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CN104007552B - A kind of light field helmet-mounted display system of true stereo sense - Google Patents

A kind of light field helmet-mounted display system of true stereo sense Download PDF

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CN104007552B
CN104007552B CN201410240121.3A CN201410240121A CN104007552B CN 104007552 B CN104007552 B CN 104007552B CN 201410240121 A CN201410240121 A CN 201410240121A CN 104007552 B CN104007552 B CN 104007552B
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CN104007552A (en
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王涌天
宋维涛
程德文
刘越
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Beijing Ned+ar Display Technology Co ltd
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Beijing Institute of Technology BIT
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Abstract

The invention discloses a kind of light field helmet-mounted display system of true stereo sense, comprise a set of above light field helmet mounted display device, often cover light field helmet mounted display device includes optics and plays up the micro-display device realizing module and be arranged in order, micro structure array device and optical eyepiece system, beam splitting is carried out by the light adopting micro structure array device the different pixels of micro-display device to be sent, form spatial light field, the requirement of the characteristic dimension p of array ensure that the direction of the light beam that at least two pixels are formed is different, the dense spatial light field meeting human eye natural vision can be provided in this way, spatial light field is changed by optical eyepiece system, spatial light field is only generated in the emergent pupil of optical eyepiece, that is the viewing area of this light field display system is controlled in simple eye observable scope, thus solve the convergence of the human eye occurred in Helmet Mounted Display and converge like the spokes of a wheel at the hub inconsistence problems.

Description

一种真实立体感的光场头盔显示系统A real three-dimensional light field helmet display system

技术领域technical field

本发明涉及虚拟现实和增强现实领域,具体涉及一种实现真实立体感的光场头盔显示系统。The invention relates to the field of virtual reality and augmented reality, in particular to a light field helmet display system for realizing real stereoscopic effect.

背景技术Background technique

显示装置是虚拟现实和增强现实领域中人机交互界面的重要组成部分,一方面头盔显示器作为一种近眼显示装置,由于可移动性、便捷性以及私密性,成为近年来显示领域中的科研和商业方面上的讨论热点,另一方面随着3D电影的出现,三维显示开始进入人们的视野,人们开始将头盔显示器应用于三维显示领域。The display device is an important part of the human-computer interaction interface in the field of virtual reality and augmented reality. On the one hand, the helmet-mounted display, as a near-eye display device, has become a research and development in the field of display in recent years due to its mobility, convenience and privacy. On the other hand, with the emergence of 3D movies, three-dimensional display has entered people's field of vision, and people have begun to apply head-mounted displays to the field of three-dimensional display.

三维显示领域中,提供的待显示的图像是具有立体信息的,也就是说提供的图像是有一定深度的,待显示的虚拟物体成像在焦平面的前后,传统的头盔显示器只能够给人眼提供单个焦面的显示信息,人眼为了看清物体需要调节人眼的晶状体使得人眼聚焦到这个焦平面上,虚拟物体深度和焦平面的深度差异越大,人眼的汇聚和辐辏的差异就会越大,这样会造成人观察时候的不舒适感。尤其是当头盔显示器具有光学透射功能时,即人眼在观看真实环境的物体的同时可以看到虚拟场景的物体时,由于有外界真实的物体作为对比,这种汇聚和辐辏的差异所造成的不舒适感会更加明显。In the field of three-dimensional display, the image to be displayed provided has stereoscopic information, that is to say, the provided image has a certain depth, and the virtual object to be displayed is imaged in the front and back of the focal plane. The traditional head-mounted display can only give human eyes Provide the display information of a single focal plane. In order to see the object clearly, the human eye needs to adjust the lens of the human eye to make the human eye focus on this focal plane. The greater the difference between the depth of the virtual object and the depth of the focal plane, the difference between the convergence and convergence of the human eye It will be bigger, which will cause discomfort when people observe. Especially when the head-mounted display has an optical transmission function, that is, when the human eye can see the objects in the virtual scene while viewing the objects in the real environment, due to the real objects in the outside world as a comparison, the difference in convergence and convergence is caused The discomfort will be more pronounced.

为了缓解人眼的汇聚和辐辏不一致的问题,需要能够提供真实三维感的显示设备,目前科学工作者提出的真实三维感的显示设备主要有变焦面的头盔显示器和多焦面的头盔显示器。In order to alleviate the convergence and convergence inconsistencies of the human eye, a display device capable of providing a true three-dimensional sense is needed. Currently, the display devices with a true three-dimensional sense proposed by scientists mainly include a head-mounted display with a zoom plane and a head-mounted display with a multi-focal plane.

其中,变焦面头盔显示器主要方法是在头盔显示器的使用过程中快速改变头盔显示设备中成像焦平面的位置,从而实现了人眼观察的屏幕的位置沿着深度方向的快速改变,具体可以通过改变像面的位置、光学系统的位置,使用液体透镜、变形镜、双折射率透镜或者其他电可控的改变头盔显示器中光学系统的焦距的方式来实现,但是如果快速改变成像平面位置的周期短于人眼的视觉暂留时间,会出现人眼前重建出多个焦平面的问题。Among them, the main method of the zoom surface helmet display is to quickly change the position of the imaging focal plane in the helmet display device during the use of the helmet display, so as to realize the rapid change of the position of the screen observed by the human eye along the depth direction. Specifically, it can be changed by changing The position of the image plane and the position of the optical system can be achieved by using liquid lenses, deformable mirrors, birefringent lenses or other electrically controllable ways to change the focal length of the optical system in the head-mounted display, but if the period of rapidly changing the position of the imaging plane is short Due to the persistence of vision of the human eye, there will be a problem of reconstructing multiple focal planes in front of the human eye.

多焦面的头盔显示器的方案是在头盔显示器中使用多个显示装置,或者利用将一个显示装置拆分成多个进行使用,在整个系统进行设计的过程中,多个显示装置进行层叠的方式进行使用,而且多个显示装置在空间形成了不同深度的观察平面的位置,增加显示装置的数量会减轻人眼的汇聚和辐辏不一致的问题,但在空间中建立出的焦平面是有限的,仍然达不到人眼可以感知的空间深度的数量,且不完全符合人眼观察空间真实物体的属性,并不能完全解决人眼的汇聚和辐辏不一致造成的矛盾。The solution of the multi-focal head-mounted display is to use multiple display devices in the head-mounted display, or to split one display device into multiple ones for use. In the process of designing the entire system, multiple display devices are stacked. In use, and multiple display devices form observation planes with different depths in space, increasing the number of display devices will alleviate the problem of convergence and inconsistency of the human eye, but the focal plane established in space is limited. It still does not reach the amount of spatial depth that the human eye can perceive, and it does not fully conform to the attributes of real objects in the space observed by the human eye, and it cannot completely solve the contradiction caused by the inconsistency of convergence and convergence of the human eye.

无论是变焦面的头盔显示器还是多焦面的头盔显示器,都是基于双目视差原理来实现三维显示的,虽然在一定程度上缓解了双眼辐辏位置不重合的问题,但是在设计过程中设置多个显示装置、或者插入分光镜、电可控的变焦器件,会增加系统的复杂性、体积和重量,会因为系统的复杂性、体积和重量的增加而增加人体感知的不舒适感,甚至导致系统过分庞大而导致无法佩戴。Whether it is a head-mounted display with zoom plane or a multi-focal plane, it realizes three-dimensional display based on the principle of binocular parallax. A display device, or inserting a beam splitter or an electrically controllable zoom device will increase the complexity, volume and weight of the system, and will increase the discomfort perceived by the human body due to the increase in the complexity, volume and weight of the system, and even cause The system is too bulky to be worn.

发明内容Contents of the invention

有鉴于此,本发明提出了一种实现真实立体感的光场头盔显示系统,采用微结构阵列器件将微显示器件的不同像素发出的光进行分束,提供符合人眼自然视觉的稠密的空间光场,通过光学目镜系统改变空间光场,使得空间光场只在头盔显示装置的出瞳内生成即将这种光场显示系统的可视区域控制在单眼可观察的范围中,从而解决了头盔显示器中出现的人眼的汇聚和辐辏不一致问题。In view of this, the present invention proposes a light field helmet display system that realizes a real three-dimensional sense, and uses a microstructure array device to split the light emitted by different pixels of the microdisplay device to provide a dense space that conforms to the natural vision of the human eye. The light field changes the spatial light field through the optical eyepiece system, so that the spatial light field is only generated in the exit pupil of the helmet display device, that is, the visible area of the light field display system is controlled in the range that can be observed by one eye, thus solving the problem of the helmet Convergence and convergence inconsistencies in the human eye that occur in displays.

本发明的一种真实立体感的光场头盔显示系统,该光场头盔显示系统包括一套以上的光场头盔显示装置,每套光场头盔显示装置均包括光学渲染实现模块以及依次排列的微显示器件、微结构阵列器件和光学目镜系统,所述光学渲染实现模块与微显示器件的输入端相连;A real three-dimensional light field helmet display system of the present invention, the light field helmet display system includes more than one set of light field helmet display devices, each set of light field helmet display devices includes an optical rendering realization module and sequentially arranged micro A display device, a microstructure array device and an optical eyepiece system, the optical rendering implementation module is connected to the input end of the microdisplay device;

所述微结构阵列器件将微显示器件上每个像素发出的光波通过折射或滤波处理使其形成空间光束,且微显示器件中至少有两个像素对应的空间光束具有不同的方向,所有像素对应的空间光束形成空间光场;The microstructure array device refracts or filters the light waves emitted by each pixel on the microdisplay device to form a spatial beam, and the spatial beams corresponding to at least two pixels in the microdisplay device have different directions, and all pixels correspond to The space light beams form a space light field;

所述每套光场头盔显示装置中的光学目镜系统将各自的空间光场汇聚在光场头盔显示系统的出瞳内;The optical eyepiece system in each light field helmet display device converges the respective spatial light fields in the exit pupil of the light field helmet display system;

所述微显示器件的每个像素对应的空间光束在所述头盔显示装置出瞳平面上形成的光斑的最大内切圆直径不大于2mm;The diameter of the largest inscribed circle of the light spot formed by the spatial beam corresponding to each pixel of the micro-display device on the exit pupil plane of the helmet display device is not greater than 2mm;

在对三维虚拟物体进行显示时,所述光学渲染实现模块根据空间光场的分布,即微显示器件的像素和空间光束中光线的对应关系,光学渲染实现模块计算光线与要显示的三维虚拟物体表面交点处的灰度值,则该交点处的灰度值即为该光线对应的微显示器件上像素的灰度值;所述光学渲染实现模块将每个像素的灰度值发给微显示器件,微显示器件根据接收到的灰度值进行显示。When displaying a three-dimensional virtual object, the optical rendering implementation module calculates the relationship between the light and the three-dimensional virtual object to be displayed according to the distribution of the spatial light field, that is, the corresponding relationship between the pixels of the micro-display device and the light in the space beam The gray value at the intersection point of the surface, then the gray value at the intersection point is the gray value of the pixel on the micro-display device corresponding to the light; the optical rendering implementation module sends the gray value of each pixel to the micro-display device, the micro-display device displays according to the received gray value.

