Jiang et al., 2018 - Google Patents
A mirroring architecture for sophisticated mobile games using computation‐offloadingJiang et al., 2018
View PDF- Document ID
- 7581660906995601106
- Author
- Jiang M
- Visser O
- Prasetya I
- Iosup A
- Publication year
- Publication venue
- Concurrency and Computation: Practice and Experience
External Links
Snippet
Mobile gaming is already a popular and lucrative market. However, the low performance and reduced power capacity of mobile devices severely limit the complexity of mobile games and the duration of their game sessions. To mitigate these issues, in this article, we explore …
- 230000001934 delay 0 abstract description 13
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/46—Multiprogramming arrangements
- G06F9/48—Programme initiating; Programme switching, e.g. by interrupt
- G06F9/4806—Task transfer initiation or dispatching
- G06F9/4843—Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system
- G06F9/485—Task life-cycle, e.g. stopping, restarting, resuming execution
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network-specific arrangements or communication protocols supporting networked applications
- H04L67/10—Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network-specific arrangements or communication protocols supporting networked applications
- H04L67/38—Protocols for telewriting; Protocols for networked simulations, virtual reality or games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network-specific arrangements or communication protocols supporting networked applications
- H04L67/24—Presence management
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L29/00—Arrangements, apparatus, circuits or systems, not covered by a single one of groups H04L1/00 - H04L27/00 contains provisionally no documents
- H04L29/02—Communication control; Communication processing contains provisionally no documents
- H04L29/06—Communication control; Communication processing contains provisionally no documents characterised by a protocol
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements or protocols for real-time communications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Application independent communication protocol aspects or techniques in packet data networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F1/00—Details of data-processing equipment not covered by groups G06F3/00 - G06F13/00, e.g. cooling, packaging or power supply specially adapted for computer application
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Mukherjee et al. | Latency-driven parallel task data offloading in fog computing networks for industrial applications | |
| Cai et al. | Next generation mobile cloud gaming | |
| CN110678239B (en) | Distributed sample-based game profiling with game metadata and metrics and game API platform supporting third party content | |
| Nashaat et al. | IoT application placement algorithm based on multi-dimensional QoE prioritization model in fog computing environment | |
| CN119303309A (en) | Methods for video game coaching and matching | |
| JP7313467B2 (en) | Server load prediction and advanced performance measurement | |
| US11020660B2 (en) | Transactional memory synchronization between multiple sessions of a video game | |
| Prodan et al. | Prediction-based real-time resource provisioning for massively multiplayer online games | |
| Cai et al. | A cognitive platform for mobile cloud gaming | |
| US10248474B2 (en) | Application event distribution system | |
| Cai et al. | Ubcgaming: Ubiquitous cloud gaming system | |
| US10807006B1 (en) | Behavior-aware player selection for multiplayer electronic games | |
| Mora Mora et al. | Flexible Framework for Real‐Time Embedded Systems Based on Mobile Cloud Computing Paradigm | |
| Benedetto et al. | MobiCOP: a scalable and reliable mobile code offloading solution | |
| Marsden et al. | From one edge to the other: exploring gaming's rising presence on the network | |
| Lin et al. | Performance evaluation of remote display access for mobile cloud computing | |
| Jiang et al. | A mirroring architecture for sophisticated mobile games using computation‐offloading | |
| Hamid et al. | Enhancing Cloud Gaming Experience through Optimized Virtual Machine Placement: A Comprehensive Review | |
| Cuervo | Enhancing mobile devices through code offload | |
| Simoens et al. | Upstream bandwidth optimization of thin client protocols through latency‐aware adaptive user event buffering | |
| Cai et al. | Mcg test-bed: An experimental test-bed for mobile cloud gaming | |
| Zhang et al. | TAME: An efficient task allocation algorithm for integrated mobile gaming | |
| Cai et al. | Resource management for cognitive cloud gaming | |
| Millar et al. | Consistency and fairness in real-time distributed virtual environments: Paradigms and relationships | |
| CN114885215A (en) | Method and device for training code rate adaptive model and method and device for video code rate adaptation |