[go: up one dir, main page]

CN109248425B - Intelligent ball game, training, recreation and entertainment device - Google Patents

Intelligent ball game, training, recreation and entertainment device Download PDF

Info

Publication number
CN109248425B
CN109248425B CN201811429482.7A CN201811429482A CN109248425B CN 109248425 B CN109248425 B CN 109248425B CN 201811429482 A CN201811429482 A CN 201811429482A CN 109248425 B CN109248425 B CN 109248425B
Authority
CN
China
Prior art keywords
training
leisure
ball game
information
rebound
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201811429482.7A
Other languages
Chinese (zh)
Other versions
CN109248425A (en
Inventor
陆远大
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tizhijie Sports Industry Group Co ltd
Original Assignee
Tizhijie Sports Industry Group Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tizhijie Sports Industry Group Co ltd filed Critical Tizhijie Sports Industry Group Co ltd
Priority to CN201811429482.7A priority Critical patent/CN109248425B/en
Publication of CN109248425A publication Critical patent/CN109248425A/en
Application granted granted Critical
Publication of CN109248425B publication Critical patent/CN109248425B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/002Training appliances or apparatus for special sports for football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63CSKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
    • A63C19/00Design or layout of playing courts, rinks, bowling greens or areas for water-skiing; Covers therefor

Landscapes

  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Architecture (AREA)
  • Civil Engineering (AREA)
  • Structural Engineering (AREA)
  • Rehabilitation Tools (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

An intelligent ball game, training, leisure, entertainment device comprising: the system comprises a motion space, a video acquisition module, an information input module, a main server and a service background. The service background is used for connecting a plurality of main servers and receiving and storing the storage information of the main servers; the sport space is provided with a plurality of rebound plates which can rebound the ball on various ball paths. Because the sport space is a closed sport space formed by encircling a plurality of rebound surfaces, the multifunctional training of a small-sized field is realized, the function of the sport space is diversified, and the sport space has a unique sport process, so that the correct hobbies and interests of participants can be greatly cultivated while the competition or the training is realized.

