CN105717643A - A reflective virtual reality optical system - Google Patents
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- CN105717643A CN105717643A CN201610232245.6A CN201610232245A CN105717643A CN 105717643 A CN105717643 A CN 105717643A CN 201610232245 A CN201610232245 A CN 201610232245A CN 105717643 A CN105717643 A CN 105717643A
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- 230000003287 optical effect Effects 0.000 title claims abstract description 38
- 230000005499 meniscus Effects 0.000 claims abstract description 4
- 239000004973 liquid crystal related substance Substances 0.000 claims description 3
- 230000004075 alteration Effects 0.000 description 10
- 239000006185 dispersion Substances 0.000 description 4
- 239000000463 material Substances 0.000 description 4
- 210000001747 pupil Anatomy 0.000 description 3
- 230000003190 augmentative effect Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 230000004379 myopia Effects 0.000 description 2
- 208000001491 myopia Diseases 0.000 description 2
- 230000002441 reversible effect Effects 0.000 description 2
- 208000003464 asthenopia Diseases 0.000 description 1
- 239000012141 concentrate Substances 0.000 description 1
- 230000007812 deficiency Effects 0.000 description 1
- 230000004438 eyesight Effects 0.000 description 1
- 210000003128 head Anatomy 0.000 description 1
- 238000003384 imaging method Methods 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 210000001525 retina Anatomy 0.000 description 1
- 238000001228 spectrum Methods 0.000 description 1
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B27/0172—Head mounted characterised by optical features
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0123—Head-up displays characterised by optical features comprising devices increasing the field of view
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Abstract
本发明公开了一种反射式虚拟现实光学系统,包括光阑(100),所述的光阑(100)一侧设有相对其位置固定的第一透镜(1)和相对其能前后移动的第二透镜(2),所述的第二透镜(2)远离光阑(100)一侧设有反射元件(3)和显示屏(200),所述的显示屏(200)发出的光线经过反射元件(3)反射而进入第二透镜(2)和第一透镜(1)后到达光阑(100),所述的第一透镜(1)为正光焦度的双凸形非球面透镜,所述的第二透镜(2)为负光焦度的弯月形非球面透镜,所述的反射元件(3)的光焦度为0。本发明结构简单、清晰度高,视场角大,体积小、重量轻。
The present invention discloses a reflective virtual reality optical system, comprising an aperture (100), wherein a first lens (1) fixed relative to the aperture (100) and a second lens (2) movable relative to the aperture (100) are provided on one side of the aperture (100), a reflective element (3) and a display screen (200) are provided on the side of the second lens (2) away from the aperture (100), light emitted by the display screen (200) is reflected by the reflective element (3) and enters the second lens (2) and the first lens (1) before reaching the aperture (100), the first lens (1) is a biconvex aspheric lens with positive focal length, the second lens (2) is a meniscus aspheric lens with negative focal length, and the focal length of the reflective element (3) is 0. The present invention has a simple structure, high clarity, a large field of view, a small size, and a light weight.
Description
【技术领域】【Technical field】
本发明涉及一种光学系统,更具体地说是一种反射式虚拟现实光学系统。The invention relates to an optical system, more specifically to a reflective virtual reality optical system.
【背景技术】【Background technique】
目前虚拟现实(VirtualReality,简称VR)和增强现实(AugmentedReality,简称AR)进入快速发展期,这些装置安装在观察者的头部,因此它必须紧凑和轻量化,以减轻观察者的负载。对于VR系统而言,大视场是相当重要的,只有大视场,观察者才能更全神贯注的观察优质的动态图像,由于VR系统的视场、出瞳直径、焦距三者之间是相互制约的关系,同时达到大视场、大出瞳直径和短焦距相当困难。为此,镜片组及特殊镜片方案是未来VR系统的发展趋势。对于要求越来越高的VR领域来讲,需要画面更清晰,用户体验更优质的产品。At present, virtual reality (Virtual Reality, referred to as VR) and augmented reality (Augmented Reality, referred to as AR) have entered a period of rapid development. These devices are installed on the observer's head, so it must be compact and lightweight to reduce the load on the observer. For VR systems, a large field of view is very important. Only with a large field of view can the observer concentrate on observing high-quality dynamic images. Because the field of view, exit pupil diameter, and focal length of the VR system are mutually restricted It is very difficult to achieve a large field of view, a large exit pupil diameter and a short focal length at the same time. For this reason, lens groups and special lens solutions are the development trend of VR systems in the future. For the increasingly demanding VR field, products with clearer images and better user experience are needed.
