CN107050851B - Sound enhancement method and system for game content effect - Google Patents
Sound enhancement method and system for game content effect Download PDFInfo
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- CN107050851B CN107050851B CN201710188660.0A CN201710188660A CN107050851B CN 107050851 B CN107050851 B CN 107050851B CN 201710188660 A CN201710188660 A CN 201710188660A CN 107050851 B CN107050851 B CN 107050851B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/165—Management of the audio stream, e.g. setting of volume, audio stream path
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/167—Audio in a user interface, e.g. using voice commands for navigating, audio feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Acoustics & Sound (AREA)
- User Interface Of Digital Computer (AREA)
- Pinball Game Machines (AREA)
Abstract
The invention comprises a sound enhancement method of game content effect, which is used for realizing the following steps: selecting one or more game contents in a user game interface, generating a selectable reinforcing effect according to a game environment, and generating a content identifier at the same time; collecting a sound source input by a user by using sound source input equipment according to the sound source input equipment and input rules set by the user and generating a sound source file; acquiring a sound source file and preprocessing the sound source file to obtain an input sound source feature file; acquiring and analyzing a preprocessed sound source feature file, and comparing the preprocessed sound source feature file with an original sound feature file set of the game content corresponding to the content identification by using a sound comparison and matching module to obtain a comparison result; and the use effect enhancement module correspondingly enhances the selected game content according to the comparison result. The invention has the beneficial effects that: the enhancement of one or more sounds can be realized, and the purpose of expressing multiple effects of single or multiple game contents can be realized.
Description
Technical Field
The invention relates to a sound enhancement method and system for game content effects, and belongs to the field of computer multimedia.
Background
The existing games are based on a keyboard, a mouse and a touch screen to carry out man-machine interaction on characters, objects, animation effects, maps, game functions and other contents in the games, and the interaction between game players and the games is monotonous and single.
The sounds in the current games are mainly classified into 2 types, as shown in a and b:
a. mainly is the environmental sound effect output to the game player;
b. voice communication session between game players without the sound of game player client
The system is used for human-computer interaction of objects, articles, animation effects, game maps, game functions and other contents.
The technical schemes do not exist in the existing games, for example, a game player speaks, sings, pronounces spells and the like to the content in the game through the sound sent by a sound input device, and then changes the shape, appearance, size, light effect and additional effect in the game.
In the existing game technology, the content in the game can only be clicked through a keyboard, a mouse and a touch screen to operate and control, so that the effect of certain content in the game is changed. The specific expression is the prior game technology, which is to open an item bar (item backpack) in the game or specially synthesize and refine a tool bar, then select an item to be synthesized or upgraded and click a button. The effect of changing some contents in the game is achieved, and the method is quick, but the game immersion is low.
Disclosure of Invention
Aiming at the defects of the prior art, the technical scheme of the invention provides a sound enhancement method and a sound enhancement system for the effect of game content, which are used for realizing the purpose of changing the single effect of single game content through different sounds, achieving the single fixed effect of a plurality of game contents and realizing the purpose of expressing a plurality of effects of the single game content.
The technical scheme of the invention comprises a sound strengthening method for game content effect, which comprises the following steps: selecting one or more game contents in a user game interface, generating a selectable enhancement effect according to a game environment, and simultaneously generating a content identifier corresponding to the game contents, wherein the content identifier exists in the data attribute of the game contents; providing a game setting interface and a sound source input rule for inputting a sound source and setting a sound source input device, deciding whether to capture the sound source input by the user using the sound source input device and generating a sound source file according to whether the content selected by the game player contains a sound effect enhancement attribute; acquiring a sound source file and preprocessing the sound source file to obtain an input sound source feature file; acquiring and analyzing a preprocessed sound source feature file, and comparing and matching the preprocessed sound source feature file with one or more original sound feature sets of the game content corresponding to the content identification by using a sound comparison and matching module to obtain a comparison result; and the use effect enhancement module correspondingly enhances the selected game content according to the comparison result.
In a preferred embodiment, said step a further comprises: the game content is virtual content for generating sound in the game, and includes but is not limited to game characters, game objects, animation effects, game maps and game functions.
In a preferred embodiment, said step a further comprises: identifying and acquiring a plurality of game contents in a user game interface, and using the significant marks to identify the range of the game contents; providing a selection interface for selecting the game content, and if no selected game content is identified, taking the current object in the center of the game interface as a preset selected target; and generating a content identifier corresponding to the game content according to the selected game content.
