CN106291940B - A kind of design of virtual reality goggles and manufacturing method - Google Patents
A kind of design of virtual reality goggles and manufacturing method Download PDFInfo
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- 238000004519 manufacturing process Methods 0.000 title claims abstract description 13
- 238000001746 injection moulding Methods 0.000 claims abstract description 11
- 230000003287 optical effect Effects 0.000 claims abstract description 6
- 238000005520 cutting process Methods 0.000 claims abstract description 4
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- 206010010071 Coma Diseases 0.000 claims description 12
- 238000003384 imaging method Methods 0.000 claims description 10
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- G—PHYSICS
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- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
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- G—PHYSICS
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- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
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Abstract
本发明涉及一种虚拟现实目镜设计及制造方法,包括:根据设计视场角在90°左右符合光学性能要求的具有双凸非球面的目镜;将一个表面改为平面基底菲涅尔面,并对平面基底菲涅尔面的参数和另一个表面参数同时优化,得到具有平面基底菲涅尔面的目镜;将目镜的平面基底改为非球面基底,对非球面基底曲面参数、其上菲涅尔齿参数及另一个表面参数同时进行优化,得到具有非球面基底菲涅尔面的目镜;将设计好的具有非球面基底菲涅尔面的目镜中的非球面基底菲涅尔面所有齿尖连接成为基础曲面,并使用注塑方式批量生产具有基础曲面的目镜;对注塑好的具有基础曲面的目镜中的基础曲面进行单点金刚石切削加工,去掉因连接齿尖的基础曲面填充部分。
The invention relates to a design and manufacturing method of a virtual reality eyepiece, comprising: an eyepiece with a double-convex aspheric surface that meets the requirements of optical performance according to the designed field of view angle of about 90°; changing one surface into a plane base Fresnel surface, and The parameters of the plane base Fresnel surface and another surface parameter are simultaneously optimized to obtain an eyepiece with a plane base Fresnel surface; the plane base of the eyepiece is changed to an aspheric base, and the surface parameters of the aspheric base, Fresnel on it The tooth parameters and another surface parameter are optimized at the same time to obtain an eyepiece with an aspheric base Fresnel surface; all tooth tips of the aspherical base Fresnel surface in the designed eyepiece with an aspherical base Fresnel surface The connection becomes the basic curved surface, and the eyepiece with the basic curved surface is mass-produced by injection molding; the basic curved surface in the injected eyepiece with the basic curved surface is subjected to single-point diamond cutting, and the filling part of the basic curved surface due to the connection tooth tip is removed.
Description
技术领域technical field
本发明属于虚拟现实、增强现实、目镜成像等技术领域。The invention belongs to the technical fields of virtual reality, augmented reality, eyepiece imaging and the like.
背景技术Background technique
虚拟现实(VR,VirtualReality)是利用电脑或者手机模拟产生一个三维空间的虚拟世界,提供使用者关于视觉、听觉等感官的模拟,让使用者如同身临其境,可以及时地、没有限制地观察三维空间内的事物。VR眼镜是实现虚拟现实技术的关键工具。一款VR眼镜能否让使用者有身临其境的感觉主要取决于VR目镜的设计和制造。目镜焦距越短视觉放大倍率越大,视觉颗粒感越强;焦距越大,放大倍率越小,则沉浸感越差。现有目镜产品主要包含两种形式,一种是双面非球面目镜,另一种是平面基底菲涅尔目镜。Virtual Reality (VR, Virtual Reality) is a three-dimensional virtual world generated by computer or mobile phone simulation, providing users with simulations of vision, hearing and other senses, so that users can observe in a timely and unlimited manner as if they were on the scene. objects in three-dimensional space. VR glasses are a key tool to realize virtual reality technology. Whether a VR glasses can make users feel immersive mainly depends on the design and manufacture of VR eyepieces. The shorter the focal length of the eyepiece, the greater the visual magnification, and the stronger the visual graininess; the larger the focal length, the smaller the magnification, and the worse the immersion. The existing eyepiece products mainly include two forms, one is a double-sided aspheric eyepiece, and the other is a flat base Fresnel eyepiece.