Description

Intelligent ball game, training, recreation and entertainment device
Technical Field
The invention relates to the field of sports competition and training, sports fitness and leisure entertainment, in particular to an intelligent ball type competition, training, leisure and entertainment device.
Background
The sports has the functions of body building, entertainment, education, politics, economy and the like. It can also be said that sports have different functions, depending on the history of the stage. Therefore, sports has been used as a key development field of the country. The ball games are a category of sports which is large in proportion, particularly three big balls (football, basketball and volleyball) in the ball games, and belong to sports which are widely concerned by society and have extremely high participation. The participators use the elasticity of the ball to form various interactive actions and form specific sports according to the specified rules. Similarly, sports such as tennis and the like are also provided.
Many schools, sports places, competition places and the like exist for training or competition of sports, and even some entertainment and leisure places are provided with competition fields for people to use. However, the sport places of the sports are large in occupied area and various in project types, which has certain influence on the popularization of special sports.
Disclosure of Invention
The invention aims to provide an intelligent ball game, training, leisure and entertainment device, and the actual platform has the characteristics of diversified functional types and small occupied space, and promotes the popularization of sports to a certain extent.
In order to achieve the above object, the present invention provides the following technical solutions.
An intelligent ball game, training, leisure, entertainment device, comprising: by bounce-back face, base and be located the confined motion space that the protection casing surround that bounce-back face top formed, each bounce-back face all is provided with at least one kind and can carries out the bounce-back rebound board of ball with multiple ball way, and each rebound board all faces the vertical center pin in motion space still includes:
the detection modules correspond to the rebound surfaces one by one and are used for detecting that the corresponding rebound plates are impacted and outputting detection signals when the rebound plates are impacted;
the direction prompting module is used for outputting a direction prompting signal;
the main server is connected with the detection module and the direction prompt module, a motion flow is arranged in the main server, the main server controls the direction prompt module to output a direction prompt signal, and when the detection signal is received, the main server controls the direction prompt module to output a next direction prompt signal according to the motion flow.
Through adopting above-mentioned technical scheme, at the in-process that uses this training platform, the participant can stand in the motion space, play the ball to or throw to each bounce-board, corresponding bounce-board rebounds the ball back to the motion space, because the difference of bounce-board kind, can realize multiple angle, direction, the bounce-back of different laws, and then realized the multi-functional ball skill training in little place, occupation space is little not only, also enough play the effect of training participant's skill and reinforcing participant's perseverance simultaneously, thereby promoted the popularization of sports to a certain extent. When the direction prompt module outputs a direction prompt signal to prompt a participant to kick or throw the ball to which bounce surface, the participant prompts the ball to be kicked or thrown to the corresponding bounce surface according to the direction prompt signal, when the detection module on the corresponding bounce surface detects that the ball is thrown or kicked to the bounce surface, the detection signal is output, and after the main server receives the detection signal, the direction prompt module is controlled to output a next direction prompt signal according to the motion flow, so that the participant continuously kicks or throws the ball to a next bounce surface according to the direction prompt signal. The unique use mode can greatly cultivate the correct hobbies and interests of the participants while realizing competition or training.
Further, the direction prompting module comprises a prompting lamp.
Furthermore, the prompting lamp is a multi-color lamp.
Further, the direction prompting module further comprises a loudspeaker.
Further, the loudspeaker is provided with one loudspeaker.
Furthermore, the loudspeakers correspond to the rebound surfaces one by one and are fixedly connected with the corresponding rebound surfaces.
Further, the prompting signal comprises a light prompting signal output by a prompting lamp and/or a sound prompting signal output by a loudspeaker, the light prompting signal comprises the color, the brightness, the switch state change and the combination of the color, the brightness and the switch state change of the prompting lamp, and the sound prompting signal comprises the sounding tone, the loudness, the timbre and the power-on state change of the loudspeaker or the combination of the sounding tone, the loudness, the timbre and the power-on state change of the loudspeaker.
Furthermore, the rebounding surfaces are fixed on the fixing frames and are surrounded by the fixing frames to form the motion spaces, and the adjacent motion spaces are connected through the vertical supporting columns.
Furthermore, each fixing frame is fixed with at least one rebound plate.
Furthermore, the detection module is arranged to be a pressure sensor for connecting the fixing frame with the corresponding rebound surface.
Furthermore, the detection module is a pressure strain gauge fixedly arranged on the corresponding rebound surface.
Further, the rebound board comprises a plane board and a curved board.
Furthermore, the rebound plates are densely provided with structural holes and/or bulges and/or smooth mirror surfaces.
Furthermore, the curved template comprises a wave template, an arc template and a twisted plate.
Further, the planar template includes:
the vertical rebounding panel is perpendicular to the ground and is fixed on the fixing frame, and the rebounding surface of the vertical rebounding panel faces the vertical central shaft of the movement space;
the upper spinning rebounding panel is obliquely arranged away from the motion space from bottom to top;
the downward-rotating rebounding panel deviates from the top down and inclines outwards from the motion space.
Furthermore, the bottom of the upper spinning rebounding panel is connected with the fixing frame, and the top of the upper spinning rebounding panel is connected with the corresponding fixing frame through a top rotating net.
