to add another UserPane to
* the root control.
*/
err = CreateRootControl(windowRef, &dontCare);
if (err != noErr) {
panic("Can't create root control in DrawBufferedControl");
}
userPaneHandle = NewControl(windowRef, &geometry, "\p",
true, kControlSupportsEmbedding|kControlHasSpecialBackground,
0, 1, kControlUserPaneProc, (SInt32) 0);
SetUserPaneSetUpSpecialBackgroundProc(userPaneHandle,
UserPaneBackgroundProc);
SetUserPaneDrawProc(userPaneHandle, UserPaneDraw);
buttonHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, kControlPushButtonProc, (SInt32) 0);
EmbedControl(buttonHandle, userPaneHandle);
checkHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, kControlCheckBoxProc, (SInt32) 0);
EmbedControl(checkHandle, userPaneHandle);
radioHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, kControlRadioButtonProc, (SInt32) 0);
EmbedControl(radioHandle, userPaneHandle);
smallBevelHandle = NewControl(windowRef, &geometry, "\p",
false, 0, 0,
kControlBehaviorOffsetContents << 16
| kControlContentPictHandle,
kControlBevelButtonSmallBevelProc, (SInt32) 0);
EmbedControl(smallBevelHandle, userPaneHandle);
medBevelHandle = NewControl(windowRef, &geometry, "\p",
false, 0, 0,
kControlBehaviorOffsetContents << 16
| kControlContentPictHandle,
kControlBevelButtonNormalBevelProc, (SInt32) 0);
EmbedControl(medBevelHandle, userPaneHandle);
largeBevelHandle = NewControl(windowRef, &geometry, "\p",
false, 0, 0,
kControlBehaviorOffsetContents << 16
| kControlContentPictHandle,
kControlBevelButtonLargeBevelProc, (SInt32) 0);
EmbedControl(largeBevelHandle, userPaneHandle);
bevelButtonContent.contentType = kControlContentPictHandle;
smallStickyBevelHandle = NewControl(windowRef, &geometry, "\p",
false, 0, 0,
(kControlBehaviorOffsetContents
| kControlBehaviorSticky) << 16
| kControlContentPictHandle,
kControlBevelButtonSmallBevelProc, (SInt32) 0);
EmbedControl(smallStickyBevelHandle, userPaneHandle);
medStickyBevelHandle = NewControl(windowRef, &geometry, "\p",
false, 0, 0,
(kControlBehaviorOffsetContents
| kControlBehaviorSticky) << 16
| kControlContentPictHandle,
kControlBevelButtonNormalBevelProc, (SInt32) 0);
EmbedControl(medStickyBevelHandle, userPaneHandle);
largeStickyBevelHandle = NewControl(windowRef, &geometry, "\p",
false, 0, 0,
(kControlBehaviorOffsetContents
| kControlBehaviorSticky) << 16
| kControlContentPictHandle,
kControlBevelButtonLargeBevelProc, (SInt32) 0);
EmbedControl(largeStickyBevelHandle, userPaneHandle);
picParams.version = -2;
picParams.hRes = 0x00480000;
picParams.vRes = 0x00480000;
picParams.srcRect.top = 0;
picParams.srcRect.left = 0;
((CWindowPeek) windowRef)->visible = true;
} else {
buttonHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, pushButProc, (SInt32) 0);
checkHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, checkBoxProc, (SInt32) 0);
radioHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, radioButProc, (SInt32) 0);
((CWindowPeek) windowRef)->visible = true;
buttonTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
checkTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
radioTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
}
/*
* Remove our window from the window list. This way our
* applications and others will not be confused that this
* window exists - but no one knows about it.
* I actually don't see the point of doing this, and it causes Floating
* Window support to crash under Appearance, so I just leave it out.
* Note that we have to do without this under Carbon, since you can't
* go poking at the window list...
*/
if (!TkMacHaveAppearance()) {
windowList = (CWindowPeek) LMGetWindowList();
if (windowList == (CWindowPeek) windowRef) {
LMSetWindowList((WindowRef) windowList->nextWindow);
} else {
while ((windowList != NULL)
&& (windowList->nextWindow != (CWindowPeek) windowRef)) {
windowList = windowList->nextWindow;
}
if (windowList != NULL) {
windowList->nextWindow = windowList->nextWindow->nextWindow;
}
}
((CWindowPeek) windowRef)->nextWindow = NULL;
}
/*
* Create an exit handler to clean up this mess if we our
* unloaded etc. We need to remember the windows portPixMap
* so it isn't leaked.