随着视场角度的增加,双非球面式目镜中心厚度和边缘厚度相差悬殊,所以加工难度急剧增大,因此,双非球面式目镜视场角一般只能做到90°左右。平面基底菲涅尔目镜的出现解决了中心和边缘厚薄比的问题,视场角度可以做到110°,但是随着视场角的增加,场曲和慧差也会随着增大。中心和边缘的成像不一致性会让使用者感觉到眩晕。因此,设计并制造一款高性能的菲涅尔目镜在VR领域应用中有重要作用。As the field of view increases, the thickness of the center and the edge of the double aspheric eyepiece differ greatly, so the processing difficulty increases sharply. Therefore, the field of view of the double aspheric eyepiece can generally only reach about 90°. The appearance of the plane-based Fresnel eyepiece solves the problem of the thickness ratio between the center and the edge, and the field of view can reach 110°, but with the increase of the field of view, the field curvature and coma will also increase. Imaging inconsistencies in the center and edges can make users feel dizzy. Therefore, designing and manufacturing a high-performance Fresnel eyepiece plays an important role in the application of VR field.
发明内容Contents of the invention
本发明的目的提供一种新的VR目镜设计和制造方法,使得做出的目镜能够具有大视场角,避免中心和边缘厚薄比问题,并减小大视场角时的场曲和慧差,满足VR领域强烈沉浸感的需要。本发明的技术方案如下:The object of the present invention is to provide a new VR eyepiece design and manufacturing method, so that the eyepiece can have a large field of view, avoid the problem of center and edge thickness ratio, and reduce field curvature and coma aberration when the large field of view is large , to meet the needs of strong immersion in the VR field. Technical scheme of the present invention is as follows:
一种虚拟现实目镜设计及制造方法,包括下列步骤:A method for designing and manufacturing a virtual reality eyepiece, comprising the following steps:
1)根据设计要求,设计视场角在90°左右符合光学性能要求的具有双凸非球面的目镜;1) According to the design requirements, design an eyepiece with a biconvex aspheric surface with a field of view of about 90° that meets the optical performance requirements;
2)将步骤1)所设计的目镜中一个表面改为平面基底菲涅尔面,以增大系统视场角到符合设计要求,并对平面基底菲涅尔面的参数和另一个表面参数同时优化,得到符合设计要求的具有平面基底菲涅尔面的目镜;2) Change one surface of the eyepiece designed in step 1) to a flat base Fresnel surface to increase the field of view of the system to meet the design requirements, and simultaneously modify the parameters of the flat base Fresnel surface and another surface parameter Optimized to obtain an eyepiece with a flat base Fresnel surface that meets the design requirements;
3)根据步骤1所设计的具有双凸非球面的目镜的参数,将步骤2)设计的具有平面基底菲涅尔面的目镜的平面基底改为非球面基底,对非球面基底曲面参数、其上菲涅尔齿参数及另一个表面参数同时进行优化,得到符合设计要求的具有非球面基底菲涅尔面的目镜,使得系统场曲和慧差得到减小;3) According to the parameters of the eyepiece with biconvex aspheric surface designed in step 1, change the plane base of the eyepiece with plane base Fresnel surface designed in step 2) into an aspheric base, for the aspheric base surface parameters, other The upper Fresnel tooth parameters and another surface parameter are optimized at the same time to obtain an eyepiece with an aspheric base Fresnel surface that meets the design requirements, so that the field curvature and coma of the system are reduced;
4)将设计好的具有非球面基底菲涅尔面的目镜中的非球面基底菲涅尔面所有齿尖连接成为基础曲面,并使用注塑方式批量生产具有基础曲面的目镜;4) Connect all tooth tips of the aspheric base Fresnel surface in the designed eyepiece with the aspheric base Fresnel surface to form the base curved surface, and mass-produce the eyepiece with the base curved surface by injection molding;
5)对注塑好的具有基础曲面的目镜中的基础曲面进行单点金刚石切削加工,去掉因连接齿尖的基础曲面填充部分,得到最终的非球面基底菲涅尔面,即得到最终具有非球面基底菲涅尔面的目镜。5) Carry out single-point diamond cutting on the basic curved surface in the injection-molded eyepiece with basic curved surface, remove the filling part of the basic curved surface due to the connection of the tooth tip, and obtain the final aspherical base Fresnel surface, that is, the final aspherical surface Basal Fresnel facets for eyepieces.
2.根据权利要求1所述的设计及制造方法,其特征在于,菲涅尔齿的齿宽根据成像性能在20μm~60μm范围内优选,可采用等齿宽或等齿高方式。2. The design and manufacturing method according to claim 1, characterized in that the tooth width of the Fresnel tooth is preferably in the range of 20 μm to 60 μm according to the imaging performance, and the method of equal tooth width or equal tooth height can be adopted.