Further, the top of the upper spinning rebounding panel is lower than the top of the corresponding fixing frame.
Furthermore, the top of the downward rotation rebounding panel is connected with the fixing frame, and the bottom of the downward rotation rebounding panel is connected with the corresponding fixing frame through a bottom rotary net.
Further, the bottom of the downward-rotating rebounding panel is higher than the bottom of the corresponding fixing frame.
Further, it is characterized in that the closing door of the movement space is provided with an entrance guard.
The main server is used for receiving and storing the information of the participators and the motion flow and controlling the entrance guard to be opened or closed.
Further, the motion flow comprises duration, time interval, type and number of output of the prompt signal.
The system further comprises a server background, wherein the server background is connected with a plurality of main servers to receive and store the storage information of the main servers.
Furthermore, the information input module identifies the face information of the participators through a face identification technology, and calls corresponding person information stored in the server background.
Furthermore, the information input module identifies the fingerprint information of the participators through a fingerprint identification technology, and calls corresponding personnel information stored in the background of the server.
Furthermore, the information input module identifies the voice information of the participators through a voice identification technology, and calls corresponding personnel information stored in the server background.
Further, the information entry module includes: and the participant inputs information of the participant through the WeChat public number and selects a motion process.
Furthermore, a code scanning function is arranged in the WeChat public number, the main server is provided with a match two-dimensional code, and the participants scan the match two-dimensional code on the main server through the WeChat public number and input the information of the participants and select a motion process.
Furthermore, a code scanning function is arranged in the WeChat public number, the main server is provided with a competition two-dimensional code, and the participators scan the competition two-dimensional code on the main server through the WeChat public number to log in the server background, enter information of the participators and select a motion process.
Furthermore, a reservation function is arranged in the WeChat public number, and the participators reserve the corresponding sport places through the WeChat public number.
Furthermore, the participators access the service background through the WeChat public number to check, download, forward and/or store the storage information of the main server.
Furthermore, a video acquisition module connected with the main server is further arranged in the motion space, and the storage information comprises video information in the motion space acquired by the video acquisition module in multiple angles.
In conclusion, the beneficial technical effects of the invention are as follows:
the training field is a closed competitive training space formed by surrounding a plurality of rebound surfaces, so that multifunctional training of a small field is realized, compared with the situation that video monitoring or data acquisition is set on the existing field or training equipment, the training field has diversified functions and implements a real-time guiding function through a network, the occupied area of the field is small, and the popularization space is large;
the unique competitive training process can greatly cultivate the hobbies and interests of the participants while realizing competition or training;
the participators access the service background through the WeChat public number to download and/or store the participator information, the competitive training process and/or the video information, thereby realizing the information integration and the data integration of the actual combat platform.
Drawings
FIG. 1 is a control system diagram of the present invention;
FIG. 2 is a schematic diagram of the overall structure of the actual combat platform;
FIG. 3 is a schematic view of the interior structure of the sport area;
FIG. 4 is an enlarged view of portion A of FIG. 3;
FIG. 5 is an enlarged view of portion B of FIG. 3;
FIG. 6 is an enlarged view of section C of FIG. 3;
FIG. 7 is a schematic view of a horizontal arcuate plate configuration;
FIG. 8 is a schematic view of a vertical arcuate plate configuration;
FIG. 9 is a schematic view of a vertical trough plate structure;
FIG. 10 is a schematic view of a horizontal trough plate structure;
FIG. 11 is a schematic illustration of a multi-segment plate structure;
fig. 12 is a schematic view of a twist plate configuration.
In the figure 1, a rebound surface; 11. a fixing frame; 12. a vertical bounce panel; 121. a cross bar; 122. a longitudinal bar; 13. a top spin rebounding panel; 131. a top convoluted mesh; 14. a downward rotation rebounding panel; 141. a bottom convolute mesh; 15. a fixing plate; 16. a marking plate; 17. a baffle plate; 2. a base; 3. a protective cover; 31. a stationary ring; 32. a reinforcing bar; 4. a support pillar; 41. fixing the rod; 42. the camera 5, a protective net 61, a vertical arc-shaped plate; 62. a horizontal arc plate; 63. a vertical trough-shaped plate; 64. a horizontal trough-shaped plate; 65. a multi-segment plate; 66. a twist plate; 661. a flat plate portion; 662. a bending section; 7. a partition plate.
Detailed Description
The present invention will be described in further detail with reference to the attached drawings, wherein like parts are designated by like reference numerals. It should be noted that as used in the following description, the terms "front," "rear," "left," "right," "upper" and "lower," "bottom" and "top" refer to directions in the drawings, and the terms "inner" and "outer" refer to directions toward and away from, respectively, the geometric center of a particular component.
The first embodiment is as follows:
referring to fig. 1, an intelligent ball game, training, leisure and entertainment device comprises a sport place, a video acquisition module arranged in the sport place, a main server connected with the video acquisition module, a service background connected with the main server and an information input module.