较佳的,所述光学目镜系统的F数为F#,满足关系:0.5F#≤g/p≤2F#;Preferably, the F number of the optical eyepiece system is F#, which satisfies the relationship: 0.5F#≤g/p≤2F#;

其中,g为微结构阵列器件的分光平面和微显示器件的显示平面的距离;Wherein, g is the distance between the beam splitting plane of the microstructure array device and the display plane of the microdisplay device;

光学目镜系统的出瞳直径D满足4mm≤D≤25mm;光学目镜系统的出瞳距离L满足关系12mm≤L≤45mm。The exit pupil diameter D of the optical eyepiece system satisfies 4mm≤D≤25mm; the exit pupil distance L of the optical eyepiece system satisfies the relation 12mm≤L≤45mm.

所述微结构阵列器件的微结构的特征尺寸p不小于微显示器件上的2个像素。The characteristic size p of the microstructure of the microstructure array device is not smaller than 2 pixels on the microdisplay device.

较佳的,所述光学目镜系统采用离轴光学目镜系统,所述的离轴光学目镜系统有三个光学表面,第一光学表面,第二光学表面和第三光学表面,其中第三光学表面镀有反射膜;Preferably, the optical eyepiece system adopts an off-axis optical eyepiece system, and the off-axis optical eyepiece system has three optical surfaces, the first optical surface, the second optical surface and the third optical surface, wherein the third optical surface is coated with With reflective film;

微显示器件上每个像素发出的光波经过微结构阵列器件进行折射或滤波后射到光学目镜系统的第一光学表面,经其折射进入光学目镜系统,在第二光学表面上发生全反射到第三光学表面,经过第三光学表面反射回至第二光学表面,再经第二光学表面(302)折射进入人眼。The light wave emitted by each pixel on the micro-display device is refracted or filtered by the microstructure array device, and then hits the first optical surface of the optical eyepiece system, enters the optical eyepiece system through refraction, and is totally reflected on the second optical surface to the first optical surface. The three optical surfaces are reflected back to the second optical surface through the third optical surface, and then refracted into the human eye through the second optical surface (302).

较佳的,所述光学目镜系统采用光学透射式离轴反射光学系统,该光学透射式离轴反射光学系统包括四个光学表面:第一表面、第二表面、第三表面和第四表面,其中,第三表面镀有半透半反膜;Preferably, the optical eyepiece system adopts an optical transmissive off-axis reflective optical system, and the optical transmissive off-axis reflective optical system includes four optical surfaces: a first surface, a second surface, a third surface and a fourth surface, Wherein, the third surface is coated with a semi-transparent and semi-reflective film;

微显示器件上每个像素发出的光波经过微结构阵列器件进行折射或滤波后先经过光学目镜系统的第一表面的折射后到达第二表面,在第二表面上发生全反射后到达第三表面,在第三个表面反射后回到第二表面,经过第二表面的折射进入人眼,同时外界真实世界的三维物体依次经过透过第四表面、第三表面和第二表面的透射,最后透射后进入人眼。The light wave emitted by each pixel on the micro-display device is refracted or filtered by the micro-structure array device, and then first refracted by the first surface of the optical eyepiece system, then reaches the second surface, and then reaches the third surface after total reflection on the second surface , returns to the second surface after being reflected by the third surface, and enters the human eye through the refraction of the second surface. After transmission, it enters the human eye.

进一步的,本发明的光场头盔显示系统还包括半透半反镜,所述依次排列的微显示器件、微结构阵列器件和光学目镜系统置于人眼的斜上方,所述半透半反镜置于人眼的前方并位于所述光学目镜系统的透射光路中;所述半透半反镜的半反半透面接收光学目镜系统透射的空间光场,并将其反射进人眼,同时,半反半透面将外界真实场景透射至人眼。Further, the light field helmet display system of the present invention also includes a half-mirror, and the sequentially arranged micro-display device, micro-structure array device and optical eyepiece system are placed obliquely above the human eye, and the half-mirror The mirror is placed in front of the human eye and is located in the transmitted light path of the optical eyepiece system; the half-reflective and semi-transparent surface of the half mirror receives the spatial light field transmitted by the optical eyepiece system and reflects it into the human eye, At the same time, the semi-reflective and semi-transparent surface transmits the real scene of the outside world to the human eye.

本发明的光场头盔显示系统进一步包括中继光学系统,中继光学系统位于微显示器件和微阵列器件之间,将微显示器件发出的光束成实像在微结构阵列的表面。The light field helmet display system of the present invention further includes a relay optical system, the relay optical system is located between the micro-display device and the micro-array device, and forms a real image of the light beam emitted by the micro-display device on the surface of the micro-structure array.

所述的光场头盔显示系统包括两套以上且视场连续的光场头盔显示装置,所述多套光场头盔显示装置分布于在人眼前方,并相对于光轴对称,多套光场头盔显示装置的光学目镜系统将各自的光场汇聚在光场头盔显示系统的出瞳内。The light field helmet display system includes more than two sets of light field helmet display devices with continuous field of view. The multiple sets of light field helmet display devices are distributed in front of the human eye and are symmetrical with respect to the optical axis. The optical eyepiece system of the helmet display device converges the respective light fields in the exit pupil of the light field helmet display system.

本发明的光场头盔显示系统包括两套视场连续的光场头盔显示装置,其中每套光场头盔显示装置的光学目镜系统包括四个表面,分别为第一表面、第二表面、第三表面和第四表面;微显示器件的每个像素发出的光波经过微结构阵列器件折射或滤波后经过第一表面的折射后到达第二表面,经第二表面全反射后至第三表面,经过第三表面反射回至第二表面,经过第二表面折射后进入人眼,同时外界真实场景依次经第四表面、第三表面和第二表面的折射进入人眼。The light field helmet display system of the present invention includes two sets of light field helmet display devices with continuous fields of view, wherein the optical eyepiece system of each set of light field helmet display devices includes four surfaces, respectively the first surface, the second surface, the third The surface and the fourth surface; the light wave emitted by each pixel of the micro-display device is refracted or filtered by the microstructure array device, and then reaches the second surface after being refracted by the first surface, and then reaches the third surface after being totally reflected by the second surface. The third surface reflects back to the second surface, and enters the human eye after being refracted by the second surface. At the same time, the real scene outside enters the human eye through the refraction of the fourth surface, the third surface and the second surface in turn.

本发明的光场头盔显示系统包括两套视场重合的光场头盔显示装置,还进一步包括半透半反镜:The light field helmet display system of the present invention includes two sets of light field helmet display devices whose fields of view overlap, and further includes a half-transparent mirror:

第一套光场头盔显示装置位于人眼的斜上方,第二套光场头盔显示装置位于人眼的正前方,所述半透半反镜位于人眼的正前方,同时位于第一套光场头盔显示装置和第二套光场头盔显示装置的透射光路中;The first set of light field helmet display device is located obliquely above the human eye, the second set of light field helmet display device is located directly in front of the human eye, the half-transparent and half-reflective mirror is located directly in front of the human eye, and at the same time is located in the first set of light field field helmet display device and the transmitted light path of the second set of light field helmet display device;

第一套光场头盔显示装置中的第一光学目镜系统将第一微显示器件的每个像素的空间光场汇聚后经过半透半反镜的反射面反射至所述出瞳内;第二套光场头盔显示装置中的第二光学目镜系统将第二微显示器件的每个像素的空间光场汇聚后经过半透半反镜的透射面透射至所述出瞳内。The first optical eyepiece system in the first set of light field helmet display device will reflect the spatial light field of each pixel of the first micro display device into the exit pupil through the reflective surface of the half mirror; the second The second optical eyepiece system in the light-field helmet display device converges the spatial light field of each pixel of the second micro-display device and then transmits it into the exit pupil through the transmission surface of the half-transparent mirror.

本发明的光场头盔显示系统包括两套光场头盔显示装置,且两套装置共用一个光学目镜系统,所述的光学目镜系统为离轴反射式光学目镜系统,包括五个光学表面,分别为第一光学表面,第二光学表面,第三光学表面,第四光学表面,第五光学表面,其中第三光学表面镀有半透半反膜,第四光学表面镀有反射膜;第一微显示器件、第一微结构阵列器件、第一光学表面,第二光学表面,第三光学表面构成第一套光场头盔显示装置;第二微显示器件、第二微结构阵列器件、第二光学表面,第三光学表面,第四光学表面和第五光学表面构成第二套光场头盔显示装置;The light field helmet display system of the present invention includes two sets of light field helmet display devices, and the two sets of devices share an optical eyepiece system. The optical eyepiece system is an off-axis reflective optical eyepiece system, including five optical surfaces, respectively The first optical surface, the second optical surface, the third optical surface, the fourth optical surface, and the fifth optical surface, wherein the third optical surface is coated with a semi-transparent and semi-reflective film, and the fourth optical surface is coated with a reflective film; the first micro The display device, the first microstructure array device, the first optical surface, the second optical surface, and the third optical surface constitute the first light field helmet display device; the second microdisplay device, the second microstructure array device, and the second optical surface surface, the third optical surface, the fourth optical surface and the fifth optical surface constitute a second light field helmet display device;

第一微显示器件上每个像素发出的光波经过第一微结构阵列器件进行折射或滤波后先经过第一光学表面的折射,在第二光学表面上发生全反射,之后经过第三光学表面反射,最后回到第二光学表面,经过第二光学表面的折射进入人眼;The light wave emitted by each pixel on the first micro-display device is refracted or filtered by the first microstructure array device, and then first refracted by the first optical surface, totally reflected on the second optical surface, and then reflected by the third optical surface , and finally return to the second optical surface, and enter the human eye through the refraction of the second optical surface;

第二微显示器件上每个像素发出的光波经过第二微结构阵列器件进行折射或滤波后先经过第四光学表面的折射到第三光学表面,发生反射之后到达第五光学表面,然后反射至第三光学表面,经过第三光学表面透射到第二光学表面,最后经过第二光学表面的折射进入人眼。The light wave emitted by each pixel on the second micro-display device is refracted or filtered by the second microstructure array device, and then refracted by the fourth optical surface to the third optical surface, and then reaches the fifth optical surface after being reflected, and then reflected to the third optical surface. The third optical surface is transmitted to the second optical surface through the third optical surface, and finally enters the human eye through the refraction of the second optical surface.