In a preferred embodiment, the method further comprises: devices for selecting game content include, but are not limited to, keyboards, mice, gyroscopes, and touch screens.
In a preferred embodiment, the method further comprises: and acquiring a game program sound source input rule, and if detecting that the user input sound source does not accord with the rule, carrying out corresponding prompt.
According to the sound enhancement method for the game content effect, the step B further comprises: the sound source input device can be sound input hardware preset by a game program or sound input hardware selected by a user in a self-defined way.
According to the sound enhancement method of the game content effect, the step C further comprises: the preprocessing of the sound source file includes the steps of segmenting, feature extracting, packaging and encoding the sound source according to the processing of the file by the game, or the processing is not executed, wherein the storage position of the sound source file can be a local terminal for running the game program or a server.
According to the method for enhancing the sound of the game content effect, the step D further comprises the following steps: unpacking and decoding the preprocessed files, and directly loading if the preprocessed files are not preprocessed; and loading the sound source and the game content corresponding to the content identification by using a sound comparison module for comparison and matching, and obtaining a comparison result.
According to the method for enhancing the sound of the game content effect, the step E further comprises the following steps: obtaining a comparison result by using an effect enhancing module; and further acquiring file information of the game content according to the comparison result, searching the corresponding game content file according to the file information, modifying and storing the file, and displaying the file correspondingly on the game interface.
The technical solution of the present invention also includes a sound enhancement system for a game content effect of any of the above methods, characterized in that the system comprises: the enhancement selection module is used for selecting one or more game contents in the user game interface, generating selectable enhancement effects according to the game environment and simultaneously generating content identifications corresponding to the game contents; the sound source acquisition module is used for providing a game setting interface and a sound source input rule, inputting a sound source and setting sound source input equipment, and determining whether to use the sound source input equipment to capture the sound source input by the user and generate a sound source file according to whether the content selected by the game player contains a sound effect enhancement attribute; the sound source processing module is used for acquiring a sound source file and preprocessing the sound source file so as to obtain an input sound source feature file; the sound comparison matching module is used for acquiring and analyzing the preprocessed sound source feature file, comparing the preprocessed sound source feature file with an original sound feature file set corresponding to the selected content identification by using the sound comparison matching module, and obtaining a comparison result matching; and the sound effect enhancing module is used for correspondingly enhancing the selected game content according to the comparison result by using the effect enhancing module.
The invention has the beneficial effects that: the aim of changing the expression effect of the game content or changing the attribute of the game content by the sound of the game player in the game can be achieved
(1) The purpose of changing the single effect or attribute of the single game content through different sounds can be achieved;
(2) the aim of achieving single fixed effect or attribute of a plurality of game contents through different sounds can be achieved;
(3) the system can realize a plurality of sounds and realize the purpose of expressing a plurality of effects or attributes of single game content;
(4) through the communication between the voice and the teammates, the effect or the attribute of the game content can be enhanced through the voice, and the playability and the complexity of the game can be greatly improved.
Drawings
FIG. 1 illustrates an overall flow diagram according to an embodiment of the invention;
FIG. 2 is an overall schematic view of an embodiment according to the present invention;
fig. 3 is a flowchart illustrating the operation of the effect enhancing module according to the embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention will be described in detail with reference to the accompanying drawings and specific embodiments. The method and the system for enhancing the sound of the game content effect are suitable for computer games, tablet games, mobile phone games, network games and stand-alone games.
Fig. 1 is a general structural view illustrating an embodiment according to the present invention. The starting process is shown as the following S101-S105, and comprises the following steps:
s101, a user selects one or more game contents in a game interface, generates a selectable reinforcing effect according to a game environment and simultaneously generates a content identification corresponding to the game contents;
s102, a user inputs a sound source through sound source input equipment and a sound source input rule set by a game setting interface, and a game client acquires and captures the sound source input by the user and generates a sound source file by using the sound source input equipment;
s103, acquiring a sound source file and preprocessing the sound source file to obtain an input sound source feature file;
s104, acquiring and analyzing the sound source feature file, and comparing the sound source feature file with the original sound feature file corresponding to the content identification by using a sound comparison and matching module to obtain a comparison result;
and S105, correspondingly enhancing the selected game content by using the effect enhancing module according to the comparison result.
