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# File: Makefile.emx
# Purpose: Makefile support for "main-emx.c"
# Note: Use 'dmake -B -r -f makefile.emx' to compile (see "main-emx.c" for details).
# Use 'dmake -B -r -f makefile.emx install' to install the executables
# and the batch file used for multiple VIO windows in the parent directory.
#
# Use 'dmake -B -r -f makefile.emx clean' to remove temporary files.
#
# Advanced targets (used only by developers):
#
# 'patches': If the original sources are located in "..\old\src",
# then a file "..\patches.txt" will be created which contains
# all changed files (diff -c). "..\exp\patches.uue" will
# contain the same file gziped and uuencodes. "..\exp\files.uue"
# will contain the three emx-specific files tared, gziped and
# uuencoded. Needs 4OS2.
#
# 'export': The file "..\exp\$(EXPORT)" is created so that it
# can directly be uploaded as an official distribution archive.
# Needs 4OS2.
#
VERSION = 279v5
EXPORT = angband-$(VERSION).os2.zip
CC = gcc
AR = ar
CFLAGS = -MMD -O3 -DUSE_EMX -Zmt
LFLAGS = -lvideo
# Uncomment this if you have nice installed
#NICE = nice -i -n -30
###################################################################################
.KEEP_STATE:
default: all depends :-)
install: ..\angband.exe ..\aclient.exe ..\startwnd.cmd
clean:
-+@ del angband.exe
-+@ del aclient.exe
-+@ del depends
-+@ del _state.mk
-+@ del *.a
-+@ del *.d
-+@ del *.o
patches: ..\patches.txt ..\exp\patches.uue ..\exp\files.uue
export: ..\exp\$(EXPORT)
####################################################################################
### You don't have to change anything below. ###################################
####################################################################################
OBJS = \
z-util.o z-virt.o z-form.o z-rand.o z-term.o z-sock.o \
variable.o tables.o util.o cave.o \
object1.o object2.o traps.o monster1.o monster2.o monster3.o \
xtra1.o xtra2.o spells1.o spells2.o \
melee1.o melee2.o files.o cmovie.o \
status.o randart.o gods.o modules.o \
cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o cmd7.o \
store.o birth.o loadsave.o notes.o squeltch.o \
wizard1.o wizard2.o levels.o ghost.o plots.o \
generate.o gen_maze.o gen_evol.o dungeon.o init1.o init2.o \
bldg.o wild.o powers.o help.o
.c.o:
$(NICE) $(CC) $(CFLAGS) -c $*.c
all .PHONY: angband.exe aclient.exe
+@echo.
+@echo Now type
+@echo.
+@echo '$(MAKECMD) $(MFLAGS) $(MAKEFILE) install'
+@echo.
+@echo to install Angband in the parent directory, and/or
+@echo.
+@echo '$(MAKECMD) $(MFLAGS) $(MAKEFILE) clean'
+@echo.
+@echo to remove a bunch of temporary files used during compilation!
+@echo You may want to remove the src subdirectory, now that you have
+@echo working executables.
+@echo.
