Rollick et al., 2001 - Google Patents
Recognising the style of spatially exaggerated tennis servesRollick et al., 2001
View PDF- Document ID
- 8625081837753679587
- Author
- Rollick F
- Fidopiastis C
- Braden V
- Publication year
- Publication venue
- Perception
External Links
Snippet
A technique for the construction of exaggerated human movements was developed and its effectiveness tested for the case of categorising tennis serves as flat, slice, or topspin. The technique involves treating movements as points in a high-dimensional space and uses …
- 238000000034 method 0 abstract description 45
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
- A63B2024/0012—Comparing movements or motion sequences with a registered reference
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
- G09B23/285—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for injections, endoscopy, bronchoscopy, sigmoidscopy, insertion of contraceptive devices or enemas
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
- G09B5/065—Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/08—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Rollick et al. | Recognising the style of spatially exaggerated tennis serves | |
| US10210425B2 (en) | Generating and using a predictive virtual personification | |
| Manera et al. | Cooperation or competition? Discriminating between social intentions by observing prehensile movements | |
| US8953909B2 (en) | System, method, and computer software code for mimic training | |
| Hodgins et al. | The saliency of anomalies in animated human characters | |
| Wang | [Retracted] Physical Education Teaching in Colleges and Universities Assisted by Virtual Reality Technology Based on Artificial Intelligence | |
| US7775661B2 (en) | System and apparatus for object based attention tracking in a virtual environment | |
| LaFortune et al. | Learning movements from a virtual instructor: Effects of spatial orientation, immersion, and expertise. | |
| McDonnell et al. | Evaluating the effect of motion and body shape on the perceived sex of virtual characters | |
| Goudé et al. | Real-time multi-map saliency-driven gaze behavior for non-conversational characters | |
| De Paolis et al. | Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I | |
| McDonnell et al. | Virtual shapers & movers: form and motion affect sex perception | |
| Lapenta et al. | Human biological and nonbiological point-light movements: Creation and validation of the dataset | |
| Kempe et al. | Aesthetic perception of stage setups in dance | |
| Barioni et al. | BalletVR: A virtual reality system for ballet arm positions training | |
| Wirth et al. | Assessing personality traits of team athletes in virtual reality | |
| Schack et al. | New technologies in sport psychology practice | |
| Torrents et al. | Dance teachers’ aesthetic perception of kinematic parameters. | |
| CN109711291A (en) | Personality prediction method based on eye gaze heatmap | |
| Brady et al. | Actions are characterized by ‘canonical moments’ in a sequence of movements | |
| Burns | On the relevance of using virtual humans for motor skills teaching: A case study on karate gestures | |
| Bülthoff et al. | Image-based recognition of biological motion, scenes, and objects | |
| Naderi et al. | Towards Computer-Aided Imagery in Sport and Exercise | |
| Jörg | Perception of body and hand animations for realistic virtual characters | |
| Ferrin et al. | Playing sports with Nintendo Wii in Berlin: Technography, interactivity, and imagination |