Yamaguchi et al., 2011 - Google Patents
Sound zone control in an interactive table system environmentYamaguchi et al., 2011
- Document ID
- 15358694708184592028
- Author
- Yamaguchi R
- Sugihara S
- Hirakawa M
- Publication year
- Publication venue
- 2011 IEEE International Symposium on Multimedia
External Links
Snippet
Tabletop interaction systems have been explored actively owing to their advantages of allowing participants to collaborate each other by, in many cases, multi-touch gestures over a single, shared display. However, less research has been done on the exploration of …
- 230000002452 interceptive 0 title abstract description 12
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/302—Electronic adaptation of stereophonic sound system to listener position or orientation
- H04S7/303—Tracking of listener position or orientation
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
- G09B5/065—Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/167—Audio in a user interface, e.g. using voice commands for navigating, audio feedback
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/308—Electronic adaptation dependent on speaker or headphone connection
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B21/00—Teaching, or communicating with, the blind, deaf or mute
- G09B21/001—Teaching or communicating with blind persons
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US11032661B2 (en) | Music collection navigation device and method | |
| Yang et al. | Audio augmented reality: A systematic review of technologies, applications, and future research directions | |
| Larsson et al. | When what you hear is what you see: Presence and auditory-visual integration in virtual environments | |
| US20050281411A1 (en) | Binaural horizontal perspective display | |
| Müller et al. | The boomRoom: mid-air direct interaction with virtual sound sources | |
| Menelas et al. | Non-visual identification, localization, and selection of entities of interest in a 3D environment | |
| Schoeffler et al. | On the validity of virtual reality-based auditory experiments: a case study about ratings of the overall listening experience | |
| CN111512648A (en) | Enabling rendering of spatial audio content for consumption by a user | |
| Altinsoy | The quality of auditory-tactile virtual environments | |
| CN101006492A (en) | horizontal perspective display | |
| Wersényi | Effect of emulated head-tracking for reducing localization errors in virtual audio simulation | |
| Fargeot et al. | Perceptual evaluation of an ambisonic auralization system of measured 3D acoustics | |
| Steffens et al. | Auditory orientation and distance estimation of sighted humans using virtual echolocation with artificial and self-generated sounds | |
| André et al. | Sound for 3D cinema and the sense of presence | |
| Danevičius et al. | 3D localisation of sound sources in virtual reality | |
| Yamaguchi et al. | Sound zone control in an interactive table system environment | |
| US10499178B2 (en) | Systems and methods for achieving multi-dimensional audio fidelity | |
| Lam et al. | Sound localization on a horizontal surface: virtual and real sound source localization | |
| Davies et al. | A comparison of audio models for virtual reality video | |
| Chang et al. | User Audio Intelligibility, Recall and Immersion in Virtual Reality Environment | |
| Reyes‐Lecuona et al. | Immersive sound for xr | |
| Austin-Stewart | Do You Hear My Point?: Addressing Accessibility Issues within Spatial Audio | |
| Madden | Developing spaceJam: The new sound spatialization tool for an artist and novice | |
| Lam et al. | Amplitude panning-based sound system for a horizontal surface computer: A user-based study | |
| KIMURA | Real Environment Performance of Recording System for Personal 3D Sound Field Reproduction Using Hyperdirectional Microphones and Wave Front Synthesis |