3.根据权利要求1所述的设计及制造方法,其特征在于,为进一步减薄目镜厚度和减小大视场时的场曲和慧差,将另一个表面也改为平面基底菲涅尔面或非球面基底菲涅尔面。3. The design and manufacturing method according to claim 1, characterized in that, in order to further thin the eyepiece thickness and reduce the field curvature and coma aberration when the large field of view is reduced, the other surface is also changed into a plane base Fresnel surface or an aspheric base Fresnel surface.
本发明在VR目镜的非球面基底上加入菲涅尔结构,有效地减薄了VR目镜的中心厚度,而且减小了大视场系统的场曲和慧差,成像质量有了明显提高。使得佩戴者有了更好的沉浸感。同时,提出注塑成型与单点金刚石车削结合的加工方式,即保证了器件低成本、大批量的生产,也保证了高效、高精度菲涅尔结构的加工。The present invention adds a Fresnel structure to the aspheric surface base of the VR eyepiece, effectively thins the center thickness of the VR eyepiece, and reduces the field curvature and coma of the large field of view system, and the imaging quality is obviously improved. It makes the wearer have a better sense of immersion. At the same time, a processing method combining injection molding and single-point diamond turning is proposed, which not only ensures the low-cost and large-scale production of devices, but also ensures the processing of high-efficiency and high-precision Fresnel structures.
附图说明Description of drawings
图1非球面基底菲涅尔VR目镜结构图Figure 1 Structural diagram of aspheric base Fresnel VR eyepiece
图2(a)和(b)分别为基础曲面和切削后非球面基底菲涅尔面Figure 2(a) and (b) are the base surface and the aspheric base Fresnel surface after cutting respectively
图3双凸非球面VR目镜结构图(方案一)Figure 3 Structural diagram of biconvex aspheric VR eyepiece (Scheme 1)
图4双凸非球面VR目镜弥散斑(方案一)Figure 4 Biconvex aspherical VR eyepiece diffuse spot (Scheme 1)
图5双凸非球面VR目镜场曲畸变图(方案一)Figure 5 Field curvature distortion diagram of biconvex aspheric VR eyepiece (Scheme 1)
图6平面菲涅尔VR目镜结构图(方案二)Figure 6 Plane Fresnel VR eyepiece structure diagram (Scheme 2)
图7平面菲涅尔VR目镜弥散斑图(方案二)Figure 7 Diffusion pattern of plane Fresnel VR eyepiece (Scheme 2)
图8平面菲涅尔VR目镜场曲畸变图(方案二)Figure 8 Field curvature distortion diagram of the plane Fresnel VR eyepiece (Scheme 2)
图9非球面基底菲涅尔VR目镜弥散斑图(方案三)Figure 9 Diffusion pattern of aspherical base Fresnel VR eyepiece (Scheme 3)
图10非球面基底菲涅尔VR目镜场曲畸变图(方案三)Figure 10 Field curvature distortion diagram of Fresnel VR eyepiece with aspherical base (Scheme 3)
图11双面菲涅尔VR目镜结构图(方案四)Figure 11 Structural diagram of double-sided Fresnel VR eyepiece (Scheme 4)
图12双面菲涅尔VR目镜弥散斑图(方案四)Figure 12 Diffusion pattern of double-sided Fresnel VR eyepiece (Scheme 4)
图13双面菲涅尔VR目镜弥场曲畸变图(方案四)Figure 13 Mi field curvature distortion diagram of double-sided Fresnel VR eyepiece (Scheme 4)
具体实施方式Detailed ways
VR目镜的的成像原理是,屏幕上像素点发出的光经过目镜后平行入射人眼,人眼在出瞳位置观察时,相当于屏幕上的图像成像在无穷远位置。左右眼睛观察的图像分别来着两个屏幕,从而产生了3D视觉效果。如果系统的边缘视场场曲和慧差过大,边缘成像和中心成像的清晰度不一致,在使用VR眼镜过程中会导致使用者头晕,从而失去了大视场角的意义。本发明提出非球面基底菲涅尔目镜设计方案,可以极大减小大视场角带来的场曲和慧差。The imaging principle of the VR eyepiece is that the light emitted by the pixels on the screen passes through the eyepiece and enters the human eye in parallel. When the human eye observes at the exit pupil position, it is equivalent to imaging the image on the screen at infinity. The images observed by the left and right eyes come to two screens respectively, thereby producing a 3D visual effect. If the field curvature and coma aberration at the edge of the system are too large, the sharpness of the edge image and the center image will be inconsistent, which will cause the user to feel dizzy during the use of VR glasses, thus losing the meaning of a large field of view. The present invention proposes a design scheme of the aspherical base Fresnel eyepiece, which can greatly reduce field curvature and coma aberration caused by a large viewing angle.
