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#undef cquest
#define cquest (quest[QUEST_ONE])
bool_ quest_one_move_hook(char *fmt)
{
s32b y, x;
cave_type *c_ptr;
y = get_next_arg(fmt);
x = get_next_arg(fmt);
c_ptr = &cave[y][x];
if (cquest.status == QUEST_STATUS_UNTAKEN)
{
if (quest[QUEST_NECRO].status < QUEST_STATUS_FINISHED) return (FALSE);
/* The mirror of Galadriel */
if ((c_ptr->feat != FEAT_SHOP) || (c_ptr->special != 23)) return (FALSE);
cmsg_print(TERM_YELLOW, "You meet Galadriel; she seems worried.");
cmsg_print(TERM_YELLOW, "'So it was Sauron that lurked in Dol Guldur...'");
cmsg_print(TERM_YELLOW, "'The Enemy is growing in power. Morgoth will be unreachable as long'");
cmsg_print(TERM_YELLOW, "'as his most powerful servant, Sauron, lives. But the power of Sauron'");
cmsg_print(TERM_YELLOW, "'lies in the One Ring. Our only hope is that you find it'");
cmsg_print(TERM_YELLOW, "'and destroy it. I know it will tempt you, but *NEVER* use it'");
cmsg_print(TERM_YELLOW, "'or it will corrupt you forever.'");
GOD(GOD_ERU)
{
cmsg_print(TERM_YELLOW, "'Also, Eru will abandon you if you wear it.'");
}
GOD(GOD_MANWE)
{
cmsg_print(TERM_YELLOW, "'Also, Manwe will abandon you if you wear it.'");
}
GOD(GOD_TULKAS)
{
cmsg_print(TERM_YELLOW, "'Also, Tulkas will abandon you if you wear it.'");
}
GOD(GOD_YAVANNA)
{
cmsg_print(TERM_YELLOW, "'Also, Yavanna will abandon you if you wear it.'");
}
cmsg_print(TERM_YELLOW, "'Without the destruction of the ring, Sauron's death can only be temporary'");
cmsg_print(TERM_YELLOW, "'When you have it, bring it to Mount Doom, in Mordor,'");
cmsg_print(TERM_YELLOW, "'to destroy it in the Great Fire where it was forged.'");
cmsg_print(TERM_YELLOW, "'I do not know where to find it. Seek it through Middle-earth. Maybe there'");
cmsg_print(TERM_YELLOW, "'are other people that might know.'");
cmsg_print(TERM_YELLOW, "'Do not forget: the Ring must be cast back into the fires of Mount Doom!'");
GOD(GOD_MELKOR)
{
cmsg_print(TERM_YELLOW, "'Melkor will abandon you when you do, but you must do it anyway!'");
}
/* Continue the plot */
cquest.status = QUEST_STATUS_TAKEN;
cquest.init(QUEST_ONE);
return TRUE;
}
return FALSE;
}
bool_ quest_one_drop_hook(char *fmt)
{
s32b o_idx;
object_type *o_ptr;
o_idx = get_next_arg(fmt);
o_ptr = &p_ptr->inventory[o_idx];
if (cquest.status != QUEST_STATUS_TAKEN) return FALSE;
if (o_ptr->name1 != ART_POWER) return FALSE;
if (cave[p_ptr->py][p_ptr->px].feat != FEAT_GREAT_FIRE) return FALSE;
cmsg_print(TERM_YELLOW, "You throw the One Ring into the #RGreat Fire#y; it is rapidly consumed");
cmsg_print(TERM_YELLOW, "by the searing flames.");
cmsg_print(TERM_YELLOW, "You feel the powers of evil weakening.");
cmsg_print(TERM_YELLOW, "Now you can go onto the hunt for Sauron!");
inc_stack_size_ex(o_idx, -99, OPTIMIZE, NO_DESCRIBE);
abandon_god(GOD_MELKOR);
/* Continue the plot */
cquest.status = QUEST_STATUS_FINISHED;
*(quest[QUEST_ONE].plot) = QUEST_SAURON;
quest[*(quest[QUEST_ONE].plot)].status = QUEST_STATUS_TAKEN;
quest[*(quest[QUEST_ONE].plot)].init(*(quest[QUEST_ONE].plot));
return TRUE;
}