EXPFILES = angband.exe;aclient.exe;patches.txt;readme;startwnd.cmd
..\exp\$(EXPORT) .PHONY .IGNORE: install patches
# Needs 4OS2!
+@ md ..\exp >& nul ^ \
md ..\exp\tmpdir >& nul ^ \
cd ..\exp\tmpdir ^ \
copy ...\$(EXPFILES) > nul ^ \
md lib ^ \
copy ...\lib\ lib\ /s >& nul ^ \
del lib\save\player >& nul ^ \
zip -m -r $(EXPORT) * > nul ^ \
move $(EXPORT) .. ^ \
cd .. ^ \
del tmpdir /xsqy >& nul
PATCHFILES = *.c *.h makefile* ..\lib\user\pref-emx.prf
# Needs 4OS2!
..\patches.txt .PHONY .IGNORE:
+@ echo These are the changes to the original source > ..\patches.txt ^ \
echo archive ($(VERSION)). You don't need to apply them >> ..\patches.txt ^ \
echo if you can get the latest archive, which will >> ..\patches.txt ^ \
echo have them applied already. >> ..\patches.txt ^ \
echo. >> ..\patches.txt ^ \
except (*~) for %a in ($(PATCHFILES)) \
do (diff -c ..\old\src\%a %a >> ..\patches.txt)
# Needs 4OS2!
..\exp\patches.uue: ..\patches.txt
+@ md ..\exp >& nul ^ \
cd ..\exp ^ \
copy ..\patches.txt patches-$(VERSION).os2 ^ \
gzip -f patches-$(VERSION).os2 ^ \
uuencode patches-$(VERSION).os2.gz >& nul ^ \
del patches-$(VERSION).os2.gz ^ \
move patches-$(VERSION).os2.gz.uue patches.uue
FILES = main-emx.c makefile.emx ..\lib\user\pref-emx.prf
FILESP = main-emx.c makefile.emx pref-emx.prf
# Needs 4OS2!
..\exp\files.uue: $(FILES)
+@ md ..\exp >& nul ^ \
cd ..\exp ^ \
for %a in ($(FILES)) copy ..\src\%a > nul ^ \
tar -cvf files.tar $(FILESP) ^ \
del $(FILESP) ^ \
gzip files.tar ^ \
uuencode files.tar.gz ^ \
del files.tar.gz >& nul ^ \
move files.tar.gz.uue files.uue
depends .IGNORE: $(OBJS)
+ echo. > depends
+ for %a in (*.d) type %a >> depends
..\angband.exe: angband.exe
+ copy angband.exe ..
emxbind -s ..\angband.exe
..\aclient.exe: aclient.exe
+ copy aclient.exe ..
emxbind -s ..\aclient.exe
EC=+@ echo
ECF=>> ..\startwnd.cmd
..\startwnd.cmd:
$(EC) /* rexx, sir */ > ..\startwnd.cmd
$(EC). $(ECF)
$(EC) call RxFuncAdd 'SysLoadFuncs', 'RexxUtil', 'SysLoadFuncs' $(ECF)
$(EC) call SysLoadFuncs $(ECF)
$(EC). $(ECF)
$(EC) /* This file starts up Angband and up to seven other views. The */ $(ECF)
$(EC) /* optional number behind the name sets the number of lines for */ $(ECF)
$(EC) /* that screen. Choose contents for each via the game options. */ $(ECF)
$(EC). $(ECF)
$(EC) say 'starting up terminals...' $(ECF)
$(EC). $(ECF)
$(EC) '@start /b /win /n aclient Mirror 23' $(ECF)
$(EC) '@start /b /win /n aclient Recall 10' $(ECF)
$(EC) /* $(ECF)
$(EC) '@start /b /win /n aclient Choice' $(ECF)
$(EC) '@start /b /win /n aclient Term-4' $(ECF)
$(EC) '@start /b /win /n aclient Term-5' $(ECF)
$(EC) '@start /b /win /n aclient Term-6' $(ECF)
$(EC) '@start /b /win /n aclient Term-7' $(ECF)
$(EC) */ $(ECF)
$(EC) call SysSleep(2) $(ECF)
$(EC) '@angband 'ARG(1) $(ECF)
$(EC) exit $(ECF)
angband.exe: angband.a main.o main-emx.o main-epm.o
$(CC) -o angband.exe main.o main-emx.o angband.a $(LFLAGS)
angband.a: $(OBJS)
$(AR) r angband.a $(OBJS)
aclient.exe: main-emx.c
$(NICE) $(CC) $(CFLAGS) -Wall -D__EMX__CLIENT__ -o aclient.exe main-emx.c -lvideo
main-emx.o: main-emx.c
$(NICE) $(CC) $(CFLAGS) -Wall -c main-emx.c -o main-emx.o
main-epm.o: main-emx.c
$(NICE) $(CC) $(CFLAGS) -Wall -DEMXPM -c main-emx.c -o main-epm.o
# Forgive me :)
":-)":
+@echo.
.INCLUDE .IGNORE: depends
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