本发明的具体结构如图1所示,在非球面设计的VR镜片一个非球面面或两个非球面面上叠加菲涅尔齿,即在器件的圆形直径方向分布着一系列锯齿结构,一边为垂直非球面表面的竖直边,另一个为带有一定曲率的曲面边,每个齿之间的间距为齿距。该菲涅尔齿在圆形周向回转形成环形结构。菲涅尔齿有两种分布形式:一种为等齿宽,一般随着曲面边缘到中心菲涅尔齿的齿高会越来越小;另一种为等齿高,这种结构从曲面边缘到中心菲涅尔齿的齿距会逐渐增大。从设计和加工角度考虑,选择等齿宽的菲涅尔齿较为常见。The specific structure of the present invention is shown in Figure 1. Fresnel teeth are superimposed on one aspheric surface or two aspheric surfaces of the VR lens with aspheric design, that is, a series of sawtooth structures are distributed in the circular diameter direction of the device. One side is a vertical side of a vertical aspheric surface, the other is a curved surface side with a certain curvature, and the distance between each tooth is the tooth pitch. The Fresnel teeth rotate in a circular circumferential direction to form a ring structure. There are two distribution forms of Fresnel teeth: one is equal tooth width, generally the tooth height of Fresnel teeth will become smaller and smaller as the edge of the curved surface goes to the center; the other is constant tooth height, this structure starts from the curved surface The pitch of the Fresnel teeth increases progressively from the edge to the center. From the perspective of design and processing, it is more common to choose Fresnel teeth with equal tooth width.
在设计中,以优化设计好的双凸非球面目镜为基础,首先将其中一个表面改为平面基底菲涅尔面,增大系统视场角,然后将菲涅尔平面基底改为非球面基底,最终优化成非球面基底菲涅尔目镜,减小系统场曲和慧差。为进一步减薄目镜厚度和减小大视场时的场曲和慧差,可在将方案进一步扩展,将另一个表面改为平面基底菲涅尔面或非球面基底菲涅尔面。在设计中,菲涅尔齿宽需要特别注意,过小的齿宽会带来视觉上的衍射现象,导致成像模糊,同时为加工带来众多困难;而过大的齿宽则对于成像性能没有太大改进。综合考虑,菲涅尔齿宽可以在20μm~60μm范围内。具体实施中,光学设计部分易由具有一定经验的设计工程师完成。In the design, based on the optimally designed biconvex aspheric eyepiece, firstly change one of the surfaces to a plane base Fresnel surface to increase the system field of view, and then change the Fresnel plane base to an aspheric base , and finally optimized into an aspheric base Fresnel eyepiece to reduce system field curvature and coma. In order to further thin the thickness of the eyepiece and reduce the field curvature and coma aberration when the field of view is large, the scheme can be further expanded, and another surface can be changed to a flat base Fresnel surface or an aspheric base Fresnel surface. In the design, special attention should be paid to the Fresnel tooth width. Too small tooth width will cause visual diffraction, resulting in blurred imaging and many difficulties in processing; while too large tooth width will have no effect on imaging performance. Much improvement. Considering comprehensively, the Fresnel tooth width can be in the range of 20 μm to 60 μm. In specific implementation, the optical design part can be easily completed by design engineers with certain experience.
