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-- handle the air school
NOXIOUSCLOUD = add_spell
{
["name"] = "Noxious Cloud",
["school"] = {SCHOOL_AIR},
["level"] = 3,
["mana"] = 3,
["mana_max"] = 30,
["fail"] = 20,
["stick"] =
{
["charge"] = { 5, 7 },
[TV_WAND] =
{
["rarity"] = 15,
["base_level"] = { 1, 15 },
["max_level"] = { 25, 50 },
},
},
["spell"] = function()
local ret, dir, type
ret, dir = get_aim_dir()
if ret == FALSE then return end
if get_level(NOXIOUSCLOUD, 50) >= 30 then type = GF_UNBREATH
else type = GF_POIS end
fire_cloud(type, dir, 7 + get_level(NOXIOUSCLOUD, 150), 3, 5 + get_level(NOXIOUSCLOUD, 40))
return TRUE
end,
["info"] = function()
return "dam "..(7 + get_level(NOXIOUSCLOUD, 150)).." rad 3 dur "..(5 + get_level(NOXIOUSCLOUD, 40))
end,
["desc"] = {
"Creates a cloud of poison",
"The cloud will persist for some turns, damaging all monsters passing by",
"At spell level 30 it turns into a thick gas attacking all living beings"
}
}
AIRWINGS = add_spell
{
["name"] = "Wings of Winds",
["school"] = {SCHOOL_AIR, SCHOOL_CONVEYANCE},
["level"] = 22,
["mana"] = 30,
["mana_max"] = 40,
["fail"] = 60,
["stick"] =
{
["charge"] = { 7, 5 },
[TV_STAFF] =
{
["rarity"] = 27,
["base_level"] = { 1, 10 },
["max_level"] = { 20, 50 },
},
},
["inertia"] = { 1, 10 },
["spell"] = function()
if get_level(AIRWINGS, 50) >= 16 then
if player.tim_fly == 0 then return set_tim_fly(randint(10) + 5 + get_level(AIRWINGS, 25)) end
else
if player.tim_ffall == 0 then return set_tim_ffall(randint(10) + 5 + get_level(AIRWINGS, 25)) end
end
return FALSE
end,
["info"] = function()
return "dur "..(5 + get_level(AIRWINGS, 25)).."+d10"
end,
["desc"] = {
"Grants the power of levitation",
"At level 16 it grants the power of controlled flight"
}
}
INVISIBILITY = add_spell
{
["name"] = "Invisibility",
["school"] = {SCHOOL_AIR},
["level"] = 16,
["mana"] = 10,
["mana_max"] = 20,
["fail"] = 50,
["inertia"] = { 1, 30 },
["spell"] = function()
if player.tim_invisible == 0 then return set_invis(randint(20) + 15 + get_level(INVISIBILITY, 50), 20 + get_level(INVISIBILITY, 50)) end
end,
["info"] = function()
return "dur "..(15 + get_level(INVISIBILITY, 50)).."+d20 power "..(20 + get_level(INVISIBILITY, 50))
end,
["desc"] = {
"Grants invisibility"
}
}
POISONBLOOD = add_spell
{
["name"] = "Poison Blood",
["school"] = {SCHOOL_AIR},
["level"] = 12,
["mana"] = 10,
["mana_max"] = 20,
["fail"] = 30,
["stick"] =
{
["charge"] = { 10, 15 },
[TV_WAND] =
{
["rarity"] = 45,
["base_level"] = { 1, 25 },
["max_level"] = { 35, 50 },
},
},
["inertia"] = { 1, 35 },
["spell"] = function()
local obvious = nil
if player.oppose_pois == 0 then obvious = set_oppose_pois(randint(30) + 25 + get_level(POISONBLOOD, 25)) end
if (player.tim_poison == 0) and (get_level(POISONBLOOD, 50) >= 15) then obvious = is_obvious(set_poison(randint(30) + 25 + get_level(POISONBLOOD, 25)), obvious) end
return obvious
end,
["info"] = function()
return "dur "..(25 + get_level(POISONBLOOD, 25)).."+d30"
end,
["desc"] = {
"Grants resist poison",
"At level 15 it provides poison branding to wielded weapon"
}
}
THUNDERSTORM = add_spell
{
["name"] = "Thunderstorm",
["school"] = {SCHOOL_AIR, SCHOOL_NATURE},
["level"] = 25,
["mana"] = 40,
["mana_max"] = 60,
["fail"] = 60,
["stick"] =
{
["charge"] = { 5, 5 },
[TV_WAND] =
{
["rarity"] = 85,
["base_level"] = { 1, 5 },
["max_level"] = { 25, 50 },
},
},
["inertia"] = { 2, 15 },
["spell"] = function()
if player.tim_thunder == 0 then return set_tim_thunder(randint(10) + 10 + get_level(THUNDERSTORM, 25), 5 + get_level(THUNDERSTORM, 10), 10 + get_level(THUNDERSTORM, 25)) end
return FALSE
end,
["info"] = function()
return "dam "..(5 + get_level(THUNDERSTORM, 10)).."d"..(10 + get_level(THUNDERSTORM, 25)).." dur "..(10 + get_level(THUNDERSTORM, 25)).."+d10"
end,
["desc"] = {
"Charges up the air around you with electricity",
"Each turn it will throw a thunder bolt at a random monster in sight",
"The thunder does 3 types of damage, one third of lightning",
"one third of sound and one third of light"
}
}
STERILIZE = add_spell
{
["name"] = "Sterilize",
["school"] = {SCHOOL_AIR},
["level"] = 20,
["mana"] = 10,
["mana_max"] = 100,
["fail"] = 50,
["stick"] =
{
["charge"] = { 7, 5 },
[TV_STAFF] =
{
["rarity"] = 20,
["base_level"] = { 1, 10 },
["max_level"] = { 20, 50 },
},
},
["spell"] = function()
set_no_breeders((30) + 20 + get_level(STERILIZE, 70))
return TRUE
end,
["info"] = function()
return "dur "..(20 + get_level(STERILIZE, 70)).."+d30"
end,
["desc"] = {
"Prevents explosive breeding for a while."
}
}
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