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Patch Management and Vulnerability Remediation Software | Action1
Enable IT security and operations teams to detect, prioritize, and remediate vulnerabilities to ensure continuous compliance – all while reducing cost
Action1 reinvents patching with an infinitely scalable, highly secure, cloud-native platform configurable in 5 minutes — it just works and is always free for the first 100 endpoints, with no functional limits. Featuring unified OS and third-party patching with peer-to-peer patch distribution and real-time vulnerability assessment with no VPN needed, it enables autonomous endpoint management that preempts ransomware and security risks, all while eliminating costly routine labor. Trusted by thousands of enterprises managing millions of endpoints globally, Action1 is certified for SOC 2 and ISO 27001.
A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs.
Development moved to: https://bitbucket.org/C3/2d-xna-primitives
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Console text roguelike game based in Dungeon Crawl 4.0.0 beta 23, but with lots of enhacements, interface changes, managment of savegames, more items, more customizable, multilanguaje, etc
Alien Game is a simple game where player’s goal is to survive as long as he can. You will be approached by tons of aliens that will try to abduct you. The game is written using XNA a .NET Framework designed to make 2D and 3D games.
An action-adventure RPG set in a world where people can manipulate matter, and where a group of protagonists must prevent their homes from being corrupted by this new force.
Battle worms is a cross platform, multiplayer game for 2-8 players where you try to control your worm so that it doesn't collide with any walls, other worms or itself. The original version is version 1.2 but another branch of the game is being planned.
For developers in need of a tool to launch pricing plans faster and build better buying experiences
A monetization platform is a standalone middleware that sits between your application and your business applications, as part of the modern enterprise billing stack. Stigg unifies all the APIs and abstractions billing and platform engineers had to build and maintain in-house otherwise. Acting as your centralized source of truth, with a highly scalable and flexible entitlements management, rolling out any pricing and packaging change is now a self-service, risk-free, exercise.
"Chimera2D" is an 2D Games Engine For creating video games written in C #, which combines ease and power. The engine uses the library XNA which allows portability (Cross Plateform) between PC and Xbox360. Thus, with the wealth that it bears the POO, Ch
Iggy is a tile-based puzzle homebrew game for the Nintendo DS. It is based off of the puzzle game Engacho! for the WonderSwan. The game is designed to be portable to many platforms.
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
Ever liked setting up dominos and knocking them down, but hated the time, space, & clean-up needed?
Now there's a new way to play - DS Dominos.
Use the DS's touch-screen to skilfully set up Lines of Dominos, tap one, & watch your dominos tumble.
ATMEL ATMega1280 based powerful, multifunctional, reliable, expandable and extremely flexible hardware platform for home and industrial processes automation, robotic toys, security systems, education and enjoyment.