bool_ quest_one_wield_hook(char *fmt)
{
s32b o_idx;
object_type *o_ptr;
o_idx = get_next_arg(fmt);
o_ptr = &p_ptr->inventory[o_idx];
if (cquest.status != QUEST_STATUS_TAKEN) return FALSE;
if (o_ptr->name1 != ART_POWER) return FALSE;
/* Flush input */
flush();
if (!get_check("You were warned not to wear it; are you sure?")) return TRUE;
/* Flush input */
flush();
if (!get_check("You were warned not to wear it; are you *REALLY* sure?")) return TRUE;
/* Flush input */
flush();
if (!get_check("You were *WARNED* not to wear it; are you *R*E*A*L*L*Y* sure?")) return TRUE;
cmsg_print(TERM_YELLOW, "As you put it on your finger you feel #Ddark powers #ysapping your soul.");
cmsg_print(TERM_YELLOW, "The ring firmly binds to your finger!");
cmsg_print(TERM_YELLOW, "You feel you are drawn to the shadow world! Your material form weakens.");
abandon_god(GOD_ERU);
abandon_god(GOD_MANWE);
abandon_god(GOD_TULKAS);
abandon_god(GOD_YAVANNA);
/*
* Ok now we are evil, right ?
* Towns aren't, right ?
* So let's destroy them !
*/
town_info[1].destroyed = TRUE;
town_info[2].destroyed = TRUE;
town_info[3].destroyed = TRUE;
town_info[4].destroyed = TRUE;
town_info[5].destroyed = TRUE;
/* Continue the plot */
cquest.status = QUEST_STATUS_FAILED_DONE;
*(quest[QUEST_ONE].plot) = QUEST_SAURON;
quest[*(quest[QUEST_ONE].plot)].status = QUEST_STATUS_TAKEN;
quest[*(quest[QUEST_ONE].plot)].init(*(quest[QUEST_ONE].plot));
/* Ok lets reset the lives counter */
p_ptr->lives = 0;
return FALSE;
}
bool_ quest_one_hp_hook(char *fmt)
{
if (cquest.status == QUEST_STATUS_FAILED_DONE)
{
s32b mhp;
int i;
mhp = get_next_arg(fmt);
for (i = 0; i < p_ptr->lives + 1; i++)
mhp = (mhp * 2) / 3;
process_hooks_return[0].num = mhp;
return (TRUE);
}
return (FALSE);
}
bool_ quest_one_die_hook(char *fmt)
{
if (cquest.status == QUEST_STATUS_FAILED_DONE)
{
if (p_ptr->mhp > 1)
{
cmsg_print(TERM_YELLOW, "You feel the power of the One Ring sustaining your life,");
cmsg_print(TERM_YELLOW, "but it drags you even more into the shadow world.");
return (TRUE);
}
else
{
cmsg_print(TERM_YELLOW, "The One Ring finally drags you totally to the shadow world.");
cmsg_print(TERM_YELLOW, "Your mortal existence ends there.");
strcpy(died_from, "being drawn to the shadow world");
}
}
return (FALSE);
}
bool_ quest_one_identify_hook(char *fmt)
{
s32b item;
item = get_next_arg(fmt);
if (cquest.status == QUEST_STATUS_TAKEN)
{
object_type *o_ptr;
o_ptr = get_object(item);
if ((o_ptr->name1 == ART_POWER) && (!object_known_p(o_ptr)))
{
cmsg_print(TERM_YELLOW, "You finally found the One Ring, source of Sauron's power, and key to");
cmsg_print(TERM_YELLOW, "its destruction. Remember, bring it to Mount Doom and destroy it.");
cmsg_print(TERM_YELLOW, "And *NEVER* use it.");
}
}
return (FALSE);
}
bool_ quest_one_death_hook(char *fmt)
{
s32b r_idx, m_idx;
bool_ ok = FALSE;
m_idx = get_next_arg(fmt);
r_idx = m_list[m_idx].r_idx;
if (a_info[ART_POWER].cur_num) return FALSE;
/* Paranoia */
if (cquest.status != QUEST_STATUS_TAKEN) return (FALSE);
if (magik(30) && (r_idx == test_monster_name("Sauron, the Sorcerer")))
{
ok = TRUE;
}
