Niu et al., 2021 - Google Patents
Improving accuracy of gaze‐control tools: Design recommendations for optimum position, sizes, and spacing of interactive objectsNiu et al., 2021
- Document ID
- 7486354881724381391
- Author
- Niu Y
- Zuo H
- Yang X
- Xue C
- Peng N
- Zhou L
- Zhou X
- Jin T
- Publication year
- Publication venue
- Human Factors and Ergonomics in Manufacturing & Service Industries
External Links
Snippet
To investigate a suitable design of interactive objects in the fixation‐triggered eye‐control interface, this study conducted two ergonomic experiments based on the location of an object, area of the object, and distance between adjacent objects. Experiment 1 investigated …
- 230000002452 interceptive 0 title abstract description 49
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Niu et al. | Improving accuracy of gaze‐control tools: Design recommendations for optimum position, sizes, and spacing of interactive objects | |
| Feit et al. | Toward everyday gaze input: Accuracy and precision of eye tracking and implications for design | |
| Biswas et al. | Multimodal intelligent eye-gaze tracking system | |
| US8096657B2 (en) | Systems and methods for aiding computing users having sub-optimal ability | |
| Gao et al. | Examining the usability of touch screen gestures for older and younger adults | |
| US11545131B2 (en) | Reading order system for improving accessibility of electronic content | |
| WO2019035744A1 (en) | System and method for contactless control of a user interface | |
| US9864516B2 (en) | Universal keyboard | |
| Köpsel et al. | Effects of auditory, haptic and visual feedback on performing gestures by gaze or by hand | |
| Wiemers et al. | Is more always up? Evidence for a preference of hand-based associations over vertical number mappings | |
| Guo et al. | Influence of size and location of buttons on the usability of interface on large touch screens | |
| Zhang et al. | Towards workplace Metaverse: A human-centered approach for designing and evaluating XR virtual displays | |
| Bang et al. | Enhancing the reading experience on AR HMDs by using smartphones as assistive displays | |
| Liu et al. | Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit-and letter-entry task performance | |
| Yu et al. | Research on universal design of smart home interface navigation based on visual interaction | |
| Mirbagheri et al. | Optimising virtual object position for efficient eye-gaze interaction in Hololens2 | |
| Po et al. | Mouse and touchscreen selection in the upper and lower visual fields | |
| Skovsgaard et al. | Evaluating gaze-based interface tools to facilitate point-and-select tasks with small targets | |
| Stefanie et al. | Hand-and foot-controlled dual-tracking task performance together with a discrete spatial stimulus-response compatibility task | |
| Chen et al. | Enhancing fixation and pursuit: Optimizing field of view and number of targets for selection performance in virtual reality | |
| Lin et al. | How different presentation modes of graphical icons affect viewers’ first fixation and attention | |
| Kwan et al. | Adaptive sliding menubars make existing software more accessible to people with severe motion impairments | |
| Yin et al. | Eye-controlled cursor stabilization technique based on optimal estimation | |
| Lim et al. | Effects of visual stimulus on response behavior of control-on-display interface | |
| Koester et al. | Supporting effective alternative access for individuals with physical disabilities: state of the science, emerging technologies, and future research directions |