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~~~~~01|Ranger
~~~~~02|Classes|Ranger
#####R=== Rangers ===
#####GDescription
Rangers are warrior-mages, devoted to nature. They are good fighters
and quite effective with bows; their magic often allows them to avoid
the worst of situations, but they have only a mild chance of resisting
magical effects and are not terribly stealthy.
They have access to the schools of *****m_divin.txt*0[Divination], *****m_convey.txt*0[Conveyance] and *****m_nature.txt*0[Nature] magic.
#####GStarting Stat Modifiers
Strength +2
Intelligence +1
Wisdom +0
Dexterity +2
Constitution +1
Charisma +1
Hit Die +d4
Spell Points +0%
Exp Penalty 30%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Combat 1.000 [0.800]
Weaponmastery 1.000 [0.500]
Archery 1.000 [0.750]
Sling-mastery 0.000 [0.300]
Bow-mastery 0.000 [0.300]
Crossbow-mastery 0.000 [0.300]
Boomerang-mastery 0.000 [0.300]
Sneakiness 1.000 [0.950]
Stealth 0.000 [0.400]
Disarming 1.000 [1.600]
Magic 1.000 [0.700]
Magic-Device 1.000 [1.100]
Conveyance 0.000 [0.500]
Divination 0.000 [0.500]
Nature 0.000 [0.500]
Spirituality 1.000 [0.400]
Prayer 0.000 [0.500]
Monster-lore 0.000 [0.700]
#####GInnate Abilities:
#####BAbility Character level
Ammo creation 2
#####GStarting Equipment
A Ranger begins the game with:
a Spellbook of Phase Door
a Short Sword
a Short Bow
some Arrows
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