Projects with this topic
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This project demonstrates how to structure an SKA project that provides some simple Tango devices coded in PyTango.
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This project defines a set of Docker images and Charts files that are useful for the development and deployment of Tango based distributed control systems
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In here we store the gitlab CI templates for SKAO as a part of Pipeline Machinery
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Astor is a graphical Tango control system administration tool.
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STUPID Tools Utilities and Prototypes for Integration and Documentation. Really a stupid repo. Might be contagious. Used for sharing small ideas that belong in an etcetera type of place. Can be used during IP Sprints.
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Automating Linux Package Installation is a powerful tool to manage your system’s package installation, maintenance, and configuration. With a variety of features, it helps automate and streamline the process, making it easier to manage your environment with minimal manual intervention.
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Backing up whole systems including docker volumes from container perspective , auto-prune archives
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A prometheus exporter for TANGO system deployed in k8s namespaces
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Симулятор гравитационного взаимодействия объектов. Реализация потенциала Ньютона.
Одна из лабораторных работ в университете.
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O Language is System Oriented Programming Language
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Build and deployment of Helm charts integrating all the components that comprise the SKA MVP Prototype on Kubernetes
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A little Ansible role helper for EPEL installation (push mirror) https://github.com/Braindot-fr/fr.braindot.ansible.role.os.epel_install
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A repository of CMake Module and Config and Macro files for common use across CMake projects
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This project was developed as part of a Network Programming course in C. The goal was to create an online multiplayer version of the classic game Bomberman, using different network protocols (UDP and TCP) to manage player connections, game state synchronization, and communication between clients and the server. In addition to gameplay, the project includes a chat feature, allowing players to communicate in real-time during the game.
Key Features:
Online multiplayer gameplay Network communication using TCP and UDP protocols Real-time synchronization of game state across multiple players In-game chat functionality for player communication Classic Bomberman mechanics (placing bombs, destroying blocks, and eliminating players)Technologies:
C programming language TCP/UDP for network communication Socket programmingUpdated