1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233
|
#undef cquest
#define cquest (quest[QUEST_INVASION])
bool quest_invasion_gen_hook(char *fmt)
{
int x, y;
int xstart = 2;
int ystart = 2;
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
/* Start with perm walls */
for (y = 0; y < cur_hgt; y++)
{
for (x = 0; x < cur_wid; x++)
{
cave_set_feat(y, x, FEAT_PERM_SOLID);
}
}
dun_level = quest[p_ptr->inside_quest].level;
/* Set the correct monster hook */
set_mon_num_hook();
/* Prepare allocation table */
get_mon_num_prep();
init_flags = INIT_CREATE_DUNGEON;
process_dungeon_file_full = TRUE;
process_dungeon_file(NULL, "maeglin.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE);
process_dungeon_file_full = FALSE;
for (x = 3; x < xstart; x++)
for (y = 3; y < ystart; y++)
{
if (cave[y][x].feat == FEAT_MARKER)
{
cquest.data[0] = y;
cquest.data[1] = x;
p_ptr->py = y;
p_ptr->px = x;
cave_set_feat(p_ptr->py, p_ptr->px, FEAT_LESS);
}
}
return TRUE;
}
bool quest_invasion_ai_hook(char *fmt)
{
monster_type *m_ptr;
s32b m_idx;
m_idx = get_next_arg(fmt);
m_ptr = &m_list[m_idx];
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
/* Ugly but thats better than a call to test_monster_name which is SLOW */
if (m_ptr->r_idx == 825)
{
/* Oups he fleed */
if ((m_ptr->fy == cquest.data[0]) && (m_ptr->fx == cquest.data[1]))
{
delete_monster_idx(m_idx);
cmsg_print(TERM_YELLOW, "Maeglin found the way to Gondolin! All hope is lost now!");
cquest.status = QUEST_STATUS_FAILED;
town_info[2].destroyed = TRUE;
return (FALSE);
}
/* Attack or flee ?*/
if (distance(m_ptr->fy, m_ptr->fx, p_ptr->py, p_ptr->px) <= 2)
{
return (FALSE);
}
else
{
process_hooks_return[0].num = cquest.data[0];
process_hooks_return[1].num = cquest.data[1];
return (TRUE);
}
}
return (FALSE);
}
bool quest_invasion_turn_hook(char *fmt)
{
bool old_quick_messages = quick_messages;
if (cquest.status != QUEST_STATUS_UNTAKEN) return (FALSE);
if (p_ptr->lev < 45) return (FALSE);
/* Wait until the end of the current quest */
if (p_ptr->inside_quest) return ( FALSE);
/* Wait until the end of the astral mode */
if (p_ptr->astral) return ( FALSE);
/* Ok give the quest */
quick_messages = FALSE;
cmsg_print(TERM_YELLOW, "A Thunderlord appears in front of you and says:");
cmsg_print(TERM_YELLOW, "'Hello, noble hero. I am Liron, rider of Tolan. Turgon, King of Gondolin sent me.'");
cmsg_print(TERM_YELLOW, "'Gondolin is being invaded; he needs your help now or everything will be lost.'");
cmsg_print(TERM_YELLOW, "'I can bring you to Gondolin, but we must go now.'");
/* This is SO important a question that flush pending inputs */
flush();
if (!get_check("Will you come?"))
