| Andrew Bonventre | 3c7fee3 | 2015-09-22 18:14:18 | [diff] [blame] | 1 | # M(ulti-platform)ANGLE effort |
| 2 | |
| 3 | Starting in early 2014, the ANGLE team has begun work on refactoring the code |
| Shahbaz Youssefi | 2553690 | 2019-01-23 14:49:03 | [diff] [blame] | 4 | with the goal of supporting translation to desktop OpenGL. In 2016, work on |
| 5 | supporting Vulkan as a back-end started. The new purpose of ANGLE is to |
| 6 | provide a consistent OpenGL ES and EGL context on as many platforms as possible. |
| Andrew Bonventre | 3c7fee3 | 2015-09-22 18:14:18 | [diff] [blame] | 7 | |
| 8 | The design doc is available [here] |
| 9 | (https://docs.google.com/document/d/17mxRfzXuEWyvGM3t2KqVY4svvfRj_GzysOEpmnDpqeo/edit?usp=sharing). |