1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969
|
/* Copyright (C) 2003-2004 Neil Stevens <neil@hakubi.us>
// Copyright (C) 2004 Ethan Stump <estump@seas.upenn.edu>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name(s) of the author(s) shall not be
// used in advertising or otherwise to promote the sale, use or other dealings
// in this Software without prior written authorization from the author(s).
*/
#ifdef USE_SDL
#include "angband.h"
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <math.h>
#ifdef USE_ISO
/*
* Simugraph system (Hj. Malthaner)
*/
#include "iso/simsys.h"
#include "iso/simgraph.h"
#include "iso/world_adaptor.h"
#include "iso/world_view.h"
/*
* Simugraph specific routines
* by Hj. Malthaner
*/
#include "iso/hackdef.h"
/*
* Text place marker function protype (Hj. Malthaner)
*/
static void set_spots(int x, int y, int n, bool v);
/**
* we need to track spots with text to avoid overdrawing text with images
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
bool spots[80][24];
/**
* mouse coordinates for Simugraph engine
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
int mx, my;
/*
* Hajo: this flags need to be set when opening windows
*/
static int tex_width;
static int tex_height;
static int tex_xoff;
static int tex_yoff;
static unsigned int tab16[1 << 16];
/**
* this is used if we need to fake an 8 bit array
* @author Hj. Malthaner
*/
static unsigned short * data8;
// buffers to store char code/attr for graphics
unsigned char **iso_ap;
unsigned char **iso_cp;
unsigned char **iso_atp;
unsigned char **iso_ctp;
unsigned char **iso_aep;
unsigned char **iso_cep;
#endif /* USE_ISO */
/*************************************************
GLOBAL SDL-ToME PROPERTIES
*************************************************/
/* Default window properties - used if none are available
from other places*/
#define DEF_SCREEN_WIDTH 800
#define DEF_SCREEN_HEIGHT 600
#define DEF_SCREEN_BPP 16
/*Main window properties that may be loaded at runtime from
a preference file or environmental variables. However,
default values (defined above) can be used. */
static int arg_width = DEF_SCREEN_WIDTH;
static int arg_height = DEF_SCREEN_HEIGHT;
static int arg_bpp = DEF_SCREEN_BPP;
/**************/
/* Default font properties - used unless otherwise changed.
These properties are the size and also default font to load. */
#define DEF_FONT_SIZE 16
#define DEF_FONT_FILE "lib/xtra/font/VeraMono.ttf"
/* The font properties that may perhaps be changed at runtime,
due to environmental variables, preference files, or in-program
commands.*/
static int arg_font_size = DEF_FONT_SIZE;
static char arg_font_name[64] = DEF_FONT_FILE;
/**************/
/* The number of term_data structures to set aside mem for */
#define MAX_CONSOLE_COUNT 8
/* The number of consoles that are actually being used.
This number could be changed via preference files, environmental
variables, command-line arguments, or possibly even in-game
keypresses or menu-selections. */
static int arg_console_count = 1;
/* When rendering multiple terminals, each is drawn with a
surrounding border. These values control the width of this
border and also the color to use when drawing it. */
#define BORDER_THICKNESS 1
static int border_color = 0;
/**************/
/* some miscellaneous settings which have not been dealt
with yet */
static bool arg_old_graphics = FALSE;
static bool arg_double_width = FALSE;
/* not dealt with yet (although full screen toggle
is available using Alt-Enter) */
static bool arg_full_screen = FALSE;
/*************************************************
GLOBAL SDL-ToME VARIABLES
*************************************************/
/* the main screen to draw to */
static SDL_Surface *screen;
/* some helper surfaces that are used for rendering
characters */
static SDL_Surface *worksurf;
static SDL_Surface *crayon;
/* the array of pre-rendered characters
(see loadAndRenderFont() below) */
SDL_Surface *text[128];
/* the actual TTF_Font used (XXX should get rid of this)*/
TTF_Font *font=0;
/* the width and height of the uniformly-sized pre-rendered
characters */
int t_width = 1, t_height = 1;
/*************************************************
COLOR SETUP
*************************************************/
int screen_black;
int screen_white;
static int color_data[16];
/* The following macro is for color defining...
Note that the color is fully opaque... */
#define COLOR(r,g,b) \
SDL_MapRGBA(crayon->format,r,g,b,SDL_ALPHA_OPAQUE)
/*These color macros will setup the colors to use, but must be called after
the SDL video has been set. That way SDL can correct for any funky video
setttings. */
#define BLACK COLOR(0x00,0x00,0x00)
#define WHITE COLOR(0xff,0xff,0xff)
#define MID_GREY COLOR(0x80,0x80,0x80)
#define BRIGHT_ORANGE COLOR(0xff,0x80,0x00)
#define RED COLOR(0xc0,0x00,0x00)
#define GREEN COLOR(0x00,0x80,0x40)
#define BRIGHT_BLUE COLOR(0x00,0x00,0xff)
#define DARK_ORANGE COLOR(0x80,0x40,0x00)
#define DARK_GREY COLOR(0x40,0x40,0x40)
#define BRIGHT_GREY COLOR(0xc0,0xc0,0xc0)
#define PURPLE COLOR(0xff,0x00,0xff)
#define YELLOW COLOR(0xff,0xff,0x00)
#define BRIGHT_RED COLOR(0xff,0x00,0x00)
#define BRIGHT_GREEN COLOR(0x00,0xff,0x00)
#define AQUAMARINE COLOR(0x00,0xff,0xff)
#define BROWN COLOR(0xc0,0x80,0x40)
/*************************************************
TERMINAL DATA STRUCTURE SETUP
*************************************************/
/* Forward declare */
typedef struct _term_data term_data;
/* A structure for each "term" */
struct _term_data
{
term t; /* the term structure, defined in z-term.h */
cptr name; /* name of this term sub-window */
uint rows, cols; /* row/column count */
uint pos_x, pos_y; /* upper left corner of rendering box */
