CN102448159B - Interference management-based power and speed combined control gaming method - Google Patents
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Abstract
本发明的目的在于提供一种认知无线电系统中基于干扰管理的功率速率联合控制博弈方法。针对已有的干扰温度模型在降低主用户受到的干扰方面的不足,该方法加强了主用户在干扰控制中的主观能动性。在次用户相互博弈,调整发射功率和传输速率,降低次用户之间干扰的同时,主用户对受到次用户的干扰进行监测,在保证不超过干扰门限的同时,设计了干扰惩罚因子,对其干扰越大的次用户受到的惩罚越大,进一步合理地分配次用户的发射功率,减少对主用户的干扰。
The purpose of the present invention is to provide a power-rate joint control game method based on interference management in a cognitive radio system. Aiming at the shortcomings of the existing interference temperature model in reducing the interference received by the primary user, this method strengthens the subjective initiative of the primary user in interference control. While the secondary users play games with each other, adjust the transmission power and transmission rate, and reduce the interference between the secondary users, the primary user monitors the interference received from the secondary users, and while ensuring that the interference threshold is not exceeded, an interference penalty factor is designed. Secondary users with greater interference will be punished more, and the transmission power of secondary users will be allocated further reasonably to reduce interference to primary users.
Description
技术领域technical field
本发明涉及认知无线电系统中资源分配的方案,具体是基于干扰管理的功率速率联合控制博弈方法,属于信技术领域。The invention relates to a resource allocation scheme in a cognitive radio system, in particular to a power-rate joint control game method based on interference management, and belongs to the field of information technology.
背景技术Background technique
众所周知,无线电频谱是一种宝贵的自然资源,一般由政府授权使用。早期定义的频谱资源分配方式是静态的,不同的通信系统只能在授权的专用频段上进行工作。随着无线通信技术的飞速发展,越来越多的无线设备被广泛使用,频谱资源逐渐变得稀缺,进而成为现代社会最受重视的不可再生资源。尤其随着近年来很多用户开始通过工作在非授权频段上的无线局域网(WLAN)、无线个人域网络(WPAN)等技术接入互联网,导致频谱资源变得越来越紧张。再加上目前的无线服务开始向多媒体综合业务的方向发展,更加需要较高的下载速率和较宽的频谱,而频谱的缺乏就成为高性能数据服务的严重阻碍。美国联邦通信委员会(FCC)对各频段的使用进行了大量的调查研究,发现在已授权频段内频谱的利用率却很低。主要表现在:在频率需求非常紧张的数百MHz-3GHz无线频带中,某些频带大部分时间内是空闲的,另有一些偶尔才被占用,而其它用于工业、科学、医疗和陆地移动通信部分的频段,竞争则显得相当激烈。显然,过去实行的静态频谱分配策略,随着通信技术的飞速发展已经成为了瓶颈。It is well known that the radio frequency spectrum is a valuable natural resource and is generally authorized for use by governments. The spectrum resource allocation method defined earlier is static, and different communication systems can only work in authorized dedicated frequency bands. With the rapid development of wireless communication technology, more and more wireless devices are widely used, spectrum resources are gradually becoming scarce, and become the most valued non-renewable resources in modern society. Especially in recent years, as many users have begun to access the Internet through technologies such as wireless local area network (WLAN) and wireless personal area network (WPAN) working in unlicensed frequency bands, spectrum resources have become increasingly tight. Coupled with the fact that the current wireless services are beginning to develop towards multimedia integrated services, higher download rates and wider spectrum are required, and the lack of spectrum becomes a serious obstacle to high-performance data services. The Federal Communications Commission (FCC) of the United States has conducted a large number of investigations and studies on the use of various frequency bands, and found that the utilization rate of spectrum in the authorized frequency bands is very low. Mainly manifested in: in the hundreds of MHz-3GHz wireless frequency bands with very tight frequency requirements, some frequency bands are idle most of the time, others are occasionally occupied, and others are used for industry, science, medical treatment and land mobile In the frequency band of the communication part, the competition is quite fierce. Obviously, the static spectrum allocation strategy implemented in the past has become a bottleneck with the rapid development of communication technology.