本发明具有如下有益效果:The present invention has following beneficial effects:

1)本发明通过对待显示的三维虚拟物体的光场进行重建来实现真实三维感的显示,而非基于双目视差原理来实现三维显示,不存在人眼的汇聚和辐辏不一致的问题,从而解决人眼通过头盔显示器观察图像时产生的不适问题。1) The present invention realizes the real three-dimensional display by reconstructing the light field of the three-dimensional virtual object to be displayed, instead of realizing three-dimensional display based on the principle of binocular parallax, and there is no problem of inconsistency of convergence and convergence of human eyes, thereby solving the problem of Discomfort caused when the human eye observes images through a helmet-mounted display.

2)本发明采用微结构阵列器件将微显示器件的不同像素发出的光进行分束,形成空间光场,阵列的特征尺寸p的要求保证了至少两个像素形成的光束的方向不同,通过这种方式可以提供符合人眼自然视觉的稠密的空间光场,通过光学目镜系统改变空间光场,使得空间光场只在光学目镜的出瞳内生成,也就是说将这种光场显示系统的可视区域控制在单眼可观察的范围中,从而解决了头盔显示器中出现的人眼的汇聚和辐辏不一致问题。2) The present invention uses a microstructure array device to split the light emitted by different pixels of the microdisplay device to form a spatial light field. The requirement of the characteristic size p of the array ensures that the directions of the beams formed by at least two pixels are different. Through this This method can provide a dense spatial light field that conforms to the natural vision of the human eye, and the spatial light field is changed through the optical eyepiece system so that the spatial light field is only generated in the exit pupil of the optical eyepiece, that is to say, the light field display system The viewing area is controlled within the observable range of a single eye, thus solving the problem of inconsistency of convergence and vergence of human eyes in the head-mounted display.

3)本发明微显示器上每个像素对应的空间光束出瞳平面的截面最大内切圆直径≤2mm,使得单个像素控制的光束进入人眼时候小于瞳孔大小,多像素实现了稠密的光场,通过对于光场信息的控制,可以使得人眼观察待显示物体时每一个显示物体上每个显示信息有不止一个光束进入人眼瞳孔,符合人眼正常观察时候的特性,可以解决人眼的汇聚和辐辏不一致问题,实现真实感三维显示。3) The maximum inscribed circle diameter of the space beam exit pupil plane corresponding to each pixel on the microdisplay of the present invention is ≤2mm, so that the beam controlled by a single pixel is smaller than the pupil size when it enters the human eye, and a dense light field is realized by multiple pixels. Through the control of the light field information, more than one light beam enters the pupil of the human eye for each display information on each display object when the human eye observes the object to be displayed, which is in line with the characteristics of the normal observation of the human eye and can solve the convergence of the human eye Solve the problem of inconsistency with convergence and achieve realistic 3D display.

4)本发明的微结构阵列器件的分光平面和微显示器件的显示平面的距离为g,光学目镜系统的F数为F#,满足关系:0.5F#≤g/p≤2F#,保证了目镜系统和微结构阵列器件的匹配,使得微显示器件上的像素能够充分利用,光学目镜系统的出瞳直径D满足4mm≤D≤25mm,在空间上压缩生成的空间光场所需的区域,该尺寸保证系统针对单目进行显示,光学目镜系统的出瞳距离L满足关系12mm≤L≤45mm,保证了系统能够方便的进行佩戴。4) The distance between the light-splitting plane of the microstructure array device of the present invention and the display plane of the micro-display device is g, and the F number of the optical eyepiece system is F#, which satisfies the relationship: 0.5F#≤g/p≤2F#, ensuring that the eyepiece system The matching with the microstructure array device enables the pixels on the microdisplay device to be fully utilized. The exit pupil diameter D of the optical eyepiece system satisfies 4mm≤D≤25mm, and compresses the area required for the generated spatial light field spatially. To ensure that the system displays for a single eye, the exit pupil distance L of the optical eyepiece system satisfies the relationship 12mm≤L≤45mm, which ensures that the system can be worn conveniently.

6)本发明中较佳实施例的光学目镜系统使用离轴反射光学系统可以在保证视场角和成像质量的基础上简化光学目镜系统。6) The optical eyepiece system of the preferred embodiment of the present invention uses an off-axis reflection optical system to simplify the optical eyepiece system on the basis of ensuring the viewing angle and imaging quality.

7)本发明中较佳实施例的光场头盔显示系统加入半透半反镜这样人眼可以同时看到真实场景和虚拟三维物体。7) The light field helmet display system of the preferred embodiment of the present invention adds a half mirror so that the human eye can see the real scene and the virtual three-dimensional object at the same time.

8)本发明中较佳实施例的光学目镜系统采用三个表面棱镜的结构形式,减小了系统的体积,美化了系统的外观,当光学目镜系统具有光学透射式的功能,使用第四表面的设计为了消除用户在观察真实空间物体的时候由于第三表面和第二表面引起的像差和畸变。8) The optical eyepiece system of the preferred embodiment of the present invention adopts the structural form of three surface prisms, which reduces the volume of the system and beautifies the appearance of the system. When the optical eyepiece system has the function of optical transmission, the fourth surface is used The design is to eliminate the aberration and distortion caused by the third surface and the second surface when the user observes the real space object.

9)本发明中较佳实施例加入了中继光学系统,从而使得在系统设计中不受微显示系统中保护器件、光学引擎等器件的厚度限制,可以更好的控制微结构阵列的分光平面和显示表面之间的距离g,从而提高系统的分辨率。9) The preferred embodiment of the present invention adds a relay optical system, so that the system design is not limited by the thickness of devices such as protection devices and optical engines in the micro-display system, and the light-splitting plane of the microstructure array can be better controlled and the distance g between the display surface, thereby improving the resolution of the system.

10)本发明中采用多套视场重合或视场连续的光场头盔显示装置组成光场头盔显示系统,这些装置的三维光场在视场上连续扩展,能够进一步扩大头盔显示系统的视场角。10) In the present invention, multiple sets of light-field helmet-mounted display devices with overlapping or continuous fields of view are used to form a light-field helmet-mounted display system. The three-dimensional light fields of these devices continuously expand on the field of view, which can further expand the field of view of the helmet-mounted display system horn.

附图说明Description of drawings

图1是本发明中真实立体感光场头盔显示系统结构示意图;Fig. 1 is a schematic structural diagram of a real three-dimensional photosensitive field helmet display system in the present invention;

图2是本发明中微阵列结构的特征尺寸p小于两个像素时微结构阵列分光示意图;Fig. 2 is a microstructure array light-splitting schematic diagram when the characteristic size p of the microarray structure in the present invention is less than two pixels;

图3是本发明中微阵列结构的特征尺寸p不小于两个像素时微结构阵列分光示意图;Fig. 3 is a microstructure array light-splitting schematic diagram when the characteristic size p of the microarray structure in the present invention is not less than two pixels;

图4是本发明中一维微结构阵列器件的分光特性示意图;Fig. 4 is a schematic diagram of the spectral characteristics of a one-dimensional microstructure array device in the present invention;

图5是本发明中二维微结构阵列器件的分光特性示意图;5 is a schematic diagram of the spectral characteristics of a two-dimensional microstructure array device in the present invention;

图6是本发明中微显示器件的每个像素的空间光束示意图;Fig. 6 is the spatial light beam schematic diagram of each pixel of the micro display device in the present invention;

图7是本发明中实施例二真实立体感光场头盔显示系统示意图;7 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 2 of the present invention;

图8是本发明中实施例三真实立体感光场头盔显示系统示意图;Fig. 8 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 3 of the present invention;

图9为本发明中实施例四真实立体感光场头盔显示系统示意图;9 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 4 of the present invention;

图10为本发明中实施例五真实立体感光场头盔显示系统示意图;Fig. 10 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 5 of the present invention;

图11为本发明中实施例六真实立体感光场头盔显示系统示意图;Fig. 11 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 6 of the present invention;

图12为本发明中实施例七真实立体感光场头盔显示系统示意图;Fig. 12 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 7 of the present invention;

图13为本发明中实施例八真实立体感光场头盔显示系统示意图;Fig. 13 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 8 of the present invention;

图14为本发明中实施例九真实立体感光场头盔显示系统示意图;Fig. 14 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 9 of the present invention;

图15为本发明中实施例十真实立体感光场头盔显示系统示意图;15 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 10 of the present invention;

图16为本发明中实施例十一真实立体感光场头盔显示系统示意图;Fig. 16 is a schematic diagram of a real three-dimensional photosensitive field helmet display system in Embodiment 11 of the present invention;

1-微显示器件,2-微结构阵列器件,3-光学目镜系统,4-半透半反镜,5-中继透镜,7-人眼。1-microdisplay device, 2-microstructure array device, 3-optical eyepiece system, 4-half-transparent mirror, 5-relay lens, 7-human eye.

具体实施方式detailed description

下面结合附图并列举具体实施例,对于本发明作进一步的详细说明。The present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

一种真实立体感的光场头盔显示系统,该光场头盔显示系统包括一套以上的光场头盔显示装置,如图1所示,每套光场头盔显示装置均包括光学渲染实现模块以及依次排列的微显示器件1、微结构阵列器件2和光学目镜系统3,其中,光学渲染实现模块与微显示器件1的输入端相连。A real three-dimensional light field helmet display system, the light field helmet display system includes more than one set of light field helmet display devices, as shown in Figure 1, each set of light field helmet display devices includes an optical rendering realization module and sequentially Arranged micro-display device 1 , micro-structure array device 2 and optical eyepiece system 3, wherein the optical rendering implementation module is connected to the input end of micro-display device 1.

光学渲染实现模块根据待显示的三维物体计算微显示器件1的每个像素的灰度值并输出给微显示器件1;The optical rendering implementation module calculates the gray value of each pixel of the micro-display device 1 according to the three-dimensional object to be displayed and outputs it to the micro-display device 1;

微显示器件1的每个像素按照接收的灰度值进行显示;Each pixel of the micro-display device 1 displays according to the received gray value;

微结构阵列器件2将微显示器件1上每个像素发出的光波通过折射或滤波处理使其形成空间光束,且微显示器件1中至少有两个像素对应的空间光束具有不同的方向,所有像素对应的空间光束形成空间光场;The microstructure array device 2 refracts or filters the light waves emitted by each pixel on the microdisplay device 1 to form a spatial beam, and the spatial beams corresponding to at least two pixels in the microdisplay device 1 have different directions, and all pixels The corresponding spatial light beams form a spatial light field;

每套光场头盔显示装置中的光学目镜系统3将各自的空间光场汇聚在光场头盔显示系统的出瞳内。The optical eyepiece system 3 in each light field helmet display device converges the respective spatial light fields in the exit pupil of the light field helmet display system.