uint size_w, size_h; /* width, height of rendering box */
bool has_border; /* whether this sub-window has a border or not */
uint border_thick; /* thickness of border to draw around window */
#ifdef USE_GRAPHICS
#ifdef USE_TRANSPARENCY
#endif
#endif
};
/* The array of term data structures */
static term_data data[MAX_CONSOLE_COUNT];
/*************************************************
FILE-SPECIFIC MACROS
*************************************************/
/* Debug macros! */
#define DB(str) \
printf("main-sdl: %s\n",str);
/*************************************************
COLOR SETUP
*************************************************/
/* SDL Quitting function... declare a few functions first.*/
void killFontAndAlphabet(void);
static void sdl_quit(cptr string)
{
printf("sdl_quit called.\n");
printf("message: %s\n",string);
/* Need to take care of font and rendered characters */
killFontAndAlphabet();
if (TTF_WasInit())
TTF_Quit();
/* Then exit SDL */
SDL_Quit();
/* And now for the default quit behavior */
quit_aux = 0;
quit(string);
}
/*************************************************
FONT SUPPORT FUNCTIONS
*************************************************/
/* killFontAndAlphabet will effectively de-initialize the font system;
it does this by closing the font and destroying any pre-rendered
text in memory */
void killFontAndAlphabet(void)
{
int i;
/* need to close a font and free all of its corresponding pre-rendered
surfaces */
if (font)
{
TTF_CloseFont(font);
font = 0;
}
for (i=0;i<128;i++)
{
if(text[i])
{
SDL_FreeSurface(text[i]);
text[i] = NULL;
}
}
}
/* loadAndRenderFont is responsible for loading and initializing
a font. First, SDL_ttf calls are made to load and set the style
for the desired font. Next, a character alphabet is rendered and
each character is placed onto a uniformly-sized surface within
the text[] array. Whenever text is needed for displaying on-screen,
this array is referenced and the desired character picture is used. */
void loadAndRenderFont(char *fname, int size)
{
int minx,maxx,miny,maxy,advance,i,midline = 0;
SDL_Color base_color = {255,255,255,255};
SDL_Surface *temp_surf;
SDL_Rect tgt = {0,0,0,0};
/* Assuming that the filename is valid,
open the font (pointer is global var)*/
if (fname == NULL)
sdl_quit("Gimme a font to load!");
font = TTF_OpenFont(fname,size);
if (font == NULL)
sdl_quit("Error loading that font!");
/* Set the font style to normal */
TTF_SetFontStyle(font,TTF_STYLE_NORMAL);
/* Collect some measurements on this font -
arbitrarily choose the letter 'a' to get width*/
TTF_GlyphMetrics(font,'a',&minx,&maxx,&miny,&maxy,&advance);
/* the width of each character tile */
t_width = advance;
/* the height of each character tile */
t_height = TTF_FontHeight(font);
/* position of the y=0 line in each tile */
midline = TTF_FontAscent(font);
/* now... render each of the individual characters */
for (i=0;i<128;i++)
{
/* make a pretty blended glyph */
temp_surf=TTF_RenderGlyph_Blended(font,i,base_color);
/* and make sure that we got it right! */
if (temp_surf == NULL)
sdl_quit("Glyph failed to render!");
/* get the metrics of this particular glyph so we can position it */
TTF_GlyphMetrics(font,i,&minx,&maxx,&miny,&maxy,&advance);
/* copy rendered glyph into text queue, at the right position*/
tgt.x = minx;
tgt.y = midline-maxy;
/* but first... we'll need a surface in the text queue to blit to! */
text[i] = SDL_CreateRGBSurface(SDL_HWSURFACE,t_width,\
t_height,16,0xf000,0x0f00,0x00f0,0x000f);
/* turn OFF src-alpha... results in brute
copy of the RGBA contents of surf */
SDL_SetAlpha(temp_surf,0,0);
SDL_BlitSurface(temp_surf,NULL,text[i],&tgt);
/* turn OFF src-alpha since we'll be using worksurf for blitting */
SDL_SetAlpha(text[i],0,0);
/* kill the surface to patch up memory leaks */
SDL_FreeSurface(temp_surf);
}
}
/***********************************************/
#ifdef USE_ISO
/*************************************************
ISO SUPPORT FUNCTIONS
*************************************************/
/**
* inits operating system stuff
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
int dr_os_init(int n, int *parameter)
{
// Hajo:
// unused in isov-x11
return TRUE;
}
/**
* opens graphics device/context/window of size w*h
* @param w width
* @param h height
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
int dr_os_open(int w, int h)
{
const int left = 13;
/* tex_width = (data[0].fd->dw * (data[0].t.wid - left + 2) + 3) & 0xFFFC;
tex_height = data[0].fd->dh * (data[0].t.hgt - 2);
tex_xoff = data[0].fd->dw * left;
tex_yoff = data[0].fd->dh * 1 + 1;
*/
//tex_width = (data[0].size_w - (left - 2) * (data[0].size_w / data[0].cols) + 3) & 0xFFFC;
// this is too big (but works :-))
tex_width = data[0].size_w & 0xfffc;
tex_height = (data[0].size_h / data[0].rows) * (data[0].rows-2);
tex_xoff = (tex_width / data[0].cols) * left;
tex_yoff = (tex_height / data[0].rows) * 1 + 1;
return TRUE;
}
/**
* closes operating system stuff
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
int dr_os_close()
{
// Hajo:
// unused in isov-x11
return TRUE;
}
/**
* retrieve display width
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
int dr_get_width()
{
return data[0].size_w;
}
/**
* retrieve display height
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
int dr_get_height()
{
return data[0].size_h;
}
/**
* this is used if we need to fake an 8 bit array
* @author Hj. Malthaner
*/
static unsigned short * data8;
/**
* creates a (maybe virtual) array of graphics data
* @author Hj. Malthaner
*/
unsigned short * dr_textur_init()
{
int i;
printf("isov-sdl::dr_textur_init()\n");
printf(" width = %d\n", data[0].size_w);
printf(" height = %d\n", data[0].size_h);
for (i = 0; i < (1 << 16); i++)
{
// FIXME!!!
