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Commits · sk_0_9_13
SpecialK
Browse files
Apr 06, 2018
Add thread widget, reduce GPU mon kernel overhead, allow threads to access TLS...
· 91add8e6
Kaldaien
authored
Apr 06, 2018
View commits for tag sk_0_9_13
sk_0_9_13
91add8e6
Apr 03, 2018
Remove merge-only texture caching
· 24cee91e
Kaldaien
authored
Apr 02, 2018
View commits for tag sk_0_9_12
sk_0_9_12
24cee91e
Mar 30, 2018
Fix Alt key in keybindings and D3D11 ShaderMod commands
· 2a43a9f1
Kaldaien
authored
Mar 30, 2018
2a43a9f1
Compat. updates
· 2fe49dfd
Kaldaien
authored
Mar 30, 2018
View commits for tag sk_0_9_11
sk_0_9_11
2fe49dfd
Periodically lower maximum reported values in D3D11 pipeline widget
· 411061e5
Kaldaien
authored
Mar 30, 2018
411061e5
Improve support for deferred render context state tracking
· ec6f1c6f
Kaldaien
authored
Mar 30, 2018
ec6f1c6f
Fix TLS init. issues related to log flushing
· 3ad3d83b
Kaldaien
authored
Mar 30, 2018
3ad3d83b
Add audio gain control
· 4cf58770
Kaldaien
authored
Mar 30, 2018
4cf58770
Mar 29, 2018
NiNoKuni2 Enhancements
· 77b4d4cc
Kaldaien
authored
Mar 29, 2018
View commits for tag sk_0_9_10
sk_0_9_10
77b4d4cc
Improve support for D3D11 shader tracking in highly concurrent deferred contexts
· fc6e4020
Kaldaien
authored
Mar 29, 2018
fc6e4020
Move threading back to Kernel32 instead of msvcrt; FFXV is unstable eiher way.
· 7ac5b560
Kaldaien
authored
Mar 28, 2018
7ac5b560
Ni No Kuni 2 Background Rendering Compat Hack
· fca41cbe
Kaldaien
authored
Mar 28, 2018
fca41cbe
Mar 16, 2018
Various anti-anti-debug measures + Ansel fixed again
· bca135b7
Kaldaien
authored
Mar 16, 2018
bca135b7
Mar 14, 2018
Update my stupid little FFXV mini-mod for the scheduling-challenged FFXV...
· c40ce223
Kaldaien
authored
Mar 14, 2018
c40ce223
FFXV's engine has a deathwish and requires we switch from kernel32 threads to...
· 41c490dd
Kaldaien
authored
Mar 14, 2018
41c490dd
Mar 12, 2018
Fixed OSD widget position storage
· 6d1fdefc
Kaldaien
authored
Mar 12, 2018
View commits for tag sk_0_9_9
sk_0_9_9
6d1fdefc
Fixed thread virtual handle assignment (was pointing to process handle)
· d7380a5d
Kaldaien
authored
Mar 12, 2018
d7380a5d
Mar 08, 2018
More efficient Win32 thread handle processing and virtual handle (-1) for...
· 4a5b4e41
Kaldaien
authored
Mar 08, 2018
4a5b4e41
Mar 07, 2018
Eliminate a metric ton of static DLL storage at global scope
· 309f0848
Kaldaien
authored
Mar 07, 2018
View commits for tag sk_0_9_8
sk_0_9_8
309f0848
Improved log performance, and Win32 DLL management
· f15d5a9c
Kaldaien
authored
Mar 07, 2018
f15d5a9c
Mar 06, 2018
Various FFX fixes
· e4ac2994
Kaldaien
authored
Mar 05, 2018
View commits for tag sk_0_9_7
sk_0_9_7
e4ac2994
Change when SK_Inject_ReleaseProcess is invoked to handle games that call ExitProcess (...)
· c8710fa4
Kaldaien
authored
Mar 05, 2018
c8710fa4
Add API history and crash status to global injection shared data segment
· 10028287
Kaldaien
authored
Mar 05, 2018
10028287
Tweaked IOP monitor behavior for FFXV stats
· 4a03c8ac
Kaldaien
authored
Mar 05, 2018
4a03c8ac
Fix UnX resource leaks due to swapchain mismanagement
· 6aaba513
Kaldaien
authored
Mar 05, 2018
6aaba513
Improved handling of resolution min/max overrides
· 97225ea5
Kaldaien
authored
Mar 05, 2018
97225ea5
Fixes for ReShade shim loader
· 24895878
Kaldaien
authored
Mar 05, 2018
24895878
Improved handling of DInput8 bugs in FFX
· a65833dc
Kaldaien
authored
Mar 05, 2018
a65833dc
Mar 05, 2018
Reduce D3D11 shader caching overhead
· 03f6700d
Kaldaien
authored
Mar 04, 2018
View commits for tag sk_0_9_6
sk_0_9_6
03f6700d
Disable texture caching by default in FFXV
· 13ce222c
Kaldaien
authored
Mar 04, 2018
13ce222c
Bypass FFXV anti-debug checks
· d59d7e9b
Kaldaien
authored
Mar 04, 2018
d59d7e9b
Mar 04, 2018
Log formatting cleanup
· 2f2b1481
Kaldaien
authored
Mar 03, 2018
2f2b1481
Prevent caching D3D11 device creation hooks from DLLs not named d3d11.dll...
· f08ab336
Kaldaien
authored
Mar 03, 2018
f08ab336
Avoid double-init of crc32c hardware table
· 877351eb
Kaldaien
authored
Mar 03, 2018
877351eb
Mar 03, 2018
Fix for cursor confinement not working with small cliprects
· 37a240b9
Kaldaien
authored
Mar 03, 2018
37a240b9
Optimize D3D11 live shader view for games with massive numbers of compiled but...
· d1b2f058
Kaldaien
authored
Mar 03, 2018
d1b2f058
Fix memory alignment in TLS heap allocator (free)
· a4994e9b
Kaldaien
authored
Mar 03, 2018
a4994e9b
Code cleanup
· f6b61c65
Kaldaien
authored
Mar 03, 2018
f6b61c65
Fix incorrect mutex behavior during multi-threaded D3D9 shader disassembly
· 2d8fb3fc
Kaldaien
authored
Mar 03, 2018
2d8fb3fc
Mar 02, 2018
Partition dynamic memory for ini parser, cmd processor and d3d9 shader...
· c5afd6ff
Kaldaien
authored
Mar 02, 2018
c5afd6ff
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