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/* File: config.h */
/* Purpose: Angband specific configuration stuff */
/*
* Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
*
* This software may be copied and distributed for educational, research, and
* not for profit purposes provided that this copyright and statement are
* included in all such copies.
*/
/*
* Look through the following lines, and where a comment includes the
* tag "OPTION:", examine the associated "#define" statements, and decide
* whether you wish to keep, comment, or uncomment them. You should not
* have to modify any lines not indicated by "OPTION".
*
* Note: Also examine the "system" configuration file "h-config.h"
* and the variable initialization file "variable.c". If you change
* anything in "variable.c", you only need to recompile that file.
*
* And finally, remember that the "Makefile" will specify some rather
* important compile time options, like what visual module to use.
*/
/*
* OPTION: See the Makefile(s), where several options may be declared.
*
* Some popular options include "USE_GCU" (allow use with Unix "curses"),
* "USE_X11" (allow basic use with Unix X11) and "USE_XAW" (allow use with
* Unix X11 plus the Athena Widget set).
*
* The old "USE_NCU" option has been replaced with "USE_GCU".
*
* Several other such options are available for non-unix machines,
* such as "MACINTOSH", "WINDOWS".
*
* You may also need to specify the "system", using defines such as
* "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
*/
/*
* OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
* that use the 4.4BSD Lite version of Curses in "main-gcu.c"
*/
/* #define SPECIAL_BSD */
/*
* OPTION: Use the POSIX "termios" methods in "main-gcu.c"
*/
/* #define USE_TPOSIX */
/*
* OPTION: Use the "termio" methods in "main-gcu.c"
*/
/* #define USE_TERMIO */
/*
* OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
*/
/* #define USE_TCHARS */
/*
* OPTION: Use "blocking getch() calls" in "main-gcu.c".
* Hack -- Note that this option will NOT work on many BSD machines
* Currently used whenever available, if you get a warning about
* "nodelay()" undefined, then make sure to undefine this.
*/
#if defined(SYS_V)
# define USE_GETCH
#endif
/*
* OPTION: Use the "curs_set()" call in "main-gcu.c".
* Hack -- This option will not work on most BSD machines
*/
#ifdef SYS_V
# define USE_CURS_SET
#endif
/*
* OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
*/
#define USE_NCURSES
/*
* OPTION: for multi-user machines running the game setuid to some other
* user (like 'games') this SAFE_SETUID option allows the program to drop
* its privileges when saving files that allow for user specified pathnames.
* This lets the game be installed system wide without major security
* concerns. There should not be any side effects on any machines.
*
* This will handle "gids" correctly once the permissions are set right.
*/
#define SAFE_SETUID
/*
* This flag enables the "POSIX" methods for "SAFE_SETUID".
*/
#if defined(_POSIX_SAVED_IDS) && !(defined(SUNOS) && !defined(SOLARIS)) && !defined(__APPLE__)
# define SAFE_SETUID_POSIX
#endif
/*
* OPTION: Allow characteres to be "auto-rolled"
*/
#define ALLOW_AUTOROLLER
/*
* OPTION: Allow monsters to "flee" when hit hard
*/
#define ALLOW_FEAR
/*
* OPTION: Allow monsters to "flee" from strong players
*/
#define ALLOW_TERROR
/*
* OPTION: Handle signals
*/
#define HANDLE_SIGNALS
/*
* Allow "Wizards" to yield "high scores"
*/
/* #define SCORE_WIZARDS */
/*
* Allow "Borgs" to yield "high scores"
*/
/*#define SCORE_BORGS*/
/*
* Allow "Cheaters" to yield "high scores"
*/
/* #define SCORE_CHEATERS */
/*
* OPTION: Maximum flow depth
*/
#define MONSTER_FLOW_DEPTH 32
/*
* OPTION: Allow use of extended spell info -DRS-
*/
#define DRS_SHOW_SPELL_INFO
/*
* OPTION: Allow use of the monster health bar -DRS-
*/
#define DRS_SHOW_HEALTH_BAR
/*
* OPTION: Allow the use of "sound" in various places.
