[go: up one dir, main page]

Mahlamäki, 2023 - Google Patents

A Qualitative Investigation of Binaural Spatial Music in Virtual Reality

Mahlamäki, 2023

View PDF
Document ID
16112535136458267171
Author
Mahlamäki S
Publication year
Publication venue
Proceedings of the 20th Sound and Music Computing Conference

External Links

Snippet

Virtual reality (VR) games and applications strive to create as believable an illusion of “being there” in the virtual environment as possible. This implies fidelity in all aspects of technical reproduction, including the spatial qualities of audio content.“Spatial music” is a …
Continue reading at www.researchgate.net (PDF) (other versions)

Classifications

    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/155Musical effects
    • G10H2210/265Acoustic effect simulation, i.e. volume, spatial, resonance or reverberation effects added to a musical sound, usually by appropriate filtering or delays
    • G10H2210/295Spatial effects, musical uses of multiple audio channels, e.g. stereo
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS
    • H04S7/00Indicating arrangements; Control arrangements, e.g. balance control
    • H04S7/30Control circuits for electronic adaptation of the sound field
    • H04S7/305Electronic adaptation of stereophonic audio signals to reverberation of the listening space
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/0008Associated control or indicating means
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied

Similar Documents

Publication Publication Date Title
CN111107482B (en) Systems and methods for modifying room characteristics for spatial audio presentation over headphones
Guastavino et al. Perceptual evaluation of multi-dimensional spatial audio reproduction
Apaydın et al. Ranking the evaluation criteria of Hi-Fi audio systems and constricted information space: A novel method for determining the DEMATEL threshold value
Holbrook Sound objects and spatial morphologies
Tatlow Authenticity in sound design for virtual reality
Olko et al. Identification of Perceived Sound Quality Attributes of 360º Audiovisual Recordings in VR Using a Free Verbalization Method
Mahlamäki A Qualitative Investigation of Binaural Spatial Music in Virtual Reality
Kailas et al. An empirical measurement tool for overall listening experience of immersive audio
Wilson Evaluation and modelling of perceived audio quality in popular music, towards intelligent music production
Thery et al. Impact of the visual rendering system on subjective auralization assessment in VR
Woodcock et al. Influence of visual stimuli on perceptual attributes of spatial audio
Eaton Quantifying factors of auditory immersion for virtual reality
Anuar et al. A Conceptual Framework for Immersive Acoustic Auralisation: Investigating the Key Attributes
Mourjopoulos et al. Optimal acoustic reverberation evaluation of Byzantine chanting in churches
Rolkowski et al. Reverberation divergence in VR applications
Shilling et al. Videogame and entertainment industry standard sound design techniques and architectures for use in videogames, virtual environments and training systems
Canfield-Dafilou Performing, Recording, and Producing Immersive Music in Virtual Acoustics
Sousa Space in Music: what we call ‘space’in music and what it really is
Corporal Big Picture, Big Sound: Investigating Headphone and Loudspeaker Frameworks to Enhance Users' Sense of Presence and Emotional State in Virtual Reality
Hodkinson Creating Headspace: Digital Listening Spaces and Evolving Subjectivities
Lopes Instrument Position in Immersive Audio: A Study on Good Practices and Comparison With Stereo Approaches
Sudarsono Soundscape composition and relationship between sound objects and soundscape dimensions of an urban area
Hinksman Creative Mastering: A New Culture of Audio Post-Production
Defays et al. Bimodal interaction: The role of visual information in performing acoustic assessment in architecture
Ott et al. Experiencing Reconstructed Reality: The Perception of Visual-Acoustic Properties