// must consider color bits, or breaks in anything else but RGB 555
unsigned int R;
unsigned int G;
unsigned int B;
// RGB 555
R = (i & 0x7C00) >> 10;
G = (i & 0x03E0) >> 5;
B = (i & 0x001F) >> 0;
tab16[i] = SDL_MapRGB(screen->format, R << 3, G << 3, B << 3);
}
data8 = malloc((data[0].size_w) * (data[0].size_h) * 2);
printf(" textur = %p\n", data8);
// fake an 16 bit array and convert data before displaying
return data8;
}
static void flush_area(int dest_x, int dest_y,
int x, int y, int w, int h)
{
SDL_Surface *face = screen;
if (SDL_LockSurface(face) == 0)
{
int i, j;
const int bpp = screen->format->BytesPerPixel;
for (j = 0; j < h; j++)
{
unsigned short * p = data8 + (y + j) * tex_width + x;
unsigned char * row = face->pixels + (dest_y + j) * face->pitch + dest_x * bpp;
for (i = 0; i < w; i++)
{
*((unsigned short*)row) = tab16[ *p++ ];
row += bpp;
}
}
SDL_UnlockSurface(face);
}
}
/**
* displays the array of graphics data
* @author Hj. Malthaner
*/
void dr_textur(int xp, int yp, int w, int h)
{
int y;
// clipping unten
if (yp + h > tex_height)
{
h = tex_height - yp;
}
/* debug spots
for(y=0; y<24; y++) {
int x;
for(x=0; x<80; x++) {
if(spots[x][y]) {
printf("X");
} else {
printf(".");
}
}
printf("\n");
}
*/
for (y = 0; y < SCREEN_HGT; y++)
{
const int left = 13;
const int y1 = y + 1;
int x = 0;
yp = data[0].size_h / data[0].rows * y;
spots[79][y1] = FALSE;
do
{
int n = 0;
while (x + n + left < 80 && !spots[x + n + left][y1])
{
n++;
}
xp = data[0].size_w / data[0].cols * x;
flush_area(tex_xoff + xp, tex_yoff + yp,
xp, yp,
data[0].size_w / data[0].cols*(n),
data[0].size_h / data[0].rows);
x += n;
while (x + left < 80 && spots[x + left][y1])
{
x++;
}
}
while (x + left < 80);
}
}
/**
* use this method to flush graphics pipeline (undrawn stuff) onscreen.
* @author Hj. Malthaner
*/
void dr_flush()
{
// Iso-view for angband needs no sync.
// XSync(md,FALSE);
}
/**
* set colormap entries
* @author Hj. Malthaner
*/
void dr_setRGB8multi(int first, int count, unsigned char * data)
{
// Hajo:
// unused in isov-x11
}
/**
* display/hide mouse pointer
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
void show_pointer(int yesno)
{
// Hajo:
// unused in isov-x11
}
/**
* move mouse pointer
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
void move_pointer(int x, int y)
{
// Hajo:
// unused in isov-x11
}
/**
* update softpointer position
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
void ex_ord_update_mx_my()
{
// Hajo:
// unused in isov-x11
}
/**
* get events from the system
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
void GetEvents()
{
// Hajo:
// unused in isov-x11
}
/**
* get events from the system without waiting
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
void GetEventsNoWait()
{
// Hajo:
// unused in isov-x11
}
/**
* @returns time since progrma start in milliseconds
* @author Hj. Malthaner
*/
long long dr_time(void)
{
// Hajo:
// unused in isov-x11
return 0;
}
/**
* sleeps some microseconds
* @author Hj. Malthaner
*/
void dr_sleep(unsigned long usec)
{
// Hajo:
// unused in isov-x11
}
/**
* loads a sample
* @return a handle for that sample or -1 on failure
* @author Hj. Malthaner
*/
int dr_load_sample(const char *filename)
{
// Hajo:
// unused in isov-x11
return TRUE;
}
/**
* plays a sample
* @param key the key for the sample to be played
* @author Hj. Malthaner
*/
void dr_play_sample(int key, int volume)
{
// Hajo:
// unused in isov-x11
}
static unsigned char ** halloc(int w, int h)
{
unsigned char **field = (unsigned char **)malloc(sizeof(unsigned char *) * h);
int i;
for (i = 0; i < h; i++)
{
field[i] = (unsigned char *)malloc(sizeof(unsigned char) * w);
memset(field[i], 32 , w);
}
return field;
}
/**
* spot array access procedure. Mark text output spots
* @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
*/
static void set_spots(const int x, const int y, const int n, const bool v)
{
int i;
for (i = x; i < x + n; i++)
{
spots[i][y] = v;
}
}
/***********************************************/
#endif /* USE_ISO */
/*** Function hooks needed by "Term" ***/
static void Term_init_sdl(term *t)
{
term_data *td = (term_data*)(t->data);
DB("Term_init_sdl");
/* XXX XXX XXX */
}
static void Term_nuke_sdl(term *t)
{
term_data *td = (term_data*)(t->data);
DB("Term_nuke_sdl");
/* XXX XXX XXX */
}
static errr Term_user_sdl(int n)
{
term_data *td = (term_data*)(Term->data);
DB("Term_user_sdl");
/* XXX XXX XXX */
/* Unknown */
return (1);
}
/* KEYPRESS_STRING repeatedly sends characters to the terminal
XXX - should implement routine from maim-sdl.c, it's sooo much
cleaner */
#define KEYPRESS_STRING(str) \
strcpy(buf,str); \
n = buf; \
while (*n != '\0') { \
Term_keypress((int)(*(n++))); \
}
/* This is the main event handling routine that will be called
whenever an event is pulled off of the queue (in Term_xtra_sdl())*/
void handleEvent(SDL_Event *event)
{
static char buf[24]; /* a buffer used when passing key names */
char *n; /* and a pointer to manipulate this buffer */
switch( event->type )
{
case SDL_KEYDOWN:
{
/* handle key presses */
/* I'm reading that as long as the upper 9 bits of the unicode
* value are zero, then the lower 7 bits are direct ASCII characters.
* Furthermore, it seems that all basic keys return non-zero values
* for the lower 7 bits, but function keys and other various things
* return 0000000 for the lower 7 bits.
* Basically, if the lower 7 bits are zero, do something special
* (like start a macro), but otherwise just pass along the ASCII
* code!
