CN108786117A - A kind of mobile phone games player group technology, device and server - Google Patents
A kind of mobile phone games player group technology, device and server Download PDFInfo
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- CN108786117A CN108786117A CN201810602864.9A CN201810602864A CN108786117A CN 108786117 A CN108786117 A CN 108786117A CN 201810602864 A CN201810602864 A CN 201810602864A CN 108786117 A CN108786117 A CN 108786117A
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- 238000005516 engineering process Methods 0.000 title abstract description 3
- 238000000034 method Methods 0.000 claims abstract description 31
- 238000004891 communication Methods 0.000 claims description 3
- 238000010586 diagram Methods 0.000 description 4
- 238000011156 evaluation Methods 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000007935 neutral effect Effects 0.000 description 2
- 238000012552 review Methods 0.000 description 2
- 238000011161 development Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Telephonic Communication Services (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Abstract
The invention discloses a kind of mobile phone games player group technology, the method includes:The first preference information of the first player is received from mobile terminal, first preference information includes the account number of first player;It is concentrated in group of players according to first preference information and determines the first group of players;Wherein, the group of players collection includes multiple group of players, and the group of players is made of being set up according to preference gradations, and first group of players is and the matched group of players of the first preference information;The account number of first player is added to first group of players.The invention has the advantages that:Group of players is determined according to the preference information of player, and player is added in determining group of players;So that player can be added to without manual search in the group of players for meeting player interest hobby, the user experience is improved.
Description
Technical Field
The invention relates to the technical field of mobile phone games, in particular to a method, a device and a server for grouping mobile phone game players.
Background
The mobile phone game refers to game software running on a mobile phone, and comprises a stand-alone game and an online game. With the development of science and technology, the functions of the mobile phone are more and more powerful, which is comparable to the web games of computer games.
The time spent by the mobile game player on the mobile game is more, and the player hopes to know the like friends or join the group according with the interests through the mobile game.
In the prior art, a player needs to manually search a group to join a certain group, and then selects the group to join according to the search result. Not only does manual searching increase player's operations, but the results of the search may not meet the player's hobbies and experiences poorly.
Disclosure of Invention
The invention aims to provide a method, a device and a server for grouping mobile game players, which are used for automatically distributing the players to groups according with interests and hobbies of the players and improving user experience.
In order to achieve the above object, a first aspect of the present invention provides a method for grouping players of a mobile phone game, the method comprising: receiving first preference information of a first player from a mobile terminal, wherein the first preference information comprises an account number of the first player; determining a first player group in a set of player groups according to the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference levels, and the first player group is a player group matched with the first preference information; adding the first player's account number to the first player group.
In one possible implementation manner, the first preference information includes rating information of the first player on the mobile phone game, and the rating information includes a score and/or a comment.
In one possible implementation manner, the first preference information includes operation information of the first player on the mobile phone game; the operation information comprises operation time and/or operation duration.
In one possible implementation, before adding the account number of the first player to the first player group, the method further includes: sending player group recommendation information to the mobile terminal, wherein the player group recommendation information comprises introduction information of the first player group; receiving a revenue set request from the mobile terminal; the adding the account number of the first player to the first player group comprises: adding the account number of the first player to the first player group according to the grouping request.
In one possible implementation, the group of players is constructed based on preference levels and location information; the method further comprises the following steps: receiving first position information of the first player from the mobile terminal; said determining a first player group in a set of player groups according to said first preference information comprises: determining a first player group based on the first preference information and the first location information.
In a possible implementation manner, the first location information is location information obtained by positioning the mobile terminal.
In one possible implementation, the information of the first player group is sent to the mobile terminal, so that the mobile terminal displays the information of the first player group; the information of the first player group includes member information of the first player group.
In one possible implementation, the method further includes: sending the joining information of the first player to mobile terminals used by other members of the first player group; the other members are members of the first group of players other than the first player.
