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#undef cquest
#define cquest (quest[QUEST_INVASION])
bool_ quest_invasion_gen_hook(char *fmt)
{
int x, y;
int xstart = 2;
int ystart = 2;
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
/* Start with perm walls */
for (y = 0; y < cur_hgt; y++)
{
for (x = 0; x < cur_wid; x++)
{
cave_set_feat(y, x, FEAT_PERM_SOLID);
}
}
dun_level = quest[p_ptr->inside_quest].level;
/* Set the correct monster hook */
set_mon_num_hook();
/* Prepare allocation table */
get_mon_num_prep();
init_flags = INIT_CREATE_DUNGEON;
process_dungeon_file("maeglin.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE);
for (x = 3; x < xstart; x++)
for (y = 3; y < ystart; y++)
{
if (cave[y][x].feat == FEAT_MARKER)
{
cquest.data[0] = y;
cquest.data[1] = x;
p_ptr->py = y;
p_ptr->px = x;
cave_set_feat(p_ptr->py, p_ptr->px, FEAT_LESS);
}
}
return TRUE;
}
bool_ quest_invasion_ai_hook(char *fmt)
{
monster_type *m_ptr;
s32b m_idx;
m_idx = get_next_arg(fmt);
m_ptr = &m_list[m_idx];
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
/* Ugly but thats better than a call to test_monster_name which is SLOW */
if (m_ptr->r_idx == 825)
{
/* Oups he fleed */
if ((m_ptr->fy == cquest.data[0]) && (m_ptr->fx == cquest.data[1]))
{
delete_monster_idx(m_idx);
cmsg_print(TERM_YELLOW, "Maeglin found the way to Gondolin! All hope is lost now!");
cquest.status = QUEST_STATUS_FAILED;
town_info[2].destroyed = TRUE;
return (FALSE);
}
/* Attack or flee ?*/
if (distance(m_ptr->fy, m_ptr->fx, p_ptr->py, p_ptr->px) <= 2)
{
return (FALSE);
}
else
{
process_hooks_return[0].num = cquest.data[0];
process_hooks_return[1].num = cquest.data[1];
return (TRUE);
}
}
return (FALSE);
}
bool_ quest_invasion_turn_hook(char *fmt)
{
bool_ old_quick_messages = quick_messages;
if (cquest.status != QUEST_STATUS_UNTAKEN) return (FALSE);
if (p_ptr->lev < 45) return (FALSE);
/* Wait until the end of the current quest */
if (p_ptr->inside_quest) return ( FALSE);
/* Wait until the end of the astral mode */
if (p_ptr->astral) return ( FALSE);
/* Ok give the quest */
quick_messages = FALSE;
cmsg_print(TERM_YELLOW, "A Thunderlord appears in front of you and says:");
cmsg_print(TERM_YELLOW, "'Hello, noble hero. I am Liron, rider of Tolan. Turgon, King of Gondolin sent me.'");
cmsg_print(TERM_YELLOW, "'Gondolin is being invaded; he needs your help now or everything will be lost.'");
cmsg_print(TERM_YELLOW, "'Please come quickly!'");
cquest.status = QUEST_STATUS_TAKEN;
quick_messages = old_quick_messages;
quest_invasion_init_hook(QUEST_INVASION);
del_hook(HOOK_END_TURN, quest_invasion_turn_hook);
process_hooks_restart = TRUE;
return (FALSE);
}
bool_ quest_invasion_dump_hook(char *fmt)
{
if (cquest.status == QUEST_STATUS_FAILED)
{
fprintf(hook_file, "\n You abandoned Gondolin when it most needed you, thus causing its destruction.");
}
if ((cquest.status == QUEST_STATUS_FINISHED) || (cquest.status == QUEST_STATUS_REWARDED) || (cquest.status == QUEST_STATUS_COMPLETED))
{
fprintf(hook_file, "\n You saved Gondolin from destruction.");
}
return (FALSE);
}
bool_ quest_invasion_death_hook(char *fmt)
{
s32b r_idx, m_idx;
m_idx = get_next_arg(fmt);
r_idx = m_list[m_idx].r_idx;
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
if (r_idx == test_monster_name("Maeglin, the Traitor of Gondolin"))
{
cmsg_print(TERM_YELLOW, "You did it! Gondolin will remain hidden.");
cquest.status = QUEST_STATUS_COMPLETED;
del_hook(HOOK_MONSTER_DEATH, quest_invasion_death_hook);
process_hooks_restart = TRUE;
return (FALSE);
}
return FALSE;
}
bool_ quest_invasion_stair_hook(char *fmt)
{
cptr down;
down = get_next_arg_str(fmt);
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) return TRUE;
if (!strcmp(down, "up"))
{
if (cquest.status == QUEST_STATUS_FAILED)
{
cmsg_print(TERM_YELLOW, "The armies of Morgoth totally devastated Gondolin, leaving nothing but ruins...");
}
else if (cquest.status == QUEST_STATUS_COMPLETED)
{
cmsg_print(TERM_YELLOW, "Turgon appears before you and speaks:");
cmsg_print(TERM_YELLOW, "'I will never be able to thank you enough.'");
cmsg_print(TERM_YELLOW, "'My most powerful mages will cast a powerful spell for you, giving you extra life.'");
p_ptr->hp_mod += 150;
p_ptr->update |= (PU_HP);
cquest.status = QUEST_STATUS_FINISHED;
}
else
{
/* Flush input */
flush();
if (!get_check("Really abandon the quest?")) return TRUE;
cmsg_print(TERM_YELLOW, "You flee away from Maeglin and his army...");
cquest.status = QUEST_STATUS_FAILED;
town_info[2].destroyed = TRUE;
}
del_hook(HOOK_STAIR, quest_invasion_stair_hook);
process_hooks_restart = TRUE;
return (FALSE);
}
return TRUE;
}
bool_ quest_invasion_init_hook(int q_idx)
{
add_hook(HOOK_END_TURN, quest_invasion_turn_hook, "invasion_turn");
add_hook(HOOK_CHAR_DUMP, quest_invasion_dump_hook, "invasion_dump");
if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
{
add_hook(HOOK_MONSTER_AI, quest_invasion_ai_hook, "invasion_ai");
add_hook(HOOK_GEN_QUEST, quest_invasion_gen_hook, "invasion_gen");
add_hook(HOOK_MONSTER_DEATH, quest_invasion_death_hook, "invasion_death");
add_hook(HOOK_STAIR, quest_invasion_stair_hook, "invasion_stair");
}
return (FALSE);
}
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