Blumberg, 2002 - Google Patents
D-learning: what learning in dogs tells us about building characters that learn what they ought to learnBlumberg, 2002
View PDF- Document ID
- 419080478257182670
- Author
- Blumberg B
- Publication year
- Publication venue
- Exploring artificial intelligence in the new millenium’, Morgan Kaufman Publishers, San Francisco, CA
External Links
Snippet
A fundamental capability of compelling autonomous animated characters is the ability to learn from experience and to alter their observable behavior accordingly. We highlight important lessons from animal learning and training, from machine learning, and from the …
- 230000013016 learning 0 title abstract description 113
Classifications
-
- A—HUMAN NECESSITIES
- A01—AGRICULTURE; FORESTRY; ANIMAL HUSBANDRY; HUNTING; TRAPPING; FISHING
- A01K—ANIMAL HUSBANDRY; CARE OF BIRDS, FISHES, INSECTS; FISHING; REARING OR BREEDING ANIMALS, NOT OTHERWISE PROVIDED FOR; NEW BREEDS OF ANIMALS
- A01K15/00—Devices for taming animals, e.g. nose-rings, hobbles; Devices for overturning animals in general; Training equipment; Covering boxes
- A01K15/02—Training or exercise equipment ; Electric shock devices ; Toys, e.g. for pets
- A01K15/025—Toys, e.g. for chewing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computer systems based on biological models
- G06N3/02—Computer systems based on biological models using neural network models
- G06N3/04—Architectures, e.g. interconnection topology
-
- A—HUMAN NECESSITIES
- A01—AGRICULTURE; FORESTRY; ANIMAL HUSBANDRY; HUNTING; TRAPPING; FISHING
- A01K—ANIMAL HUSBANDRY; CARE OF BIRDS, FISHES, INSECTS; FISHING; REARING OR BREEDING ANIMALS, NOT OTHERWISE PROVIDED FOR; NEW BREEDS OF ANIMALS
- A01K85/00—Artificial baits, i.e. Lures
- A01K85/01—Artificial baits, i.e. Lures with light emission, sound emission, scent dispersal or the like
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computer systems based on biological models
- G06N3/004—Artificial life, i.e. computers simulating life
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computer systems utilising knowledge based models
- G06N5/04—Inference methods or devices
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N99/00—Subject matter not provided for in other groups of this subclass
- G06N99/005—Learning machines, i.e. computer in which a programme is changed according to experience gained by the machine itself during a complete run
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computer systems based on biological models
- G06N3/12—Computer systems based on biological models using genetic models
- G06N3/126—Genetic algorithms, i.e. information processing using digital simulations of the genetic system
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Blumberg et al. | Integrated learning for interactive synthetic characters | |
| Mitchell | Free agents: how evolution gave us free will | |
| Blumberg | Old tricks, new dogs: ethology and interactive creatures | |
| Isla et al. | A layered brain architecture for synthetic creatures | |
| Glass | Cognition: A neuroscience approach | |
| Cheney et al. | Précis of How monkeys see the world | |
| US7117190B2 (en) | Robot apparatus, control method thereof, and method for judging character of robot apparatus | |
| Yoon et al. | Interactive training for synthetic characters | |
| US20110099130A1 (en) | Integrated learning for interactive synthetic characters | |
| Christensen et al. | Self-directed Agents1 | |
| Boesch | New elements of a theory of mind in wild chimpanzees | |
| Whiten | Mind reading, pretence and imitation in monkeys and apes | |
| Mealey | Are monkeys nomothetic or idiographic? | |
| Blumberg | D-learning: what learning in dogs tells us about building characters that learn what they ought to learn | |
| Schull et al. | Knowing thyself, knowing the other: They're not the same | |
| Zeligs | Animal training 101: the complete and practical guide to the art and science of behavior modification | |
| Blumberg | Multi-Agent Systems | |
| Yoon | Affective synthetic characters | |
| Balkenius | Biological learning and artificial intelligence | |
| Tomlinson | Synthetic social relationships for computational entities | |
| Blumberg | Learning in character: building autonomous animated characters that learn what they ought to learn | |
| Breazeal | Learning by scaffolding | |
| Martin | The art of training parrots | |
| Povinelli et al. | On (not) attributing mental states to monkeys: First, know thyself | |
| Donaldson | Mine! |