As shown in fig. 2 and 3, the playing field is a closed playing space surrounded by a reflecting surface 1, a base 2 and a protective cover 3 located above the reflecting surface 1. Preferably, but not limited to, seven reflecting surfaces 1 and a closed door form an octagonal vertical enclosing wall. The adjacent reflecting surfaces 1 and the reflecting surfaces 1 are connected with the closed door through vertical supporting columns 4, the protective cover 3 comprises an octagonal fixing ring 31, and each supporting column 4 is connected with the center of the corresponding side edge of the fixing ring 31 through a reinforcing rod 32. The adjacent reinforcing rods 32 are connected through the protective net 5. The protection net 5 is preferably a metal hook net. A horizontal protection plate is fixedly arranged in the fixing ring 31, and a lighting lamp is fixedly arranged at the bottom of the protection plate.
The bounce surface 1 comprises a bounce plate which can bounce the ball on various ball paths and a bounce surface framework used for fixing the bounce plate. The elastic surface framework comprises a rectangular fixing frame 11, and the two sides of the fixing frame 11 are fixedly connected with the bottoms of the adjacent supporting columns 4. The top of the fixed frame 11 is connected with the area surrounded by two adjacent support columns 4 through a protective net 5, and the protective net 5 is preferably a metal hook flower net. An identification plate 16 is fixedly connected between the tops of the two support columns 4.
As shown in fig. 4, 5 and 6, the rebound board includes:
the vertical reflecting panel 12, as shown in fig. 4, the vertical reflecting panel 12 is perpendicular to the ground and fixed inside the fixed frame 11, the reflecting surface of the vertical reflecting panel 12 facing the vertical central axis of the playing space. Wherein, a plurality of horizontal poles 121 and vertical poles 122 are crisscross in the fixed frame 11 for fixing vertical bounce panel 12, horizontal pole 121 and vertical pole 122 are crisscross to form a plurality of vertical fixed spaces that are used for fixed vertical bounce panel 12, and preferably four vertical bounce panels 12 are here, and horizontal pole 121 and vertical pole 122 all are provided with one.
The upward spinning rebounding panel 13 is, as shown in fig. 5, disposed obliquely outward away from the exercise space from bottom to top. The top edge of the fixed frame 11 for fixing the upper spin rebounding panel 13 is fixed with a top revolving net 131 which protrudes outwards away from the movement space, the side edge of the top revolving net 131 far away from the fixed frame 11 is fixedly connected with the top of the upper spin rebounding panel 13 through an integrally arranged arc-shaped plate, and the top of the upper spin rebounding panel 13 is lower than the top of the corresponding fixed frame 11. The top rotary net 131 is preferably a perforated metal plate, and the bottom of the upper rotary rebounding panel 13 is fixedly connected with the bottom of the fixed frame 11. When the participator uses the actual combat platform, the top rotary net 141 can be used as a rebounding plate, and meanwhile, the participator can be matched with a corresponding rebounding panel to rebound the ball to a sport space or a corresponding rebounding plate.
Preferably, the fixing plates 15 for fixing the upper spinning bounce panel 13 are provided at the bottom of the fixing frame 11 and at the side where the upper spinning bounce panel 13 is connected to the top spinning whirl-back net 131. The top rotary net 131 and the side edges of the upper rotary rebounding panel 13 close to the adjacent supporting columns 4 are connected with vertical baffles 17.
The downward rotation bounce panel 14, as shown in fig. 6, is disposed obliquely away from the playing space from top to bottom, with the downward rotation bounce panel 14. The bottom of the fixed frame 11 for fixing the downward rotation rebounding panel 14 is fixed with a bottom rotation net 141 protruding outwards away from the movement space, the side edge of the bottom rotation net 141 far away from the fixed frame 11 is fixedly connected with the bottom of the downward rotation rebounding panel 14 through an integrally arranged arc plate, and here, the bottom of the downward rotation rebounding panel 14 is higher than the bottom of the corresponding fixed frame 11. The bottom rotating net 141 is preferably a perforated metal plate, and the top of the lower rotating rebounding panel 14 is fixedly connected with the top of the fixed frame 11. When the participators use the actual combat platform, the bottom rotary net 141 can be used as a rebounding plate, and meanwhile, the participators can be matched with a corresponding rebounding panel to rebound the ball to a sport space or a corresponding rebounding plate.
Because the upper rotary rebounding panel 13 and the lower rotary rebounding panel 14 are both arranged obliquely away from the movement space, a complete octagonal space is formed in the movement space, and enough space is left for the participators.
Preferably, the fixing plate 15 for fixing the lower swing-back panel 14 is provided at the top of the fixing frame 11 and at the side where the lower swing-back net 141 is connected to the lower swing-back panel 14. The vertical baffle 17 is connected to the bottom rotary net 141 and the side of the lower rotary bounce panel 14 close to the adjacent supporting column 4.
Further, the outer side walls of the bottom convolution net 141, the top convolution net 131, the lower spiral rebound panel 14 and the upper spiral rebound panel 13 are provided with reinforcing ribs.
The video acquisition module comprises cameras 42 fixedly arranged at the tops of the support columns 4, a fixing rod 41 extends into the movement space from the top of each support column 4, and the cameras 42 are fixedly arranged at the ends of the fixing rods 41. The fixing mode of the camera 42 is not limited herein, and if the camera is disposed on the rebounding panel 13 or the supporting column 4, the position of video acquisition in the sport process in the field can be achieved, which is all within the protection scope of this embodiment.
The fixed frame 11 is provided with the position prompt module, the position prompt module comprises prompt lamps corresponding to the rebounding plates one by one, the prompt lamps corresponding to the upward-rotating rebounding panel 13 are located below the upward-rotating rebounding panel 13, and the prompt lamps corresponding to the vertical rebounding panel 12 and the downward-rotating rebounding panel 14 are located above the prompt lamps located on the corresponding rebounding panels, so that the prompt lamps can be seen by participants conveniently. The vertical rebounding panel 12 is fixedly connected with the corresponding fixed frame 11 from the inside of the motion space through a pressure sensor; the lower rotary bounce panel 14 and the upper rotary bounce panel 13 are both connected with the corresponding fixed plate 15 from the inside of the motion space through pressure sensors. Preferably, four angles of each bounce board all fixedly connected with detection module, detection module is preferably pressure sensor. When the rebounding plate is thrown or kicked, the pressure sensor can collect the stress information of the rebounding plate and transmit the stress information to the main server.