因此,需要引入动态频谱接入技术将那些未被充分使用的频谱资源加以利用,实现频谱的动态分配,从而极大地提高频谱的利用率。为了能在各地区和各时间段内有效地利用空闲频段,人们提出了认知无线电技术,具有这种认知功能的无线通信设备,可以按照某种“伺机(Opportunistic Way)”的方式接入到通信业务很少的已授权的频段内。从而为解决频谱资源不足、实现频谱动态管理以及提高频谱利用率等问题,开创了崭新的局面。Therefore, it is necessary to introduce a dynamic spectrum access technology to utilize those underused spectrum resources to realize dynamic spectrum allocation, thereby greatly improving spectrum utilization. In order to effectively utilize idle frequency bands in various regions and time periods, people have proposed cognitive radio technology. Wireless communication devices with this cognitive function can be accessed in a certain "opportunistic way" To the licensed frequency bands with few communication services. Therefore, it creates a new situation for solving the problems of insufficient spectrum resources, realizing dynamic spectrum management, and improving spectrum utilization.
认知无线电(CR:cognitive radio)的概念是由Joseph Mitola在1999年提出的,认知无线电,是指以软件无线电为扩展平台的一种新的智能无线通信技术。它可以感知到周围的无线环境特征,采用构建理解的方法进行学习,通过无线电知识描述语言与通信网络进行智能地交流,实时调整传输参数,使系统的无线发送与输入无线电激励的变化相适应,以达到无论何时何地通信系统的高可靠性和高效频谱利用率。The concept of cognitive radio (CR: cognitive radio) was proposed by Joseph Mitola in 1999. Cognitive radio refers to a new intelligent wireless communication technology based on software radio as an extended platform. It can perceive the characteristics of the surrounding wireless environment, use the method of constructing understanding to learn, intelligently communicate with the communication network through the radio knowledge description language, adjust the transmission parameters in real time, and make the wireless transmission of the system adapt to the change of the input radio excitation. In order to achieve high reliability and efficient spectrum utilization of the communication system no matter when and where.
认知无线电技术的认知过程开始于无线电激励的感应,以做出反应的行为而中止。一个基本的认知无线电工作周期要经历3个基本过程:无线传输场景分析、信道状态估计及其容量预测、功率控制和频谱管理,它们顺序执行使CR系统的认知功能得以实现。The cognitive process in cognitive radio technology begins with the induction of radio stimuli and ends with the act of reacting. A basic cognitive radio working cycle will go through three basic processes: wireless transmission scene analysis, channel state estimation and its capacity prediction, power control and spectrum management, which are executed sequentially to realize the cognitive function of the CR system.
对认知无线电进行博弈论分析为我们描述了认知无线电技术与博弈论相结合的发展前景,在认知无线电若干关键技术中,涉及到决策选择问题的研究都可以借助博弈论思想,只要找到合适的效用函数,都能利用博弈论使得算法收敛到均衡状态,为这些问题的解决找到自适应最优算法。博弈论与认知无线电相结合必能为认知无线电的发展奠定更深厚的理论基础,并为其进一步研究起到积极促进作用。认知无线电的博弈论分析方案,对如何利用博弈论分析认知无线电进行了详细的论证,使得博弈论理论与认知无线电研究系统的结合在一起,为后人继续利用博弈论研究认知无线电相关技术提供了依据。The game theory analysis of cognitive radio describes the development prospect of the combination of cognitive radio technology and game theory for us. In several key technologies of cognitive radio, the research on decision-making and selection issues can all use the idea of game theory, as long as we find Appropriate utility functions can use game theory to make the algorithm converge to an equilibrium state, and find an adaptive optimal algorithm for solving these problems. The combination of game theory and cognitive radio will surely lay a deeper theoretical foundation for the development of cognitive radio, and play a positive role in promoting its further research. The game theory analysis plan of cognitive radio, has carried out a detailed demonstration on how to use game theory to analyze cognitive radio, so that the combination of game theory and cognitive radio research system will provide future generations with the use of game theory to study cognitive radio Related technologies provide the basis.