为了实现真实立体感显示,要求进入人眼瞳孔的光束要多于两个,因此,微显示器件1的每个像素对应的空间光束在所述头盔显示装置出瞳平面上形成的光斑的最大内切圆直径不大于2mm,才能使得至少有两个光束进入人眼7。人眼的瞳孔大小为2mm-8mm,空间光束在出瞳平面的光斑最大内切圆直径≤2mm可以保证单个像素发出的光束进入人眼时候小于瞳孔大小,每个像素在人眼所在的出瞳位置上形成了小于人眼的瞳孔的光束,在空间中形成的不再是一个只有二维信息的平面图像,而是密集的各个不同方向的光束组成的空间光场,从而保证了头盔显示装置形成稠密光场。由于空间光束在人眼瞳孔位置形成的光束小于瞳孔的大小,当图像进行显示的时候,显示的图像中的每一个点可以在人眼瞳孔中形成来自不同方向的光束,使得人眼可以聚焦到不同的位置,仅单目进行观察就可以进行三维显示,完全符合人眼平常自然观察到真实物体的方式,不存在人眼的聚焦位置和视差所导致的双眼辐辏位置不重合的现象。In order to realize a real three-dimensional display, more than two light beams entering the pupil of the human eye are required. Therefore, the spatial light beam corresponding to each pixel of the micro-display device 1 has the maximum inner diameter of the light spot formed on the exit pupil plane of the head-mounted display device. The diameter of the tangential circle is not greater than 2mm, so that at least two light beams enter the human eye 7 . The pupil size of the human eye is 2mm-8mm. The diameter of the largest inscribed circle of the light spot on the exit pupil plane of the space beam is ≤2mm, which can ensure that the light beam emitted by a single pixel is smaller than the pupil size when it enters the human eye. Each pixel is in the exit pupil of the human eye. A light beam smaller than the pupil of the human eye is formed in the position, and what is formed in space is no longer a plane image with only two-dimensional information, but a spatial light field composed of dense light beams in different directions, thus ensuring the safety of the helmet display device. form a dense light field. Since the beam formed by the spatial beam at the pupil of the human eye is smaller than the size of the pupil, when the image is displayed, each point in the displayed image can form beams from different directions in the pupil of the human eye, so that the human eye can focus to Different positions can be displayed in three dimensions only by observing with one eye, which is completely in line with the way the human eye naturally observes real objects, and there is no phenomenon that the convergence positions of the two eyes do not coincide due to the focus position of the human eye and parallax.

人眼观测的位置即真实立体感的光场头盔显示系统的出瞳位置,光学渲染实现模块也是基于这个位置进行光场的渲染的。The position observed by the human eye is the exit pupil position of the real three-dimensional light field helmet display system, and the optical rendering implementation module also renders the light field based on this position.

需要说明的是,为了使得微显示器件1中至少有两个像素对应的空间光束具有不同的方向,微结构阵列的相邻两个阵列单元的中心距,即微结构特征尺寸p至少要大于微显示器件1的2个像素,如图2所示,当p小于微显示器件1的2个像素时,微显示器1的各个像素发出的光经微阵列器件2后方向都相同;如图3所示,而当p大于或等于微显示器件1的2个像素时,能够保证至少两个像素发出的光经阵列器件2后形成的光束方向不同,图中p大小等于3个像素尺寸,可以看到前三个像素经过微阵列器件2后产生了3个不同的方向,后三个像素也产生了3个不同方向,多个不同方向的光束在空间形成光场,由此实现真实立体感显示。It should be noted that, in order to make the spatial light beams corresponding to at least two pixels in the microdisplay device 1 have different directions, the center-to-center distance between two adjacent array units of the microstructure array, that is, the characteristic size p of the microstructure must be at least greater than that of the microstructure. 2 pixels of display device 1, as shown in Figure 2, when p is less than 2 pixels of micro display device 1, the light that each pixel of micro display 1 sends is all the same after microarray device 2; As shown in Figure 3 As shown, when p is greater than or equal to 2 pixels of the microdisplay device 1, it can be guaranteed that the light beams emitted by at least two pixels pass through the array device 2 and form beams in different directions. In the figure, the size of p is equal to the size of 3 pixels, as can be seen After the first three pixels pass through the microarray device 2, three different directions are generated, and the last three pixels also generate three different directions. The light beams in multiple different directions form a light field in space, thereby realizing a real three-dimensional display .

进一步的,本发明中的光学目镜系统的F数为F#,其满足关系:0.5F#≤g/p≤2F#,保证了光学目镜系统3和微结构阵列器件2的匹配,使得微显示器件1上的各个像素被充分利用,当g/p<0.5F#时,像素没有利用完全,使得分辨率降低;当g/p>2F#时,光学目镜系统的出瞳变小,当人眼7产生微小的晃动时就会导致人眼7错开出瞳位置,影响人眼7观察三维物体。由于4mm是人眼的瞳孔尺寸,而25mm大概是人眼瞳距的一半,光学目镜系统3的出瞳直径D满足4mm≤D≤25mm,该尺寸保证光场头盔显示系统针对单目进行显示,能够将空间光场压缩成所需的大小;光学目镜系统3的出瞳距离L满足关系12mm≤L≤45mm,最小12mm的尺寸可允许用户佩戴框架式眼镜,小于45mm保证系统体积不至于太大。Further, the F number of the optical eyepiece system in the present invention is F#, which satisfies the relationship: 0.5F#≤g/p≤2F#, which ensures the matching of the optical eyepiece system 3 and the microstructure array device 2, so that the microdisplay device 1 Each pixel on is fully utilized, when g/p<0.5F#, the pixel is not fully utilized, which reduces the resolution; when g/p>2F#, the exit pupil of the optical eyepiece system becomes smaller, when the human eye 7 produces A slight shaking will cause the human eye 7 to stagger the position of the exit pupil, which will affect the observation of the three-dimensional object by the human eye 7 . Since 4mm is the pupil size of the human eye, and 25mm is about half of the interpupillary distance of the human eye, the exit pupil diameter D of the optical eyepiece system 3 satisfies 4mm≤D≤25mm, which ensures that the light field helmet display system can display for a single eye. It can compress the spatial light field to the required size; the exit pupil distance L of the optical eyepiece system 3 satisfies the relationship 12mm≤L≤45mm, the minimum size of 12mm allows users to wear frame glasses, and the size less than 45mm ensures that the system volume will not be too large .

分光平面为微结构阵列器件2具有分光作用的平面;显示平面为微显示器件1进行发光显示的面;分光作用由微结构阵列器件2的微结构对光束进行折射或者空间滤波来实现。The light-splitting plane is the plane where the microstructure array device 2 has the light-splitting effect; the display plane is the surface where the micro-display device 1 performs light-emitting display; the light-splitting effect is realized by the microstructure of the microstructure array device 2 refracting or spatially filtering the light beam.

微显示器件1可以为单个微显示器件,如OLED、LCD,或由独立的微显示单元和照明光学引擎共同组成的微显示系统,如LCOS,DMD。The micro-display device 1 can be a single micro-display device, such as OLED, LCD, or a micro-display system composed of an independent micro-display unit and an illumination optical engine, such as LCOS, DMD.

微结构阵列器件2为一维的阵列,如柱面光栅,或是二维的阵列,如微透镜阵列,针孔阵列,一维阵列排列可以是斜向的,也可以是竖直或者水平的,如图4所示,为一维阵列微结构阵列及光波分束后方向示意图,二维阵列可以是矩形排列的,也可以是六边形排列的,也可以三角形排列或者其他多边形形状排列,如图5所示,为二维阵列微透镜阵列及光波分束后的方向示意图。The microstructure array device 2 is a one-dimensional array, such as a cylindrical grating, or a two-dimensional array, such as a microlens array, a pinhole array, and the one-dimensional array arrangement can be oblique, vertical or horizontal , as shown in Figure 4, which is a schematic diagram of a one-dimensional array microstructure array and the direction of light beam splitting. The two-dimensional array can be arranged in a rectangle, a hexagon, or a triangle or other polygonal shapes. As shown in FIG. 5 , it is a schematic diagram of the direction of the two-dimensional array microlens array and the light beam splitting.

下面对光学渲染实现模块计算微显示器件1的每个像素的颜色灰度值的方法进行介绍:The method for calculating the color gray value of each pixel of the micro-display device 1 by the optical rendering implementation module is introduced below:

首先,对微显示器件1的每个像素经微结构阵列器件2和光学目镜系统3到达出瞳位置的光线进行追迹,获得每个像素的空间光场,然后利用该空间光场和待显示的三维虚拟物体进行三维图像的光场渲染,如图6所示,具体方法为:Firstly, each pixel of the micro-display device 1 is traced to the exit pupil position through the microstructure array device 2 and the optical eyepiece system 3 to obtain the spatial light field of each pixel, and then use the spatial light field and the to-be-displayed The light field rendering of the 3D image is performed on the 3D virtual object, as shown in Figure 6, the specific method is as follows:

头盔显示装置中的微显示器件1上的每个像素发出的光经过微结构阵列器件2和光学目镜系统3后在出瞳位置形成具有特定方向的光束(至少两个像素形成的光束的方向不同)。如图6所示,假设微显示器件1上的每个像素经微结构阵列2后形成的空间光束,每个像素对应的空间光束由无数条光线组成,光线在空间与带显示的三维虚拟物体表面形成交点,交点处的灰度值即为该光线对应的微显示器件1的像素应该渲染的灰度值,因此,对于本发明当头盔显示装置进行三维虚拟物体的显示时,若想获得三维虚拟物体显示所需要的该像素的灰度值,需要对于像素形成的空间光束中的光线进行抽样,使用光线追踪方法或其他计算机图形学的渲染方法计算各个光线需要渲染的灰度值,之后对获得的灰度值进行加权平均获得装置中微显示器件1上对应像素的灰度值,抽样光线的数量可以是一条也可以是多条,此外,在计算微显示器件1上每个像素应该显示的灰度值时,可以使用子像素代替整个像素的计算过程以增加空间光场的分辨率,还可以利用空间光束的几何关系,使用批处理的方法或者是GPU并行计算的方法进行上述过程,但是不改变本发明的提出的方法核心思想。The light emitted by each pixel on the micro-display device 1 in the head-mounted display device passes through the microstructure array device 2 and the optical eyepiece system 3 to form a beam with a specific direction at the exit pupil position (the direction of the beam formed by at least two pixels is different) ). As shown in Figure 6, it is assumed that each pixel on the microdisplay device 1 passes through the microstructure array 2 to form a spatial light beam, and the spatial light beam corresponding to each pixel is composed of countless light rays. The surface forms an intersection point, and the gray value at the intersection point is the gray value that the pixel of the micro-display device 1 corresponding to the light should render. Therefore, when the helmet display device displays a three-dimensional virtual object for the present invention, if you want to obtain a three-dimensional To display the gray value of the pixel required by the virtual object, it is necessary to sample the rays in the spatial light beam formed by the pixel, and use the ray tracing method or other computer graphics rendering methods to calculate the gray value of each light that needs to be rendered, and then The obtained gray value is weighted average to obtain the gray value of the corresponding pixel on the micro-display device 1 in the device, and the number of sampling rays can be one or more. In addition, each pixel on the micro-display device 1 should display When the gray value is high, sub-pixels can be used to replace the calculation process of the entire pixel to increase the resolution of the spatial light field, and the geometric relationship of the spatial beam can also be used to perform the above process using a batch processing method or a GPU parallel computing method. But the core idea of the proposed method of the present invention is not changed.

