Mencarini et al., 2019 - Google Patents
Designing wearable systems for sports: a review of trends and opportunities in human–computer interactionMencarini et al., 2019
View PDF- Document ID
- 17747913994377559290
- Author
- Mencarini E
- Rapp A
- Tirabeni L
- Zancanaro M
- Publication year
- Publication venue
- IEEE Transactions on Human-Machine Systems
External Links
Snippet
This paper presents a literature review of human-computer interaction works on wearable systems for sports. We selected a corpus of 57 papers and analyzed them through the grounded theory for literature review approach. We identified five themes across the papers …
- 230000003993 interaction 0 title abstract description 20
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Other characteristics of sports equipment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F19/00—Digital computing or data processing equipment or methods, specially adapted for specific applications
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Mencarini et al. | Designing wearable systems for sports: a review of trends and opportunities in human–computer interaction | |
| Rapp et al. | Personal informatics for sport: meaning, body, and social relations in amateur and elite athletes | |
| Mungoli | Exploring the technological benefits of VR in physical fitness | |
| Fadde et al. | Training perceptual-cognitive skills in sports using technology | |
| Matallaoui et al. | How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames | |
| Pizzo et al. | Sport experience design: Wearable fitness technology in the health and fitness industry | |
| Nawaz et al. | Usability and acceptability of balance exergames in older adults: A scoping review | |
| McGarry et al. | Routledge handbook of sports performance analysis | |
| Weast et al. | The influence of athletic experience and kinematic information on skill-relevant affordance perception | |
| McCosker et al. | Principles for technology use in athlete support across the skill level continuum | |
| Elvitigala et al. | Grand Challenges in SportsHCI | |
| Mellalieu et al. | Contemporary advances in sport psychology: A review | |
| Lee et al. | Design of metaverse‐based physical fitness service for the enhancement of exercise capability for youth | |
| Law et al. | Video-based observation in sport: From “forgotten” to ubiquitous | |
| Bentvelzen et al. | Tailor my zwift: how to design for amateur sports in the virtual world | |
| Wu et al. | Training mental imagery skills of elite athletes in virtual reality | |
| Salim et al. | Enhancing volleyball training: empowering athletes and coaches through advanced sensing and analysis | |
| Buscombe et al. | Expectancy effects in tennis: The impact of opponents' pre-match non-verbal behaviour on male tennis players | |
| Solas-Martínez et al. | Artificial intelligence and augmented reality in physical activity: a review of systems and devices | |
| Felfernig et al. | Sports recommender systems: overview and research issues | |
| Galdino et al. | Reality check for high-performance football: A study of coaching competences based on the international sport coaching framework | |
| Smrdu | First-person experience of optimal sport competition performance of elite team athletes | |
| Weast-Knapp et al. | Perception of another person’s maximum reach-with-jump height from walking kinematics | |
| Campos et al. | Human-Computer Interaction--INTERACT 2011: 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part II | |
| Smith et al. | A Framework for Interactive Sport Training Technology |