发明内容Contents of the invention
技术问题:本发明的目的在于提供一种基于干扰管理的功率速率联合控制博弈方法,针对已有的干扰温度模型在降低主用户受到的干扰方面的不足,加强了主用户在干扰控制中的主观能动性。在次用户相互博弈,调整发射功率和传输速率,降低次用户之间干扰的同时,主用户对受到次用户的干扰进行监测,在保证不超过干扰门限的同时,设计了干扰惩罚因子,对其干扰越大的次用户受到的惩罚越大,进一步合理地分配次用户的发射功率,减少对主用户的干扰。Technical problem: The purpose of the present invention is to provide a game method based on interference management for joint control of power and rate, aiming at the shortcomings of the existing interference temperature model in reducing the interference received by the primary user, and strengthening the subjectivity of the primary user in interference control. initiative. While the secondary users play games with each other, adjust the transmission power and transmission rate, and reduce the interference between the secondary users, the primary user monitors the interference received from the secondary users, and while ensuring that the interference threshold is not exceeded, an interference penalty factor is designed. Secondary users with greater interference will be punished more, and the transmission power of secondary users will be allocated further reasonably to reduce interference to primary users.
技术方案:本发明提供了一种基于干扰管理的功率速率联合控制博弈方法,各次用户相互博弈,调整发射功率和传输速率,实现各次用户收益最大。主用户对受到次用户的干扰进行监测,在保证不超过干扰门限的同时,设计了干扰惩罚因子,对其干扰越大的次用户受到的惩罚越大,进一步合理地分配次用户的发射功率,减少对主用户的干扰。Technical solution: The present invention provides a power-rate joint control game method based on interference management. Each user plays with each other, adjusts the transmission power and transmission rate, and realizes the maximum benefit of each user. The primary user monitors the interference from secondary users. While ensuring that the interference threshold is not exceeded, an interference penalty factor is designed. The secondary users with greater interference will be punished more severely, and the transmission power of secondary users will be allocated further reasonably. Reduce interference to primary users.
该方法的具体步骤为:The concrete steps of this method are:
a、主用户效用函数定义为
b、次用户的效用定义为
c、确定干扰惩罚因子:当时,主用户的效用达到最大,即
有益效果:本发明的目的在于提供一种认知无线电系统中基于干扰管理的功率速率联合控制博弈方法。针对已有的干扰温度模型在降低主用户受到的干扰方面的不足,加强了主用户在干扰控制中的主观能动性。在次用户相互博弈,调整发射功率和传输速率,降低次用户之间干扰的同时,主用户对受到次用户的干扰进行监测,在保证不超过干扰门限的同时,设计了干扰惩罚因子,对其干扰越大的次用户受到的惩罚越大,进一步合理地分配次用户的发射功率,减少对主用户的干扰。同时,在次用户网络内,因为发射功率的降低,次用户彼此的干扰减小,接收信干比有了一定的改善。Beneficial effects: the purpose of the present invention is to provide a power-rate joint control game method based on interference management in a cognitive radio system. Aiming at the shortcomings of the existing interference temperature model in reducing the interference received by the primary user, the subjective initiative of the primary user in interference control is strengthened. While the secondary users play games with each other, adjust the transmission power and transmission rate, and reduce the interference between the secondary users, the primary user monitors the interference received from the secondary users, and while ensuring that the interference threshold is not exceeded, an interference penalty factor is designed. Secondary users with greater interference will be punished more, and the transmission power of secondary users will be allocated further reasonably to reduce interference to primary users. At the same time, in the secondary user network, due to the reduction of the transmission power, the interference between the secondary users is reduced, and the receiving signal-to-interference ratio has been improved to a certain extent.
附图说明Description of drawings
图1是认知无线电系统的干扰模型图。FIG. 1 is a diagram of an interference model of a cognitive radio system.