因此,本发明应运而生。Therefore, the present invention arises at the historic moment.
【发明内容】【Content of invention】
本发明目的是克服了现有技术的不足,提供一种结构简单、清晰度高,视场角大,体积小、重量轻的反射式虚拟现实光学系统。The purpose of the present invention is to overcome the deficiencies of the prior art and provide a reflective virtual reality optical system with simple structure, high definition, large viewing angle, small volume and light weight.
本发明是通过以下技术方案实现的:The present invention is achieved through the following technical solutions:
一种反射式虚拟现实光学系统,其特征在于:包括光阑100,所述的光阑100一侧设有相对其位置固定的第一透镜1和相对其能前后移动的第二透镜2,所述的第二透镜2远离光阑100一侧设有反射元件3和显示屏200,所述的显示屏200发出的光线经过反射元件3反射而进入第二透镜2和第一透镜1后到达光阑100,所述的第一透镜1为正光焦度的双凸形非球面透镜,所述的第二透镜2为负光焦度的弯月形非球面透镜,所述的反射元件3的光焦度为0。A reflective virtual reality optical system is characterized in that it includes a diaphragm 100, and one side of the diaphragm 100 is provided with a first lens 1 that is fixed relative to it and a second lens 2 that can move back and forth relative to it, so that The side of the second lens 2 far away from the diaphragm 100 is provided with a reflective element 3 and a display screen 200, and the light emitted by the display screen 200 is reflected by the reflective element 3 and enters the second lens 2 and the first lens 1 to reach the light. Diaphragm 100, the first lens 1 is a biconvex aspherical lens with positive refractive power, the second lens 2 is a meniscus aspherical lens with negative refractive power, and the light of the reflective element 3 Focus is 0.
如上所述的反射式虚拟现实光学系统,其特征在于:从所述的光阑100至反射元件3方向,所述第一透镜1的第一面为双曲线非球面、第二面为椭圆非球面;所述第二透镜2的第一面为圆形非球面、第二面为扁圆非球面。The reflective virtual reality optical system as described above is characterized in that: from the stop 100 to the reflective element 3, the first surface of the first lens 1 is a hyperbolic aspheric surface, and the second surface is an elliptical aspheric surface. Spherical surface; the first surface of the second lens 2 is a circular aspheric surface, and the second surface is an oblate aspherical surface.
如上所述的反射式虚拟现实光学系统,其特征在于:所述的反射元件3是平面反光镜或反射棱镜或反射式自由曲面。The reflective virtual reality optical system as described above is characterized in that: the reflective element 3 is a plane mirror or a reflective prism or a reflective free-form surface.
如上所述的反射式虚拟现实光学系统,其特征在于:所述的反射元件3镀有多层反射膜。The reflective virtual reality optical system as described above is characterized in that the reflective element 3 is coated with multi-layer reflective films.
如上所述的反射式虚拟现实光学系统,其特征在于:所述的第一透镜1和第二透镜2为塑料透镜。The above reflective virtual reality optical system is characterized in that: the first lens 1 and the second lens 2 are plastic lenses.
如上所述的反射式虚拟现实光学系统,其特征在于:所述的显示屏200为液晶显示屏。The above reflective virtual reality optical system is characterized in that: the display screen 200 is a liquid crystal display screen.
如上所述的反射式虚拟现实光学系统,其特征在于:所述的第一透镜1、第二透镜2的非球面表面形状满足以下方程: 在公式中,参数c为半径所对应的曲率,y为径向坐标,其单位和透镜长度单位相同,k为圆锥二次曲线系数;当k系数小于-1时,透镜的面形曲线为双曲线,当k系数等于-1时,透镜的面形曲线为抛物线;当k系数介于-1到0之间时,透镜的面形曲线为椭圆,当k系数等于0时,透镜的面形曲线为圆形,当k系数大于0时,透镜的面形曲线为扁圆形;α1至α8分别表示各径向坐标所对应的系数。The reflective virtual reality optical system as described above is characterized in that: the shape of the aspheric surface of the first lens 1 and the second lens 2 satisfies the following equation: In the formula, the parameter c is the curvature corresponding to the radius, y is the radial coordinate, and its unit is the same as the lens length unit, and k is the coefficient of the conic conic curve; when the k coefficient is less than -1, the surface curve of the lens is double curve, when the k coefficient is equal to -1, the surface curve of the lens is a parabola; when the k coefficient is between -1 and 0, the lens surface curve is an ellipse, when the k coefficient is equal to 0, the lens surface curve The curve is circular, and when the k coefficient is greater than 0, the surface curve of the lens is oblate; α 1 to α 8 respectively represent the coefficients corresponding to each radial coordinate.