*/
byte ascii_part = event->key.keysym.unicode & 0x00ff;
/* gimme the key name */
printf("Key is: %s\n",SDL_GetKeyName(event->key.keysym.sym));
/* allow for full screen toggling! */
if ((event->key.keysym.sym == SDLK_RETURN) && \
(SDL_GetModState() & KMOD_ALT))
{
SDL_WM_ToggleFullScreen(screen);
}
#ifdef USE_ISO
/* toggle tile size */
if (event->key.keysym.sym == SDLK_SCROLLOCK)
{
switch (display_get_tile_size())
{
case 32:
display_select_tile_size(0);
break;
case 64:
display_select_tile_size(1);
break;
default:
display_select_tile_size(0);
break;
}
reset_visuals();
strcpy(buf, "graf-iso.prf");
process_pref_file(buf);
refresh_display();
SDL_UpdateRect(screen, 0, 0, data[0].size_w, data[0].size_h);
}
/* cycle grid type none/objects+monsters only/full */
if ((event->key.keysym.sym == '#') && \
(SDL_GetModState() & KMOD_ALT))
{
set_grid(get_grid()+1);
refresh_display();
}
#endif
/*printf("ascii_part: %d\n",ascii_part);*/
if (ascii_part)
{
/* We have now determined that the ASCII part is not '0', so
we can safely pass along the ASCII value! */
Term_keypress(ascii_part);
}
else
{
/* We want to ignore keypresses that are simply the modifier
keys*/
if (!( (event->key.keysym.sym == SDLK_RSHIFT) |
(event->key.keysym.sym == SDLK_LSHIFT) |
(event->key.keysym.sym == SDLK_RALT) |
(event->key.keysym.sym == SDLK_LALT) |
(event->key.keysym.sym == SDLK_RCTRL) |
(event->key.keysym.sym == SDLK_LCTRL) ))
{
/* now build a macro string using the modifiers together
with the key that was just pressed*/
/* As for the formatting...
* We pass the key press and modifiers as follows:
* \[ctrl-alt-shift-"key name"]
* following the previously established convention...
*
* All of the things that happen are defined in pref-sdl.prf
*/
KEYPRESS_STRING("\["); /*Output the first part... */
/* See if a control key is down */
if (event->key.keysym.mod & KMOD_CTRL)
{
KEYPRESS_STRING("ctrl-");
}
/* See if an alt key is down */
if (event->key.keysym.mod & KMOD_ALT)
{
KEYPRESS_STRING("alt-");
}
/* See if a shift key is down */
if (event->key.keysym.mod & KMOD_SHIFT)
{
KEYPRESS_STRING("shift-");
}
/* Add in the name of whatever key was pressed */
KEYPRESS_STRING(SDL_GetKeyName(event->key.keysym.sym));
/* and end it... */
KEYPRESS_STRING("]");
}
}
break;
}
case SDL_QUIT:
{
/* handle quit requests */
sdl_quit("Quitting!\n");
break;
}
default:
{
break;
}
}
}
static errr Term_xtra_sdl(int n, int v)
{
static SDL_Event event;
term_data *td;
char buf[1024];
/* Analyze */
switch (n)
{
case TERM_XTRA_EVENT:
{
if (v)
{
/* Perform event checking with blocking */
SDL_WaitEvent( &event );
handleEvent( &event );
} else {
/* Perform event checking without blocking */
if (SDL_PollEvent(&event)){
/* We found an event! */
handleEvent(&event);
}
}
return(0);
}
case TERM_XTRA_FLUSH:
{
/* Keep doing events until the queue is empty! */
while (SDL_PollEvent(&event))
{
handleEvent(&event);
}
return (0);
}
case TERM_XTRA_CLEAR:
{
/* Perform a full screen clear; redraw the sub-window borders.*/
static SDL_Rect base;
base.x = 0;
base.y = 0;
base.w = arg_width;
base.h = arg_height;
td = (term_data*)(Term->data);
/* Lock the screen */
if (SDL_MUSTLOCK(screen) ){
if (SDL_LockSurface(screen) < 0) {
printf("Can't lock the screen: %s\n", SDL_GetError());
exit(1);
}
}
/* blank the screen area */
SDL_FillRect(screen, &base, screen_black);
/* Unlock the screen */
if (SDL_MUSTLOCK(screen) ){
SDL_UnlockSurface(screen);
}
/* And... UPDATE the whole screen */
SDL_Flip(screen);
return (0);
}
case TERM_XTRA_SHAPE:
{
/*
* Set the cursor visibility XXX XXX XXX
*
* This action should change the visibility of the cursor,
* if possible, to the requested value (0=off, 1=on)
*
* This action is optional, but can improve both the
* efficiency (and attractiveness) of the program.
*/
return (0);
}
case TERM_XTRA_FROSH:
{
/*
* Flush a row of output XXX XXX XXX
*
* This action should make sure that row "v" of the "output"
* to the window will actually appear on the window.
*
* This action is optional, assuming that "Term_text_xxx()"
* (and similar functions) draw directly to the screen, or
* that the "TERM_XTRA_FRESH" entry below takes care of any
* necessary flushing issues.
*/
return (1);
}
case TERM_XTRA_FRESH:
{
/*
* Flush output XXX XXX XXX
*
* This action should make sure that all "output" to the
* window will actually appear on the window.
*
* This action is optional, assuming that "Term_text_xxx()"
* (and similar functions) draw directly to the screen, or
* that the "TERM_XTRA_FROSH" entry above takes care of any
* necessary flushing issues.
*/
#ifdef USE_ISO
// Hajo:
// refresh the graphical view
refresh_display();
SDL_UpdateRect(screen, 0, 0, data[0].size_w, data[0].size_h);
// SDL_UpdateRect(td->face, 0, 0, 80*td->w, 24*td->h);
#endif /* USE_ISO */
return (1);
}
case TERM_XTRA_NOISE:
{
/*
* Make a noise XXX XXX XXX
*
* This action should produce a "beep" noise.
*
* This action is optional, but convenient.
*/
return (1);
}
case TERM_XTRA_SOUND:
{
/*
* Make a sound XXX XXX XXX
*
* This action should produce sound number "v", where the
* "name" of that sound is "sound_names[v]". This method
* is still under construction.
*
* This action is optional, and not very important.