采用上述方法将获得每个像素应该显示的灰度值赋给微显示器件1上,即可以在系统出瞳处渲染出待显示的三维虚拟物体的三维光场,人眼在系统出瞳位置进行观察时,获得的不再是单一显示平面的图像信息,而是一个稠密的光场。通过光学渲染实现模块对于光场信息的控制,可以使得人眼观察待显示三维虚拟物体时不止一个光束进入人眼瞳孔,符合人眼正常观察时候的特性,从而可以解决了人眼的汇聚和辐辏不一致问题。Using the above method, assign the grayscale value that each pixel should display to the micro-display device 1, that is, the three-dimensional light field of the three-dimensional virtual object to be displayed can be rendered at the exit pupil of the system, and the human eye performs the display at the exit pupil of the system. When observing, what is obtained is no longer the image information of a single display plane, but a dense light field. The control of the light field information by the module through optical rendering can make more than one light beam enter the pupil of the human eye when observing the three-dimensional virtual object to be displayed, which is in line with the characteristics of the normal observation of the human eye, thus solving the convergence and convergence of the human eye Inconsistencies.

实施例一:Embodiment one:

一种真实立体感光场头盔显示系统,包括依次排列的微显示器件1、微结构阵列器件2、光学目镜系统3和光学渲染实现模块,光学渲染实现模块连接微显示器件1。A real three-dimensional photosensitive field helmet display system, comprising a micro-display device 1, a micro-structure array device 2, an optical eyepiece system 3 and an optical rendering realization module arranged in sequence, and the optical rendering realization module is connected to the micro-display device 1.

该实施例中的光学目镜系统3为透射旋转对称光学系统,为包含多片同轴透镜的透镜组,实际使用过程中光学目镜系统3不限于透射旋转对称光学系统。The optical eyepiece system 3 in this embodiment is a transmission rotationally symmetric optical system, which is a lens group including multiple coaxial lenses, and the optical eyepiece system 3 is not limited to a transmission rotationally symmetric optical system during actual use.

微显示器件1上的每一个像素发出的光波,经过微结构阵列器件2后被分成不同方向的光波,形成空间光场,空间光场经过光学目镜系统3后汇聚进入人眼。The light waves emitted by each pixel on the micro-display device 1 are divided into light waves in different directions after passing through the microstructure array device 2 to form a spatial light field, which converges into the human eye after passing through the optical eyepiece system 3 .

实施例二Embodiment two

一种真实立体感光场头盔显示系统,包括光学渲染实现模块以及在人眼7斜上方依次排列的微显示器件1、微结构阵列器件2和光学目镜系统3,光学渲染实现模块与微显示器件1的输入端相连。A real three-dimensional photosensitive field helmet display system, including an optical rendering realization module and a micro-display device 1, a micro-structure array device 2, and an optical eyepiece system 3 arranged obliquely above the human eye 7, the optical rendering realization module and the micro-display device 1 connected to the input.

如图7所示,该实施例中的光学目镜系统3为离轴反射式光学目镜系统,该离轴反射式光学目镜系统有三个表面,第一光学表面301,第二光学表面302和第三表面303,其中第三光学表面303镀有反射膜,三个光学表面可以是平面、球面、非球面,也可以是没有对称性质的自由曲面表面,实际使用过程中光学目镜不限于三个表面的离轴反射光学系统。光学目镜系统3使用离轴反射光学系统可以在保证视场角和成像质量的基础上简化光学目镜系统。As shown in Figure 7, the optical eyepiece system 3 in this embodiment is an off-axis reflective optical eyepiece system, and the off-axis reflective optical eyepiece system has three surfaces, the first optical surface 301, the second optical surface 302 and the third optical eyepiece system. Surface 303, wherein the third optical surface 303 is coated with a reflective film, the three optical surfaces can be plane, spherical, aspheric, or free-form surface without symmetry, the optical eyepiece is not limited to three surfaces in actual use Off-axis reflective optics. The optical eyepiece system 3 uses an off-axis reflective optical system to simplify the optical eyepiece system on the basis of ensuring the viewing angle and imaging quality.

微显示器件1每个像素发出的光波经过微结构阵列器件2进行分光后射到光学目镜系统3的第一光学表面301后再折射进入光学目镜系统3,在第二光学表面302上发生全反射到第三光学表面303,经过第三光学表面303反射回至第二光学表面302,折射进入人眼。The light wave emitted by each pixel of the micro-display device 1 passes through the microstructure array device 2 for splitting light, then hits the first optical surface 301 of the optical eyepiece system 3, and then refracts into the optical eyepiece system 3, where total reflection occurs on the second optical surface 302 to the third optical surface 303, reflected back to the second optical surface 302 through the third optical surface 303, and refracted into the human eye.

实施例三Embodiment Three

一种真实立体感光场头盔显示系统,包括光学渲染实现模块以及在人眼7斜上方依次排列的微显示器件1、微结构阵列器件2和光学目镜系统3,光学渲染实现模块与微显示器件1的输入端相连。如图8所示,还包括位于人眼前方的半透半反镜4。微结构阵列器件2将微显示器件1每个像素发出的光波进行折射或滤波,形成空间光场,空间光场经过光学目镜系统3的准直后经过半透半反镜4的反射进入人眼,同时真实场景经过半透半反镜4透射进入人眼,这样人眼可以同时看到真实场景和虚拟三维物体。A real three-dimensional photosensitive field helmet display system, including an optical rendering realization module and a micro-display device 1, a micro-structure array device 2, and an optical eyepiece system 3 arranged obliquely above the human eye 7, the optical rendering realization module and the micro-display device 1 connected to the input. As shown in FIG. 8 , it also includes a half-mirror 4 positioned in front of the human eye. The micro-structure array device 2 refracts or filters the light waves emitted by each pixel of the micro-display device 1 to form a spatial light field. The spatial light field enters the human eye after being collimated by the optical eyepiece system 3 and reflected by the half-mirror 4 , and at the same time the real scene is transmitted into the human eye through the half mirror 4, so that the human eye can see the real scene and the virtual three-dimensional object at the same time.

实施例四Embodiment four

一种真实立体感光场头盔显示系统,包括光学渲染实现模块以及在人眼7斜上方依次排列的微显示器件1、微结构阵列器件2和光学目镜系统3,光学渲染实现模块与微显示器件1的输入端相连。A real three-dimensional photosensitive field helmet display system, including an optical rendering realization module and a micro-display device 1, a micro-structure array device 2, and an optical eyepiece system 3 arranged obliquely above the human eye 7, the optical rendering realization module and the micro-display device 1 connected to the input.

如图9所示,该实施例中的光学目镜系统3为光学透射式离轴反射光学系统,该光学透射式离轴反射光学系统有四个表面,第一表面401,第二表面402,第三表面403和第四表面404,其中,第三表面403镀设有半透半反膜。四个表面可以是平面、球面、非球面以及没有对称性质的自由曲面表面。但是实际使用过程中光学透射式光学目镜不限于四个表面的离轴反射光学系统。光学目镜系统3使用光学透射式离轴反射光学系统可以在保证视场角和成像质量的基础上简化光学目镜系统。As shown in Figure 9, the optical eyepiece system 3 in this embodiment is an optical transmission type off-axis reflection optical system, and the optical transmission type off-axis reflection optical system has four surfaces, the first surface 401, the second surface 402, the second surface Three surfaces 403 and a fourth surface 404, wherein the third surface 403 is coated with a semi-transparent and semi-reflective film. The four surfaces can be planar, spherical, aspherical, and free-form surfaces without symmetric properties. However, in actual use, the optical transmission optical eyepiece is not limited to the off-axis reflection optical system with four surfaces. The optical eyepiece system 3 uses an optical transmissive off-axis reflective optical system to simplify the optical eyepiece system on the basis of ensuring the viewing angle and imaging quality.

微显示器件1上每个像素发出的光波经过微结构阵列器件2进行分光后先经过光学目镜系统3的第一表面401的折射后到达第二表面402,在第二表面402上发生全反射后到达第三表面403,在第三个表面403反射后回到第二表面402经过第二表面402的折射进入人眼,同时外界真实世界的三维物体透过光学目镜的第四表面404的透射至第三表面403,然后透射至第二表面402,最后透射后进入人眼7,人眼7可以同时看到真实场景和虚拟三维物体。第四表面404的设计是为了消除第三表面403和第二表面402引起的像差和畸变。The light waves emitted by each pixel on the micro-display device 1 pass through the microstructure array device 2 for light splitting, first pass through the refraction of the first surface 401 of the optical eyepiece system 3, and then reach the second surface 402, and then undergo total reflection on the second surface 402 Reach the third surface 403, after being reflected by the third surface 403, return to the second surface 402 and enter the human eye through the refraction of the second surface 402, and at the same time, the three-dimensional objects in the real world of the outside world are transmitted to the human eye through the fourth surface 404 of the optical eyepiece. The third surface 403 then transmits to the second surface 402, and finally enters the human eye 7 after transmission, and the human eye 7 can see the real scene and the virtual three-dimensional object at the same time. The design of the fourth surface 404 is to eliminate the aberration and distortion caused by the third surface 403 and the second surface 402 .

实施例五Embodiment five

一种真实立体感光场头盔显示系统,包括依次排列的微显示器件1、微结构阵列器件2、光学目镜系统3和光学渲染实现模块,此外还包括中继光学系统5,光学渲染实现模块连接微显示器件1。中继光学系统5位于微显示器件1和微结构阵列器件2之间,将微显示器件1发出的光束成实像在微结构阵列器件2的表面显示,光学渲染实现模块连接微显示器件1,如图10所示。A real three-dimensional photosensitive field helmet display system, including a micro-display device 1, a micro-structure array device 2, an optical eyepiece system 3 and an optical rendering realization module arranged in sequence, and also includes a relay optical system 5, the optical rendering realization module is connected to the micro Device 1 is displayed. The relay optical system 5 is located between the micro-display device 1 and the micro-structure array device 2, and displays the light beam emitted by the micro-display device 1 as a real image on the surface of the micro-structure array device 2, and the optical rendering realizes that the module is connected to the micro-display device 1, such as Figure 10 shows.

