1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512
|
# File: d_info.txt
# This file is used to initialize the "lib/raw/d_info.raw" file, which is
# used to initialize the "dungeon type" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# Some store indexes are defined in "defines.h", and must not be
# changed.
# N:<index>:<name>
# D:<3 letter short name>:<long name>
# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance>
# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>
# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall>
# O:<%treasure>:<%combat>:<%magic>:<%tools>
# E:<dices>d<sides>:<frequency>:<attack type>
# F:<flags>
# R:<percent>:<flags mode>
# M:<monster flags>
# S:<monster spells>
# Note for <flags mode> :
# 0 = No restriction
# 1 = AND
# 2 = NAND
# 3 = OR
# 4 = NOR
# Version stamp (required)
V:2.0.0
### Wilderness(purely cosmetic, never used) ###
N:0:Wilderness
D:Wil:a way to the Wilderness
W:0:0:0:0:14:500
L:89:80:199:20:1:0
A:96:100:56:0:56:0:57:58
O:20:20:20:20
F:PRINCIPAL | FLAT | NO_RECALL
R:100:0
### The principal dungeons, they were created by spliting the vanilla dungeon ###
N:1:Mirkwood
D:Mkw:a way to the Mirkwood Forest.
W:11:33:5:0:14:160
L:89:95:199:5:88:0
A:96:100:97:0:56:0:202:96
O:20:20:20:20
F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT
F:FILL_METHOD_0
R:100:0
N:2:Mordor
D:Mdr:a door to the Land of Mordor.
W:34:66:15:0:14:160
L:88:67:93:33:1:0
L:0:100:0
A:97:50:56:50:56:0:57:97
A:0:100:0
O:20:20:20:20
F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS
F:FILL_METHOD_2
R:100:0
N:3:Angband
D:Ang:an entrance to the Pits of Angband.
W:67:127:30:0:14:160
L:1:100:1:0:1:0
A:56:100:56:0:56:0:57:58
O:20:20:20:20
F:PRINCIPAL | CAVERN | NO_EASY_MOVE | NO_RECALL
F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1
F:FILL_METHOD_0
R:100:0
N:4:Barrow-Downs
D:BDw:a way to the Barrow-Downs.
W:1:10:1:0:14:160
L:88:78:89:18:199:4
L:0:95:5
A:96:34:97:66:56:0:57:97
A:100:0:0
O:20:20:20:20
F:PRINCIPAL | FLAT
F:FILL_METHOD_3
R:25:1
M:UNDEAD
R:75:0
# The Additional dungeons
# Mount Doom
# Levels 85-99
N:5:Mount Doom
D:MDm:a way to the top of the Mount Doom.
W:85:99:18:0:14:160
L:86:90:205:10:1:0
A:177:100:0:0:0:0:85:87
O:10:10:30:30
E:2d10:10:FIRE
F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS | NO_UP
F:FILL_METHOD_0 | NO_EASY_MOVE
R:100:1
M:IM_FIRE
# Nether Realm
# Levels 666-696 (!!!)
# guarded by Tik'srvzllat, who has the Ring of Phasing
N:6:Nether Realm
D:Nth:a magical portal to the Nether Realm.
W:666:696:40:0:14:160
L:102:80:86:15:85:5
A:85:80:87:20:87:0:57:85
A:50:50:0
O:25:25:25:25
E:10d10:3:NETHER
F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_SHAFT
F:RANDOM_TOWNS | ADJUST_LEVEL_2 | NO_RECALL | NO_STREAMERS
F:LAVA_RIVER | FINAL_GUARDIAN_1032 | FINAL_ARTIFACT_203
F:FILL_METHOD_2 | NO_RECALL_OUT | NO_UP
R:5:0
R:95:3
M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U
# The Lost Land of Numenor
# levels 35-50
# guarded by Ar-Pharazon the Golden, who has the stone "Toris Mejistos".
N:7:Submerged Ruins
D:Num:a submerged way to the lost land of Numenor.
W:35:50:25:0:14:160
L:84:95:187:5:1:0
A:187:80:84:10:56:10:57:187
A:60:0:40
O:30:30:10:10
E:1d1:1:ACID
F:NO_STREAMERS
F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204
F:FILL_METHOD_3 | WATER_BREATH
R:20:0
R:80:3
M:AQUATIC | CAN_SWIM | CAN_FLY
# Used for astral mode
N:8:Halls of Mandos
D:HMa:*A BUG*YOU should see this message!*
W:1:98:1:0:14:160
L:1:100:1:0:1:0
O:20:20:20:20
A:56:100:56:0:56:0:57:58
F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT
F:FILL_METHOD_0
R:100:2
M:UNIQUE
# Cirith Ungol
# levels 25-50
# guarded by Shelob.
N:9:Cirith Ungol
D:CUg:an entrance to Cirith Ungol.
