1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82
|
# Permanent wall
F:X:63:3
# up stairs
F:<:6:3
# Floor with mountain
F:^:97:3
# Floor
F:.:1:3
# Floor with dirt
F:;:88:3
# Floor with forest wight
F:f:88:3:381
# Floor with grave wight
F:g:88:3:470:0:0:0:0:0:0:2
# Floor with barrow wight
F:b:88:3:499:0:0:0:0:0:0:2
# Floor with Emperor Wight
F:e:88:3:604:0:0:0:0:0:0:2
# Floor with a Human Skeleton
F:k:88:8:0:395
# Marker
F:,:172:6
# between gate 1
F:1:160:6:0:0:0:0:0:2057
# between gate 2
F:2:160:6:0:0:0:0:0:1036
# between gate 3
F:3:160:6:0:0:0:0:0:3847
# between gate 4
F:4:160:6:0:0:0:0:0:2321
# between gate 5
F:5:160:6:0:0:0:0:0:1043
# between gate 6
F:6:160:6:0:0:0:0:0:3599
# between gate 7
F:7:160:6:0:0:0:0:0:2071
# between gate 8
F:8:160:6:0:0:0:0:0:3350
# between gate 9
F:9:160:6:0:0:0:0:0:771
# Dungeon layout
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
D:X..k^^^^^^^^^^^^^^^^^^^^^^^XX
D:Xfkff^^^^^...^^^^..ff^^^^^^XX
D:X^f1^^^^^^.ffg^^^^.fgg^^^^^XX
D:X^^^^^^^^^^^fg4^^^^f6^^^^^^XX
D:X^^^^^^^^^^^^f^^^^^^^^^gb8^XX
D:X^^^^^^.f^^^^^^^^^^^^.fgb^^XX
D:X^^^^.ff2^^^^^^.^^^^^^.g^^^XX
D:X^^^^^3.^^^^^^^f^^^^^^^^^^^XX
D:X^^^^^^^^^^^^bg.^^^^^^^^^^^XX
D:X^^^^^^^^^^^7bgf^^^^^^^^f^^XX
D:X^^^^^^^^^^^^^^^^^^^..^..^^XX
D:X^^^^^^^^^^^^.^^^^^^...ffg^XX
D:X^^^^...^^^^^ff^^^^^^.fgb^^XX
D:X^^^.fff^^^^bgb^^^^..fgbee^^X
D:X^^^^g5^^^^.g8^^^^^f^fgbe,9^X
D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^X
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
# Starting position
P:3:3
|