*/
return (1);
}
case TERM_XTRA_BORED:
{
/* Perform event checking without blocking */
if (SDL_PollEvent(&event)){
/* We found an event! */
handleEvent(&event);
}
return(0);
}
case TERM_XTRA_REACT:
{
/*
* React to global changes XXX XXX XXX
*
* For example, this action can be used to react to
* changes in the global "color_table[256][4]" array.
*
* This action is optional, but can be very useful for
* handling "color changes" and the "arg_sound" and/or
* "arg_graphics" options.
*/
#ifdef USE_ISO
strcpy(buf, "graf-iso.prf");
process_pref_file(buf);
#endif /* USE_ISO */
return (1);
}
case TERM_XTRA_ALIVE:
{
/*
* Change the "hard" level XXX XXX XXX
*
* This action is used if the program changes "aliveness"
* by being either "suspended" (v=0) or "resumed" (v=1)
* This action is optional, unless the computer uses the
* same "physical screen" for multiple programs, in which
* case this action should clean up to let other programs
* use the screen, or resume from such a cleaned up state.
*
* This action is currently only used by "main-gcu.c",
* on UNIX machines, to allow proper "suspending".
*/
return (1);
}
case TERM_XTRA_LEVEL:
{
/*
* Change the "soft" level XXX XXX XXX
*
* This action is used when the term window changes "activation"
* either by becoming "inactive" (v=0) or "active" (v=1)
*
* This action can be used to do things like activate the proper
* font / drawing mode for the newly active term window. This
* action should NOT change which window has the "focus", which
* window is "raised", or anything like that.
*
* This action is optional if all the other things which depend
* on what term is active handle activation themself, or if only
* one "term_data" structure is supported by this file.
*/
return (1);
}
case TERM_XTRA_DELAY:
{
/*
* Delay for some milliseconds XXX XXX XXX
*
* This action is useful for proper "timing" of certain
* visual effects, such as breath attacks.
*
* This action is optional, but may be required by this file,
* especially if special "macro sequences" must be supported.
*/
/* I think that this command is system independent... */
/*sleep(v/1000);*/
/* main-x11 uses usleep(1000*v); */
/* main-win uses Sleep(v); */
return (1);
}
case TERM_XTRA_GET_DELAY:
{
/*
* Get Delay of some milliseconds XXX XXX XXX
* place the result in Term_xtra_long
*
* This action is useful for proper "timing" of certain
* visual effects, such as recording cmovies.
*
* This action is optional, but cmovies wont perform
* good without it
*/
return (1);
}
}
/* Unknown or Unhandled action */
return (1);
}
#define TYPECOLOR(i) printf(" R:%d\tG:%d\tB:%d\tA:%d\t\n",\
color_data[i]>>24,(color_data[i]&0x00ff0000)>>16,\
(color_data[i]&0x0000ff00)>>8,(color_data[i]&0x000000ff));
/*
* Display the cursor
*
* This routine should display the cursor at the given location
* (x,y) in some manner. On some machines this involves actually
* moving the physical cursor, on others it involves drawing a fake
* cursor in some form of graphics mode. Note the "soft_cursor"
* flag which tells "z-term.c" to treat the "cursor" as a "visual"
* thing and not as a "hardware" cursor.
*
* You may assume "valid" input if the window is properly sized.
*
* You may use the "Term_grab(x, y, &a, &c)" function, if needed,
* to determine what attr/char should be "under" the new cursor,
* for "inverting" purposes or whatever.
*/
static errr Term_curs_sdl(int x, int y)
{
term_data *td = (term_data*)(Term->data);
DB("Term_curs_sdl");
/* XXX XXX XXX */
#ifdef USE_ISO
highlite_spot(x, y);
#endif
/* Success */
return (0);
}
/*
* Erase some characters
*
* This function should erase "n" characters starting at (x,y).
*
* You may assume "valid" input if the window is properly sized.
*/
static errr Term_wipe_sdl(int x, int y, int n)
{
static SDL_Rect base;
term_data *td = (term_data*)(Term->data);
DB("Wiping");
/* calculate boundaries of the area to clear */
base.x = td->pos_x + x*t_width;
base.y = td->pos_y + y*t_height;
base.w = n*t_width;
base.h = t_height;
/* Lock the screen */
if (SDL_MUSTLOCK(screen) ){
if (SDL_LockSurface(screen) < 0) {
printf("Can't lock the screen: %s\n", SDL_GetError());
sdl_quit("Bah");
}
}
/* blank the screen area */
SDL_FillRect(screen, &base, screen_black);
/* Unlock the screen */
if (SDL_MUSTLOCK(screen) ){
SDL_UnlockSurface(screen);
}
/* And... UPDATE the rectangle we just wrote to! */
SDL_UpdateRects(screen,1,&base);
/* Success */
return (0);
}
/*
* Draw some text on the screen
*
* This function should actually display an array of characters
* starting at the given location, using the given "attribute",
* and using the given string of characters, which contains
* exactly "n" characters and which is NOT null-terminated.
*
* You may assume "valid" input if the window is properly sized.
*
* You must be sure that the string, when written, erases anything
* (including any visual cursor) that used to be where the text is
* drawn. On many machines this happens automatically, on others,
* you must first call "Term_wipe_xxx()" to clear the area.
*
* In color environments, you should activate the color contained
* in "color_data[a & 0x0F]", if needed, before drawing anything.
*
* You may ignore the "attribute" if you are only supporting a
* monochrome environment, since this routine is normally never
* called to display "black" (invisible) text, including the
* default "spaces", and all other colors should be drawn in
* the "normal" color in a monochrome environment.
*
* Note that if you have changed the "attr_blank" to something
* which is not black, then this function must be able to draw
* the resulting "blank" correctly.
*
* Note that this function must correctly handle "black" text if
* the "always_text" flag is set, if this flag is not set, all the
* "black" text will be handled by the "Term_wipe_xxx()" hook.