具体实施方式Detailed ways
本发明涉及的干扰模型如图1所示。对以underlay方式共享频谱的认知无线电网络进行分析,主用户PUs和次用户SUs共存并共享同一段频谱(带宽为W(MHz)),被授权的主用户与主用户基站BSp通信,非授权的次用户采用码分多址(CDMA)方式与次用户基站BSs通信(图1)。次用户发射功率会对主用户产生一定的干扰,影响主用户的通信质量。为防止通信性能因干扰而恶化,主用户定义了干扰门限,以限制次用户对主用户的最大干扰。此外,主用户会对次用户采取一定的惩罚,在干扰门限的基础上进一步限制次用户的干扰。The interference model involved in the present invention is shown in FIG. 1 . Analyze the cognitive radio network that shares the spectrum in the underlay mode. The primary user PU s and the secondary user SU s coexist and share the same spectrum (the bandwidth is W (MHz)), and the authorized primary user communicates with the primary user base station BS p , non-authorized secondary users use code division multiple access (CDMA) to communicate with the secondary user base station BS s (Figure 1). The transmit power of the secondary user will cause certain interference to the primary user and affect the communication quality of the primary user. In order to prevent communication performance from deteriorating due to interference, the primary user defines an interference threshold to limit the maximum interference of secondary users to primary users. In addition, the primary user will impose a certain penalty on the secondary user, and further limit the interference of the secondary user on the basis of the interference threshold.
关于对主用户的干扰,现有的方法是采用干扰门限机制来限制次用户的发射功率,在一定程度上缓解了对主用户干扰的不利局面。但是干扰门限是主用户能够承受的最大干扰,在次用户调整功率的过程中始终是一个常数,为了在不影响次用户的通信要求(用目标信干比表示)下,更加有效地降低次用户对主用户的干扰,本发明给出了一种新的基于干扰的功率速率联合控制博弈方法。在次用户相互博弈,调整发射功率和传输速率,降低次用户之间干扰的同时,主用户实时监测受到次用户网络(所有次用户组成的网络)的干扰,在不超过干扰门限的基础上,相应地惩罚干扰其通信的次用户,进一步降低次用户的发射功率,减少对自己的干扰。Regarding the interference to the primary user, the existing method is to use an interference threshold mechanism to limit the transmission power of the secondary user, which alleviates the unfavorable situation of interference to the primary user to a certain extent. However, the interference threshold is the maximum interference that the primary user can bear. It is always a constant during the process of power adjustment of the secondary user. For the interference of the primary user, the present invention provides a new interference-based power-rate joint control game method. While the secondary users play games with each other, adjust the transmission power and transmission rate, and reduce the interference between secondary users, the primary user monitors the interference from the secondary user network (a network composed of all secondary users) in real time. On the basis of not exceeding the interference threshold, Correspondingly punish the secondary users who interfere with their communication, further reduce the transmission power of the secondary users, and reduce the interference to themselves.
博弈分析的关键是建立合理的博弈模型,而建立模型的关键就是选择合适的效用函数,并在此基础上给出纳什均衡存在及是否唯一的证明,最后对效用函数求一阶优化,找到纳什均衡点。The key to game analysis is to establish a reasonable game model, and the key to building a model is to choose an appropriate utility function, and on this basis, give the proof of the existence and uniqueness of Nash equilibrium, and finally seek the first-order optimization of the utility function to find the Nash equilibrium. balance point.
1、定义效用函数1. Define the utility function
定义主用户效用如下:Define the master user utility as follows:
上式中λ表征主用户对次用户的干扰惩罚,pi是相应的次用户的发射功率,gi是次用户到主用户基站BSp的路径损耗因子(gi=a/(Di)4,a是常数,Di是次用户至主用户基站BSp的距离(米)),干扰的目标值Itar,Ith是主用户定义的干扰门限,也是主用户可承受的干扰的最大值。In the above formula, λ represents the interference penalty of the primary user to the secondary user, and p i is the corresponding secondary user The transmit power of , g i is the secondary user The path loss factor to the primary user base station BS p (g i =a/(D i ) 4 , where a is a constant and D i is the secondary user The distance to the primary user base station BS p (meters)), the interference target value I tar , I th is the interference threshold defined by the primary user, and is also the maximum value of interference that the primary user can bear.
由(1)式可见,主用户的收益由两部分组成:表示主用户对所有次用户干扰的惩罚之和(N是次用户的个数);表示次用户的干扰给主用户带来的性能损失。It can be seen from formula (1) that the main user’s income consists of two parts: Indicates the sum of penalties for the primary user to interfere with all secondary users (N is the number of secondary users); Indicates the performance loss caused by the interference of the secondary user to the primary user.
