[go: up one dir, main page]

Gris et al., 2015 - Google Patents

Animation guidelines for believable embodied conversational agent gestures

Gris et al., 2015

Document ID
14207810526363865933
Author
Gris I
Rivera D
Novick D
Publication year
Publication venue
International Conference on Virtual, Augmented and Mixed Reality

External Links

Snippet

In animating embodied conversational agents (ECAs), run-time blending of animations can provide a large library of movements that increases the appearance of naturalness while decreasing the number of animations to be developed. This approach avoids the need to …
Continue reading at link.springer.com (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for programme control, e.g. control unit
    • G06F9/06Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
    • G06F9/44Arrangements for executing specific programmes
    • G06F9/4443Execution mechanisms for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2213/00Indexing scheme for animation
    • G06T2213/08Animation software package
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Implementation of user interfaces

Similar Documents

Publication Publication Date Title
Spierling et al. Setting the scene: playing digital director in interactive storytelling and creation
US7061493B1 (en) System for designing and rendering personalities for autonomous synthetic characters
Yoon et al. Sgtoolkit: An interactive gesture authoring toolkit for embodied conversational agents
Jung et al. Believable Virtual Characters in Human-Computer Dialogs.
Gillies et al. Embodied design of full bodied interaction with virtual humans
Corradini et al. Animating an interactive conversational character for an educational game system
Sissler Enhancing non-player characters in Unity 3D using GPT-3.5
Gris et al. Animation guidelines for believable embodied conversational agent gestures
Hartholt et al. Platforms and tools for SIA research and development
WO2022175814A1 (en) Systems and methods for generating content through an interactive script and 3d virtual characters
Eliëns et al. A platform for embodied conversational agents based on distributed logic programming
Doh et al. An Exploratory Study on Multi-modal Generative AI in AR Storytelling
Khatri The future of automatically generated animation with AI
Jung et al. Extending H-Anim and X3D for advanced animation control
Turner et al. The limits of pretending
Zhang et al. Empowering Children to Create AI-Enabled Augmented Reality Experiences
Corradini et al. Towards believable behavior generation for embodied conversational agents
Arévalo et al. Giving life to john calvin the reformer
Iurgel et al. Employing personality-rich virtual persons—New tools required
Ribeiro et al. Nutty-based Robot Animation--Principles and Practices
de Jong et al. From mental network models to virtualisation by avatars: a first software implementation
Mousas et al. CHASE: character animation scripting environment.
Bilotta et al. Virtual Humans in Education: some implementations from research studies
Egges et al. An interactive mixed reality framework for virtual humans
Mlakar et al. A Novel Realizer of Conversational Behavior for Affective and Personalized Human Machine Interaction—EVA U-Realizer