{
cmsg_print(TERM_YELLOW, "'Turgon overestimated you... Now Gondolin will fall.'");
cmsg_print(TERM_YELLOW, "'I will return alone and die there. May you be doomed!'");
cquest.status = QUEST_STATUS_FAILED;
town_info[2].destroyed = TRUE;
quick_messages = old_quick_messages;
del_hook(HOOK_END_TURN, quest_invasion_turn_hook);
process_hooks_restart = TRUE;
return (FALSE);
}
cmsg_print(TERM_YELLOW, "'You made the right decision! Quickly, jump on Tolan!'");
cmsg_print(TERM_YELLOW, "'Here we are: Gondolin. You must speak with Turgon now.'");
p_ptr->wild_mode = FALSE;
p_ptr->wilderness_x = 49;
p_ptr->wilderness_y = 11;
p_ptr->town_num = 2;
p_ptr->oldpx = p_ptr->px = 117;
p_ptr->oldpy = p_ptr->py = 24;
dun_level = 0;
p_ptr->leaving = TRUE;
cmsg_print(TERM_YELLOW, "'Turgon hails you.'");
quest_describe(QUEST_INVASION);
cquest.status = QUEST_STATUS_TAKEN;
quick_messages = old_quick_messages;
quest_invasion_init_hook(QUEST_INVASION);
del_hook(HOOK_END_TURN, quest_invasion_turn_hook);
process_hooks_restart = TRUE;
return (FALSE);
}
bool quest_invasion_dump_hook(char *fmt)
{
if (cquest.status == QUEST_STATUS_FAILED)
{
fprintf(hook_file, "\n You abandoned Gondolin when it most needed you, thus causing its destruction.");
}
if ((cquest.status == QUEST_STATUS_FINISHED) || (cquest.status == QUEST_STATUS_REWARDED) || (cquest.status == QUEST_STATUS_COMPLETED))
{
fprintf(hook_file, "\n You saved Gondolin from destruction.");
}
return (FALSE);
}
bool quest_invasion_death_hook(char *fmt)
{
s32b r_idx, m_idx;
m_idx = get_next_arg(fmt);
r_idx = m_list[m_idx].r_idx;
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
if (r_idx == test_monster_name("Maeglin, the Traitor of Gondolin"))
{
cmsg_print(TERM_YELLOW, "You did it! Gondolin will remain hidden.");
cquest.status = QUEST_STATUS_COMPLETED;
del_hook(HOOK_MONSTER_DEATH, quest_invasion_death_hook);
process_hooks_restart = TRUE;
return (FALSE);
}
return FALSE;
}
bool quest_invasion_stair_hook(char *fmt)
{
cptr down;
down = get_next_arg_str(fmt);
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) return TRUE;
if (!strcmp(down, "up"))
{
if (cquest.status == QUEST_STATUS_FAILED)
{
cmsg_print(TERM_YELLOW, "The armies of Morgoth totally devastated Gondolin, leaving nothing but ruins...");
}
else if (cquest.status == QUEST_STATUS_COMPLETED)
{
cmsg_print(TERM_YELLOW, "Turgon appears before you and speaks:");
cmsg_print(TERM_YELLOW, "'I will never be able to thank you enough.'");
cmsg_print(TERM_YELLOW, "'My most powerful mages will cast a powerful spell for you, giving you extra life.'");
p_ptr->hp_mod += 150;
p_ptr->update |= (PU_HP);
cquest.status = QUEST_STATUS_FINISHED;
}
else
{
/* Flush input */
flush();
if (!get_check("Really abandon the quest?")) return TRUE;
cmsg_print(TERM_YELLOW, "You flee away from Maeglin and his army...");
cquest.status = QUEST_STATUS_FAILED;
town_info[2].destroyed = TRUE;
}
del_hook(HOOK_STAIR, quest_invasion_stair_hook);
process_hooks_restart = TRUE;
return (FALSE);
}
return TRUE;
}
bool quest_invasion_init_hook(int q_idx)
{
add_hook(HOOK_END_TURN, quest_invasion_turn_hook, "invasion_turn");
add_hook(HOOK_CHAR_DUMP, quest_invasion_dump_hook, "invasion_dump");
if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
{
add_hook(HOOK_MONSTER_AI, quest_invasion_ai_hook, "invasion_ai");
add_hook(HOOK_GEN_QUEST, quest_invasion_gen_hook, "invasion_gen");
add_hook(HOOK_MONSTER_DEATH, quest_invasion_death_hook, "invasion_death");
add_hook(HOOK_STAIR, quest_invasion_stair_hook, "invasion_stair");
}
return (FALSE);
}
|