微显示器件1的每个像素发出的光波经过中继光学系统5后形成虚的显示平面,如图10中的虚线所示,虚的显示平面上的光波经过微结构阵列器件2进行分束,形成不同方向的空间光束,经过光学目镜3准直后进入人眼。由于中继光学系统5的存在,可以使得微显示器件1的显示表面成像在任意位置,从而使得在系统设计中不受微显示器件1中保护器件、光学引擎等器件的厚度限制,可以更好的控制微结构阵列的分光平面和显示表面之间的距离g,从而提高系统的分辨率。The light waves emitted by each pixel of the micro-display device 1 pass through the relay optical system 5 to form a virtual display plane, as shown by the dotted line in Figure 10, the light waves on the virtual display plane pass through the microstructure array device 2 for beam splitting, Spatial light beams in different directions are formed, collimated by the optical eyepiece 3 and enter human eyes. Due to the existence of the relay optical system 5, the display surface of the micro-display device 1 can be imaged at any position, so that the system design is not limited by the thickness of devices such as protective devices and optical engines in the micro-display device 1, and can be better. The distance g between the light-splitting plane of the microstructure array and the display surface is controlled, thereby improving the resolution of the system.

实施例六Embodiment six

一种真实立体感光场头盔显示系统,包括光学渲染实现模块以及人眼7斜上方依次排列的微显示器件1、微结构阵列器件2和光学目镜系统3,光学渲染实现模块连接微显示器件1。如图11所示,本实施例中的显示装置还包括半透半反镜4和中继光学系统5,中继光学系统5位于微显示器件1和微阵列器件2之间,半透半反镜4位于人眼前方,将微显示器件1发出的光束成实像在微结构阵列2的表面,虚的显示平面上的光波经过微结构阵列器件2进行分束,形成不同方向的空间光束,经过光学目镜系统3准直后,经过半透半反镜4的反射进入人眼,同时真实场景经过半透半反镜4的透射进入人眼,这样人眼可以同时看到真实场景和虚拟三维物体。A real three-dimensional photosensitive field helmet display system, comprising an optical rendering implementation module and a microdisplay device 1, a microstructure array device 2, and an optical eyepiece system 3 arranged obliquely above human eyes 7, and the optical rendering implementation module is connected to the microdisplay device 1. As shown in Figure 11, the display device in the present embodiment also includes half mirror 4 and relay optical system 5, and relay optical system 5 is positioned between microdisplay device 1 and microarray device 2, half mirror The mirror 4 is located in front of the human eye, and forms a real image of the light beam emitted by the micro-display device 1 on the surface of the micro-structure array 2, and the light waves on the virtual display plane are split by the micro-structure array device 2 to form spatial beams in different directions. After the optical eyepiece system 3 is collimated, it enters the human eye through the reflection of the half-mirror 4, and the real scene enters the human eye through the transmission of the half-mirror 4, so that the human eye can see the real scene and the virtual three-dimensional object at the same time .

实施例七Embodiment seven

一种真实立体感光场头盔显示系统,如图12所示,包括两套光场头盔显示装置,两套真实立体感光场头盔显示装置形成的空间光场在视场角上连续扩展,具体包括第一微显示器件1、第一微结构阵列器件2、第一光学目镜系统3、第一光学渲染及实现模块,第二个微显示器件1’、第二个微结构阵列器件2’、第二光学目镜系统3’和第二光学渲染及实现模块。本实施例中的第一光学目镜系统3和第二光学目镜系统3’均为共轴透射系统。A real three-dimensional light-sensitive field helmet display system, as shown in Figure 12, includes two sets of light-field helmet display devices, and the spatial light field formed by the two sets of real three-dimensional light-sensitive field helmet display devices continuously expands in the field of view, specifically including the first A microdisplay device 1, a first microstructure array device 2, a first optical eyepiece system 3, a first optical rendering and realization module, a second microdisplay device 1', a second microstructure array device 2', a second The optical eyepiece system 3' and the second optical rendering and realization module. Both the first optical eyepiece system 3 and the second optical eyepiece system 3' in this embodiment are coaxial transmission systems.

第一微结构阵列器件2将第一微显示器件1的每个像素发出的光波进行分束形成空间光场,空间光场经过第一光学目镜系统3的准直后进入人眼,同时第二微结构阵列器件2’将第二微显示器件1’的每个像素发出的光波进行分束形成空间光场,空间光场经过第二光学目镜系统3’准直后进入人眼,两套真实立体感光场头盔显示装置形成的空间光场在视场角上连续扩展,从而扩大了真实立体感光场头盔显示装置的视场角。The first microstructure array device 2 splits the light waves emitted by each pixel of the first microdisplay device 1 to form a spatial light field, and the spatial light field enters the human eye after being collimated by the first optical eyepiece system 3, while the second The microstructure array device 2' splits the light waves emitted by each pixel of the second microdisplay device 1' to form a spatial light field. The spatial light field enters the human eye after being collimated by the second optical eyepiece system 3'. Two sets of real The spatial light field formed by the three-dimensional photosensitive field helmet display device continuously expands in the viewing angle, thereby enlarging the viewing field angle of the real three-dimensional photosensitive field helmet display device.

实施例八Embodiment eight

一种真实立体感光场头盔显示系统,如图13所示,包括三套图1所示的真实立体感光场头盔显示装置,这些装置的三维光场视场上连续扩展,能够进一步扩大视场角。A real three-dimensional light-sensitive field helmet display system, as shown in FIG. 13 , includes three sets of real three-dimensional light-sensitive field helmet display devices shown in FIG. 1 . The three-dimensional light field of these devices expands continuously on the field of view, which can further expand the angle of view.

实施例九Embodiment nine

一种真实立体感光场头盔显示系统,如图14所示,包括两套光场头盔显示装置,两套装置的三维光场视场上连续扩展,具体包括第一微显示器件1、第一微结构阵列器件2、第一光学目镜系统3、第一光学渲染及实现模块、第二个微显示器件1’、第二个微结构阵列器件2’、第二个光学目镜系统3’、第二光学渲染及实现模块。本实施例中的第一光学目镜系统3和第二光学目镜系统3’为光学透射式离轴反射式光学系统。第一光学目镜系统3有四个表面,分别为第一表面1201,第二表面1202,第三表面1203和第四表面1204,第二光学目镜3’有四个表面,分别为第一表面1201’,第二表面1202’,第三表面1203’和第四表面1204’。A real three-dimensional light-sensitive field helmet display system, as shown in Figure 14, includes two sets of light-field helmet display devices, and the three-dimensional light field of the two sets of devices continuously expands on the field of view, specifically including a first micro-display device 1, a first micro-display Structure array device 2, first optical eyepiece system 3, first optical rendering and realization module, second microdisplay device 1', second microstructure array device 2', second optical eyepiece system 3', second Optical rendering and realization module. The first optical eyepiece system 3 and the second optical eyepiece system 3' in this embodiment are optical transmissive off-axis reflective optical systems. The first optical eyepiece system 3 has four surfaces, which are respectively the first surface 1201, the second surface 1202, the third surface 1203 and the fourth surface 1204, and the second optical eyepiece 3' has four surfaces, which are respectively the first surface 1201 ', the second surface 1202', the third surface 1203' and the fourth surface 1204'.

第一微显示器件1的每个像素发出的光波经过第一微结构阵列器件2分光后经过第一光学目镜系统3第一表面1201的折射后到达在第二表面1202,全反射后经过第三表面1203反射回至第二表面1202,经过第二表面1202折射后进入人眼,同时外界真实世界透过光学目镜系统3的第四表面1204的透射至第三表面1203,最后透射至第二表面1202的折射进入人眼。The light waves emitted by each pixel of the first micro-display device 1 are split by the first microstructure array device 2 and then refracted on the first surface 1201 of the first optical eyepiece system 3 to reach the second surface 1202, and then pass through the third surface after total reflection. The surface 1203 reflects back to the second surface 1202, enters the human eye after being refracted by the second surface 1202, and at the same time, the external real world is transmitted to the third surface 1203 through the fourth surface 1204 of the optical eyepiece system 3, and finally transmitted to the second surface The refraction of 1202 enters the human eye.

第二微显示器件1’的每个像素发出的光波经过第二微结构阵列器件2’分光后经过第二光学目镜系统3’的第一表面1201’折射后到达在第二表面1202’,全反射后经过第三表面1203’反射回至第二表面1202’,经过第二表面1202’折射后进入人眼,同时外界真实世界透过光学目镜系统3’的第四表面1204’的透射至第三表面1203’,最后透射至第二表面1202’的折射进入人眼。The light wave emitted by each pixel of the second micro-display device 1' is split by the second microstructure array device 2', then refracted by the first surface 1201' of the second optical eyepiece system 3', and then reaches the second surface 1202'. After being reflected, it is reflected back to the second surface 1202' through the third surface 1203', refracted by the second surface 1202', and then enters the human eye. The third surface 1203', the refraction transmitted to the second surface 1202' finally enters the human eye.

第四表面1204和1204’的设计为了消除虚拟三维物体显示光路表面引起的像差和畸变。人眼可以同时看到由两个微显示器件形成的不同的三维光场,同时三维光场视场上连续扩展,扩大了视场角,该实施例中,光学目镜系统使用离轴反射光学系统可以在保证视场角和成像质量的基础上简化光学目镜,同时使得人眼同时看到真实场景和虚拟三维物体。The fourth surfaces 1204 and 1204' are designed to eliminate the aberration and distortion caused by the surface of the optical path displayed by the virtual three-dimensional object. Human eyes can see different three-dimensional light fields formed by two microdisplay devices at the same time, and at the same time, the three-dimensional light field continuously expands on the field of view, expanding the angle of view. In this embodiment, the optical eyepiece system uses an off-axis reflection optical system The optical eyepiece can be simplified on the basis of ensuring the field of view and imaging quality, and at the same time, the human eye can see real scenes and virtual three-dimensional objects at the same time.

实施例十Embodiment ten

一种真实立体感光场头盔显示系统,该光场头盔显示系统包括两套视场重合的光场头盔显示装置,还进一步包括半透半反镜4,如图15所示。A real three-dimensional photosensitive field helmet display system, the light field helmet display system includes two sets of light field helmet display devices with overlapping viewing fields, and further includes a half mirror 4, as shown in FIG. 15 .