*/
#define USE_SOUND
/*
* OPTION: Allow the use of "graphics" in various places
*/
#define USE_GRAPHICS
/*
* OPTION: Hack -- Macintosh stuff
*/
#ifdef MACINTOSH
/* Do not handle signals */
# undef HANDLE_SIGNALS
#endif
/*
* OPTION: Hack -- Windows stuff
*/
#ifdef WINDOWS
/* Do not handle signals */
# undef HANDLE_SIGNALS
#endif
/*
* OPTION: Set the "default" path to the angband "lib" directory.
*
* See "main.c" for usage, and note that this value is only used on
* certain machines, primarily Unix machines. If this value is used,
* it will be over-ridden by the "ANGBAND_PATH" environment variable,
* if that variable is defined and accessable. The final slash is
* optional, but it may eventually be required.
*
* Using the value "./lib/" below tells Angband that, by default,
* the user will run "angband" from the same directory that contains
* the "lib" directory. This is a reasonable (but imperfect) default.
*
* If at all possible, you should change this value to refer to the
* actual location of the "lib" folder, for example, "/tmp/angband/lib/"
* or "/usr/games/lib/angband/", or "/pkg/angband/lib".
*
* Additional note -- if you are planning to use makefile.org, don't bother
* setting this variable, as it is overridden by a value set near the top of
* that file.
*/
#ifndef DEFAULT_PATH
# define DEFAULT_PATH "/var/games/tome"
#endif
/*
* Where to put the user's files.
*/
#if defined(MACH_O_CARBON)
#define PRIVATE_USER_PATH "~/Library/Application Support/ToME"
#define PRIVATE_USER_PATH_DATA
#define PRIVATE_USER_PATH_APEX
#define PRIVATE_USER_PATH_MODULES
#else
#define PRIVATE_USER_PATH "~/.tome"
#define PRIVATE_USER_PATH_APEX
#endif
/*
* OPTION: For some brain-dead computers with no command line interface,
* namely Macintosh, there has to be some way of "naming" your savefiles.
* The current "Macintosh" hack is to make it so whenever the character
* name changes, the savefile is renamed accordingly. But on normal
* machines, once you manage to "load" a savefile, it stays that way.
* Macintosh is particularly weird because you can load savefiles that
* are not contained in the "lib:save:" folder, and if you change the
* player's name, it will then save the savefile elsewhere.
*/
#if defined(MACINTOSH) || defined(WINDOWS)
/* #define SAVEFILE_MUTABLE */
#endif
/*
* OPTION: Person to bother if something goes wrong.
*/
#define MAINTAINER "tome@packages.debian.org"
/*
* OPTION: Default font (when using X11).
*/
#define DEFAULT_X11_FONT "9x15"
/*
* OPTION: Default fonts (when using X11)
*/
#define DEFAULT_X11_FONT_SCREEN DEFAULT_X11_FONT
#define DEFAULT_X11_FONT_MIRROR DEFAULT_X11_FONT
#define DEFAULT_X11_FONT_RECALL DEFAULT_X11_FONT
#define DEFAULT_X11_FONT_CHOICE DEFAULT_X11_FONT
/* ToME options: */
/* Should the player know his / her starting life rate? */
#define SHOW_LIFE_RATE
/* Allow hordes of 'similar' monsters */
#define MONSTER_HORDES
/* Wizard mode testing options: */
/* For testing the vaults */
/* # define FORCE_V_IDX 20 */
/* Testing upkeep */
/* # define TRACK_FRIENDS */
/*
* Using the fast autoroller can be considered as cheating
*/
#define USE_FAST_AUTOROLLER
/*
* Enable the CTRL + L command to quit without saving
* Only use for debugging purpose, otherwise you are a CHEATER
*/
/* #define ALLOW_QUITTING */
/*
* Allow makefiles to override the default file mode
*/
#ifndef FILE_MODE
#define FILE_MODE 0644
#endif
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