The invention provides a player grouping device for a mobile phone game, which comprises: a communication unit for receiving first preference information of a first player from a mobile terminal, the first preference information including an account number of the first player; a determining unit configured to determine a first player group in the player group set according to the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference levels, and the first player group is a player group matched with the first preference information; an adding unit configured to add the account number of the first player to the first player group.
A third aspect provides a server comprising a processor, a memory, and a transceiver; the transceiver is used for receiving first preference information of a first player from a mobile terminal, and the first preference information comprises an account number of the first player; the processor is configured to determine a first player group in a set of player groups based on the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference levels, and the first player group is a player group matched with the first preference information; the processor is further configured to add the first player's account number to the first player group.
The invention has the following advantages: determining a player group according to the preference information of the players, and adding the players to the determined player group; the player can join the player group according with the interests and hobbies of the player without manual searching, and the user experience is improved.
Drawings
Fig. 1 is an application architecture diagram of a method for grouping mobile game players according to an embodiment of the present invention.
Fig. 2 is a flowchart of a method for grouping mobile game players according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of a device for grouping mobile game players according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
As shown in fig. 1, an application architecture diagram of a method for grouping mobile game players according to an embodiment of the present invention includes a mobile terminal and a server. The mobile terminal can be a mobile phone, an IPAD and other terminals; the mobile terminal is provided with a client of the mobile game.
The mobile terminal and the server are connected through a network. A player can perform game operation at a client of a mobile phone game on the mobile terminal to generate operation information; and the client sends the operation information to the server to execute the operation. A player can evaluate the mobile phone game through a client of the mobile phone game to generate evaluation information; and the client sends the evaluation information to the server.
Example 1
In this embodiment, a method for grouping mobile game players according to the present invention is specifically described with reference to fig. 2.
The execution subject of the method is a server. As shown in fig. 2, the method includes the following steps.
Step 21, receiving first preference information of a first player from a mobile terminal, wherein the first preference information comprises an account number of the first player.
In one example, the first preference information includes rating information of the first player for the mobile game, the rating information including a rating and/or a comment.
The client of the mobile game may display a rating page to the player so that the player may rate the mobile game.
In one example, the rating is embodied as a score, for example, five grades of 1 point, 2 points, 3 points, 4 points and 5 points can be set, and the player can select one of the grades to score.
In one example, the ratings are specifically reviews and the player may enter the review content on a ratings page.
The mobile terminal generates first preference information according to the scores and/or comments of the first player, carries the account number of the first player in the first preference information, and then sends the first preference information to the server.
In one example, the first preference information includes operation information of the first player on the mobile phone game; the operation information comprises operation time and/or operation duration.
In this example, when a first player operates the mobile phone game through the mobile terminal each time, the mobile terminal sends operation time and/or operation duration of each time to the server as first preference information, wherein the first preference information carries an account number of the first player.
Step 22, determining a first player group in the player group set according to the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference ranks, and the first player group is a player group matched with the first preference information.
The server may rank the preference levels according to the player's preference for the mobile game and rank one or more groups of players for each preference level. For example, the server may divide: preference levels of freak, like, neutral, dislike, etc., and one or more freak player groups, one or more neutral player groups, one or more dislike player groups, and one or more dislike player groups are set.
The set of player groups described above is referred to as a player group set.
A degree of preference of the first player for the mobile game may be determined based on the first preference information.
For example, if the first preference information includes a score of 5, it may be determined that the preference degree of the first player is enthusiasm.
For another example, if the first preference information includes a comment whose content indicates that the first player has given a very high rating to the mobile game, it may be determined that the first player has a high degree of preference.
For another example, the first preference information includes an operation time, the frequency of the first player operating the mobile phone game may be calculated from the operation times of the first preference information received a plurality of times, and if the frequency is high, it may be determined that the preference degree of the first player is enthusiastic.
As another example, the first preference information includes an operation time period, and if the operation time period is long, it may be determined that the preference degree of the first player is enthusiasm.
It should be noted that the frequency and the length of the operation duration may be specifically set according to different mobile games, and for a specific mobile game, the operation frequency and the operation duration of the player with different preference degrees may be collected in advance, and then the frequency and the duration of the different preference degrees may be determined.