与现有技术相比,本发明有如下优点:Compared with prior art, the present invention has following advantage:
1、本发明的视场角非常大,视场角可达到120°,3D效果更明显,观看影像时有身临其境的完美感受。1. The field of view of the present invention is very large, and the field of view can reach 120°, the 3D effect is more obvious, and there is a perfect feeling of being on the scene when watching images.
2、本发明的光学系统可以适用所有体验者,可以通过调节第二透镜的位置来调节视度,任何使用者都可以通过调节视度,看清楚整个画面。2. The optical system of the present invention is applicable to all experiencers, and the diopter can be adjusted by adjusting the position of the second lens. Any user can see the whole picture clearly by adjusting the diopter.
3、本发明合理的分配放大率,畸变很小,像面放大后,真实感得到保证,更符合虚拟现实的要求。3. The present invention distributes the magnification reasonably, and the distortion is very small. After the image plane is enlarged, the sense of reality is guaranteed, which is more in line with the requirements of virtual reality.
4、本发明的第一透镜和第二透镜全部采用塑料镜片,结构紧凑,体积很小,系统轻便,整个完成品的重量小于250g,观察者佩戴非常舒适。4. The first lens and the second lens of the present invention are all made of plastic lenses, with compact structure, small volume, light system, and the weight of the whole finished product is less than 250g, which is very comfortable for the observer to wear.
5、本发明的入瞳直径很大,显示的图像亮度没有明显的衰减,清晰度非常高,且画面均匀,无论眼睛怎么转动,都能够看清整个画面,不容易导致观察者视觉疲劳。5. The diameter of the entrance pupil of the present invention is large, the brightness of the displayed image has no obvious attenuation, the definition is very high, and the picture is uniform, no matter how the eyes are turned, the whole picture can be seen clearly, and the observer's visual fatigue is not easy to be caused.
【附图说明】【Description of drawings】
图1是本发明示意图;Fig. 1 is a schematic diagram of the present invention;
图2是本发明光学系统光路图。Fig. 2 is an optical path diagram of the optical system of the present invention.
【具体实施方式】【detailed description】
下面结合附图对本发明作进一步描述:The present invention will be further described below in conjunction with accompanying drawing:
一种反射式虚拟现实光学系统,包括光阑100,所述的光阑100一侧设有相对其位置固定的第一透镜1和相对其能前后移动的第二透镜2,所述的第二透镜2远离光阑100一侧设有反射元件3和显示屏200,所述的显示屏200发出的光线经过反射元件3反射而进入第二透镜2和第一透镜1后到达光阑100,所述的第一透镜1为正光焦度的双凸形非球面透镜,所述的第二透镜2为负光焦度的弯月形非球面透镜,所述的反射元件3的光焦度为0。本发明光学系统使用时光线是逆向传播的,实际光路为微型液晶显示屏200发出的光线,先经过反射元件3反射进入第二透镜2,然后经过第二透镜2透射进入第一透镜1,最后经过第一透镜1透射到达光阑100处,光阑100即为观察者眼睛。A reflective virtual reality optical system, comprising a diaphragm 100, one side of the diaphragm 100 is provided with a first lens 1 which is fixed relative to it and a second lens 2 which can move back and forth relative to it, and the second lens 2 is The side of the lens 2 away from the diaphragm 100 is provided with a reflective element 3 and a display screen 200. The light emitted by the display screen 200 is reflected by the reflective element 3 and then enters the second lens 2 and the first lens 1 and then reaches the diaphragm 100. The first lens 1 is a biconvex aspherical lens with positive refractive power, the second lens 2 is a meniscus aspheric lens with negative refractive power, and the refractive power of the reflective element 3 is 0 . When the optical system of the present invention is in use, the light propagates in reverse, and the actual light path is the light emitted by the miniature liquid crystal display screen 200, which is first reflected by the reflective element 3 and enters the second lens 2, then enters the first lens 1 through the second lens 2, and finally After passing through the first lens 1 and reaching the diaphragm 100, the diaphragm 100 is the observer's eyes.