Fig. 2 is an overall schematic diagram according to an embodiment of the present invention.
A. The method is characterized in that contents (characters, articles, animation effects, game maps, game functions and the like) needing sound enhancement effects are selected in a game, and the contents comprise the following (1) to (3):
(1) the selection method can be used for carrying out single-click or double-click selection on a virtual object in the game through a mouse, a keyboard, a touch screen and a cursor in the game. The object content in the middle of the screen can be selected through a virtual camera in the game.
(2) If there is no selected content, the game may default the selected content to a limited range of coordinates within the game in which the game character is located.
(3) And returning an identifier representing the selected content after selection. The selected content can be found through the identification, and all sound characteristic files contained in the selected content and used for enhancing effects can also be found.
B. The game player produces corresponding sound according to the game rules and prompts (or no prompt can be provided, so that the game player guesses and obtains information directly according to the game scenario) in the game.
The sound input file is captured by sound input hardware (typically a microphone) on the game client.
C. The sound input file is preprocessed (segmented, feature extracted, packaged and encoded, not necessarily required) as required, and is sent to a server or stored in a local terminal according to game design requirements.
D. And performing (unpacking and decoding) on the sound input file, and performing sound comparison and matching on the sound input file and an original sound file set in a system where the identifier returned by the selected content is located by using a sound comparison and matching module to obtain a comparison result. (the sound comparison matching module can be placed at the game client or the game server according to the requirement, and can also be realized by adopting a sound comparison matching network interface of a third party, so as to obtain the output result of comparison). The method for packaging and unpacking the sound input file is not necessarily fixed according to the design of each game, and if not required, the step of packaging and unpacking can be omitted.
E. The effect enhancement execution module performs effect enhancement on the contents of the character, the article, the animation effect, the game map, the game function and the like selected in the game according to the input information (according to the output comparison result, the effect enhancement can be positive enhancement, negative enhancement or non-enhancement and can be kept as it is). The effect enhancement of the contents such as the selected character, the item, the animation effect, the game map, the game function, etc. is maintained until the preset time set for the contents in the game, and then the enhancement effect is ended. (if the enhancement effect set by the game content is permanent, the effect is maintained and the content of the effect is saved in its attributes).
Fig. 3 is a flowchart illustrating the operation of the effect enhancing module according to the embodiment of the present invention.
The working process is as follows:
judging whether the enhancement effect of the selected content is permanent or not according to the input information, and if so, selecting to jump to the next step;
judging whether the selected content is the content visible to other players, if so, jumping to the next step, and if not, directly reinforcing the corresponding game content;
judging whether other players exist in the effective range of the selected content, if so, strengthening the game content corresponding to the other players at the same time, otherwise, directly strengthening the game content;
and performing corresponding reinforcement according to the selected reinforcement time.
The effect enhancing module inputs game system time, current location coordinates in the game and other information of the game.
The above change in the sequence of the plurality of workflows does not affect the work result.
The above description is only a preferred embodiment of the present invention, and the present invention is not limited to the above embodiment, and the present invention shall fall within the protection scope of the present invention as long as the technical effects of the present invention are achieved by the same means. The invention is capable of other modifications and variations in its technical solution and/or its implementation, within the scope of protection of the invention.
Claims (7)
1. A method for sound enhancement of game content effects, the method comprising:
A. selecting one or more game contents in a user game interface, generating a selectable enhancement effect according to a game environment, and simultaneously generating a content identifier corresponding to the game contents, wherein the content identifier exists in the data attribute of the game contents; the step A further comprises the following steps: identifying and acquiring a plurality of game contents in a user game interface, and using the significant marks to identify the range of the game contents; providing a selection interface for selecting the game content, and if no selected game content is identified, taking the current object in the center of the game interface as a preset selected target; generating a content identifier corresponding to the game content according to the selected game content;
B. providing a game setting interface and a sound source input rule for inputting a sound source and setting a sound source input device, deciding whether to capture the sound source input by the user using the sound source input device and generating a sound source file according to whether the content selected by the game player contains a sound effect enhancement attribute;
C. acquiring a sound source file and preprocessing the sound source file to obtain an input sound source feature file; the step C further comprises the following steps: according to the processing of the file by the game, the sound source file is preprocessed, wherein the sound source file comprises the steps of segmenting, feature extracting, packaging and encoding the sound source, or the sound source file is not processed, and the storage position of the sound source file can be a local terminal for running a game program or a server;
D. acquiring and analyzing a preprocessed sound source feature file, and comparing and matching the preprocessed sound source feature file with one or more original sound feature sets of the game content corresponding to the content identification by using a sound comparison and matching module to obtain a comparison result; the step D also comprises the following steps: unpacking and decoding the preprocessed files, and directly loading if the preprocessed files are not preprocessed; loading a sound source and game content corresponding to the content identification by using a sound comparison module for comparison and matching, and obtaining a comparison result;
E. and the use effect enhancement module correspondingly enhances the selected game content according to the comparison result.