After determining the preference degree of the first player according to the preference information of the first player, a player group corresponding to the preference degree, that is, the first player group, may be determined.
In one example, the player group is constructed from preference ratings and location information; the method for grouping mobile phone game players provided by the embodiment further comprises the following steps: receiving first position information of the first player from the mobile terminal; said determining a first player group in a set of player groups according to said first preference information comprises: determining a first player group based on the first preference information and the first location information.
In this example, a player group may be preliminarily constructed according to the preference level, and then further constructed according to the location information; it is also possible to initially group players based on the location information and then further group players based on preference rankings.
The location information may specifically be city information, such as beijing, shanghai, hangzhou, and the like.
The first position information is information indicating a position of the first player; specifically, the position information may be position information input by the first player, or may be position information of a mobile terminal used by the first player, and the position information of the mobile terminal may be obtained by positioning by a positioning system of the mobile terminal.
According to the first position information, the first player can be distributed to the player group in the city, so that the players in the same city and with the same preference degree can be distributed to the same player group.
Step 23, adding the account number of the first player to the first player group.
In one example, after determining the first player group, the server may directly add the first player's account number to the first player group.
In one example, before adding the account number of the first player to the first player group, the method for grouping mobile game players provided by the embodiment of the present invention further includes: sending player group recommendation information to the mobile terminal, wherein the player group recommendation information comprises introduction information of the first player group; receiving a revenue set request from the mobile terminal; the adding the account number of the first player to the first player group comprises: adding the account number of the first player to the first player group according to the grouping request.
The player group recommendation information is information that recommends an appropriate player group to the first player. When a player group is created, a player group tag may be generated according to the preference level and the location information corresponding to the player group, for example, if the created player group has a high preference degree and the location information is beijing, the group tag generated for the player group is "high heat" or "beijing". The introductory information for the first player group may be a group tag for the first player group.
The mobile terminal may display a group tag for the first player group and may send a request to the server for joining the group via the mobile terminal if the first player decides to join the first player group. And after receiving the group entering request, the server adds the account number of the first player to the first player group according to the group entering request.
In one example, the method for grouping mobile game players provided by the embodiment of the present invention further includes: transmitting information of the first player group to the mobile terminal to cause the mobile terminal to display the information of the first player group; the information of the first player group includes member information of the first player group.
After the account number of the first player is added to the first player group, information of the first player group is transmitted to the mobile terminal of the first player. The information of the first player group may include introduction information of the first player group, such as a group tag; member information for the first player group may also be included, which may include an avatar, a nickname, and the like.
In one example, the method for grouping mobile game players provided by the embodiment of the present invention further includes: sending the joining information of the first player to mobile terminals used by other members of the first player group; the other members are members of the first group of players other than the first player.
The joining information is information for indicating that the first player group has a new member to join, and may include an avatar, a nickname, and the like of the new joining member, i.e., the first player.
The method for grouping the mobile phone game players provided by the embodiment has the following advantages: determining a player group according to the preference information of the players, and adding the players to the determined player group; the player can join the player group according with the interests and hobbies of the player without manual searching, and the user experience is improved.
Example 2
The embodiment provides a mobile phone game player grouping device. The apparatus is described in detail with reference to fig. 3.
As shown in fig. 3, the apparatus includes:
a communication unit 31 for receiving first preference information of a first player from a mobile terminal, the first preference information including an account number of the first player;
a determining unit 32 for determining a first player group among the set of player groups according to the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference levels, and the first player group is a player group matched with the first preference information;
an adding unit 33, configured to add the account number of the first player to the first player group.
The apparatus provided in this embodiment can be implemented by referring to the contents described in embodiment 1, and details are not described here.
The player grouping device for the mobile phone game provided by the embodiment has the following advantages: determining a player group according to the preference information of the players, and adding the players to the determined player group; the player can join the player group according with the interests and hobbies of the player without manual searching, and the user experience is improved.