增加考虑次用户因对主用户造成的干扰所要付出的代价,建立次用户效用函数:Considering the price paid by the secondary user due to the interference caused by the primary user, the utility function of the secondary user is established:
其中Ri是次用户的传输速率,ln(kγi)是次用户的帧成功接收概率(k是常数,γi是次用户的接收信干比),b,c是常数。where R i is the secondary user The transmission rate of , ln(kγ i ) is the secondary user The probability of successful reception of the frame (k is a constant, γ i is the receiving signal-to-interference ratio of the secondary user), b, c are constants.
式(2)第一项是次用户的净收益;在次用户网络中,每个次用户都想提高自己的发射功率来增加接收信干比,但会给其它用户带来不可避免的干扰,因此次用户的发射功率受到一定的限制,次用户系统会针对次用户发射功率的增加有相应的惩罚,由第二项表示;第三项是主用户对次用户i的干扰惩罚。The first item in Equation (2) is the net income of the secondary user; in the secondary user network, each secondary user wants to increase its transmit power to increase the receiving SIR, but it will bring unavoidable interference to other users. Therefore, the transmit power of the secondary user is limited to a certain extent, and the secondary user system will have a corresponding penalty for the increase of the transmit power of the secondary user, which is represented by the second item; the third item is the interference penalty of the primary user to the secondary user i.
2、主用户定义的干扰惩罚因子2. The interference penalty factor defined by the main user
根据博弈论的思想,在次用户的发射功率收敛时,主用户的效用达到最大值。有According to the idea of game theory, when the transmission power of the secondary user converges, the utility of the primary user reaches the maximum value. have
将式(1)对pi求导,结合式(3):Derivation of formula (1) with respect to p i , combined with formula (3):
即Right now
上式就是主用户对次用户的惩罚因子。从该式可以看出,当次用户的总干扰越大时,主用户对次用户的惩罚因子也越大。The above formula is the penalty factor for the primary user to the secondary user. It can be seen from this formula that the total interference of the current user The larger the value, the greater the penalty factor for the primary user to the secondary user.
3、纳什均衡的存在性和唯一性证明3. Proof of the existence and uniqueness of Nash equilibrium
设s=(s1,s2,...,sn)是n个人博弈G={S1,S2,...,Sn;U1,U2,...,Un}的一个策略组合,如果对于每个参与者i:Let s=(s 1 ,s 2 ,...,s n ) be a game with n individuals G={S 1 ,S 2 ,...,S n ;U 1 ,U 2 ,...,U n } A strategy portfolio for each player i if:
对于所有si∈Si都成立,则我们称策略组合s=(s1,s2,...,sn)是该博弈的一个纳什均衡。其中,s-i表示n中除了i以外其他所有参与者所选择的策略组合。For all s i ∈ S i holds true, then we call the strategy combination s=(s 1 ,s 2 ,...,s n ) a Nash equilibrium of the game. Among them, s -i represents the combination of strategies selected by all participants except i in n.
定理1(存在性)在n人博弈G={S1,S2,...,Sn;U1,U2,...,Un}中,若对于所有的i=1,2,...,N均有如下条件成立:Theorem 1 (Existence) In n-person game G={S 1 ,S 2 ,...,S n ;U 1 ,U 2 ,...,U n }, if for all i=1,2 ,...,N all have the following conditions:
(1)Si在欧式空间是一个非空、凸的紧集合;(1) S i is a non-empty, convex compact set in Euclidean space;
(2)Ui是连续的拟凹函数。(2) U i is a continuous quasi-concave function.
则G={S1,S2,...,Sn;U1,U2,...,Un}存在纳什均衡解。Then G={S 1 , S 2 ,...,S n ; U 1 , U 2 ,...,U n } has a Nash equilibrium solution.
对于本发明的博弈 有pmin≤pi≤pmax和Rmin≤Ri≤Rmax,条件(1)满足。Game for the present invention There are p min ≤ p i ≤ p max and R min ≤ R i ≤ R max , condition (1) is satisfied.
对式(2)求导得:Derivation of formula (2):
再次求导:Derivative again:
ln(kγi)≤1,因此上式
同理,In the same way,
因此是Ri的凹函数。条件(2)满足。therefore is a concave function of R i . Condition (2) is satisfied.