else if (magik(10) && (r_idx == test_monster_name("Ar-Pharazon the Golden")))
{
ok = TRUE;
}
else if (magik(10) && (r_idx == test_monster_name("Shelob, Spider of Darkness")))
{
ok = TRUE;
}
else if (magik(10) && (r_idx == test_monster_name("The Watcher in the Water")))
{
ok = TRUE;
}
else if (magik(10) && (r_idx == test_monster_name("Glaurung, Father of the Dragons")))
{
ok = TRUE;
}
else if (magik(10) && (r_idx == test_monster_name("Feagwath, the Undead Sorcerer")))
{
ok = TRUE;
}
if (ok)
{
int i;
/* Get local object */
object_type forge, *q_ptr = &forge;
/* Mega-Hack -- Prepare to make "Grond" */
object_prep(q_ptr, lookup_kind(TV_RING, SV_RING_POWER));
/* Mega-Hack -- Mark this item as "the one ring" */
q_ptr->name1 = ART_POWER;
/* Mega-Hack -- Actually create "the one ring" */
apply_magic(q_ptr, -1, TRUE, TRUE, TRUE);
/* Find a space */
for (i = 0; i < INVEN_PACK; i++)
{
/* Skip non-objects */
if (!p_ptr->inventory[i].k_idx) break;
}
/* Arg, no space ! */
if (i == INVEN_PACK)
{
char o_name[200];
object_desc(o_name, &p_ptr->inventory[INVEN_PACK - 1], FALSE, 0);
/* Drop the item */
inven_drop(INVEN_PACK - 1, 99, p_ptr->py, p_ptr->px, FALSE);
cmsg_format(TERM_VIOLET, "You feel the urge to drop your %s to make room in your inventory.", o_name);
}
/* Carry it */
cmsg_format(TERM_VIOLET, "You feel the urge to pick up that plain gold ring you see.");
inven_carry(q_ptr, FALSE);
}
return (FALSE);
}
bool_ quest_one_dump_hook(char *fmt)
{
if (cquest.status == QUEST_STATUS_FINISHED)
{
fprintf(hook_file, "\n You destroyed the One Ring, thus weakening Sauron.");
}
if (cquest.status == QUEST_STATUS_FAILED_DONE)
{
fprintf(hook_file, "\n You fell under the evil influence of the One Ring and decided to wear it.");
}
return (FALSE);
}
bool_ quest_one_gen_hook(char *fmt)
{
s32b x, y, tries = 10000;
/* Paranoia */
if (cquest.status != QUEST_STATUS_TAKEN) return (FALSE);
if ((dungeon_type != DUNGEON_ANGBAND) || (dun_level != 99)) return (FALSE);
/* Find a good position */
while (tries)
{
/* Get a random spot */
y = randint(cur_hgt - 4) + 2;
x = randint(cur_wid - 4) + 2;
/* Is it a good spot ? */
if (cave_empty_bold(y, x)) break;
/* One less try */
tries--;
}
if (tries)
{
int m_idx = place_monster_one(y, x, test_monster_name("Sauron, the Sorcerer"), 0, FALSE, MSTATUS_ENEMY);
if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
}
return (FALSE);
}
bool_ quest_one_init_hook(int q_idx)
{
if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
{
add_hook(HOOK_LEVEL_END_GEN, quest_one_gen_hook, "one_gen");
add_hook(HOOK_MONSTER_DEATH, quest_one_death_hook, "one_death");
add_hook(HOOK_DROP, quest_one_drop_hook, "one_drop");
add_hook(HOOK_WIELD, quest_one_wield_hook, "one_wield");
add_hook(HOOK_IDENTIFY, quest_one_identify_hook, "one_id");
}
if (cquest.status == QUEST_STATUS_UNTAKEN)
{
add_hook(HOOK_MOVE, quest_one_move_hook, "one_move");
}
add_hook(HOOK_CHAR_DUMP, quest_one_dump_hook, "one_dump");
add_hook(HOOK_CALC_HP, quest_one_hp_hook, "one_hp");
add_hook(HOOK_DIE, quest_one_die_hook, "one_die");
return (FALSE);
}
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