W:25:50:10:0:14:160
L:87:5:88:65:16:30
A:97:90:16:10:56:0:16:58
O:30:30:30:10
E:4d4:20:POISON
F:FINAL_GUARDIAN_481
F:CIRCULAR_ROOMS
F:FILL_METHOD_2
R:2:0
R:49:3
M:SPIDER | R_CHAR_c | R_CHAR_a | R_CHAR_I |
R:49:3
M:ORC | R_CHAR_w | R_CHAR_m | R_CHAR_j
# The Heart of the Earth
# levels 25-36
# guarded by Golgarach, the Living Rock
N:10:Heart of the Earth
D:HoE:a passage leading into the very heart of the world.
W:25:36:10:0:14:160
L:1:100:1:0:1:0
A:56:100:56:0:56:0:57:58
O:40:10:10:20
G:life
F:EVOLVE | FINAL_GUARDIAN_1035 | NO_RECALL | NO_SHAFT | NO_UP
R:40:3
M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E |
R:30:3
M:PASS_WALL | KILL_WALL | HURT_ROCK
R:30:0
# The Void
# Levels 128-150
# Where Melkor lurks for the final battle!
N:11:The Void
D:Vod:a jumpgate to the Void
W:128:150:40:0:20:160
L:183:97:102:3:0:0
A:183:90:102:10:0:0:102:102
A:40:60:0
O:25:25:25:25
E:20d6:100:DARK
F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_RECALL_OUT | NO_RECALL |
F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT
F:FILL_METHOD_2
F:FINAL_GUARDIAN_1044 |
R:1:0
R:99:3
M:UNDEAD | DEMON | DRAGON | NONLIVING | SPIRIT
# TEST dungeon
N:12:Test
D:Tst:a way to test dungeon gen
W:1:10:1:0:14:160
L:88:78:89:18:199:4
L:0:95:5
A:177:100:0:0:0:0:85:87
A:100:0:0
O:20:20:20:20
F:FILL_METHOD_3 | SMALL
R:100:0
G:dungeon2
# The Paths of the Dead
# levels 40-70
# Feagwath is there, guarding Doomcaller
N:16:Paths of the Dead
D:PoD:the entrance to the Paths of the Dead.
W:40:70:18:0:24:100
L:88:85:84:15:1:0
A:56:75:87:25:56:0:57:58
O:30:30:30:2
E:1d1:20:RAISE
F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91
F:FILL_METHOD_3
R:5:0
R:10:3
M:R_CHAR_p
R:85:3
M:UNDEAD | NONLIVING
# The Illusory Castle
# levels 35-52
# Guarded by The Glass Golem guarding The Helm of Knowledge
N:17:Illusory Castle
D:Ill:an entrance to the Illusory Castle.
W:35:52:10:0:24:100
L:1:98:188:2:1:0
A:56:50:189:50:56:0:57:58
O:50:10:20:20
E:6d2:6:CONFUSION
F:RANDOM_TOWNS | NO_STREAMERS
F:FINAL_GUARDIAN_1033 | FINAL_ARTIFACT_160
F:FILL_METHOD_1
R:30:0
R:70:3
M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 |
M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL
S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS | MULTIPLY
# The Maze
# Levels 25-37
# Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand
N:18:Maze
D:Maz:a small tunnel leading to a maze of twisty little passages, all alike.
W:25:37:15:0:20:160
L:1:100:1:0:1:0
A:56:98:48:2:56:0:57:58
O:2:40:10:40
G:maze
F:SMALLEST | FORGET
F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38
R:80:0
R:20:3
M:R_CHAR_p
# The Orc Cave
# levels 10-22
# There is Azog with the Wand of Thrain at the bottom
N:19:Orc Cave
D:Orc:a dark tunnel leading to an Orc Cave.
W:10:22:8:0:35:200
L:88:100:1:0:1:0
A:97:100:56:0:56:0:57:97
O:5:50:10:25
F:RANDOM_TOWNS |
F:FINAL_OBJECT_810 | FINAL_GUARDIAN_373 | CAVE |
F:FILL_METHOD_0
R:30:3
M:TROLL
R:20:0
R:50:3
M:ORC | R_CHAR_k | R_CHAR_o | R_CHAR_O
# Erebor
# levels 60-72
# There is Glaurung
N:20:Erebor
D:Ere:a tunnel leading into depths of the Lonely Mountain.
W:60:72:35:0:20:140
L:88:100:1:0:1:0
A:97:90:87:10:56:0:57:97
O:40:40:40:40
F:BIG | LAVA_RIVER | CAVERN | NO_RECALL | NO_STREAMERS
F:CAVE | DOUBLE | FINAL_GUARDIAN_715 |
F:FILL_METHOD_2
R:10:0
R:60:1
M:DRAGON | R_CHAR_D
R:30:1
M:DRAGON | R_CHAR_d
# The Old Forest
# levels 13-25
# Old Man Willow protects it
N:21:The Old Forest
D:OFr:a path into the Old Forest.
W:13:25:5:0:15:100
L:88:76:84:16:199:8
L:68:16:16
A:96:100:56:0:56:0:202:96
O:20:5:15:30
F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS
F:RANDOM_TOWNS | FINAL_GUARDIAN_206
F:FILL_METHOD_3
R:30:0
R:40:3
M:ANIMAL
R:30:3
M:UNDEAD | R_CHAR_h
# The Mines of Moria
# levels 30-50
# There is Durin's Bane
N:22:Moria
D:MoM:a stone door leading to the Mines of Moria.
