Serafin et al., 2020 - Google Patents
Reflections from five years of Sonic Interactions in Virtual Environments workshopsSerafin et al., 2020
View PDF- Document ID
- 8416992099915788699
- Author
- Serafin S
- Avanzini F
- De Goetzen A
- Erkut C
- Geronazzo M
- Grani F
- Nilsson N
- Nordahl R
- Publication year
- Publication venue
- Journal of New Music Research
External Links
Snippet
For the past five years, the authors have been running at the IEEE Virtual Reality Conference a Workshop called Sonic Interactions in Virtual Environments (SIVE). The main goal of the workshop series has been to increase among the virtual reality community …
- 230000003993 interaction 0 title abstract description 75
Classifications
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/155—Musical effects
- G10H2210/265—Acoustic effect simulation, i.e. volume, spatial, resonance or reverberation effects added to a musical sound, usually by appropriate filtering or delays
- G10H2210/295—Spatial effects, musical uses of multiple audio channels, e.g. stereo
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/305—Electronic adaptation of stereophonic audio signals to reverberation of the listening space
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/308—Electronic adaptation dependent on speaker or headphone connection
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS
- G10H1/00—Details of electrophonic musical instruments
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Serafin et al. | Sonic interactions in virtual reality: State of the art, current challenges, and future directions | |
| Begault et al. | 3-D sound for virtual reality and multimedia | |
| Hulusic et al. | Acoustic rendering and auditory–visual cross‐modal perception and interaction | |
| Lokki et al. | Creating interactive virtual auditory environments | |
| Larsson et al. | Auditory-induced presence in mixed reality environments and related technology | |
| Serafin et al. | Reflections from five years of Sonic Interactions in Virtual Environments workshops | |
| Fırat et al. | 3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design | |
| Verron et al. | Procedural audio modeling for particle-based environmental effects | |
| Vaananen et al. | Advanced AudioBIFS: Virtual acoustics modeling in MPEG-4 scene description | |
| Garg et al. | Visually-guided audio spatialization in video with geometry-aware multi-task learning | |
| Serafin | Sonic Interactions in Virtual Environments | |
| Godin et al. | Aesthetic modification of room impulse responses for interactive auralization | |
| Faria et al. | Improving spatial perception through sound field simulation in VR | |
| Wozniewski et al. | A framework for immersive spatial audio performance. | |
| Csapo et al. | Usability and effectiveness of auditory sensory substitution models for the visually impaired | |
| McGregor | Comparing designers’ and listeners’ experiences | |
| Goßmann | The spatial sound lab at Fraunhofer IMK. VE | |
| Ferreira | Creating immersive audio in a historical soundscape context | |
| Sharma et al. | Are Loudspeaker Arrays Musical Instruments | |
| Väänänen | Parametrization, auralization, and authoring of room acoustics for virtual reality applications | |
| Milo et al. | Acoustic virtual reality as a learning framework for built environment students | |
| Vorländer et al. | Virtual room acoustics | |
| Lakka | Immersive Sound Specification in Virtual Reality Environments | |
| Peters et al. | Sound spatialization across disciplines using virtual microphone control (ViMiC) | |
| Lossius | Sound space body: Reflections on artistic practice |