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/* File: config.h */
/* Purpose: Angband specific configuration stuff */
/*
* Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
*
* This software may be copied and distributed for educational, research, and
* not for profit purposes provided that this copyright and statement are
* included in all such copies.
*/
/*
* Look through the following lines, and where a comment includes the
* tag "OPTION:", examine the associated "#define" statements, and decide
* whether you wish to keep, comment, or uncomment them. You should not
* have to modify any lines not indicated by "OPTION".
*
* Note: Also examine the "system" configuration file "h-config.h"
* and the variable initialization file "variable.c". If you change
* anything in "variable.c", you only need to recompile that file.
*
* And finally, remember that the "Makefile" will specify some rather
* important compile time options, like what visual module to use.
*/
/*
* OPTION: See the Makefile(s), where several options may be declared.
*
* Some popular options include "USE_GCU" (allow use with Unix "curses"),
* "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
* Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
* the "termcap" library, or with hard-coded vt100 terminals).
*
* The old "USE_NCU" option has been replaced with "USE_GCU".
*
* Several other such options are available for non-unix machines,
* such as "MACINTOSH", "WINDOWS", "USE_IBM", "USE_EMX".
*
* You may also need to specify the "system", using defines such as
* "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
*/
/*
* OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
* that use the 4.4BSD Lite version of Curses in "main-gcu.c"
*/
/* #define SPECIAL_BSD */
/*
* OPTION: Use the POSIX "termios" methods in "main-gcu.c"
*/
/* #define USE_TPOSIX */
/*
* OPTION: Use the "termio" methods in "main-gcu.c"
*/
/* #define USE_TERMIO */
/*
* OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
*/
/* #define USE_TCHARS */
/*
* OPTION: Use "blocking getch() calls" in "main-gcu.c".
* Hack -- Note that this option will NOT work on many BSD machines
* Currently used whenever available, if you get a warning about
* "nodelay()" undefined, then make sure to undefine this.
*/
#if defined(SYS_V) || defined(AMIGA)
# define USE_GETCH
#endif
/*
* OPTION: Use the "curs_set()" call in "main-gcu.c".
* Hack -- This option will not work on most BSD machines
*/
#ifdef SYS_V
# define USE_CURS_SET
#endif
/*
* OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
*/
#define USE_NCURSES
/*
* OPTION: for multi-user machines running the game setuid to some other
* user (like 'games') this SAFE_SETUID option allows the program to drop
* its privileges when saving files that allow for user specified pathnames.
* This lets the game be installed system wide without major security
* concerns. There should not be any side effects on any machines.
*
* This will handle "gids" correctly once the permissions are set right.
*/
#define SAFE_SETUID
/*
* This flag enables the "POSIX" methods for "SAFE_SETUID".
*/
#if defined(_POSIX_SAVED_IDS) && !(defined(SUNOS) && !defined(SOLARIS)) && !defined(__APPLE__)
# define SAFE_SETUID_POSIX
#endif
/*
* OPTION: Verify savefile Checksums (Angband 2.7.0 and up)
* This option can help prevent "corruption" of savefiles, and also
* stop intentional modification by amateur users.
*/
#define VERIFY_CHECKSUMS
/*
* OPTION: Forbid the use of "fiddled" savefiles. As far as I can tell,
* a fiddled savefile is one with an internal timestamp different from
* the actual timestamp. Thus, turning this option on forbids one from
* copying a savefile to a different name. Combined with disabling the
* ability to save the game without quitting, and with some method of
* stopping the user from killing the process at the tombstone screen,
* this should prevent the use of backup savefiles. It may also stop
* the use of savefiles from other platforms, so be careful.
*/
/* #define VERIFY_TIMESTAMP */
/*
* OPTION: Forbid the "savefile over-write" cheat, in which you simply
* run another copy of the game, loading a previously saved savefile,
* and let that copy over-write the "dead" savefile later. This option
* either locks the savefile, or creates a fake "xxx.lok" file to prevent
* the use of the savefile until the file is deleted. Not ready yet.
*/
/* #define VERIFY_SAVEFILE */
/*
* OPTION: Check version stamp when loading files in lib/data directory,
* or their source in lib/edit.
*/
/* # #define VERIFY_VERSION_STAMP */
/*
* OPTION: Hack -- Compile in support for "Cyborg" mode
*/
/*#define ALLOW_BORG*/
/*
* OPTION: Hack -- Compile in support for "Wizard Commands"
*/
#define ALLOW_WIZARD
/*
* OPTION: Hack -- Compile in support for "Spoiler Generation"
*/
#define ALLOW_SPOILERS
/*
* OPTION: Allow "do_cmd_colors" at run-time
*/
#define ALLOW_COLORS
/*
* OPTION: Allow "do_cmd_visuals" at run-time
*/
#define ALLOW_VISUALS
/*
* OPTION: Allow "do_cmd_macros" at run-time
*/
#define ALLOW_MACROS
/*
* OPTION: Allow characteres to be "auto-rolled"
*/
#define ALLOW_AUTOROLLER
/*
* OPTION: Allow monsters to "flee" when hit hard
*/
#define ALLOW_FEAR
/*
* OPTION: Allow monsters to "flee" from strong players
*/
#define ALLOW_TERROR
/*
* OPTION: Allow parsing of the ascii template files in "init.c".
