Projects with this topic
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Game fixing framework that focuses primarily on render-related issues. Also serves as the injection base for all of my game-specific mods, and used as a general performance monitoring tool. New features are added with each game modified.
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A Lightweight VR Focused Rust 3D Game Engine
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Based on: https://github.com/glfw/glfw . A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
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A simple basis to try Vulkan shenanigans with glsl. Written by Douwe van Gijn(@snipstruis) and Dustin Meijer(@Shindorinn). Using the ISC License, see LICENSE.txt
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Extras for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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GPU Flying Edges implementation using Vulkan
Based on: https://gitlab.kitware.com/vtk/vtk/blob/master/Filters/Core/vtkFlyingEdges3D.cxx
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A Vulkan based deferred renderer and simple game engine/framework
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Bootstrap projects for Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Rusty abstraction over the low-level vulkan bindings from "Ash"
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A high speed C++17 Vulkan game engine.
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