Example 3
The present embodiment provides a server, as shown in fig. 4, including a processor 41, a memory 42, and a transceiver 43; wherein,
the transceiver 43 is configured to receive first preference information of a first player from a mobile terminal, the first preference information including an account number of the first player;
the processor 41 is configured to determine a first player group in the set of player groups based on the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference levels, and the first player group is a player group matched with the first preference information;
the processor 41 is further configured to add the first player's account number to the first player group.
The server provided in this embodiment may be implemented by referring to the content described in embodiment 1, and details are not described here.
The server provided by the embodiment has the following advantages: determining a player group according to the preference information of the players, and adding the players to the determined player group; the player can join the player group according with the interests and hobbies of the player without manual searching, and the user experience is improved.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (10)
1. A method for grouping players of a mobile game, the method comprising:
receiving first preference information of a first player from a mobile terminal, wherein the first preference information comprises an account number of the first player;
determining a first player group in a set of player groups according to the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference levels, and the first player group is a player group matched with the first preference information;
adding the first player's account number to the first player group.
2. The method of claim 1, wherein the first preference information comprises rating information of the first player for the mobile game, the rating information comprising a score and/or a comment.
3. The method of claim 1, wherein the first preference information includes information on operation of the mobile game by the first player; the operation information comprises operation time and/or operation duration.
4. The method of claim 1, wherein prior to said adding the account number of the first player to the first player group, the method further comprises:
sending player group recommendation information to the mobile terminal, wherein the player group recommendation information comprises introduction information of the first player group;
receiving a revenue set request from the mobile terminal;
the adding the account number of the first player to the first player group comprises:
adding the account number of the first player to the first player group according to the grouping request.
5. The method of claim 1, wherein the group of players is constructed from a preference level and location information;
the method further comprises the following steps:
receiving first position information of the first player from the mobile terminal;
said determining a first player group in a set of player groups according to said first preference information comprises:
determining a first player group based on the first preference information and the first location information.
6. A method according to claim 5, characterised in that said first location information is location information obtained by the positioning of said mobile terminal.
7. The method according to claim 1, wherein the information of the first player group is transmitted to the mobile terminal to cause the mobile terminal to display the information of the first player group; the information of the first player group includes member information of the first player group.
8. The method of claim 1, further comprising:
sending the joining information of the first player to mobile terminals used by other members of the first player group; the other members are members of the first group of players other than the first player.
9. A mobile game player grouping apparatus, the apparatus comprising:
a communication unit for receiving first preference information of a first player from a mobile terminal, the first preference information including an account number of the first player;
a determining unit configured to determine a first player group in the player group set according to the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference levels, and the first player group is a player group matched with the first preference information;
an adding unit configured to add the account number of the first player to the first player group.
10. A server comprising a processor, a memory, and a transceiver; wherein,
the transceiver is used for receiving first preference information of a first player from a mobile terminal, wherein the first preference information comprises an account number of the first player;
the processor is configured to determine a first player group in a set of player groups based on the first preference information; wherein the player group set includes a plurality of player groups, the player groups are established according to preference levels, and the first player group is a player group matched with the first preference information;
the processor is further configured to add the first player's account number to the first player group.
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| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810602864.9A CN108786117A (en) | 2018-06-12 | 2018-06-12 | A kind of mobile phone games player group technology, device and server |
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| CN201810602864.9A CN108786117A (en) | 2018-06-12 | 2018-06-12 | A kind of mobile phone games player group technology, device and server |
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| CN201810602864.9A Pending CN108786117A (en) | 2018-06-12 | 2018-06-12 | A kind of mobile phone games player group technology, device and server |
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| CN113144625A (en) * | 2020-12-31 | 2021-07-23 | 北京字跳网络技术有限公司 | Data processing method and device, equipment, storage medium |
| CN114007708A (en) * | 2019-06-28 | 2022-02-01 | 辉达公司 | Determining a duration of fun for a game play session from user input |
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Application publication date: 20181113 |