*/
static errr Term_text_sdl(int x, int y, int n, byte a, const char *cp)
{
term_data *td = (term_data*)(Term->data);
static SDL_Rect base;
SDL_Rect base_back;
int i = n;
char old = 0;
/* calculate place to clear off and draw to */
base.x = td->pos_x + x*t_width;
base.y = td->pos_y + y*t_height;
base.w = n*t_width;
base.h = t_height;
base_back = base;
/* Lock the screen */
if (SDL_MUSTLOCK(screen) ){
if (SDL_LockSurface(screen) < 0) {
printf("Can't lock the screen: %s\n", SDL_GetError());
sdl_quit("Bah");
}
}
/* blank the screen area */
SDL_FillRect(screen, &base, screen_black);
/* Unlock the screen */
if (SDL_MUSTLOCK(screen) ){
SDL_UnlockSurface(screen);
}
/* Note that SDL docs specify that SDL_BlitSurface should not be called
on locked surfaces... since the character printing routine below revolves
around blitting, the surface has been unlocked first*/
/* loop through the input string, drawing characters */
i = n;
old = 0;
while (i--)
{
/* Output the character... */
/* If character has not changed, then just blit the old surface into
the new location to save effort*/
if (*cp == old)
{
/* the desired character/color combo is already on the work surf */
/* just blit it! */
SDL_BlitSurface(worksurf,NULL,screen,&base);
} else {
/* copy the desired character onto working surface */
SDL_BlitSurface(text[*cp],NULL,worksurf,NULL);
/* color our crayon surface with the desired color */
SDL_FillRect(crayon,NULL,color_data[a&0x0f]);
/* apply the color to the character on the working surface */
SDL_BlitSurface(crayon,NULL,worksurf,NULL);
/* and blit it onto our screen! */
SDL_BlitSurface(worksurf,NULL,screen,&base);
}
/* Move to the next position */
base.x += t_width;
/* Store the old character */
old = *cp;
/* Increment the character pointer */
cp++;
}
// And... UPDATE the rectangle we just wrote to!
SDL_UpdateRects(screen,1,&base_back);
#ifdef USE_ISO
if (a < 16)
{
set_spots(x, y, n, TRUE);
}
else
{
set_spots(x, y, n, FALSE);
}
#endif /* USE_ISO */
/* Success */
return (0);
}
/*
* Draw some attr/char pairs on the screen
*
* This routine should display the given "n" attr/char pairs at
* the given location (x,y). This function is only used if one
* of the flags "always_pict" or "higher_pict" is defined.
*
* You must be sure that the attr/char pairs, when displayed, will
* erase anything (including any visual cursor) that used to be at
* the given location. On many machines this is automatic, but on
* others, you must first call "Term_wipe_xxx(x, y, 1)".
*
* With the "higher_pict" flag, this function can be used to allow
* the display of "pseudo-graphic" pictures, for example, by using
* the attr/char pair as an encoded index into a pixmap of special
* "pictures".
*
* With the "always_pict" flag, this function can be used to force
* every attr/char pair to be drawn by this function, which can be
* very useful if this file can optimize its own display calls.
*
* This function is often associated with the "arg_graphics" flag.
*
* This function is only used if one of the "higher_pict" and/or
* "always_pict" flags are set.
*/
#ifndef USE_ISO
static errr Term_pict_sdl(int x, int y, int n, const byte *ap, const char *cp)
{
term_data *td = (term_data*)(Term->data);
DB("Term_pict_sdl");
/* XXX XXX XXX */
#else
// for ISO-view we need USE_TRANSPARENCY and USE_EGO_GRAPHICS defined
static errr Term_pict_sdl(int x, int y, int n, const byte *ap, const char *cp, const byte *tap, const char *tcp, const byte *eap, const char *ecp)
{
/* Hajo: memorize output */
memcpy(&iso_ap[y][x], ap, n);
memcpy(&iso_cp[y][x], cp, n);
memcpy(&iso_atp[y][x], tap, n);
memcpy(&iso_ctp[y][x], tcp, n);
memcpy(&iso_aep[y][x], eap, n);
memcpy(&iso_cep[y][x], ecp, n);
// here is no text
set_spots(x, y, n, FALSE);
#endif /* USE_ISO */
/* Success */
return (0);
}
static errr term_data_init(term_data *td, int i)
{
term *t = &(td->t);
int x = 0;
int y = 0;
int cols = 80;
int rows = 24;
/* Initialize the term */
// gets: pointer to address, number of columns, number of rows, number
// of keypresses to queue up (guess 24?)
term_init(t, cols, rows, 24);
/* Use a "soft" cursor */
t->soft_cursor = TRUE;
// Picture routine flags
t->always_pict = FALSE;
t->higher_pict = FALSE;
t->always_text = FALSE;
/* Erase with "white space" */
t->attr_blank = TERM_WHITE;
t->char_blank = ' ';
/* Hooks */
t->xtra_hook = Term_xtra_sdl;
t->curs_hook = Term_curs_sdl;
t->wipe_hook = Term_wipe_sdl;
t->text_hook = Term_text_sdl;
#ifdef USE_ISO
t->pict_hook = Term_pict_sdl;
#endif /* USE_ISO */
/* Save the data */
t->data = td;
/* Activate (important) */
Term_activate(t);
// *** Initialize the rest of the term_data stuff....
td->name = angband_term_name[i];// name of this term window
td->rows = rows;
td->cols = cols;
td->pos_x = x;
td->pos_y = y;
td->size_w = cols*t_width;
td->size_h = rows*t_height;
/* Turn on a border, thickness specified by BORDER_THICKNESS */
td->has_border = TRUE;
td->border_thick = BORDER_THICKNESS;
#ifdef USE_GRAPHICS
#ifdef USE_TRANSPARENCY
#endif
#endif
/* Success */
return (0);
}
#ifdef PRIVATE_USER_PATH
/*
* Check and create if needed the directory dirpath -- copied from main.c
*/
bool private_check_user_directory(cptr dirpath)
{
/* Is this used anywhere else in *bands? */
struct stat stat_buf;
int ret;
/* See if it already exists */
ret = stat(dirpath, &stat_buf);
/* It does */
if (ret == 0)
{
/* Now we see if it's a directory */
if ((stat_buf.st_mode & S_IFMT) == S_IFDIR) return (TRUE);
/*
* Something prevents us from create a directory with
* the same pathname
*/
return (FALSE);
}
/* No - this maybe the first time. Try to create a directory */
else
{
/* Create the ~/.ToME directory */
ret = mkdir(dirpath, 0700);
/* An error occured */
if (ret == -1) return (FALSE);
/* Success */
return (TRUE);
}
}
/*
* Check existence of ".ToME/" directory in the user's
* home directory or try to create it if it doesn't exist.