* This must be defined if you do not have valid binary image files.
* It should be usually be defined anyway to allow easy "updating".
*/
#define ALLOW_TEMPLATES
/*
* OPTION: Allow loading of pre-2.7.0 savefiles. Note that it takes
* about 15K of code in "save-old.c" to parse the old savefile format.
* Angband 2.8.0 will ignore a lot of info from pre-2.7.0 savefiles.
*/
#define ALLOW_OLD_SAVEFILES
/*
* OPTION: Delay the loading of the "f_text" array until it is actually
* needed, saving ~1K, since "feature" descriptions are unused.
*/
/* #define DELAY_LOAD_F_TEXT */
/*
* OPTION: Delay the loading of the "k_text" array until it is actually
* needed, saving ~1K, since "object" descriptions are unused.
*/
/* #define DELAY_LOAD_K_TEXT */
/*
* OPTION: Delay the loading of the "a_text" array until it is actually
* needed, saving ~1K, since "artifact" descriptions are unused.
*/
/* #define DELAY_LOAD_A_TEXT */
/*
* OPTION: Delay the loading of the "e_text" array until it is actually
* needed, saving ~1K, since "ego-item" descriptions are unused.
*/
#define DELAY_LOAD_E_TEXT
/*
* OPTION: Delay the loading of the "r_text" array until it is actually
* needed, saving ~60K, but "simplifying" the "monster" descriptions.
*/
/* #define DELAY_LOAD_R_TEXT */
/*
* OPTION: Delay the loading of the "v_text" array until it is actually
* needed, saving ~1K, but "destroying" the "vault" generation.
*/
/* #define DELAY_LOAD_V_TEXT */
/*
* OPTION: Handle signals
*/
#define HANDLE_SIGNALS
/*
* Allow "Wizards" to yield "high scores"
*/
/* #define SCORE_WIZARDS */
/*
* Allow "Borgs" to yield "high scores"
*/
/*#define SCORE_BORGS*/
/*
* Allow "Cheaters" to yield "high scores"
*/
/* #define SCORE_CHEATERS */
/*
* OPTION: Allow use of the "flow_by_smell" and "flow_by_sound"
* software options, which enable "monster flowing".
*/
#define MONSTER_FLOW
/*
* OPTION: Maximum flow depth when using "MONSTER_FLOW"
*/
#define MONSTER_FLOW_DEPTH 32
/*
* OPTION: Allow use of extended spell info -DRS-
*/
#define DRS_SHOW_SPELL_INFO
/*
* OPTION: Allow use of the monster health bar -DRS-
*/
#define DRS_SHOW_HEALTH_BAR
/*
* OPTION: Enable the "track_follow" and "track_target" options.
* They let monsters follow the player's foot-prints, or remember
* the player's recent locations. This code has been removed from
* the current version because it is being rewritten by Billy, and
* until it is ready, it will not work. Do not define this option.
*/
/* #define WDT_TRACK_OPTIONS */
/*
* OPTION: Allow the use of "sound" in various places.
*/
#define USE_SOUND
/*
* OPTION: Allow the use of "graphics" in various places
*/
#define USE_GRAPHICS
/*
* OPTION: Hack -- Macintosh stuff
*/
#ifdef MACINTOSH
/* Do not handle signals */
# undef HANDLE_SIGNALS
#endif
/*
* OPTION: Hack -- Windows stuff
*/
#ifdef WINDOWS
/* Do not handle signals */
# undef HANDLE_SIGNALS
#endif
/*
* OPTION: Hack -- EMX stuff
*/
#ifdef USE_EMX
/* Do not handle signals */
# undef HANDLE_SIGNALS
#endif
/*
* OPTION: Set the "default" path to the angband "lib" directory.
*
* See "main.c" for usage, and note that this value is only used on
* certain machines, primarily Unix machines. If this value is used,
* it will be over-ridden by the "ANGBAND_PATH" environment variable,
* if that variable is defined and accessable. The final slash is
* optional, but it may eventually be required.
*
* Using the value "./lib/" below tells Angband that, by default,
* the user will run "angband" from the same directory that contains
* the "lib" directory. This is a reasonable (but imperfect) default.
*
* If at all possible, you should change this value to refer to the
* actual location of the "lib" folder, for example, "/tmp/angband/lib/"
* or "/usr/games/lib/angband/", or "/pkg/angband/lib".
*
* Additional note -- if you are planning to use makefile.org, don't bother
* setting this variable, as it is overridden by a value set near the top of
* that file.
*/
#ifndef DEFAULT_PATH
# define DEFAULT_PATH "/var/games/tome"
#endif
/*
* OPTION: Create and use a hidden directory in the user's home directory
* for storing pref-files and character-dumps.
