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/* File: gods.c */
/* Purpose: Deities code */
/*
* Copyright (c) 2002 DarkGod
*
* This software may be copied and distributed for educational, research, and
* not for profit purposes provided that this copyright and statement are
* included in all such copies.
*/
#include "angband.h"
/*
* Add amt piety is god is god
*/
void inc_piety(int god, s32b amt)
{
s32b old = p_ptr->grace;
if ((god == GOD_ALL) || (god == p_ptr->pgod))
{
set_grace(p_ptr->grace + amt);
if(amt > 0 && p_ptr->grace <= old)
set_grace(300000);
if(amt < 0 && p_ptr->grace >= old)
set_grace(-300000);
}
}
/*
* Renounce to religion
*/
void abandon_god(int god)
{
if ((god == GOD_ALL) || (god == p_ptr->pgod))
{
p_ptr->pgod = GOD_NONE;
set_grace(0);
}
}
/*
* Get a religion
*/
void follow_god(int god, bool_ silent)
{
/* Poor unbelievers, i'm so mean ... BOUHAHAHA */
if (get_skill(SKILL_ANTIMAGIC))
{
msg_print("Don't be silly; you don't believe in gods.");
return;
}
/* Are we allowed ? */
if (process_hooks(HOOK_FOLLOW_GOD, "(d,s)", god, "ask"))
return;
if (p_ptr->pgod == GOD_NONE)
{
p_ptr->pgod = god;
/* Melkor offer Udun magic */
GOD(GOD_MELKOR)
{
s_info[SKILL_UDUN].hidden = FALSE;
if (!silent) msg_print("You feel the dark powers of Melkor in you. You can now use the Udun skill.");
}
/* Anything to be done? */
process_hooks(HOOK_FOLLOW_GOD, "(d,s)", god, "done");
}
}
/*
* Show religious info.
*/
bool_ show_god_info(bool_ ext)
{
int pgod = p_ptr->pgod;
deity_type *d_ptr;
if (pgod < 0)
{
msg_print("You don't worship anyone.");
msg_print(NULL);
return FALSE;
}
else
{
int i;
d_ptr = &deity_info[pgod];
msg_print(NULL);
character_icky = TRUE;
Term_save();
text_out(format("You worship %s. ", d_ptr->name));
for (i = 0; (i < 10) && (strcmp(d_ptr->desc[i], "")); i++)
text_out(d_ptr->desc[i]);
text_out("\n");
inkey();
Term_load();
character_icky = FALSE;
}
return TRUE;
}
/*
* Rescale the wisdom value to a 0 <-> max range
*/
int wisdom_scale(int max)
{
int i = p_ptr->stat_ind[A_WIS];
return (i * max) / 37;
}
/* Find a god by name */
int find_god(cptr name)
{
int i;
for (i = 0; i < max_gods; i++)
{
/* The name matches */
if (streq(deity_info[i].name, name)) return (i);
}
return -1;
}
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