* Returns FALSE if all the attempts fail.
*/
static bool check_create_user_dir(void)
{
char dirpath[1024];
char versionpath[1024];
char savepath[1024];
/* Get an absolute path from the filename */
path_parse(dirpath, 1024, PRIVATE_USER_PATH);
strcpy(versionpath, dirpath);
strcat(versionpath, USER_PATH_VERSION);
strcpy(savepath, versionpath);
strcat(savepath, "/save");
return private_check_user_directory(dirpath) && private_check_user_directory(versionpath) && private_check_user_directory(savepath);
}
#endif /* PRIVATE_USER_PATH */
/*
* Init some stuff - copied from main.c
*/
static void init_stuff(void)
{
char path[1024];
cptr tail;
/* Get the environment variable */
tail = getenv("TOME_PATH");
/* Use the angband_path, or a default */
#ifndef ENABLE_BINRELOC
strcpy(path, tail ? tail : DEFAULT_PATH);
#else /* Runtime lookup of location */
strcpy(path, br_strcat(DATADIR, "/tome/lib"));
#endif
/* Hack -- Add a path separator (only if needed) */
if (!suffix(path, PATH_SEP)) strcat(path, PATH_SEP);
/* Initialize */
init_file_paths(path);
}
errr init_sdl(int argc, char **argv)
{
return 0;
}
int main(int argc, char *argv[])
{
int i;
bool done = FALSE;
bool new_game = FALSE;
int show_score = 0;
cptr mstr = NULL;
bool args = TRUE;
float gamma;
char filename[PATH_MAX + 1];
/* Flags to pass to SDL_SetVideoMode */
int videoFlags;
/* this holds some info about our display */
const SDL_VideoInfo *videoInfo;
#ifdef CHECK_MEMORY_LEAKS
GC_find_leak = 1;
#endif /* CHECK_MEMORY_LEAKS */
/* Save the "program name" XXX XXX XXX */
argv0 = argv[0];
#ifdef USE_286
/* Attempt to use XMS (or EMS) memory for swap space */
if (_OvrInitExt(0L, 0L))
{
_OvrInitEms(0, 0, 64);
}
#endif
#ifdef SET_UID
/* Default permissions on files */
(void)umask(022);
#endif /* SET_UID */
/* Get the file paths */
init_stuff();
#ifdef SET_UID
/* Get the user id (?) */
player_uid = getuid();
#ifdef VMS
/* Mega-Hack -- Factor group id */
player_uid += (getgid() * 1000);
#endif
# ifdef SAFE_SETUID
# ifdef _POSIX_SAVED_IDS
/* Save some info for later */
player_euid = geteuid();
player_egid = getegid();
# endif
# if 0 /* XXX XXX XXX */
/* Redundant setting necessary in case root is running the game */
/* If not root or game not setuid the following two calls do nothing */
if (setgid(getegid()) != 0)
{
sdl_quit("setgid(): cannot set permissions correctly!");
}
if (setuid(geteuid()) != 0)
{
sdl_quit("setuid(): cannot set permissions correctly!");
}
# endif /* XXX XXX XXX */
# endif /* SAFE_SETUID */
#endif /* SET_UID */
#ifdef SET_UID
/* Please note that the game is still running in the game's permission */
/* Initialize the "time" checker */
if (check_time_init() || check_time())
{
sdl_quit("The gates to Angband are closed (bad time).");
}
/* Initialize the "load" checker */
if (check_load_init() || check_load())
{
sdl_quit("The gates to Angband are closed (bad load).");
}
/*
* Become user -- This will be the normal state for the rest of the game.
*
* Put this here because it's totally irrelevant to single user operating
* systems, as witnessed by huge number of cases where these functions
* weren't used appropriately (at least in this variant).
*
* Whenever it is necessary to open/remove/move the files in the lib folder,
* this convention must be observed:
*
* safe_setuid_grab();
*
* fd_open/fd_make/fd_kill/fd_move which requires game's permission,
* i.e. manipulating files under the lib directory
*
* safe_setuid_drop();
*
* Please never ever make unmatched calls to these grab/drop functions.
*
* Please note that temporary files used by various information commands
* and ANGBAND_DIR_USER files shouldn't be manipulated this way, because
* they reside outside of the lib directory on multiuser installations.
* -- pelpel
*/
safe_setuid_drop();
/* Acquire the "user name" as a default player name */
user_name(player_name, player_uid);
#ifdef PRIVATE_USER_PATH
/*
* On multiuser systems, users' private directories are
* used to store pref files, chardumps etc.
*/
{
bool ret;
/* Create a directory for the user's files */
ret = check_create_user_dir();
/* Oops */
if (ret == FALSE) sdl_quit("Cannot create directory " PRIVATE_USER_PATH);
}
#endif /* PRIVATE_USER_PATH */
#endif /* SET_UID */
/* Before sdl_quit could possible be called, need to make sure that the text
array is zeroed, so that sdl_quit->killFontAndAlphabet() doesn't try to free
SDL_Surfaces that don't exist ! */
memset(text,0,sizeof(text));
/* Initialize the SDL window*/
filename[PATH_MAX] = 0;
/* initialize SDL */
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
sdl_quit("Video initialization failed!");
}
DB("SDL Initialized!");
/* Skip to our arguments -- (Neil)*/
/* for (i = 1; (i < argc) && (0 != strcmp(argv[i], "--")); ++i); */
/* Handle our arguments -- (Neil)*/
/* for (++i; i < argc ; ++i)
{
if (0 == strcmp(argv[i], "-n"))
{
if (++i == argc)
{
printf("Argument missing for option -n\n");
return -1;
}
arg_console_count = atoi(argv[i]);
if (arg_console_count <= 0 || arg_console_count > MAX_CONSOLE_COUNT)
{
printf("Invalid console count given.\n");
arg_console_count = 1;
}
}
else if (0 == strcmp(argv[i], "-o"))
{
arg_old_graphics = TRUE;
}
else if (0 == strcmp(argv[i], "-b"))
{
arg_double_width = TRUE;
}
else if (0 == strcmp(argv[i], "-w"))
{
if (++i == argc)
{
printf("Argument missing for option -w\n");
return -1;
}
arg_width = atoi(argv[i]);
}
else if (0 == strcmp(argv[i], "-h"))
{
if (++i == argc)
{
printf("Argument missing for option -h\n");
return -1;
}
arg_height = atoi(argv[i]);
}
else if (0 == strcmp(argv[i], "-fs"))
{
arg_full_screen = TRUE;
}
else if (0 == strcmp(argv[i], "-bpp"))
{
if (++i == argc)
{
printf("Argument missing for option -bpp\n");
return -1;
}
arg_bpp = atoi(argv[i]);
}
}
*/
/* Now for the meat of the initialization -- (Neil)*/
quit_aux = sdl_quit;
/* Window Manager stuff -- (Neil)*/
path_build(filename, PATH_MAX, ANGBAND_DIR_XTRA, "graf/icon.png");
SDL_WM_SetIcon(IMG_Load(filename), 0);
SDL_WM_SetCaption("ToME", "tome");
/* how about a hardware surface with hardware palette?