为了设计方便,设计中眼睛可当作理想透镜,同时按照光线正向传播的思路设计,设计系统中的光阑即为观察者。所述的第一透镜1为塑料非球面正透镜,使得通过光阑100孔径的所有光线都能顺利进入整个光学系统,实现了大视场角,视场角可达到120°,实现明显的3D效果,第一透镜1可以采用低折射率材料,且光焦度较大,主要承担了图像放大及图像投远的效果。For the convenience of design, the eye can be regarded as an ideal lens in the design, and at the same time, it is designed according to the idea of forward propagation of light, and the diaphragm in the design system is the observer. The first lens 1 is a plastic aspheric positive lens, so that all the light passing through the aperture of 100 apertures can enter the entire optical system smoothly, realizing a large field of view, and the field of view can reach 120°, realizing obvious 3D As a result, the first lens 1 can be made of a material with a low refractive index, and has a relatively large optical power, which mainly undertakes the effects of image magnification and image telephoto projection.
所述的第一透镜1的光焦度为正,且相对于光阑100固定不动;所述的第二透镜2的光焦度为负且能相对光阑100前后移动。因此,利用人眼成像原理,当近视眼用户使用时,画面需要向眼睛方向移动,调节第二透镜2的位置,补偿由近视引起的画面移动量,使得光学系统始终能够聚焦在显示屏200上。利用光路可逆原理,显示屏200发出的光线也能够进入人眼,聚焦在视网膜上,不同视度的人,只要将第二透镜2调整到合适的位置,就能够看清楚画面,实现光学系统内部对焦、视度调整,适用于所有体验者,改善了市面上的产品只能用于正常视力使用者的局限性。The refractive power of the first lens 1 is positive and fixed relative to the diaphragm 100 ; the refractive power of the second lens 2 is negative and can move back and forth relative to the diaphragm 100 . Therefore, using the principle of human eye imaging, when myopia users use it, the picture needs to move toward the eyes, adjust the position of the second lens 2, and compensate the picture movement caused by myopia, so that the optical system can always focus on the display screen 200 . Using the principle of reversible optical path, the light emitted by the display screen 200 can also enter the human eye and focus on the retina. People with different diopters can see the picture clearly as long as the second lens 2 is adjusted to an appropriate position, realizing the optical system internal Focus and diopter adjustment are suitable for all experiencers, which improves the limitation that the products on the market can only be used for users with normal vision.
所述的反射元件3可以是平面反光镜,还可以是反射棱镜或反射式自由曲面,所述的反射元件3镀有多层反射膜。按照光线正向传播设计思路,通过第二透镜2投射出来的光线被反射元件3完全反射,进入像面即显示屏200。由于反射元件3的光焦度为0,本身不会产生像差,也不会影响整个光学系统像差的分配,另外,反射元件3使得光学系统的像面位置发生变化,转移到第一透镜1和第二透镜2的侧面,这样大大的减小了整个光学系统的长度,结构变得紧凑轻巧。The reflective element 3 may be a flat mirror, or a reflective prism or a reflective free-form surface, and the reflective element 3 is coated with a multi-layer reflective film. According to the design concept of forward propagation of light, the light projected through the second lens 2 is completely reflected by the reflective element 3 and enters the image plane, that is, the display screen 200 . Since the focal power of the reflective element 3 is 0, it will not generate aberration itself, nor will it affect the distribution of aberrations in the entire optical system. In addition, the reflective element 3 changes the position of the image plane of the optical system and transfers it to the first lens 1 and the side of the second lens 2, which greatly reduces the length of the entire optical system, making the structure compact and light.
所述的第一透镜1采用低折射率高色散系数的塑料非球面正透镜,所述的第二透镜2采用高折射率低色散的塑料非球面负透镜,正负透镜配合使用,正透镜产生的负球差正好抵偿了负透镜产生的正球差,很好的矫正了光学系统的球差和正弦差。高色散材料和低色散材料搭配,不仅能够矫正系统的轴向色差,还能够矫正系统的垂轴色差,保证了系统的图像锐度和色彩还原性。光学系统中的第一透镜和第二透镜分开使用,能够很好的矫正光学系统的场曲及畸变。The first lens 1 adopts a plastic aspheric positive lens with a low refractive index and high dispersion coefficient, and the second lens 2 adopts a plastic aspheric negative lens with a high refractive index and low dispersion. The positive and negative lenses are used together, and the positive lens produces The negative spherical aberration just compensates the positive spherical aberration produced by the negative lens, and corrects the spherical aberration and sinusoidal aberration of the optical system very well. The combination of high dispersion material and low dispersion material can not only correct the axial chromatic aberration of the system, but also correct the vertical axis chromatic aberration of the system, ensuring the image sharpness and color reproduction of the system. The first lens and the second lens in the optical system are used separately, which can well correct field curvature and distortion of the optical system.