*/
#if defined(SET_UID) && !defined(MACH_O_CARBON) && !defined(NO_HOME_TOME)
#define PRIVATE_USER_PATH "~/.tome"
#endif /* SET_UID && !MACH_O_CARBON */
/*
* Where to put the user's files on the Mac
*/
#if defined(MACH_O_CARBON)
#define PRIVATE_USER_PATH "~/Library/Application Support/ToME"
#define PRIVATE_USER_PATH_DATA
#define PRIVATE_USER_PATH_APEX
#define PRIVATE_USER_PATH_MODULES
#endif
/*
* On multiuser systems, add the "uid" to savefile names
*/
#if defined(SET_UID) && !defined(MACH_O_CARBON)
# define SAVEFILE_USE_UID
#endif /* SET_UID && !MACH_O_CARBON */
/*
* OPTION: Check the "time" against "lib/file/hours.txt"
*/
/* #define CHECK_TIME */
/*
* OPTION: Check the "load" against "lib/file/load.txt"
* This may require the 'rpcsvs' library
*/
/* #define CHECK_LOAD */
/*
* OPTION: For some brain-dead computers with no command line interface,
* namely Macintosh, there has to be some way of "naming" your savefiles.
* The current "Macintosh" hack is to make it so whenever the character
* name changes, the savefile is renamed accordingly. But on normal
* machines, once you manage to "load" a savefile, it stays that way.
* Macintosh is particularly weird because you can load savefiles that
* are not contained in the "lib:save:" folder, and if you change the
* player's name, it will then save the savefile elsewhere. Note that
* this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code.
*/
#if defined(MACINTOSH) || defined(WINDOWS) || defined(AMIGA)
/* #define SAVEFILE_MUTABLE */
#endif
/*
* OPTION: Capitalize the "user_name" (for "default" player name)
* This option is only relevant on SET_UID machines.
*/
#define CAPITALIZE_USER_NAME
/*
* OPTION: Person to bother if something goes wrong.
*/
#define MAINTAINER "tome@packages.debian.org"
/*
* OPTION: Default font (when using X11).
*/
#define DEFAULT_X11_FONT "9x15"
/*
* OPTION: Default fonts (when using X11)
*/
#define DEFAULT_X11_FONT_SCREEN DEFAULT_X11_FONT
#define DEFAULT_X11_FONT_MIRROR DEFAULT_X11_FONT
#define DEFAULT_X11_FONT_RECALL DEFAULT_X11_FONT
#define DEFAULT_X11_FONT_CHOICE DEFAULT_X11_FONT
/*
* Hack -- Special "ancient machine" versions
*/
#if defined(USE_286) || defined(ANGBAND_LITE_MAC)
# ifndef ANGBAND_LITE
# define ANGBAND_LITE
# endif
#endif
/*
* OPTION: Attempt to minimize the size of the game
*/
#ifndef ANGBAND_LITE
/* #define ANGBAND_LITE */
#endif
/*
* Hack -- React to the "ANGBAND_LITE" flag
*/
#ifdef ANGBAND_LITE
# undef ALLOW_COLORS
# undef ALLOW_VISUALS
# undef ALLOW_MACROS
# undef MONSTER_FLOW
# undef WDT_TRACK_OPTIONS
# undef ALLOW_OLD_SAVEFILES
# undef ALLOW_BORG
# undef ALLOW_WIZARD
# undef ALLOW_SPOILERS
# undef ALLOW_TEMPLATES
# undef DELAY_LOAD_R_TEXT
# define DELAY_LOAD_R_TEXT
#endif
/*
* OPTION: Attempt to prevent all "cheating"
*/
/* #define VERIFY_HONOR */
/*
* React to the "VERIFY_HONOR" flag
*/
#ifdef VERIFY_HONOR
# define VERIFY_SAVEFILE
# define VERIFY_CHECKSUMS
# define VERIFY_TIMESTAMPS
#endif
/* ToME options: */
/* Should the player know his / her starting life rate? */
#define SHOW_LIFE_RATE
/* Do we want different characters for different races? */
#define VARIABLE_PLAYER_GRAPH
/* Allow hordes of 'similar' monsters */
#define MONSTER_HORDES
/* Wizard mode testing options: */
/* For testing the vaults */
/* # define FORCE_V_IDX 20 */
/* Testing upkeep */
/* # define TRACK_FRIENDS */
/*
* OPTION: Repeat last command -- TNB
*/
#define ALLOW_REPEAT
/*
* OPTION: Make opening and closing things easy -- TNB
*/
#define ALLOW_EASY_OPEN
/*
* OPTION: Make disarming traps easy -- TNB
*/
#define ALLOW_EASY_DISARM
/*
* Check the modification time of *_info.raw files
* (by Keldon Jones)
*/
#define CHECK_MODIFICATION_TIME
/*
* Using the fast autoroller can be considered as cheating
*/
#define USE_FAST_AUTOROLLER
/*
* Forbid the use of some race/class combinations
*/
/* #define RESTRICT_COMBINATIONS */
/*
* Enable the CTRL + L command to quit without saving
* Only use for debugging purpose, otherwise you are a CHEATER
*/
/* #define ALLOW_QUITTING */
/*
* Panic saves have a different name
*/
#define SAFER_PANICS
/*
* Allow makefiles to override the default file mode
*/
#ifndef FILE_MODE
#define FILE_MODE 0644
#endif
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