*
* TODO: The ButtonExitProc doesn't currently work and the
* code it includes will crash the Mac on exit from Tk.
oldPixPtr = ((CWindowPeek) windowRef)->port.portPixMap;
Tcl_CreateExitHandler(ButtonExitProc, (ClientData) NULL);
*/
}
/*
*--------------------------------------------------------------
*
* SetupBevelButton --
*
* Sets up the Bevel Button with image by copying the
* source image onto the PicHandle for the button.
*
* Results:
* None
*
* Side effects:
* The image or bitmap for the button is copied over to a picture.
*
*--------------------------------------------------------------
*/
void
SetupBevelButton(
TkButton *butPtr, /* Tk button. */
ControlRef controlHandle, /* The control to set this picture to */
GWorldPtr destPort, /* Off screen GWorld. */
GC gc, /* The GC we are drawing into - needed for
* the bevel button */
Pixmap pixmap /* The pixmap we are drawing into - needed
for the bevel button */
)
{
int height, width;
ControlButtonGraphicAlignment theAlignment;
SetPort((GrafPtr) destPort);
if (butPtr->image != None) {
Tk_SizeOfImage(butPtr->image,
&width, &height);
} else {
Tk_SizeOfBitmap(butPtr->display, butPtr->bitmap,
&width, &height);
}
if ((butPtr->width > 0) && (butPtr->width < width)) {
width = butPtr->width;
}
if ((butPtr->height > 0) && (butPtr->height < height)) {
height = butPtr->height;
}
picParams.srcRect.right = width;
picParams.srcRect.bottom = height;
bevelButtonContent.u.picture = OpenCPicture(&picParams);
/*
* TO DO - There is one case where XCopyPlane calls CopyDeepMask,
* which does not get recorded in the picture. So the bitmap code
* will fail in that case.
*/
if ((butPtr->selectImage != NULL) && (butPtr->flags & SELECTED)) {
Tk_RedrawImage(butPtr->selectImage, 0, 0, width, height,
pixmap, 0, 0);
} else if (butPtr->image != NULL) {
Tk_RedrawImage(butPtr->image, 0, 0, width,
height, pixmap, 0, 0);
} else {
XSetClipOrigin(butPtr->display, gc, 0, 0);
XCopyPlane(butPtr->display, butPtr->bitmap, pixmap, gc, 0, 0,
(unsigned int) width, (unsigned int) height, 0, 0, 1);
}
ClosePicture();
SetControlData(controlHandle, kControlButtonPart,
kControlBevelButtonContentTag,
sizeof(ControlButtonContentInfo),
(char *) &bevelButtonContent);
if (butPtr->anchor == TK_ANCHOR_N) {
theAlignment = kControlBevelButtonAlignTop;
} else if (butPtr->anchor == TK_ANCHOR_NE) {
theAlignment = kControlBevelButtonAlignTopRight;
} else if (butPtr->anchor == TK_ANCHOR_E) {
theAlignment = kControlBevelButtonAlignRight;
} else if (butPtr->anchor == TK_ANCHOR_SE) {
theAlignment = kControlBevelButtonAlignBottomRight;
} else if (butPtr->anchor == TK_ANCHOR_S) {
theAlignment = kControlBevelButtonAlignBottom;
} else if (butPtr->anchor == TK_ANCHOR_SW) {
theAlignment = kControlBevelButtonAlignBottomLeft;
} else if (butPtr->anchor == TK_ANCHOR_W) {
theAlignment = kControlBevelButtonAlignLeft;
} else if (butPtr->anchor == TK_ANCHOR_NW) {
theAlignment = kControlBevelButtonAlignTopLeft;
} else if (butPtr->anchor == TK_ANCHOR_CENTER) {
theAlignment = kControlBevelButtonAlignCenter;
}
SetControlData(controlHandle, kControlButtonPart,
kControlBevelButtonGraphicAlignTag,
sizeof(ControlButtonGraphicAlignment),
(char *) &theAlignment);
}
/*
*--------------------------------------------------------------
*
* SetUserPaneDrawProc --
*
* Utility function to add a UserPaneDrawProc
* to a userPane control. From MoreControls code
* from Apple DTS.
*
* Results:
* MacOS system error.
*
* Side effects:
* The user pane gets a new UserPaneDrawProc.