从所述的光阑100至反射元件3方向,所述第一透镜1的第一面为双曲线非球面、第二面为椭圆非球面;所述第二透镜2的第一面为圆形非球面、第二面为扁圆非球面。整个光学系统采用了四面非球面,非球面不仅本身产生很小的像差,也能很好的平衡整个光学系统的像差,使得光学系统的像面中心和边缘都有相当高的分辨率。From the diaphragm 100 to the direction of the reflective element 3, the first surface of the first lens 1 is a hyperbolic aspheric surface, and the second surface is an elliptical aspheric surface; the first surface of the second lens 2 is a circle The aspheric surface and the second surface are oblate aspheric surfaces. The entire optical system adopts four-sided aspheric surface. The aspheric surface not only produces small aberrations, but also balances the aberrations of the entire optical system well, so that the center and edge of the image surface of the optical system have quite high resolution.
所述的第一透镜1、第二透镜2的非球面表面形状满足以下方程:在公式中,参数c为半径所对应的曲率,y为径向坐标,其单位和透镜长度单位相同,k为圆锥二次曲线系数;当k系数小于-1时,透镜的面形曲线为双曲线,当k系数等于-1时,透镜的面形曲线为抛物线;当k系数介于-1到0之间时,透镜的面形曲线为椭圆,当k系数等于0时,透镜的面形曲线为圆形,当k系数大于0时,透镜的面形曲线为扁圆形;α1至α8分别表示各径向坐标所对应的系数。The aspherical surface shapes of the first lens 1 and the second lens 2 satisfy the following equation: In the formula, the parameter c is the curvature corresponding to the radius, y is the radial coordinate, and its unit is the same as the lens length unit, and k is the coefficient of the conic conic curve; when the k coefficient is less than -1, the surface curve of the lens is double curve, when the k coefficient is equal to -1, the surface curve of the lens is a parabola; when the k coefficient is between -1 and 0, the lens surface curve is an ellipse, when the k coefficient is equal to 0, the lens surface curve The curve is circular, and when the k coefficient is greater than 0, the surface curve of the lens is oblate; α 1 to α 8 respectively represent the coefficients corresponding to each radial coordinate.
本发明第一透镜1、第二透镜2和反射元件3都使用常见的塑料材质,有效的控制成本,减轻系统的重量。设计时采用宽光谱,且设计的理论分辨率远高于实际需要值,保证了图像锐度和色彩还原性。In the present invention, the first lens 1 , the second lens 2 and the reflection element 3 are all made of common plastic materials, which can effectively control the cost and reduce the weight of the system. The wide spectrum is used in the design, and the theoretical resolution of the design is much higher than the actual required value, which ensures the image sharpness and color reproduction.
Claims (7)
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| CN201610232245.6A Pending CN105717643A (en) | 2016-04-13 | 2016-04-13 | A reflective virtual reality optical system |
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| CN106291939A (en) * | 2016-09-30 | 2017-01-04 | 中国科学院长春光学精密机械与物理研究所 | A kind of virtual reality display optical system |
| CN107092078A (en) * | 2017-06-27 | 2017-08-25 | 中山联合光电科技股份有限公司 | A kind of reflective panorama optical imaging system |
| CN107942517A (en) * | 2018-01-02 | 2018-04-20 | 京东方科技集团股份有限公司 | A kind of VR wears display device and its display methods |
| WO2020078185A1 (en) * | 2018-10-15 | 2020-04-23 | 深圳市绎立锐光科技开发有限公司 | Illumination device and illumination system |
| CN113866982A (en) * | 2021-09-24 | 2021-12-31 | 合肥视涯技术有限公司 | Near-to-eye display optical module and VR display equipment |
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| CN113866982A (en) * | 2021-09-24 | 2021-12-31 | 合肥视涯技术有限公司 | Near-to-eye display optical module and VR display equipment |
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Application publication date: 20160629 |