菲涅尔齿加工主要有两种形式:注塑成型和单点金刚石车削。注塑成型可满足大批量生产的需要,对器件可以低成本大批量制造,但受到菲涅尔齿距较小、齿结构具有垂直边截断的结构特点,注塑成型后的结构由于收缩变形,很难保证菲涅尔齿的高精度成型,并且菲涅尔齿宽越小,注塑后的面形缩水率越严重,面形精度也越难保证。针对本发明提出的非球面基底菲涅尔曲面,在保证加工效率的情况下,尽量提高加工面形精度,本发明提出注塑成型与单点金刚石车削结合的加工方式,即首先注塑成型基础曲面,然后使用单点金刚石车削方式仅加工菲涅尔齿。其中基础曲面为非球面基底菲涅尔面形中菲涅尔齿尖连成的面形,如图2所示。注塑而成的基础曲面即填充满了菲涅尔齿的面形,因此,在单点金刚石车削方式加工时只需去掉填充部分,形成最终需要的非球面基底菲涅尔面。这种加工方式即兼顾了注塑成型的低成本、大批量的生产需要,同时保证了高效、高精度菲涅尔结构的加工。There are two main forms of Fresnel tooth machining: injection molding and single point diamond turning. Injection molding can meet the needs of mass production, and devices can be mass-produced at low cost. However, due to the small Fresnel tooth pitch and the structural characteristics of vertical truncated teeth, the structure after injection molding is difficult to deform due to shrinkage. Ensure the high-precision molding of Fresnel teeth, and the smaller the Fresnel tooth width, the more serious the surface shrinkage after injection molding, and the more difficult it is to guarantee the surface accuracy. For the Fresnel curved surface of the aspheric base proposed by the present invention, in the case of ensuring the processing efficiency, the processing surface shape accuracy should be improved as much as possible. The present invention proposes a processing method combining injection molding and single-point diamond turning, that is, firstly, the base curved surface is injection-molded, Only the Fresnel teeth are then machined using single point diamond turning. The basic curved surface is a surface formed by connecting Fresnel tooth tips in the aspheric base Fresnel surface, as shown in Figure 2. The injection-molded basic surface is filled with Fresnel teeth. Therefore, only the filling part needs to be removed during single-point diamond turning to form the final required aspheric base Fresnel surface. This processing method not only takes into account the low cost and mass production requirements of injection molding, but also ensures the processing of high-efficiency and high-precision Fresnel structures.
具体实施案例中,拟设计VR目镜的技术指标主要为:屏幕尺寸:5.5英寸、焦距:38mm、视场角:105°、工作距离:15mm、出瞳直径:10mm。双凸非球面结构设计方案(方案一)如图3所示,由于双凸非球面的结构所限,视场角度只能做到90°,如果角度再大,透镜的中心和边缘的厚薄比太大导致注塑加工非常困难。将方案一中一个表面更改成平面基底菲涅尔进行优化,并增大视场角度到105°,得到图6所示的结构图(方案二)。为了减小大视场带来的场曲和慧差,进一步优化菲涅尔基底,最终得到了非球面基底菲涅尔目镜(方案三),如图1所示。为进一步减小器件中心和边缘的厚薄比,将另一个表面改为平面基底菲涅尔,如图11所示(方案四)。In the specific implementation case, the technical indicators of the proposed VR eyepiece are: screen size: 5.5 inches, focal length: 38mm, field of view: 105°, working distance: 15mm, exit pupil diameter: 10mm. The biconvex aspheric structure design scheme (Scheme 1) is shown in Figure 3. Due to the limitation of the biconvex aspheric structure, the field of view angle can only be 90°. If the angle is larger, the thickness ratio between the center and edge of the lens will Too large makes injection molding very difficult. Change a surface in Scheme 1 to a flat base Fresnel for optimization, and increase the field of view angle to 105° to obtain the structure diagram shown in Figure 6 (Scheme 2). In order to reduce field curvature and coma aberration caused by the large field of view, the Fresnel base was further optimized, and finally an aspheric base Fresnel eyepiece (Scheme 3) was obtained, as shown in Figure 1. In order to further reduce the thickness ratio between the center and the edge of the device, the other surface is changed to a plane substrate Fresnel, as shown in Figure 11 (Scheme 4).
四个方案的弥散斑的成像图分别如图4、图7、图9和图12所示;场曲图分别如图5、图8、图10和图13所示。将四个方案的主要结构参数、最大/最小弥散斑和场曲的量值汇总到表1中,可以看出添加非球面基底菲涅尔面的方案能够同时有效地增大视场角、减小透镜的中心和边缘的厚薄比、减小弥散斑和场曲等光学误差。The imaging diagrams of the diffuse spots of the four schemes are shown in Figure 4, Figure 7, Figure 9 and Figure 12 respectively; the field curvature diagrams are shown in Figure 5, Figure 8, Figure 10 and Figure 13 respectively. The main structural parameters, maximum/minimum speckle and field curvature of the four schemes are summarized in Table 1. It can be seen that the scheme of adding an aspheric base Fresnel surface can effectively increase the field of view and reduce the field of view at the same time. The thickness ratio of the center and edge of the small lens reduces optical errors such as blurring spots and field curvature.
附表1各方案结构参数、光学性能参数对比表Attached Table 1 Comparison Table of Structural Parameters and Optical Performance Parameters of Each Scheme
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