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-- The earth school
STONESKIN = add_spell
{
["name"] = "Stone Skin",
["school"] = SCHOOL_EARTH,
["level"] = 1,
["mana"] = 1,
["mana_max"] = 50,
["fail"] = 10,
["inertia"] = { 2, 50 },
["spell"] = function()
local type
if get_level(STONESKIN, 50) >= 25 then
type = SHIELD_COUNTER
else
type = 0
end
return set_shield(randint(10) + 10 + get_level(STONESKIN, 100), 10 + get_level(STONESKIN, 50), type, 2 + get_level(STONESKIN, 5), 3 + get_level(STONESKIN, 5))
end,
["info"] = function()
if get_level(STONESKIN, 50) >= 25 then
return "dam "..(2 + get_level(STONESKIN, 5)).."d"..(3 + get_level(STONESKIN, 5)).." dur "..(10 + get_level(STONESKIN, 100)).."+d10 AC "..(10 + get_level(STONESKIN, 50))
else
return "dur "..(10 + get_level(STONESKIN, 100)).."+d10 AC "..(10 + get_level(STONESKIN, 50))
end
end,
["desc"] = {
"Creates a shield of earth around you to protect you",
"At level 25 it starts dealing damage to attackers"
}
}
DIG = add_spell
{
["name"] = "Dig",
["school"] = SCHOOL_EARTH,
["level"] = 12,
["mana"] = 14,
["mana_max"] = 14,
["fail"] = 20,
["stick"] =
{
["charge"] = { 15, 5 },
[TV_WAND] =
{
["rarity"] = 25,
["base_level"] = { 1, 1 },
["max_level"] = { 1, 1 },
},
},
["spell"] = function()
local ret, dir
ret, dir = get_aim_dir()
if ret == FALSE then return end
return wall_to_mud(dir)
end,
["info"] = function()
return ""
end,
["desc"] = {
"Digs a hole in a wall much faster than any shovels",
}
}
STONEPRISON = add_spell
{
["name"] = "Stone Prison",
["school"] = SCHOOL_EARTH,
["level"] = 25,
["mana"] = 30,
["mana_max"] = 50,
["fail"] = 65,
["stick"] =
{
["charge"] = { 5, 3 },
[TV_WAND] =
{
["rarity"] = 57,
["base_level"] = { 1, 3 },
["max_level"] = { 5, 20 },
},
},
["spell"] = function()
local ret, x, y
if get_level(STONEPRISON, 50) >= 10 then
ret, x, y = tgt_pt()
else
y = player.py
x = player.px
end
wall_stone(y, x)
return TRUE
end,
["info"] = function()
return ""
end,
["desc"] = {
"Creates a prison of walls around you",
"At level 10 it allows you to target a monster"
}
}
STRIKE = add_spell
{
["name"] = "Strike",
["school"] = {SCHOOL_EARTH},
["level"] = 30,
["mana"] = 30,
["mana_max"] = 50,
["fail"] = 60,
["stick"] =
{
["charge"] = { 2, 6 },
[TV_WAND] =
{
["rarity"] = 635,
["base_level"] = { 1, 5 },
["max_level"] = { 10, 50 },
},
},
["spell"] = function()
local ret, dir, rad
ret, dir = get_aim_dir()
if ret == FALSE then return end
if get_level(STRIKE, 50) >= 12 then
return fire_ball(GF_FORCE, dir, 50 + get_level(STRIKE, 50), 1)
else
return fire_ball(GF_FORCE, dir, 50 + get_level(STRIKE, 50), 0)
end
end,
["info"] = function()
if get_level(STRIKE, 50) >= 12 then
return "dam "..(50 + get_level(STRIKE, 50)).." rad 1"
else
return "dam "..(50 + get_level(STRIKE, 50))
end
end,
["desc"] = {
"Creates a micro-ball of force that will push monsters backwards",
"If the monster is caught near a wall, it'll be crushed against it",
"At level 12 it turns into a ball of radius 1"
}
}
SHAKE = add_spell
{
["name"] = "Shake",
["school"] = {SCHOOL_EARTH},
["level"] = 27,
["mana"] = 25,
["mana_max"] = 30,
["fail"] = 60,
["stick"] =
{
["charge"] = { 5, 10 },
[TV_STAFF] =
{
["rarity"] = 75,
["base_level"] = { 1, 3 },
["max_level"] = { 9, 20 },
},
},
["inertia"] = { 2, 50 },
["spell"] = function()
local ret, x, y
if get_level(SHAKE, 50) >= 10 then
ret, x, y = tgt_pt()
if ret == FALSE then return end
else
x = player.px
y = player.py
end
earthquake(y, x, 4 + get_level(SHAKE, 10));
return TRUE
end,
["info"] = function()
return "rad "..(4 + get_level(SHAKE, 10))
end,
["desc"] = {
"Creates a localised earthquake",
"At level 10 it can be targeted at any location"
}
}
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