W:30:50:20:0:40:40
L:88:100:1:0:1:0
A:97:100:56:0:56:0:57:97
O:30:50:10:5
F:FINAL_GUARDIAN_872 | WATER_RIVER | BIG | NO_STREAMERS
F:FORCE_DOWN
F:RANDOM_TOWNS
F:WILD_45_30__44_37
F:FILL_METHOD_0
R:40:3
M:ORC
R:30:3
M:TROLL | GIANT
R:20:3
M:DEMON
R:10:0
# The tower of Dol Guldur
# Levels 57-70
# The Necromancer (weak Sauron) at the bottom, with the Ring of Durin
N:23:Dol Guldur
D:TDG:a gate leading to the tower of Dol Guldur.
W:57:70:34:0:24:160
L:1:80:174:20:1:0
A:56:100:56:0:56:0:57:58
O:20:1:70:9
F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205
F:FILL_METHOD_3
R:30:3
M:R_CHAR_p | R_CHAR_P
R:10:3
M:ORC | TROLL
R:20:3
M:UNDEAD
R:30:3
M:DEMON | DRAGON
R:10:0
# Dungeons from Variaz
# The Small Water Cave
# levels 32-34
# The Watcher in the Water is at the bottom
N:24:The Small Water Cave
D:SWC:the entrance to a small water cave.
W:32:34:20:0:14:160
L:84:100:84:0:84:0
A:97:100:56:0:56:0:57:58
O:10:10:30:30
E:1d1:20:ACID
F:FINAL_GUARDIAN_517 | NO_RECALL | NO_UP
F:FILL_METHOD_0
R:10:0
R:10:3
M:AQUATIC
R:40:1
M:IM_COLD
S:BA_WATE
R:40:3
M:IM_COLD
# The Land of Mountains
# Trone the rebel Thunderlord is hiding here, with his suit of
# thunderlord armour.
# Levels 45-70
N:25:The Sacred Land Of Mountains
D:LoM:the way to the Sacred Land of Mountains.
W:45:70:20:0:14:160
L:89:100:89:0:89:0
A:97:100:56:0:56:0:97:97
O:20:20:20:20
F:RANDOM_TOWNS | FLAT | NO_STREAMERS
F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_27
F:FILL_METHOD_0
R:60:3
M:CAN_FLY
R:40:0
# The Land of Rhun
# levels 26-40
# Guarded by Ulfang the Black, Morgoth's first Easterling follower.
N:26:The Land Of Rhun
D:LoR:a way to the Land of Rhun.
W:26:40:15:0:14:160
L:89:100:1:0:1:0
A:89:50:96:25:84:25:57:58
O:20:20:20:20
F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990
F:FILL_METHOD_1
R:30:3
M:R_CHAR_p | R_CHAR_h
R:30:3
M:ANIMAL
R:40:0
# The Sandworm's Lair
# level 22-30
# guarded by the Sandworm Queen (and her children), who will drop her armour
N:27:The Sandworm lair
D:SwL:a sandhole.
W:22:30:12:0:5:200
L:91:85:94:10:93:5
A:98:100:96:0:84:0:94:94
O:15:5:60:20
F:NO_DOORS | SAND_VEIN |
F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153
F:FILL_METHOD_0
R:90:3
M:R_CHAR_w
R:10:3
S:MULTIPLY
# Used by the death fate
N:28:Death fate
D:Dth:a fated death.
W:1:1:1:0:30:255
L:1:100:1:0:1:0
A:1:100:1:0:1:0:1:1
O:1:1:1:1
F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS
F:FILL_METHOD_0
R:100:0
# The Grinding Ice
# levels 20-40
# Guarded by the White Balrog
N:29:The Helcaraxe
D:Ice:the entrance to the Grinding Ice of the Helcaraxe.
W:20:40:10:0:14:160
L:90:0:88:70:84:30
L:90:0:10
A:95:0:56:100:56:0:57:58
A:100:0:0
O:20:20:20:20
E:1d4:15:COLD
F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS
F:FINAL_GUARDIAN_1034 |
F:FILL_METHOD_2
R:100:1
M:IM_COLD
# The Lost Temple of "..player.pgod.."
# Generated in god quest.
# Most dungeon attributes altered during the quest.
# See god.lua for details
N:30:a lost temple
D:LTm:the entrance to a lost temple.
W:1:50:1:0:14:160
L:1:100:1:0:1:0
A:56:100:56:0:56:0:57:58
O:20:20:20:20
F:FILL_METHOD_4 | NO_RECALL
R:100:0
# N:<index>:<name>
# D:<3 letter short name>:<long name>
# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance>
# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>
# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall>
# O:<%treasure>:<%combat>:<%magic>:<%tools>
# E:<dices>d<sides>:<frequency>:<attack type>
# F:<flags>
# R:<percent>:<flags mode>
# M:<monster flags>
# S:<monster spells>
# 0 = No restriction
# 1 = AND
# 2 = NAND
# 3 = OR
# 4 = NOR
|