As shown in fig. 1, the information entry module is preferably a wechat public number connected to the main server and the service background, the main server is preferably an industrial personal computer, and the industrial personal computer is internally provided with a plurality of motion processes. Here, the motion flow is to control the lighting sequence of the warning lights, the lighting intervals of the plurality of warning lights, or the duration of the warning lights. The display screen of industrial computer is provided with the match two-dimensional code, and little letter public number embeds has the code scanning function, and the participant scans the match two-dimensional code through little letter public number to bind corresponding industrial computer, and input participant's information and select predetermined motion flow through little letter public number. The industrial personal computer stores corresponding participant information and a motion flow.
In the competition process in the participant participated in the motion space, the industrial personal computer controls the prompt lamps to light in sequence, the participant throws or kicks the ball to the rebounding plate corresponding to the bright prompt lamp, the pressure sensor of the corresponding rebounding panel transmits the collected pressure information to the industrial personal computer, the industrial personal computer controls the prompt lamps to close after receiving the pressure information, the video acquisition module passes through the plurality of cameras 42, the video information in the motion place is collected at multiple angles, and the industrial personal computer receives and stores the video information collected by the video acquisition module. And after the competition is finished, the industrial personal computer outputs and stores competition results according to the preselected motion flow. Preferably, during the competition of the participants, the display screen of the industrial personal computer displays the real-time video information captured by the camera 42, and here, the number of the video information simultaneously displayed by the industrial personal computer is not limited, but is within the scope of the description of the embodiment.
Furthermore, a closed door of the sport place is provided with a matched door control, participators output a starting instruction to an industrial personal computer by scanning the competition two-dimensional code, the industrial personal computer controls the door control to be opened after receiving the door opening instruction, and the industrial personal computer starts to control the prompting lamp to be electrified according to the motion flow after a preset delay time; after the motion flow is finished, the industrial personal computer controls the access control to power off, and the access control is automatically opened.
Furthermore, the WeChat public account is connected with a service background, the service background is connected with a plurality of main servers and stores the storage information in the main servers, and the storage information comprises video information, participant information, a motion flow and a match result in the main servers. The participators can view, download and/or store participator information, motion flow and/or video information in the service background through the WeChat public number.
Furthermore, a reservation function is built in the WeChat public number, each main server is provided with an address code, the participators select the corresponding address codes through the reservation function of the WeChat public number so as to reserve the corresponding sport places, and when the industrial personal computer receives reservation information, the industrial personal computer sorts the competition sequence according to the reservation information, wherein the reservation information comprises starting time, ending time, competition items, the number of the competition people and the like. And the industrial personal computer transmits and stores the preset working time to the service background from time to time according to the reservation information and the working state. Preferably, the address code is set as a GPS and/or Beidou positioning signal, and the participators acquire the geographic address information of the sport places in the nearby area through WeChat public numbers and select corresponding sport spaces.
The service background is a database which is integrated according to the stored information in each industrial personal computer, the database is stored in the internet, and is connected with each industrial personal computer and each login wechat public number communication device, such as a mobile phone, an IPAD or a PC, in a 4G and/or 5G communication mode.
Furthermore, the protection plate is provided with a loudspeaker connected with the industrial personal computer, and when participating personnel participate in the competition process, the industrial personal computer can control the loudspeaker to output a sound instruction or music so as to achieve the purposes of controlling the competition process, intervening the competition process or adjusting the competition atmosphere.
The data integration of the information of the training or competition of the actual combat platform is realized through the service background, the big data acquisition of the match comparison and the training is realized, and the important data support function is played in the process of analyzing the interest change of people in each region or each time period, so that the teaching aid is provided.
Example two:
the difference between the present embodiment and the first embodiment is: the prompting lamp with the prompting function is a multi-color colored lamp, each rebounding surface 1 is provided with at least one rebounding plate, and the types of the rebounding plates on each rebounding surface 1 are not limited. Each reflecting surface 1 panel is provided with at least one indicator light, here preferably two indicator lights. The participator judges the only corresponding rebounding plate which is thrown or kicked to the corresponding rebounding surface 1 according to the color, the brightness, the on-off state change and the combination thereof of the prompting lamp. The above-mentioned motion flow also includes the color change of the indicator light, the color duration, and the combination of the light-emitting colors.
Example three:
the difference between the present embodiment and the first embodiment is: each rebound surface 1 is provided with at least one rebound board, and the type of the rebound board on each rebound surface 1 is not limited. The direction prompting module is set as a loudspeaker, and the loudspeakers correspond to the rebound boards one by one. The participant decides the only corresponding rebound board to throw or kick the ball to the corresponding rebound surface 1 according to the sounding tone, loudness, timbre, change of energization state of the speaker or a combination thereof. The above-mentioned motion flow also includes the combination mode of loudspeaker and prompting lamp, sounding tone, loudness, tone, power-on state change of loudspeaker or their combination.
Example four:
the difference between the present embodiment and the first embodiment is; each rebound surface 1 is provided with at least one rebound board, and the type of the rebound board on each rebound surface 1 is not limited. The direction prompting module is provided with one loudspeaker, and the loudspeaker is controlled by the industrial personal computer to issue a motion instruction motion training course and the like for the participants. The above-mentioned motion flow also includes the combination mode of loudspeaker and prompting lamp, sounding tone, loudness, tone, power-on state change of loudspeaker or their combination.
Example five:
the difference between the present embodiment and the first embodiment is: the detection module is a pressure strain gauge fixedly arranged on the corresponding rebound surface 1 plate. When the ball is thrown or kicked to the corresponding rebound board, the stress information of the rebound board is collected by the pressure strain gauge, and the stress information is transmitted to the main server.
Example six:
the difference between this embodiment and the first embodiment is: the rebound plates also include a wave plate, an arc plate, and a twist plate 66.
Wherein the arc plates include a horizontal arc plate 62 formed by bending around a horizontal axis as shown in fig. 7, a vertical arc plate 61 formed by bending around a vertical axis as shown in fig. 8, and a spherical plate (not shown) formed by bending around a spherical surface. The direction in which the arc-shaped plate protrudes is not limited here, but is within the scope of the description of the present embodiment, where the arc-shaped plate preferably protrudes outside the movement space.
The wave-shaped plate includes a trough-shaped plate formed by connecting a plurality of plates in series and a multi-stage plate 65 formed by connecting a plurality of plates in series and having a wave shape as shown in fig. 11. The slotted plates include vertical slotted plates 63 as shown in figure 9 and horizontal slotted plates 64 as shown in figure 10.
As shown in fig. 12, the twisted plate 66 includes a flat plate portion 661 fixedly connected to the fixed frame 11 at one end thereof, and one end of the flat plate portion 661 facing the ground is fixedly connected to the bottom of the fixed frame 11 via an arc-shaped bent portion 662.
Further, the connection manner of the torsion plate 66 and the fixed frame 11 is not limited only, and the manner of fixedly connecting the bent portion 662 of the torsion plate 66 and the top of the fixed frame 11 is also within the scope of the description of the present embodiment.
Furthermore, the number of the rebounding panels surrounding the playing space is not limited in this embodiment, but the playing space surrounded by a plurality of different or the same rebounding panels mentioned in this embodiment is within the description range of this embodiment.
Example seven:
the difference between this embodiment and the sixth embodiment is: as shown in fig. 10, a partition plate 7 is further disposed on one side of the rebounding panel facing the sport space, the periphery of the partition plate 7 is recessed inwards to form a plurality of goal areas, and participants throw or kick the ball to the corresponding area of the rebounding panel through the designated goal area according to the prompt of the direction prompt module.
Example eight:
the difference between this embodiment and the first embodiment is:
the information input module is also connected with a camera, the camera collects face information of the participants, and the information input module identifies the face information collected by the camera through a face recognition technology.
When the actual combat platform is used, personal information of participants is firstly input into the service background, and the participants can log in the service background through the camera in the subsequent use process, so that a motion flow is selected and the entrance guard is opened.
Example nine:
the difference between this embodiment and the first embodiment is:
the information input module also comprises a fingerprint identification device, and the information input module identifies the fingerprint information acquired by the fingerprint identification device through a fingerprint identification technology.
When the actual combat platform is used, personal information of the participators is firstly input into the service background, and the participators can log in the service background through the fingerprint identification device in the subsequent use process, so that a motion flow is selected and the access control is opened.
Example ten:
the difference between this embodiment and the first embodiment is:
the information input module is also connected with a voice recognition device, and the information input module recognizes the voice information collected by the voice recognition device through a voice recognition technology.
When the actual combat platform is used, personal information of the participators is firstly input into the service background, and the participators can log in the service background through the voice recognition device in the subsequent use process, so that a motion flow is selected and the access control is opened.
Example eleven:
the difference between this embodiment and the first embodiment is:
the rebound surface is provided with a plurality of protrusions, and the shape and structure of the protrusions are not limited herein, but are within the description of the embodiment. When the ball is kicked or thrown to the rebounding panel, the bulges can rebound the ball in a non-directional and irregular way, and the reaction speed and the endurance of participators are further increased for training or examination.
Example twelve:
the difference between this embodiment and the first embodiment is: the surface of the rebound board is a smooth mirror surface.
The above embodiments are all preferred embodiments of the present invention, and the scope of the present invention is not limited thereby, so: all equivalent changes made according to the structure, shape and principle of the invention are covered by the protection scope of the invention.