综上所述,In summary,
存在纳什均衡解
定理2(唯一性)对于n人博弈G={S1,S2,...,Sn;U1,U2,...,Un},若最佳响应函数υ(S)={υ1(S),υ2(S),...,υn(S)}是一个标准函数,则根据定理1证明得出存在的纳什均衡解{S1 *,S2 *,...,Sn *}是唯一的。(υi(S)={Si∈R+:Ui(Si,S-i)≥Ui(Si',S-i),R+表示正实数)。Theorem 2 (uniqueness) For n-person game G={S 1 ,S 2 ,...,S n ;U 1 ,U 2 ,...,U n }, if the optimal response function υ(S)= {υ 1 (S),υ 2 (S),...,υ n (S)} is a standard function, then the existence of the Nash equilibrium solution {S 1 * , S 2 * , . .., Sn * } is unique. (υ i (S)={S i ∈ R + : U i (S i ,S -i )≥U i (S i ',S -i ), R + means a positive real number).
符合下列条件的函数是标准函数:A function is a standard function if it meets the following criteria:
——恒为正:υ(S)≥0;——Constantly positive: υ(S)≥0;
——单调性:若S≥S',则υ(S)≥υ(S');——Monotonicity: If S≥S', then υ(S)≥υ(S');
——延展性:对于任一实数α≥1,αυ(S)>υ(αS)。——Extensibility: For any real number α≥1, αυ(S)>υ(αS).
对于本发明的博弈 定义最佳响应函数如下:Game for the present invention The best response function is defined as follows:
功率最佳响应函数:Power optimal response function:
φi(p-i)={ui s(pi,p-i)≥ui s(pi',p-i)} (10)φ i (p -i )={u i s (p i ,p -i )≥u i s (p i ',p -i )} (10)
速率最佳响应函数:Rate optimal response function:
由于最佳响应函数是一个标准函数。因此,纳什均衡解是唯一的。Since the best response function is a standard function. Therefore, the Nash equilibrium solution only one.
综上所述,博弈 具有唯一存在的纳什均衡解 In summary, the game has a unique Nash equilibrium solution
对于功率速率联合控制博弈方法,发射功率和传输速率的更新算法的具体实现过程如下:For the power-rate joint control game method, the specific implementation process of the update algorithm of the transmit power and transmission rate is as follows:
(1)设置次用户i发射功率与传输速率的初始值pi(0)、Ri(0)。(1) Set the initial values p i (0) and R i (0) of the transmission power and transmission rate of secondary user i.
(2)根据主用户效用Up最大来定义主用户对次用户干扰的惩罚因子。(2) Define the penalty factor for the interference of the primary user to the secondary user according to the maximum utility U p of the primary user.
(3)运用博弈论,对每一个次用户i,寻找最佳的发射功率与传输速率以实现次用户效用的最优。(3) Use game theory to find the best transmission power and transmission rate for each secondary user i sub-user utility the best.
(4)如果发射功率满足精度要求,且次用户对主用户的干扰不超过干扰门限,则博弈达到稳定。(4) If the transmission power meets the accuracy requirements, and the interference of the secondary user to the primary user does not exceed the interference threshold, the game is stable.
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| CN103002519B (en) * | 2012-10-15 | 2015-04-08 | 西安电子科技大学 | Noncooperative rate control method for interference awareness |
| CN103702406B (en) * | 2013-12-30 | 2017-01-18 | 北京交通大学 | Cooperative user power and rate control method based on game theory in heterogeneous network |
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| CN104936185B (en) * | 2015-04-21 | 2018-07-10 | 南京邮电大学 | A kind of video communication integrated power and rate control method in cognitive radio |
| CN105703855B (en) * | 2016-02-01 | 2019-07-09 | 桂林电子科技大学 | A kind of balanced field game method based on selectivity interference alignment in cognitive system |
| CN108616916B (en) * | 2018-04-28 | 2021-07-13 | 中国人民解放军陆军工程大学 | An Anti-jamming Learning Method Based on Cooperative Anti-jamming Hierarchical Game Model |
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