Li et al., 2014 - Google Patents
Interactive theater-sized dome design for edutainment and immersive trainingLi et al., 2014
View PDF- Document ID
- 10087998077177978589
- Author
- Li S
- Huang Y
- Tri V
- Elvek J
- Wan S
- Kjallstrom J
- Andersson N
- Johansson M
- Lejerskar D
- Publication year
- Publication venue
- Proceedings of the 2014 Virtual Reality International Conference
External Links
Snippet
In this work we present a novel design for theater-sized interactive fulldome system, the EONVision Idome. For edutainment, it combines Hollywood style story telling with cutting edge technologies, providing a group of audience the feast of immersive 4D theater …
- 230000002452 interceptive 0 title abstract description 16
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/10—Control of the course of the game, e.g. start, progess, end
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/007—Amusement arrangements involving water
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/08—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Gaitatzes et al. | Reviving the past: cultural heritage meets virtual reality | |
| US8894492B2 (en) | System and method for providing an augmented reality experience | |
| US20130181901A1 (en) | Multiple Screens for Immersive Audio/Video Experience | |
| Mine | Towards virtual reality for the masses: 10 years of research at Disney's VR studio | |
| CN202810246U (en) | One-stop multidimensional experience scientific film city | |
| Hawkins | Virtual Reality and Passive | |
| Tobita et al. | Floating avatar: telepresence system using blimps for communication and entertainment | |
| Li et al. | Interactive theater-sized dome design for edutainment and immersive training | |
| Greuter et al. | Designing public VR installations | |
| KR101680142B1 (en) | Interactive Jet Ski Virtual Experience System based on Motion Rider | |
| Bouvier et al. | Cross-benefits between virtual reality and games | |
| Hodgkinson | Lock up your stories–here comes Virtual Reality | |
| US10397562B2 (en) | 4D platform for home use and 4D system for home use | |
| Goddard et al. | Interactive dome experiences: Designing astrosurf | |
| Jensen | Every student her universe | |
| Gong et al. | Grey Island: Immersive tangible interaction through augmented reality | |
| Kusajima et al. | Virtual participation in ukiyo-e appreciation using body motion | |
| Sherstyuk et al. | Toward natural selection in virtual reality | |
| Gaitatzes et al. | Virtual reality interfaces for the broad public | |
| Gammage | Exploring Oculus Rift: A Historical Analysis of the ‘Virtual Reality’Paradigm | |
| Litzlbauer et al. | Neon racer: Augmented gaming | |
| Shiba et al. | A CG projection method of supporting to stage live performances | |
| Flynn | Imaging Gameplay–The Design and Construction of Spatial Worlds | |
| Di | Modern positive experience opportunities offered by metaverse | |
| Zhao et al. | The Application of Virtual Reality in Student Recruitment |