第一套光场头盔显示装置位于人眼7的斜上方,第二套光场头盔显示装置位于人眼7的正前方,所述半透半反镜4位于人眼7的正前方,同时位于第一套光场头盔显示装置和第二套光场头盔显示装置的透射光路中。The first set of light field helmet display device is located obliquely above the human eye 7, the second set of light field helmet display device is located directly in front of the human eye 7, the half-transparent mirror 4 is located directly in front of the human eye 7, and is located at the same time In the transmission light path of the first set of light field helmet display device and the second set of light field helmet display device.

第一套光场头盔显示装置中的第一光学目镜系统3’将第一微显示器件1’的每个像素的空间光场汇聚后经过半透半反镜4的反射面反射至所述出瞳内;第二套光场头盔显示装置中的第二光学目镜系统3”将第二微显示器件1”的每个像素的空间光场汇聚后经过半透半反镜4的透射面透射至所述出瞳内。The first optical eyepiece system 3' in the first set of light field head-mounted display device converges the spatial light field of each pixel of the first micro-display device 1' and reflects it to the outlet through the reflective surface of the half-mirror 4. In the pupil; the second optical eyepiece system 3 "in the second set of light field helmet display device "converges the spatial light field of each pixel of the second microdisplay device 1" and then transmits the transmission surface of the half mirror 4 to the within the exit pupil.

使用两套真实立体感光场头盔显示装置形成了两个不同的空间光场进入人眼,两个空间光场的视场角相互重叠从而增加真实立体感光场头盔显示装置的分辨率。Two sets of real three-dimensional photosensitive field helmet display devices are used to form two different spatial light fields entering human eyes, and the viewing angles of the two spatial light fields overlap each other to increase the resolution of the real three-dimensional photosensitive field helmet display device.

实施例十一Embodiment Eleven

一种真实立体感光场头盔显示系统,如图16所示,包括两套光场头盔显示装置,具体包括第一微显示器件1、第一微结构阵列器件2、第一光学渲染及实现模块第二微显示器件1’、第二微结构阵列器件2’、第二光学渲染及实现模块和光学目镜系统3,光学目镜系统3为离轴反射式光学目镜,该光学目镜系统3有五个表面,分别为第一光学表面1001,第二光学表面1002,第三光学表面1003,第四光学表面1004,第五光学表面1005,其中第三光学表面1003表面镀有半透半反膜,第四光学表面1004表面镀有反射膜。第一微显示器件1、第一微结构阵列器件2、第一光学表面1001,第二光学表面1002,第三光学表面1003构成第一套真实立体感光场头盔显示装置,而第二微显示器件1’、第二微结构阵列器件2’、第二光学表面1002,第三光学表面1003,第四光学表面1004,第五光学表面1005构成第二套真实立体感光场头盔显示装置。A real three-dimensional photosensitive field helmet display system, as shown in Figure 16, includes two sets of light field helmet display devices, specifically including a first microdisplay device 1, a first microstructure array device 2, a first optical rendering and realization module No. Two microdisplay devices 1', a second microstructure array device 2', a second optical rendering and realization module, and an optical eyepiece system 3, the optical eyepiece system 3 is an off-axis reflective optical eyepiece, and the optical eyepiece system 3 has five surfaces , are respectively the first optical surface 1001, the second optical surface 1002, the third optical surface 1003, the fourth optical surface 1004, and the fifth optical surface 1005, wherein the third optical surface 1003 is coated with a semi-transparent and semi-reflective film, and the fourth The surface of the optical surface 1004 is coated with a reflective film. The first microdisplay device 1, the first microstructure array device 2, the first optical surface 1001, the second optical surface 1002, and the third optical surface 1003 constitute the first set of real three-dimensional photosensitive field helmet display device, and the second microdisplay device 1', the second microstructure array device 2', the second optical surface 1002, the third optical surface 1003, the fourth optical surface 1004, and the fifth optical surface 1005 constitute a second real three-dimensional photosensitive field helmet display device.

第一微显示器件1上每个像素发出的光波经过第一微结构阵列器件2进行分光后先进过第一光学表面1001的折射,在第二光学表面1002上发生全反射,之后经过第三光学表面1003反射,最后回到第二光学表面1002,经过第二光学表面1002的折射进入人眼。第二微显示器件1’上每个像素发出的光波经过第二微结构阵列器件2’进行分光后先经过第四光学表面1004的折射到第三光学表面1003上发生反射之后后到达第五光学表面1005,然后反射至第三光学表面1003,经过第三光学表面1003透射到第二光学表面1002,之后经过第二光学表面1002的折射进入人眼。The light waves emitted by each pixel on the first microdisplay device 1 pass through the first microstructure array device 2 for light splitting, and then first pass through the refraction of the first optical surface 1001, undergo total reflection on the second optical surface 1002, and then pass through the third optical surface 1002. The surface 1003 reflects, and finally returns to the second optical surface 1002, and enters the human eye through the refraction of the second optical surface 1002. The light waves emitted by each pixel on the second micro-display device 1' pass through the second microstructure array device 2' for light splitting, first pass through the fourth optical surface 1004, refract on the third optical surface 1003, reflect on the third optical surface 1003, and then reach the fifth optical The surface 1005 is then reflected to the third optical surface 1003, transmitted to the second optical surface 1002 through the third optical surface 1003, and then enters the human eye through the refraction of the second optical surface 1002.

综上,以上仅为本发明的较佳实施例而已,并非用于限定本发明的保护范围。凡在本发明的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本发明的保护范围之内。To sum up, the above are only preferred embodiments of the present invention, and are not intended to limit the protection scope of the present invention. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present invention shall be included within the protection scope of the present invention.

Claims (9)

