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# File: font-win.prf
#
# This file is used by Angband (when it was compiled using "main-win.c")
# to specify simple attr/char remappings using a standard font, allowing
# the use of special pseudo-graphic pictures for walls and such.
#
# Note that this file is extremely similar to the file "font-ibm.prf",
# but it uses different codes, since it uses the special pseudo-graphic
# symbols defined in the "lib/xtra/font/*.FON" files, and there is only
# one special wall type, so we have to use special "colors".
#
##### Feature attr/char definitions #####
# open floor
F:1:0x01/0x1F
# web
F:16:0x0B/0x7F
# secret door
F:48:0x01/0x7F
# magma vein
F:50:0x02/0x7F
# quartz vein
F:51:0x09/0x7F
# magma vein
F:52:0x02/0x7F
# quartz vein
F:53:0x09/0x7F
# granite wall
F:56:0x01/0x7F
# granite wall
F:57:0x01/0x7F
# granite wall
F:58:0x01/0x7F
# granite wall
F:59:0x01/0x7F
# permanent wall
F:60:0x01/0x7F
# permanent wall
F:61:0x01/0x7F
# permanent wall
F:62:0x01/0x7F
# permanent wall
F:63:0x01/0x7F
# permanent wall
F:75:0x01/0x7F
# permanent wall
F:76:0x01/0x7F
# permanent wall
F:77:0x01/0x7F
# permanent wall
F:78:0x01/0x7F
# pool of deep lava
F:85:0x0C/0x1F
# stream of shallow lava
F:86:0x04/0x1F
# dark pit
F:87:0x08/0x7F
# dirt
F:88:0x0F/0x1F
# patch of grass
F:89:0x0D/0x1F
# ice
F:90:0x09/0x1F
# sand
F:91:0x0B/0x1F
# dead tree
F:92:0x08/0x7F
# ash
F:93:0x02/0x1F
# mud
F:94:0x07/0x1F
# ice wall
F:95:0x09/0x7F
# tree
F:96:0x0D/0x7F
# sandwall
F:98:0x0B/0x7F
# sandwall
F:99:0x0B/0x7F
# sandwall with treasure
F:100:0x03/0x7F
# nether mist
F:102:0x0A/0x7F
# glass wall
F:103:0x0E/0x1F
# Underground Tunnel
F:173:0x02/0x7F
# lava wall
F:177:0x0C/0x7F
# Great Fire
F:178:0x0A/0x7F
# field
F:181:0x05/0x1F
# glass wall
F:188:0x0E/0x1F
# illusion wall
F:189:0x01/0x7F
# Grass roof
F:190:0x0B/0x7F
# grass roof top
F:191:0x0B/0x7F
# grass roof chimney
F:192:0x0B/0x7F
# brick roof
F:193:0x04/0x7F
# brick roof top
F:194:0x04/0x7F
# brick roof chimney
F:195:0x04/0x7F
# rain barrel
F:198:0x01/0x7F
# cobblestone road
F:200:0x01/0x1F
# cobblestone with outlet
F:201:0x01/0x1F
# small tree
F:202:0x05/0x7F
# Underground Tunnel
F:204:0x0F/0x7F
# a blazing fire
F:205:0x0B/0x7F
# rocky ground
F:207:0x02/0x1F
# cloud-like vapour
F:208:0x09/0x1F
# dense mist
F:210:0x01/0x7F
# hail-stone wall
F:211:0x09/0x7F
# copper pillar
F:213:0x07/0x7F
# ethereal wall
F:214:0x01/0x1F
# glacial wall
F:215:0x0E/0x7F
# battlement
F:216:0x01/0x7F
##### Monster attr/char definitions #####
# Space monster
R:144:0x00/0x1F
# Old Man Willow
R:206:0x02/0x7F
# Lurker
R:247:0x01/0x1F
# Tangleweed
R:248:0x05/0x7F
# Poison ivy
R:266:0x05/0x7F
# Giant Venus Flytrap
R:317:0x05/0x7F
# Stunwall
R:326:0x09/0x7F
# Huorn
R:329:0x05/0x7F
# Landmine
R:333:0x01/0x1F
# Livingstone
R:336:0x09/0x7F
# Vampiric mist
R:365:0x08/0x7F
# It
R:393:0x09/0x1F
# Xiclotlan
R:396:0x08/0x7F
# Roper
R:426:0x08/0x7F
# Lesser wall monster
R:448:0x09/0x7F
# Chaos tile
R:458:0x0A/0x1F
# Mist giant
R:552:0x0E/0x7F
# Trapper
R:565:0x01/0x1F
# Time bomb
R:567:0x01/0x1F
# Weird fume
R:625:0x0A/0x7F
# Colour out of space
R:678:0x0A/0x1F
# Ent
R:708:0x0D/0x7F
# Quickbeam, the Ent
R:714:0x0D/0x7F
# Greater wall monster
R:718:0x09/0x7F
# Ahtu, Avatar of Nyarlathotep
R:761:0x08/0x7F
# Null, the Living Void
R:803:0x00/0x1F
# Rocket mine
R:870:0x0C/0x1F
# Bouncing mine
R:871:0x0E/0x1F
# Fangorn the Treebeard, Lord of the Ents
R:934:0x0D/0x7F
# The Glass Golem
R:1033:0x09/0x7F
# Golgarach, the Living Rock
R:1035:0x09/0x7F
# Spirit
R:1053:0x09/0x1F
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