*
*--------------------------------------------------------------
*/
pascal OSErr SetUserPaneDrawProc (
ControlRef control,
ControlUserPaneDrawProcPtr upp)
{
ControlUserPaneDrawUPP myControlUserPaneDrawUPP;
myControlUserPaneDrawUPP = NewControlUserPaneDrawProc(upp);
return SetControlData (control,
kControlNoPart, kControlUserPaneDrawProcTag,
sizeof(myControlUserPaneDrawUPP),
(Ptr) &myControlUserPaneDrawUPP);
}
/*
*--------------------------------------------------------------
*
* SetUserPaneSetUpSpecialBackgroundProc --
*
* Utility function to add a UserPaneBackgroundProc
* to a userPane control
*
* Results:
* MacOS system error.
*
* Side effects:
* The user pane gets a new UserPaneBackgroundProc.
*
*--------------------------------------------------------------
*/
pascal OSErr
SetUserPaneSetUpSpecialBackgroundProc(
ControlRef control,
ControlUserPaneBackgroundProcPtr upp)
{
ControlUserPaneBackgroundUPP myControlUserPaneBackgroundUPP;
myControlUserPaneBackgroundUPP = NewControlUserPaneBackgroundProc(upp);
return SetControlData (control, kControlNoPart,
kControlUserPaneBackgroundProcTag,
sizeof(myControlUserPaneBackgroundUPP),
(Ptr) &myControlUserPaneBackgroundUPP);
}
/*
*--------------------------------------------------------------
*
* UserPaneDraw --
*
* This function draws the background of the user pane that will
* lie under checkboxes and radiobuttons.
*
* Results:
* None.
*
* Side effects:
* The user pane gets updated to the current color.
*
*--------------------------------------------------------------
*/
pascal void
UserPaneDraw(
ControlRef control,
ControlPartCode cpc)
{
Rect contrlRect = (**control).contrlRect;
RGBBackColor (&gUserPaneBackground);
EraseRect (&contrlRect);
}
/*
*--------------------------------------------------------------
*
* UserPaneBackgroundProc --
*
* This function sets up the background of the user pane that will
* lie under checkboxes and radiobuttons.
*
* Results:
* None.
*
* Side effects:
* The user pane background gets set to the current color.
*
*--------------------------------------------------------------
*/
pascal void
UserPaneBackgroundProc(
ControlHandle,
ControlBackgroundPtr info)
{
if (info->colorDevice) {
RGBBackColor (&gUserPaneBackground);
}
}
/*
*--------------------------------------------------------------
*
* UpdateControlColors --
*
* This function will review the colors used to display
* a Macintosh button. If any non-standard colors are
* used we create a custom palette for the button, populate
* with the colors for the button and install the palette.
*
* Under Appearance, we just set the pointer that will be
* used by the UserPaneDrawProc.
*
* Results:
* None.
*
* Side effects:
* The Macintosh control may get a custom palette installed.
*
*--------------------------------------------------------------
*/
static int
UpdateControlColors(
TkButton *butPtr,
ControlRef controlHandle,
CCTabHandle ccTabHandle,
RGBColor *saveColorPtr)
{
XColor *xcolor;
/*
* Under Appearance we cannot change the background of the
* button itself. However, the color we are setting is the color
* of the containing userPane. This will be the color that peeks
* around the rounded corners of the button.
* We make this the highlightbackground rather than the background,
* because if you color the background of a frame containing a
* button, you usually also color the highlightbackground as well,
* or you will get a thin grey ring around the button.
*/
if (TkMacHaveAppearance() && (butPtr->type == TYPE_BUTTON)) {
xcolor = Tk_3DBorderColor(butPtr->highlightBorder);
} else {
xcolor = Tk_3DBorderColor(butPtr->normalBorder);
}
if (TkMacHaveAppearance()) {
TkSetMacColor(xcolor->pixel, &gUserPaneBackground);
} else {
(**ccTabHandle).ccSeed = 0;
(**ccTabHandle).ccRider = 0;
(**ccTabHandle).ctSize = 3;
(**ccTabHandle).ctTable[0].value = cBodyColor;
TkSetMacColor(xcolor->pixel,
&(**ccTabHandle).ctTable[0].rgb);
(**ccTabHandle).ctTable[1].value = cTextColor;
TkSetMacColor(butPtr->normalFg->pixel,
&(**ccTabHandle).ctTable[1].rgb);
(**ccTabHandle).ctTable[2].value = cFrameColor;
TkSetMacColor(butPtr->highlightColorPtr->pixel,
&(**ccTabHandle).ctTable[2].rgb);
SetControlColor(controlHandle, ccTabHandle);
if (((xcolor->pixel >> 24) != CONTROL_BODY_PIXEL) &&
((butPtr->type == TYPE_CHECK_BUTTON) ||
(butPtr->type == TYPE_RADIO_BUTTON))) {
RGBColor newColor;
if (TkSetMacColor(xcolor->pixel, &newColor)) {
ChangeBackgroundWindowColor((**controlHandle).contrlOwner,
newColor, saveColorPtr);
}
return true;
}
}
return false;
}
/*
*--------------------------------------------------------------
*
* ChangeBackgroundWindowColor --
*
* This procedure will change the background color entry
* in the Window's colortable. The system isn't notified
* of the change. This call should only be used to fool
* the drawing routines for checkboxes and radiobuttons.