1.一种真实立体感的光场头盔显示系统,其特征在于:该光场头盔显示系统包括一套以上的光场头盔显示装置,每套光场头盔显示装置均包括光学渲染实现模块以及依次排列的微显示器件(1)、微结构阵列器件(2)和光学目镜系统(3),所述光学渲染实现模块与微显示器件(1)的输入端相连;1. A real three-dimensional light field helmet display system, characterized in that: the light field helmet display system includes more than one set of light field helmet display devices, each set of light field helmet display devices includes an optical rendering realization module and sequentially Arranged micro-display devices (1), micro-structure array devices (2) and optical eyepiece systems (3), the optical rendering implementation module is connected to the input end of the micro-display device (1); 所述微结构阵列器件(2)将微显示器件(1)上每个像素发出的光波通过折射或滤波处理使其形成空间光束,且微显示器件(1)中至少有两个像素对应的空间光束具有不同的方向,所有像素对应的空间光束形成空间光场;The microstructure array device (2) refracts or filters light waves emitted by each pixel on the microdisplay device (1) to form a spatial light beam, and at least two pixels in the microdisplay device (1) correspond to a space The light beams have different directions, and the spatial light beams corresponding to all pixels form a spatial light field; 所述每套光场头盔显示装置中的光学目镜系统(3)将各自的空间光场汇聚在光场头盔显示系统的出瞳内;The optical eyepiece system (3) in each set of light field helmet display device converges the respective spatial light fields in the exit pupil of the light field helmet display system; 所述微显示器件(1)的每个像素对应的空间光束在所述头盔显示装置出瞳平面上形成的光斑的最大内切圆直径不大于2mm;The diameter of the largest inscribed circle of the light spot formed by the spatial beam corresponding to each pixel of the micro-display device (1) on the exit pupil plane of the head-mounted display device is not greater than 2mm; 在对三维虚拟物体进行显示时,所述光学渲染实现模块根据空间光场的分布,即微显示器件(1)的像素和空间光束中光线的对应关系,光学渲染实现模块计算光线与要显示的三维虚拟物体表面交点处的灰度值,则该交点处的灰度值即为该光线对应的微显示器件(1)上像素的灰度值;所述光学渲染实现模块将每个像素的灰度值发给微显示器件(1),微显示器件(1)根据接收到的灰度值进行显示;所述光学目镜系统(3)的F数为F#,满足关系:0.5F#≤g/p≤2F#;When displaying a three-dimensional virtual object, the optical rendering implementation module calculates the relationship between the light and the light to be displayed according to the distribution of the spatial light field, that is, the correspondence between the pixels of the micro-display device (1) and the light in the space light beam. The gray value at the intersection of the surface of the three-dimensional virtual object, then the gray value at the intersection is the gray value of the pixel on the micro-display device (1) corresponding to the light; the optical rendering implementation module converts the gray value of each pixel The intensity value is sent to the micro-display device (1), and the micro-display device (1) displays according to the received gray value; the F number of the optical eyepiece system (3) is F#, which satisfies the relationship: 0.5F#≤g/p ≤2F#; 其中,g为微结构阵列器件(2)的分光平面和微显示器件(1)的显示平面的距离;Wherein, g is the distance between the light splitting plane of the microstructure array device (2) and the display plane of the microdisplay device (1); 光学目镜系统(3)的出瞳直径D满足4mm≤D≤25mm;光学目镜系统(3)的出瞳距离L满足关系12mm≤L≤45mm;The exit pupil diameter D of the optical eyepiece system (3) satisfies 4mm≤D≤25mm; the exit pupil distance L of the optical eyepiece system (3) satisfies the relationship 12mm≤L≤45mm; 所述微结构阵列器件(2)的微结构的特征尺寸p不小于微显示器件(1)上的2个像素,其中,特征尺寸p是指微结构阵列器件(2)的相邻两个阵列单元的中心距。The characteristic size p of the microstructure of the microstructure array device (2) is not less than 2 pixels on the microdisplay device (1), wherein the characteristic size p refers to two adjacent arrays of the microstructure array device (2). The center distance of the unit. 2.如权利要求1所述的光场头盔显示系统,其特征在于,所述光学目镜系统(3)采用离轴光学目镜系统,所述的离轴光学目镜系统有三个光学表面,第一光学表面(301),第二光学表面(302)和第三光学表面(303),其中第三光学表面(303)镀有反射膜;2. The light field helmet display system according to claim 1, wherein the optical eyepiece system (3) adopts an off-axis optical eyepiece system, and the off-axis optical eyepiece system has three optical surfaces, the first optical A surface (301), a second optical surface (302) and a third optical surface (303), wherein the third optical surface (303) is coated with a reflective film; 微显示器件(1)上每个像素发出的光波经过微结构阵列器件(2)进行折射或滤波后射到光学目镜系统(3)的第一光学表面(301),经其折射进入光学目镜系统(3),在第二光学表面(302)上发生全反射到第三光学表面(303),经过第三光学表面(303)反射回至第二光学表面(302),再经第二光学表面(302)折射进入人眼(7)。The light wave emitted by each pixel on the micro-display device (1) is refracted or filtered by the micro-structure array device (2), and then hits the first optical surface (301) of the optical eyepiece system (3), and enters the optical eyepiece system through refraction (3), total reflection occurs on the second optical surface (302) to the third optical surface (303), reflected back to the second optical surface (302) through the third optical surface (303), and then through the second optical surface (302) refracts into the human eye (7). 3.如权利要求1所述的光场头盔显示系统,其特征在于:所述光学目镜系统(3)采用光学透射式离轴反射光学系统,该光学透射式离轴反射光学系统包括四个光学表面:第一表面(401)、第二表面(402)、第三表面(403)和第四表面(404),其中,第三表面(403)镀有半透半反膜;3. The light field helmet display system according to claim 1, characterized in that: the optical eyepiece system (3) adopts an optical transmissive off-axis reflective optical system, and the optical transmissive off-axis reflective optical system includes four optical Surface: the first surface (401), the second surface (402), the third surface (403) and the fourth surface (404), wherein the third surface (403) is coated with a semi-transparent and semi-reflective film; 微显示器件(1)上每个像素发出的光波经过微结构阵列器件(2)进行折射或滤波后先经过光学目镜系统(3)的第一表面(401)的折射后到达第二表面(402),在第二表面(402)上发生全反射后到达第三表面(403),在第三表面(403)反射后回到第二表面(402),经过第二表面(402)的折射进入人眼(7),同时外界真实世界的三维物体依次经过透过第四表面(404)、第三表面(403)和第二表面(402)的透射,最后透射后进入人眼。The light waves emitted by each pixel on the micro-display device (1) are refracted or filtered by the micro-structure array device (2), firstly refracted by the first surface (401) of the optical eyepiece system (3), and then reach the second surface (402) ), arrive at the third surface (403) after being totally reflected on the second surface (402), return to the second surface (402) after being reflected by the third surface (403), enter into the The human eye (7), meanwhile, the three-dimensional objects in the external real world pass through the fourth surface (404), the third surface (403) and the second surface (402) successively, and finally enter the human eye after being transmitted. 4.如权利要求1所述的光场头盔显示系统,其特征在于:还包括半透半反镜(4),所述依次排列的微显示器件(1)、微结构阵列器件(2)和光学目镜系统(3)置于人眼(7)的斜上方,所述半透半反镜(4)置于人眼(7)的前方并位于所述光学目镜系统(3)的透射光路中;所述半透半反镜(4)的半反半透面接收光学目镜系统(3)透射的空间光场,并将其反射进人眼(7),同时,半反半透面将外界真实场景透射至人眼(7)。4. The light field head-mounted display system as claimed in claim 1, characterized in that: it also includes a half-mirror (4), the micro-display device (1), the micro-structure array device (2) and the micro-display device (2) arranged in sequence The optical eyepiece system (3) is placed obliquely above the human eye (7), and the half mirror (4) is placed in front of the human eye (7) and in the transmission light path of the optical eyepiece system (3) ; The semi-reflective and semi-transparent surface of the half-transparent and half-mirror (4) receives the space light field transmitted by the optical eyepiece system (3), and it is reflected into the human eye (7). The real scene is projected to the human eye (7). 5.如权利要求1所述的光场头盔显示系统,其特征在于:所述的光场头盔显示系统进一步包括中继光学系统(5),中继光学系统(5)位于微显示器件(1)和微结构阵列器件(2)之间,将微显示器件(1)发出的光束成实像在微结构阵列器件(2)的表面。5. The light field helmet display system as claimed in claim 1, characterized in that: the light field helmet display system further comprises a relay optical system (5), and the relay optical system (5) is located at the micro display device (1 ) and the microstructure array device (2), the light beam emitted by the microdisplay device (1) is formed into a real image on the surface of the microstructure array device (2). 6.如权利要求1所述的光场头盔显示系统,其特征在于:所述的光场头盔显示系统包括两套以上且视场连续的光场头盔显示装置,所述两套以上的光场头盔显示装置分布在人眼(7)前方,并相对于光轴对称,多套光场头盔显示装置的光学目镜系统将各自的光场汇聚在光场头盔显示系统的出瞳内。6. The light field helmet display system according to claim 1, characterized in that: the light field helmet display system comprises more than two sets of light field helmet display devices with continuous field of view, and the more than two sets of light field helmet display devices The helmet display devices are distributed in front of the human eyes (7) and are symmetrical with respect to the optical axis. The optical eyepiece systems of multiple sets of light field helmet display devices converge their respective light fields in the exit pupil of the light field helmet display system. 7.如权利要求6所述的光场头盔显示系统,其特征在于:该光场头盔显示系统包括两套视场连续的光场头盔显示装置,其中每套光场头盔显示装置的光学目镜系统(3)包括四个表面,分别为第一表面(1201)、第二表面(1202)、第三表面(1203)和第四表面(1204);微显示器件(1)的每个像素发出的光波经过微结构阵列器件(2)折射或滤波后经过第一表面(1201)的折射后到达第二表面(1202),经第二表面(1202)全反射后至第三表面(1203),经过第三表面(1203)反射回至第二表面(1202),经过第二表面(1202)折射后进入人眼(7),同时外界真实场景依次经第四表面(1204)、第三表面(1203)和第二表面(1202)的折射进入人眼(7)。7. The light field helmet display system according to claim 6, characterized in that: the light field helmet display system comprises two sets of light field helmet display devices with continuous field of view, wherein the optical eyepiece system of each set of light field helmet display devices (3) include four surfaces, respectively the first surface (1201), the second surface (1202), the third surface (1203) and the fourth surface (1204); each pixel of the microdisplay device (1) emits After being refracted or filtered by the microstructure array device (2), the light wave reaches the second surface (1202) after being refracted by the first surface (1201), and reaches the third surface (1203) after being totally reflected by the second surface (1202). The third surface (1203) reflects back to the second surface (1202), enters the human eye (7) after being refracted by the second surface (1202), and at the same time, the real scene outside passes through the fourth surface (1204), the third surface (1203) ) and the refraction of the second surface (1202) into the human eye (7). 8.如权利要求1所述的光场头盔显示系统,其特征在于:该光场头盔显示系统包括两套视场重合的光场头盔显示装置,还进一步包括半透半反镜(4):8. The light field helmet display system as claimed in claim 1, characterized in that: the light field helmet display system includes two sets of light field helmet display devices whose fields of view overlap, and further includes a half-transparent mirror (4): 第一套光场头盔显示装置位于人眼(7)的斜上方,第二套光场头盔显示装置位于人眼(7)的正前方,所述半透半反镜(4)位于人眼(7)的正前方,同时位于第一套光场头盔显示装置和第二套光场头盔显示装置的透射光路中;The first light field helmet display device is located obliquely above the human eye (7), the second light field helmet display device is located directly in front of the human eye (7), and the half mirror (4) is located at the human eye ( 7) directly in front of, and simultaneously located in the transmitted light paths of the first set of light field helmet display devices and the second set of light field helmet display devices; 第一套光场头盔显示装置中的第一光学目镜系统(3’)将第一微显示器件(1’)的每个像素的空间光场汇聚后经过半透半反镜(4)的反射面反射至所述出瞳内;第二套光场头盔显示装置中的第二光学目镜系统(3”)将第二微显示器件(1”)的每个像素的空间光场汇聚后经过半透半反镜(4)的透射面透射至所述出瞳内。The first optical eyepiece system (3') in the first set of light field helmet display device converges the spatial light field of each pixel of the first microdisplay device (1') and is reflected by the half mirror (4) surface reflected into the exit pupil; the second optical eyepiece system (3") in the second set of light field helmet display device converges the spatial light field of each pixel of the second microdisplay device (1") The transmission surface of the half-mirror (4) transmits into the exit pupil. 9.如权利要求1所述的光场头盔显示系统,其特征在于:该光场头盔显示系统包括两套光场头盔显示装置,且两套装置共用一个光学目镜系统(3),所述的光学目镜系统(3)为离轴反射式光学目镜系统,包括五个光学表面,分别为第一光学表面(1001),第二光学表面(1002),第三光学表面(1003),第四光学表面(1004),第五光学表面(1005),其中第三光学表面(1003)镀有半透半反膜,第四光学表面(1004)镀有反射膜;第一微显示器件(1’)、第一微结构阵列器件(2’)、第一光学表面(1001),第二光学表面(1002),第三光学表面(1003)构成第一套光场头盔显示装置;第二微显示器件(1”)、第二微结构阵列器件(2”)、第二光学表面(1002),第三光学表面(1003),第四光学表面(1004)和第五光学表面(1005)构成第二套光场头盔显示装置;9. The light field helmet display system according to claim 1, characterized in that: the light field helmet display system comprises two sets of light field helmet display devices, and the two sets of devices share an optical eyepiece system (3), the The optical eyepiece system (3) is an off-axis reflective optical eyepiece system, including five optical surfaces, respectively the first optical surface (1001), the second optical surface (1002), the third optical surface (1003), and the fourth optical surface surface (1004), the fifth optical surface (1005), wherein the third optical surface (1003) is coated with a transflective film, and the fourth optical surface (1004) is coated with a reflective film; the first microdisplay device (1') , the first microstructure array device (2'), the first optical surface (1001), the second optical surface (1002), and the third optical surface (1003) constitute the first light field helmet display device; the second microdisplay device (1"), the second microstructure array device (2"), the second optical surface (1002), the third optical surface (1003), the fourth optical surface (1004) and the fifth optical surface (1005) constitute the second A light field helmet display device; 第一微显示器件(1’)上每个像素发出的光波经过第一微结构阵列器件(2’)进行折射或滤波后先经过第一光学表面(1001)的折射,在第二光学表面(1002)上发生全反射,之后经过第三光学表面(1003)反射,最后回到第二光学表面(1002),经过第二光学表面(1002)的折射进入人眼(7);The light waves emitted by each pixel on the first microdisplay device (1') are refracted or filtered by the first microstructure array device (2'), and then firstly refracted by the first optical surface (1001), and then on the second optical surface ( Total reflection occurs on 1002), then reflected by the third optical surface (1003), finally returns to the second optical surface (1002), and enters the human eye (7) through the refraction of the second optical surface (1002); 第二微显示器件(1”)上每个像素发出的光波经过第二微结构阵列器件(2”)进行折射或滤波后先经过第四光学表面(1004)的折射到第三光学表面(1003),发生反射之后到达第五光学表面(1005),然后反射至第三光学表面(1003),经过第三光学表面(1003)透射到第二光学表面(1002),最后经过第二光学表面(1002)的折射进入人眼(7)。The light waves emitted by each pixel on the second micro-display device (1") are refracted or filtered by the second microstructure array device (2"), and then refracted by the fourth optical surface (1004) to the third optical surface (1003) ), after reflection, it reaches the fifth optical surface (1005), then reflects to the third optical surface (1003), passes through the third optical surface (1003), transmits to the second optical surface (1002), and finally passes through the second optical surface ( 1002) into the human eye (7).
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