[go: up one dir, main page]

Mark et al., 1997 - Google Patents

Post-rendering 3D warping

Mark et al., 1997

View PDF
Document ID
6042818609549245855
Author
Mark W
McMillan L
Bishop G
Publication year
Publication venue
Proceedings of the 1997 symposium on Interactive 3D graphics

External Links

Snippet

A pair of rendered images and tbek Z-buffers contain almost all of the information necessary tore-render from nearby viewpoints. For the small changes in viewpoint that occur in a fraction of a second, this information is sufficient for high quafity re-rendering with cost …
Continue reading at dl.acm.org (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • G06T15/405Hidden part removal using Z-buffer
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading
    • G06T15/83Phong shading
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T3/00Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T9/00Image coding, e.g. from bit-mapped to non bit-mapped
    • G06T9/001Model-based coding, e.g. wire frame

Similar Documents

Publication Publication Date Title
Mark et al. Post-rendering 3D warping
Chen et al. View interpolation for image synthesis
Mark Postrendering 3D image warping: Visibility, reconstruction, and performance for depth-image warping
Darsa et al. Navigating static environments using image-space simplification and morphing
Lengyel et al. Rendering with coherent layers
Shade et al. Layered depth images
Schaufler Per-object image warping with layered impostors
Halle Multiple viewpoint rendering
Decoret et al. Multi‐layered impostors for accelerated rendering
Debevec et al. Efficient view-dependent image-based rendering with projective texture-mapping
Aliaga Visualization of complex models using dynamic texture-based simplification
US6466207B1 (en) Real-time image rendering with layered depth images
US5613048A (en) Three-dimensional image synthesis using view interpolation
Schirmacher et al. On‐the‐Fly Processing of Generalized Lumigraphs
Gortler et al. Rendering layered depth images
Bastos et al. Increased photorealism for interactive architectural walkthroughs
Darsa et al. Walkthroughs of complex environments using image-based simplification
Jeschke et al. Textured depth meshes for real-time rendering of arbitrary scenes
Rafferty et al. 3d image warping in architectural walkthroughs
Jeschke et al. Image-based representations for accelerated rendering of complex scenes
Chen et al. Lod-sprite technique for accelerated terrain rendering
Qu et al. Image based rendering with stable frame rates
Chen et al. Image-based rendering of surfaces from volume data
Aliaga et al. Smooth transitions in texture-based simplification
Devaux et al. Realtime projective multi-texturing of pointclouds and meshes for a realistic street-view web navigation