* Any change should be temporary and be reverted after
* the widget is drawn.
*
* Results:
* None.
*
* Side effects:
* The Window's color table will be adjusted.
*
*--------------------------------------------------------------
*/
static void
ChangeBackgroundWindowColor(
WindowRef macintoshWindow, /* A Mac window whose color to change. */
RGBColor rgbColor, /* The new RGB Color for the background. */
RGBColor *oldColor) /* The old color of the background. */
{
AuxWinHandle auxWinHandle;
WCTabHandle winCTabHandle;
short ctIndex;
ColorSpecPtr rgbScan;
GetAuxWin(macintoshWindow, &auxWinHandle);
winCTabHandle = (WCTabHandle) ((**auxWinHandle).awCTable);
/*
* Scan through the color table until we find the content
* (background) color for the window. Don't tell the system
* about the change - it will generate damage and we will get
* into an infinite loop.
*/
ctIndex = (**winCTabHandle).ctSize;
while (ctIndex > -1) {
rgbScan = ctIndex + (**winCTabHandle).ctTable;
if (rgbScan->value == wContentColor) {
*oldColor = rgbScan->rgb;
rgbScan->rgb = rgbColor;
break;
}
ctIndex--;
}
}
/*
*--------------------------------------------------------------
*
* ButtonEventProc --
*
* This procedure is invoked by the Tk dispatcher for various
* events on buttons.
*
* Results:
* None.
*
* Side effects:
* When it gets exposed, it is redisplayed.
*
*--------------------------------------------------------------
*/
static void
ButtonEventProc(
ClientData clientData, /* Information about window. */
XEvent *eventPtr) /* Information about event. */
{
TkButton *buttonPtr = (TkButton *) clientData;
if (eventPtr->type == ActivateNotify
|| eventPtr->type == DeactivateNotify) {
if ((buttonPtr->tkwin == NULL) || (!Tk_IsMapped(buttonPtr->tkwin))) {
return;
}
if ((buttonPtr->flags & REDRAW_PENDING) == 0) {
Tcl_DoWhenIdle(TkpDisplayButton, (ClientData) buttonPtr);
buttonPtr->flags |= REDRAW_PENDING;
}
}
}
/*
*----------------------------------------------------------------------
*
* ButtonExitProc --
*
* This procedure is invoked just before the application exits.
* It frees all of the control handles, our dummy window, etc.
*
* Results:
* None.
*
* Side effects:
* Memory is freed.
*
*----------------------------------------------------------------------
*/
static void
ButtonExitProc(clientData)
ClientData clientData; /* Not used. */
{
Rect pixRect = {0, 0, 10, 10};
Rect rgnRect = {0, 0, 0, 0};
/*
* Restore our dummy window to it's origional state by putting it
* back in the window list and restoring it's bits. The destroy
* the controls and window.
*/
((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList();
LMSetWindowList(windowRef);
((CWindowPeek) windowRef)->port.portPixMap = oldPixPtr;
((CWindowPeek) windowRef)->port.portRect = pixRect;
RectRgn(((CWindowPeek) windowRef)->port.visRgn, &rgnRect);
RectRgn(((CWindowPeek) windowRef)->strucRgn, &rgnRect);
RectRgn(((CWindowPeek) windowRef)->updateRgn, &rgnRect);
RectRgn(((CWindowPeek) windowRef)->contRgn, &rgnRect);
PortChanged(windowRef);
DisposeControl(buttonHandle);
DisposeControl(checkHandle);
DisposeControl(radioHandle);
DisposeWindow(windowRef);
windowRef = NULL;
}
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