Claims (22)

1. An intelligent ball game, training, leisure, entertainment device, comprising: enclose the confined motion space that forms by bounce face (1), base (2) and protection casing (3) that are located bounce face (1) top, each bounce face all is provided with at least one kind and can carries out the bounce-back rebound board of ball with multiple ball way, and each rebound board all moves towards the vertical center pin of motion space, the rebound board all is fixed in fixed frame (11) to enclose through fixed frame (11) and form motion space, adjacent motion space is connected through vertical support column (4), the rebound board is including:
the vertical rebounding panel (12) is used for fixing a plurality of transverse rods (121) and longitudinal rods (122) in a fixing frame (11) of the vertical rebounding panel (12) in a transverse and longitudinal staggered mode, and the transverse rods (121) and the longitudinal rods (122) are staggered to form a plurality of vertical fixing spaces for fixing the vertical rebounding panel (12);
the spinning rebounding panel (13) is obliquely arranged from bottom to top away from the motion space, a top rotating net (131) protruding outwards away from the motion space is fixed on the top edge of a fixing frame (11) used for fixing the spinning rebounding panel (13), the side edge, far away from the fixing frame (11), of the top rotating net (131) is fixedly connected with the top of the spinning rebounding panel (13) through an integrally arranged arc-shaped plate, and the top of the spinning rebounding panel (13) is lower than the top of the corresponding fixing frame (11);
the lower rotation rebounding panel (14), the lower rotation rebounding panel (14) is obliquely arranged from top to bottom and deviates from the movement space, a bottom rotating net (141) which protrudes outwards from the movement space is fixed at the bottom of the fixing frame (11) for fixing the lower rotation rebounding panel (14), and the bottom of the lower rotation rebounding panel (14) is higher than the bottom of the corresponding fixing frame (11);
a vertical arc plate (61) formed by bending around a vertical axis; and
the corrugated plate is a groove-shaped plate formed by sequentially connecting a plurality of plates or a plurality of plates are sequentially connected to form a multi-section plate (65) with a corrugated shape, and the groove-shaped plate comprises a vertical groove-shaped plate (63) and a horizontal groove-shaped plate (64);
one of them bounce-back face is provided with the subregion board towards one side in motion space, the subregion board is inwards sunken forming a plurality of ball district all around, still includes:
the detection modules correspond to the rebound surfaces (1) one by one and are used for detecting that the corresponding rebound plates are impacted and outputting detection signals when the rebound plates are impacted;
the direction prompting module is used for outputting a direction prompting signal;
the main server is connected with the detection module and the direction prompt module, a motion flow is arranged in the main server, the main server controls the direction prompt module to output a direction prompt signal, and when the detection signal is received, the main server controls the direction prompt module to output a next direction prompt signal according to the motion flow.
2. An intelligent ball game, training, leisure, recreation device according to claim 1, wherein the orientation cue module includes a cue light.
3. An intelligent ball game, training, leisure, recreation device according to claim 2, wherein the cue lights are multi-colored lights.
4. An intelligent ball game, training, leisure, recreation device according to claim 2, wherein the orientation cue module further comprises a speaker.
5. A smart ball game, training, leisure, recreation device according to claim 4, wherein there is one speaker.
6. An intelligent ball game, training, leisure, entertainment device according to claim 4, wherein the speakers correspond to the bounce plates one-to-one and are fixedly connected to the corresponding bounce plates.
7. A smart ball game, training, leisure, recreation device according to claim 1, characterized in that each frame (11) is fixed with at least one rebound board.
8. An intelligent ball game, training, leisure, recreation device according to claim 1, wherein the detection module is configured as a pressure sensor connecting a fixed frame (11) with a corresponding rebound board.
9. An intelligent ball game, training, leisure, recreation device according to claim 1, wherein the detection module is a pressure strain gauge fixedly disposed on the respective rebound board.
10. A smart ball game, training, leisure, recreation device according to any one of claims 1 to 9, wherein the enclosed door of the playing space is provided with access control.
11. An intelligent ball game, training, leisure, entertainment device according to claim 10, further comprising an information entry module for entering participant information and selecting the sports procedure, the main server being configured to receive and store the participant information and the sports procedure and control the access control to open or close.
12. A smart ball game, training, leisure, recreation device according to claim 11, wherein the motion profile includes duration, time interval, type and number of cue signal outputs.
13. An intelligent ball game, training, leisure, entertainment device according to claim 12, further comprising a server back-end, wherein the server back-end is connected to a plurality of main servers to receive and store the storage information of the main servers.
14. An intelligent ball game, training, leisure, entertainment device according to claim 13, wherein the information entry module identifies face information of the participating personnel through face recognition technology and retrieves corresponding personnel information stored in the server background.
15. An intelligent ball game, training, leisure, entertainment device according to claim 13, wherein the information entry module identifies the fingerprint information of the participant through a fingerprint identification technology and retrieves the corresponding information of the participant stored in the server background.
16. An intelligent ball game, training, leisure, entertainment device according to claim 13, wherein the information entry module identifies voice information of the participant through voice recognition technology and retrieves corresponding personal information stored in the server's background.
17. An intelligent ball game, training, leisure, entertainment device according to claim 13, wherein the information entry module comprises: and the participant inputs information of the participant through the WeChat public number and selects a motion process.
18. An intelligent ball game, training, leisure, recreation device according to claim 17, wherein a code scanning function is built in the wechat public number, the main server is provided with a competition two-dimensional code, and the participator scans the competition two-dimensional code on the main server through the wechat public number to enter information of the participator and select a motion process.
19. An intelligent ball game, training, leisure and recreation device according to claim 18, wherein a code scanning function is built in the wechat public number, the main server is provided with a competition two-dimensional code, and the participators scan the competition two-dimensional code on the main server through the wechat public number to log in the server background, enter information of the participators and select a sport process.
20. A smart ball game, training, leisure, recreation device according to claim 19, wherein the wechat bulletin contains a reservation function, and the participant reserves the corresponding sport area through the wechat bulletin.
21. A smart ball game, training, leisure, recreation device according to claim 20, wherein the participants access the server back office through a wechat community number to view, download, forward and/or store the stored information of the main server.
22. An intelligent ball game, training, leisure, entertainment device according to claim 21, wherein a video capture module connected to the main server is further provided in the playing space, and the stored information includes video information in the playing space captured by the video capture module from multiple angles.
CN201811429482.7A 2018-11-27 2018-11-27 Intelligent ball game, training, recreation and entertainment device Active CN109248425B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201811429482.7A CN109248425B (en) 2018-11-27 2018-11-27 Intelligent ball game, training, recreation and entertainment device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201811429482.7A CN109248425B (en) 2018-11-27 2018-11-27 Intelligent ball game, training, recreation and entertainment device