XXX XXX XXX should probably be chosen at compile-time! */
videoFlags = SDL_HWSURFACE | SDL_HWPALETTE;
/* XXX XXX XXX */
if(getenv("TOME_SCREEN_WIDTH")) arg_width = atoi(getenv("TOME_SCREEN_WIDTH"));
if(getenv("TOME_SCREEN_HEIGHT")) arg_height = atoi(getenv("TOME_SCREEN_HEIGHT"));
if(getenv("TOME_SCREEN_BPP")) arg_bpp = atoi(getenv("TOME_SCREEN_BPP"));
/* get a SDL surface */
screen = SDL_SetVideoMode( arg_width, arg_height, arg_bpp, videoFlags );
DB("Video Mode Set!");
/* Verify there is a surface */
if ( !screen )
{
DB("No screen!");
sdl_quit("Failed to set SDL Surface.");
}
DB("SDL Window Created!");
/* Now ready the fonts! */
DB("initializing SDL_ttf");
if(TTF_Init()==-1) {
printf("TTF_Init: %s\n", TTF_GetError());
sdl_quit("Bah");
}
DB("loading font...");
/* XXX centralize these environment calls*/
if(getenv("TOME_FONT_SIZE")) arg_font_size = atoi(getenv("TOME_FONT_SIZE"));
/* load and render the font */
loadAndRenderFont(arg_font_name,arg_font_size);
/* Initialize the working surface and crayon surface used for rendering
text in different colors... */
worksurf = SDL_CreateRGBSurface(SDL_HWSURFACE,t_width,\
t_height,16,0xf000,0x0f00,0x00f0,0x000f);
crayon = SDL_CreateRGBSurface(SDL_HWSURFACE,t_width,\
t_height,16,0xf000,0x0f00,0x00f0,0x000f);
/* The working surface will blit using alpha values... */
SDL_SetAlpha(worksurf,SDL_SRCALPHA,0);
/* Set up the colors using the great little color macros! */
color_data[0] = BLACK;
color_data[1] = WHITE;
color_data[2] = MID_GREY;
color_data[3] = BRIGHT_ORANGE;
color_data[4] = RED;
color_data[5] = GREEN;
color_data[6] = BRIGHT_BLUE;
color_data[7] = DARK_ORANGE;
color_data[8] = DARK_GREY;
color_data[9] = BRIGHT_GREY;
color_data[10] = PURPLE;
color_data[11] = YELLOW;
color_data[12] = BRIGHT_RED;
color_data[13] = BRIGHT_GREEN;
color_data[14] = AQUAMARINE;
color_data[15] = BROWN;
/* And setup the screen black color */
screen_black = SDL_MapRGB(screen->format,0,0,0);
screen_white = SDL_MapRGB(screen->format,255,255,255);
/* Initialize the windows, or whatever that means in this case */
for (i = 0; i < MAX_CONSOLE_COUNT; i++)
{
term_data *td = &data[i];
/* Initialize the term_data */
term_data_init(td, i);
/* Save global entry */
angband_term[i] = Term;
}
/* Enable UNICODE keysyms */
SDL_EnableUNICODE(1);
/* By setting this value, 'pref-sdl.prf' will be loaded on start.
Since this contains mappings for various keys, this is important! */
ANGBAND_SYS = "sdl";
#ifdef USE_ISO
DB("Isometric view uses always graphics mode.\n");
use_graphics = TRUE;
/* Hajo: allocate memory for output data */
/* These arrays are read by the iso-view and written from this file */
iso_cp = halloc(data[0].t.wid, data[0].t.hgt);
iso_ap = halloc(data[0].t.wid, data[0].t.hgt);
iso_ctp = halloc(data[0].t.wid, data[0].t.hgt);
iso_atp = halloc(data[0].t.wid, data[0].t.hgt);
iso_cep = halloc(data[0].t.wid, data[0].t.hgt);
iso_aep = halloc(data[0].t.wid, data[0].t.hgt);
// Hmm, no ANGBAND_SYS in old iso-code
// if I change this I don't have to load the *.prf manually?
//
// seems not to work for the following:
/* Hajo: set mode */
ANGBAND_GRAF = "iso";
/* Hajo: init view */
init_adaptor();
center_player = TRUE;
#endif /* USE_ISO */
printf("Signals?\n");
/* Catch nasty signals */
signals_init();
printf("Initialize Angband!\n");
/* Initialize */
init_angband();
printf("Angband Initialized!\n");
/* Hack -- If requested, display scores and quit */
if (show_score > 0) display_scores(0, show_score);
/* Wait for response */
pause_line(23);
printf("Play the game!\n");
#ifdef USE_ISO
// Juergen: HACK, but this all is just for testing ...
data[0].t.higher_pict = TRUE;
#endif
/* Play the game */
play_game(new_game);
/* Quit */
sdl_quit("Game over, man");
/* Exit */
return (0);
}
#endif
|