2. The method of claim 1, wherein step a further comprises:
the game content is virtual content for generating sound in the game, and includes but is not limited to game characters, game objects, animation effects, game maps and game functions.
3. A method for sound enhancement of game content effects according to claim 1, further comprising:
devices for selecting game content include, but are not limited to, keyboards, mice, gyroscopes, and touch screens.
4. The method of claim 1, wherein step B further comprises:
and acquiring a game program sound source input rule, and if detecting that the user input sound source does not accord with the rule, carrying out corresponding prompt.
5. The method of claim 1, wherein step B further comprises:
the sound source input device can be sound input hardware preset by a game program or sound input hardware selected by a user in a self-defined way.
6. The method of claim 1, wherein step E further comprises:
obtaining a comparison result by using an effect enhancing module;
and further acquiring file information of the game content according to the comparison result, searching the corresponding game content file according to the file information, modifying and storing the file, and displaying the file correspondingly on the game interface.
7. A sound enhancement system for game content effects according to any of the methods of claims 1-6, comprising:
the enhancement selection module is used for selecting one or more game contents in the user game interface, generating selectable enhancement effects according to the game environment and simultaneously generating content identifications corresponding to the game contents;
the sound source acquisition module is used for providing a game setting interface and a sound source input rule, inputting a sound source and setting sound source input equipment, and determining whether to use the sound source input equipment to capture the sound source input by the user and generate a sound source file according to whether the content selected by the game player contains a sound effect enhancement attribute;
the sound source processing module is used for acquiring a sound source file and preprocessing the sound source file so as to obtain an input sound source feature file;
the sound comparison matching module is used for acquiring and analyzing the preprocessed sound source feature file, comparing the preprocessed sound source feature file with an original sound feature file set corresponding to the selected content identification by using the sound comparison matching module, and obtaining a comparison result matching;
and the sound effect enhancing module is used for correspondingly enhancing the selected game content according to the comparison result by using the effect enhancing module.
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| CN201710188660.0A CN107050851B (en) | 2017-03-27 | 2017-03-27 | Sound enhancement method and system for game content effect |
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| CN201710188660.0A CN107050851B (en) | 2017-03-27 | 2017-03-27 | Sound enhancement method and system for game content effect |
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| CN107050851B true CN107050851B (en) | 2020-12-08 |
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Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101501625A (en) * | 2006-03-06 | 2009-08-05 | 雷蛇(美国)有限公司 | Enhanced 3d sound |
| CN101978707A (en) * | 2008-03-18 | 2011-02-16 | 阿瓦雅公司 | Realistic audio communication in a three dimensional computer-generated virtual environment |
| CN103893971A (en) * | 2012-12-25 | 2014-07-02 | 腾讯科技(深圳)有限公司 | Game sound effect generating method and client |
| CN105709416A (en) * | 2016-03-14 | 2016-06-29 | 上海科睿展览展示工程科技有限公司 | Personalized dubbing method and system for multi-user operating game |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8577049B2 (en) * | 2009-09-11 | 2013-11-05 | Steelseries Aps | Apparatus and method for enhancing sound produced by a gaming application |
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Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101501625A (en) * | 2006-03-06 | 2009-08-05 | 雷蛇(美国)有限公司 | Enhanced 3d sound |
| CN101978707A (en) * | 2008-03-18 | 2011-02-16 | 阿瓦雅公司 | Realistic audio communication in a three dimensional computer-generated virtual environment |
| CN103893971A (en) * | 2012-12-25 | 2014-07-02 | 腾讯科技(深圳)有限公司 | Game sound effect generating method and client |
| CN105709416A (en) * | 2016-03-14 | 2016-06-29 | 上海科睿展览展示工程科技有限公司 | Personalized dubbing method and system for multi-user operating game |
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