Publications (2)

Publication Number Publication Date
CN109248425A CN109248425A (en) 2019-01-22
CN109248425B true CN109248425B (en) 2021-07-06

Family

ID=65042425

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201811429482.7A Active CN109248425B (en) 2018-11-27 2018-11-27 Intelligent ball game, training, recreation and entertainment device

Country Status (1)

Country Link
CN (1) CN109248425B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111897246B (en) * 2020-07-31 2021-06-01 杭州云端文化创意有限公司 Intelligent atmosphere backing method and system based on information media and sports competition

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106512367A (en) * 2016-01-02 2017-03-22 詹冰毓 Small one-to-one football field

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6700051B2 (en) * 2000-09-26 2004-03-02 Raymond Daniel Wilson Aldridge Contact detection system and method
CN106693349B (en) * 2017-01-04 2022-06-24 新宸盛元股权投资基金管理(深圳)有限公司 Intelligent football training information acquisition system and method
CN107564160A (en) * 2017-09-12 2018-01-09 北京路可视物联网技术有限公司 Cloud intelligence lock operation method
CN207950528U (en) * 2017-12-25 2018-10-12 北京体之杰体育用品有限公司 Ball skills competition arrangement
CN208014035U (en) * 2018-02-06 2018-10-26 江苏鑫智诚科技有限公司 intelligent access control system
CN108837455A (en) * 2018-06-29 2018-11-20 池州市佳域信息技术有限公司 A kind of ball rebound net drill rack with angle adjustable

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106512367A (en) * 2016-01-02 2017-03-22 詹冰毓 Small one-to-one football field

Also Published As

Publication number Publication date
CN109248425A (en) 2019-01-22

Similar Documents

Publication Publication Date Title
US11322043B2 (en) Remote multiplayer interactive physical gaming with mobile computing devices
CN102316942B (en) Equipment suitable for traditional billiard tables to achieve better use, versatility and/or application of said tables
CN116234613B (en) Interactive basketball system
ES2685845T3 (en) Dart game device, dart game method and computer-readable medium
US4389048A (en) Apparatus for playing a spectator-controlled game
US10653938B1 (en) Method and apparatus for a user-configurable athletic training apparatus
KR101586462B1 (en) Tennis exercise and game simulation system using the screen
US20160030829A1 (en) Tennis scoring and display systems and methods
CN109248425B (en) Intelligent ball game, training, recreation and entertainment device
CN109513193B (en) Ball game, training, recreation and recreation device
KR200240118Y1 (en) Point Display Apparatus For Indoor Golf Exercising Field
KR101236154B1 (en) Center controlled screen golf system of play room circulation type
KR101692267B1 (en) Virtual reality contents system capable of interacting between head mounted user and people, and control method thereof
KR102347425B1 (en) Sportainment management system that can be installed in a classroom
CN117858312B (en) Smart court control method, smart court control system and readable storage medium
JP2003340156A (en) Event generating system and event generating method
US20190255385A1 (en) Systems and Methods for Exercise Guidance and Tracking
RU2736099C1 (en) Complex system for training athletes
CN110975267A (en) Self-service intelligent garden and intelligent race maze auxiliary system
RU2782661C1 (en) Complex system for athletes training or games
CN218607953U (en) Intelligent football shooting training system
CN217908868U (en) Taste football resilient mounting
CN217092002U (en) Multifunctional basketball movement system
RU2810195C1 (en) Device for playing hybrid sport games
EP2049212B1 (en) System for sport and entertainment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant