CN115220468A - Data processing method, device, electronic device and system for drone competition - Google Patents
Data processing method, device, electronic device and system for drone competition Download PDFInfo
- Publication number
- CN115220468A CN115220468A CN202110399356.7A CN202110399356A CN115220468A CN 115220468 A CN115220468 A CN 115220468A CN 202110399356 A CN202110399356 A CN 202110399356A CN 115220468 A CN115220468 A CN 115220468A
- Authority
- CN
- China
- Prior art keywords
- drone
- unmanned aerial
- aerial vehicle
- action
- state information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000003672 processing method Methods 0.000 title claims abstract description 11
- 230000009471 action Effects 0.000 claims abstract description 207
- 238000000034 method Methods 0.000 claims abstract description 85
- 230000006378 damage Effects 0.000 claims description 27
- 230000000694 effects Effects 0.000 claims description 27
- 238000012545 processing Methods 0.000 claims description 24
- 238000009877 rendering Methods 0.000 claims description 24
- 230000002860 competitive effect Effects 0.000 claims description 21
- 230000008569 process Effects 0.000 claims description 16
- 238000013507 mapping Methods 0.000 claims description 12
- 239000008280 blood Substances 0.000 claims description 5
- 210000004369 blood Anatomy 0.000 claims description 5
- 208000027418 Wounds and injury Diseases 0.000 claims 2
- 230000000386 athletic effect Effects 0.000 claims 2
- 208000014674 injury Diseases 0.000 claims 2
- 238000010304 firing Methods 0.000 claims 1
- 230000001360 synchronised effect Effects 0.000 claims 1
- 230000004044 response Effects 0.000 abstract description 7
- 230000000875 corresponding effect Effects 0.000 description 61
- 238000010586 diagram Methods 0.000 description 16
- 230000001276 controlling effect Effects 0.000 description 12
- 238000005516 engineering process Methods 0.000 description 9
- 230000006870 function Effects 0.000 description 7
- 238000004891 communication Methods 0.000 description 6
- 238000004590 computer program Methods 0.000 description 5
- 230000005540 biological transmission Effects 0.000 description 4
- 238000004364 calculation method Methods 0.000 description 4
- 230000000007 visual effect Effects 0.000 description 4
- 238000012549 training Methods 0.000 description 3
- 230000002159 abnormal effect Effects 0.000 description 2
- 238000003491 array Methods 0.000 description 2
- 238000004422 calculation algorithm Methods 0.000 description 2
- 230000002708 enhancing effect Effects 0.000 description 2
- 239000000835 fiber Substances 0.000 description 2
- 230000036541 health Effects 0.000 description 2
- 238000010295 mobile communication Methods 0.000 description 2
- 230000008447 perception Effects 0.000 description 2
- 230000001902 propagating effect Effects 0.000 description 2
- 238000004088 simulation Methods 0.000 description 2
- RYGMFSIKBFXOCR-UHFFFAOYSA-N Copper Chemical compound [Cu] RYGMFSIKBFXOCR-UHFFFAOYSA-N 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000001413 cellular effect Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 238000001816 cooling Methods 0.000 description 1
- 229910052802 copper Inorganic materials 0.000 description 1
- 239000010949 copper Substances 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000004880 explosion Methods 0.000 description 1
- 230000014509 gene expression Effects 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 239000000203 mixture Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000000750 progressive effect Effects 0.000 description 1
- 230000002441 reversible effect Effects 0.000 description 1
- 238000012954 risk control Methods 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
- 230000003068 static effect Effects 0.000 description 1
- 230000001052 transient effect Effects 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05D—SYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
- G05D1/00—Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots
- G05D1/10—Simultaneous control of position or course in three dimensions
- G05D1/101—Simultaneous control of position or course in three dimensions specially adapted for aircraft
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Aviation & Aerospace Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Automation & Control Theory (AREA)
- Traffic Control Systems (AREA)
Abstract
本申请公开了一种无人机竞技的数据处理方法、装置及电子设备,包括:获取与第一无人机对应的控制指令,其中,所述第一无人机为任意类别的无人机,所述类别包括表示受用户端控制的第一类别和表示受机器端控制的第二类别;响应于所述控制指令,获取所述第一无人机的第一状态信息和第二无人机的第二状态信息,其中,所述第二无人机位于所述第一无人机的作用范围内;根据所述第一状态信息和所述第二状态信息,获得所述第一无人机对所述第二无人机的作用结果。该方法可以灵活的实现无人机竞技,提升用户参与感。
The present application discloses a data processing method, device and electronic device for UAV competition, including: acquiring a control instruction corresponding to a first UAV, wherein the first UAV is any type of UAV , the categories include a first category that is controlled by the user terminal and a second category that is controlled by the machine terminal; in response to the control instruction, obtain the first state information of the first drone and the second unmanned aerial vehicle. the second state information of the drone, wherein the second drone is located within the range of action of the first drone; and the first drone is obtained according to the first state information and the second state information The result of the action of the man-machine on the second unmanned aerial vehicle. This method can flexibly realize drone competition and enhance the user's sense of participation.
Description
技术领域technical field
本公开涉及计算机技术领域,更具体地,涉及一种无人机竞技的数据处理方法、装置、电子设备及系统。The present disclosure relates to the field of computer technology, and more particularly, to a data processing method, device, electronic device and system for UAV competition.
背景技术Background technique
无人驾驶飞机(UAV,UnmannedAerialVehicle/Drones),简称无人机,其是可以利用无线电遥控设备和自备的程序控制装置操纵,或者由电子设备完全地或间歇地操纵的不载人飞机。Unmanned aerial vehicle (UAV, UnmannedAerialVehicle/Drones), referred to as unmanned aerial vehicle, is an unmanned aircraft that can be operated by radio remote control equipment and self-provided program control device, or by electronic equipment completely or intermittently.
目前,在进行无人机竞技,即无人机对战时,通常是由处于对立方的用户分别操纵无人机来实现,该方式对竞技场地、参与用户的数量及以及用户操纵能力要求较高,存在不够灵活的问题;另外,该方式还存在可视效果差,用户参与感弱的问题。At present, in the drone competition, that is, the drone battle, it is usually realized by the users on the opposite side respectively manipulating the drones. This method has higher requirements on the arena venue, the number of participating users, and the user's manipulation ability. , there is a problem of not being flexible enough; in addition, this method also has the problems of poor visual effect and weak sense of user participation.
发明内容SUMMARY OF THE INVENTION
本公开实施例的一个目的是提供一种无人机竞技的数据处理方法,可以灵活的实现无人机竞技。One object of the embodiments of the present disclosure is to provide a data processing method for drone competition, which can flexibly implement drone competition.
根据本公开的第一方面,提供了一种无人机竞技的数据处理方法,该方法包括:According to a first aspect of the present disclosure, there is provided a data processing method for UAV competition, the method comprising:
获取与第一无人机对应的控制指令,其中,所述第一无人机为任意类别的无人机,所述类别包括表示受用户端控制的第一类别和表示受机器端控制的第二类别;Acquire a control instruction corresponding to the first drone, wherein the first drone is any type of drone, and the categories include a first category that indicates that it is controlled by the user terminal and a first category that indicates that it is controlled by the machine side. two categories;
响应于所述控制指令,获取所述第一无人机的第一状态信息和第二无人机的第二状态信息,其中,所述第二无人机位于所述第一无人机的作用范围内;In response to the control instruction, the first state information of the first UAV and the second state information of the second UAV are acquired, wherein the second UAV is located in the area of the first UAV within the scope of action;
根据所述第一状态信息和所述第二状态信息,获得所述第一无人机对所述第二无人机的作用结果。According to the first state information and the second state information, the action result of the first drone on the second drone is obtained.
可选地,所述第二无人机通过以下步骤确定:响应于所述控制指令,获取所述第一无人机的第一位置信息、第一航向角和动作类型;以及获取所述第一无人机以外的其他无人机的第二位置信息和第二航向角;根据所述动作类型,获得所述第一无人机的作用范围;根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的无人机作为所述第二无人机。Optionally, the second drone is determined by the following steps: in response to the control instruction, acquiring first position information, a first heading angle and an action type of the first drone; and acquiring the first drone Second position information and second heading angle of other drones other than one drone; according to the action type, obtain the scope of action of the first drone; according to the first position information, the first A heading angle, the second position information and the second heading angle are obtained to obtain the drone within the range of action as the second drone.
可选地,所述动作类型包括表示射击动作的第一类型;所述根据所述动作类型,获得所述第一无人机的作用范围,包括:在所述动作类型为所述第一类型的情况下,获取所述第一无人机的射击方式;根据所述射击方式,确定所述第一无人机的射程和伤害范围,并计算获得所述第一无人机的作用范围;Optionally, the action type includes a first type representing a shooting action; the obtaining the scope of action of the first drone according to the action type includes: when the action type is the first type In the case of , obtain the shooting mode of the first drone; according to the shooting mode, determine the range and damage range of the first drone, and calculate and obtain the scope of action of the first drone;
其中,所述根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的无人机作为所述第二无人机,包括:根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的、处于所述第一无人机的对立方的无人机作为所述第二无人机。Wherein, according to the first position information, the first heading angle, the second position information and the second heading angle, the unmanned aerial vehicle located in the action range is obtained as the second drone A man-machine, comprising: obtaining, according to the first position information, the first heading angle, the second position information and the second heading angle, the first unmanned aerial vehicle located within the action range and located in the first unmanned vehicle. The UAV of the machine's opposite is used as the second UAV.
可选地,所述控制指令包括射击指令;所述根据所述第一状态信息和所述第二状态信息,获得所述第一无人机对所述第二无人机的作用结果,包括:从所述第一状态信息中获得表示所述第一无人机的伤害能力的第一属性值;以及,从所述第二状态信息中获得表示所述第二无人机当前血量的第二属性值;根据所述第一属性值和所述第二属性值,获得所述作用结果。Optionally, the control instruction includes a shooting instruction; the obtaining the effect result of the first drone on the second drone according to the first state information and the second state information, including : obtain a first attribute value representing the damage capability of the first drone from the first state information; and obtain a value representing the current HP of the second drone from the second state information The second attribute value; the action result is obtained according to the first attribute value and the second attribute value.
可选地,在获得所述作用结果之后,所述方法还包括:根据所述作用结果,计算所述第一无人机的得分信息和所述第二无人机的得分信息;在所述无人机竞技结束之后,所述方法还包括:根据所述第一无人机的得分信息和所述第二无人机的得分信息,生成并展示所有无人机的得分排名。Optionally, after obtaining the action result, the method further includes: calculating the score information of the first drone and the score information of the second drone according to the action result; After the drone competition ends, the method further includes: generating and displaying the score rankings of all drones according to the score information of the first drone and the score information of the second drone.
可选地,在所述获取与第一无人机对应的控制指令之前,所述方法还包括:接收第一输入,其中,所述第一输入包括竞技模式信息;根据所述竞技模式信息,获取属于所述第一类别的第三无人机的第三状态信息,以及获取属于所述第二类别的第四无人机的第四状态信息;根据所述第三状态信息和所述第四状态信息,生成表示所有竞技参与方的初始渲染图像,其中,所述初始渲染图像中包括分别用于映射所述第三无人机和所述第四无人机的游戏对象;展示所述初始渲染图像。Optionally, before obtaining the control instruction corresponding to the first drone, the method further includes: receiving a first input, wherein the first input includes competitive mode information; according to the competitive mode information, obtaining third state information of a third drone belonging to the first category, and obtaining fourth state information of a fourth drone belonging to the second category; according to the third state information and the first Four state information, generating an initial rendering image representing all competition participants, wherein the initial rendering image includes game objects for mapping the third drone and the fourth drone respectively; showing the Initially rendered image.
可选地,所述方法还包括:获取用于映射所述第一无人机的第一游戏对象,以及用于映射所述第二无人机的第二游戏对象;在获得所述作用结果的过程中,根据所述第一状态信息、所述第二状态信息,同步的生成表示所述第一游戏对象对所述第二游戏对象进行作用动作的实时渲染图像,其中,在所述实时渲染图像中,所述第二游戏对象受到的作用效果与所述第一无人机的作用动作对应;展示所述实时渲染图像。Optionally, the method further includes: acquiring a first game object for mapping the first drone, and a second game object for mapping the second drone; after obtaining the action result During the process, according to the first state information and the second state information, a real-time rendering image representing the action of the first game object on the second game object is synchronously generated, wherein in the real-time In the rendered image, the action effect received by the second game object corresponds to the action action of the first drone; the real-time rendered image is displayed.
可选地,在获得所述作用结果之后,所述方法还包括:控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的作用信息。Optionally, after obtaining the action result, the method further includes: controlling the second drone and/or the second game object to send out action information corresponding to the action result.
可选地,所述控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的作用信息,包括以下至少一项:控制所述第二无人机和/或所述第二游戏对象的指示灯显示与所述作用结果对应的颜色;控制所述第二无人机和/或所述第二游戏对象做出与所述作用结果对应的预设飞行动作;控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的预设音效。Optionally, the controlling the second drone and/or the second game object to issue action information corresponding to the action result, including at least one of the following: controlling the second drone and/or Or the indicator light of the second game object displays a color corresponding to the action result; control the second drone and/or the second game object to make a preset flight action corresponding to the action result ; control the second drone and/or the second game object to emit a preset sound effect corresponding to the action result.
可选地,所述获取与第一无人机对应的控制指令,包括:在所述第一无人机属于所述第一类别的情况下,接收用户端发送的所述控制指令;和/或,在所述第一无人机属于所述第二类别的情况下,获取所述第一无人机的视场角和速度信息,并根据所述视场角和所述速度信息,生成所述控制指令。Optionally, the acquiring the control instruction corresponding to the first unmanned aerial vehicle includes: in the case that the first unmanned aerial vehicle belongs to the first category, receiving the control instruction sent by the user terminal; and/ Or, in the case that the first drone belongs to the second category, obtain the field of view and speed information of the first drone, and generate the the control command.
可选地,在所述第一无人机属于所述第二类别的情况下,所述方法还包括:通过调整所述第一无人机的视场角和/或速度,调整所述第一无人机的智能程度。Optionally, when the first UAV belongs to the second category, the method further includes: adjusting the first UAV by adjusting the field of view and/or speed of the first UAV. The intelligence of a drone.
可选地,所述方法还包括:按照预设时间间隔获取所有竞技参与方的状态信息。Optionally, the method further includes: acquiring status information of all competition participants at preset time intervals.
可选地,在所述获取与第一无人机对应的控制指令之前,所述方法还包括:同步所有竞技参与方的本地时间戳。Optionally, before the acquiring the control instruction corresponding to the first drone, the method further includes: synchronizing the local time stamps of all competition participants.
可选地,所述同步所有竞技参与方的本地时间戳,包括:获取参照电子设备的参照时间戳;将所有竞技参与方的本地时间戳设置为所述参照时间戳。Optionally, the synchronizing the local time stamps of all the competition participants includes: acquiring a reference time stamp of the reference electronic device; and setting the local time stamps of all the competition participants as the reference time stamp.
根据本公开的第二方面,本公开还提供了一种无人机竞技的数据处理装置,包括:According to a second aspect of the present disclosure, the present disclosure also provides a data processing device for UAV competition, including:
控制指令获取模块,用于获取与第一无人机对应的控制指令,其中,所述第一无人机为任意类别的无人机,所述类别包括表示受用户端控制的第一类别和表示受机器端控制的第二类别;A control instruction acquisition module is used to acquire a control instruction corresponding to a first drone, wherein the first drone is an drone of any category, and the category includes a first category that is controlled by a user terminal and Represents the second category controlled by the machine side;
状态信息获取模块,用于响应于所述控制指令,获取所述第一无人机的第一状态信息和第二无人机的第二状态信息,其中,所述第二无人机位于所述第一无人机的作用范围内;A state information acquisition module, configured to acquire the first state information of the first drone and the second state information of the second drone in response to the control instruction, wherein the second drone is located in the within the scope of action of the first UAV;
作用结果获得模块,用于根据所述第一状态信息和所述第二状态信息,获得所述第一无人机对所述第二无人机的作用结果。The action result obtaining module is configured to obtain the action result of the first drone on the second drone according to the first state information and the second state information.
根据本公开的第三方面,本公开还提供了一种电子设备,其包括根据本公开的第二方面所述的装置;或者,所述电子设备包括:存储器,用于存储可执行的指令;处理器,用于根据所述指令的控制运行所述电子设备执行根据本公开的第一方面所述的方法。According to a third aspect of the present disclosure, the present disclosure further provides an electronic device, which includes the apparatus according to the second aspect of the present disclosure; or, the electronic device includes: a memory for storing executable instructions; A processor, configured to execute the method according to the first aspect of the present disclosure, by operating the electronic device according to the control of the instruction.
根据本公开的第四方面,还提供一种无人机竞技系统,包括本公开第三方面所述的电子设备;第三无人机和第四无人机,其中,所述第三无人机属于第一类别,所述第四无人机属于第二类别,所示第一类别表示对应无人机受用户端控制,所述第二类别表示对应无人机受机器端控制。According to a fourth aspect of the present disclosure, there is also provided an unmanned aerial vehicle competition system, comprising the electronic device described in the third aspect of the present disclosure; a third unmanned aerial vehicle and a fourth unmanned aerial vehicle, wherein the third unmanned aerial vehicle The UAV belongs to the first category, the fourth UAV belongs to the second category, and the first category shown indicates that the corresponding UAV is controlled by the user terminal, and the second category indicates that the corresponding UAV is controlled by the machine terminal.
本公开的有益效果在于,根据本公开的实施例,在电子设备获取到与第一无人机对应的控制指令之后,通过分别获取第一无人机的第一状态信息,以及处于第一无人机的作用范围内的第二无人机的第二状态信息,即可以方便的计算得到第一无人机对第二无人机的作用结果。在该方法中,进行无人机竞技的无人机可以是第一类别,即受用户端控制的无人机,也可以是第二类别,即受机器端控制的无人机,从而可以不必对参与竞技的用户数量进行限制,而是通过设置第二类别的无人机,使得用户可以灵活的进行无人机竞技,以实现模拟训练和教学,该方法不仅可以提升用户的操作技巧,还可以保证用户的安全性。The beneficial effect of the present disclosure is that, according to the embodiments of the present disclosure, after the electronic device obtains the control instruction corresponding to the first drone, the electronic device obtains the first state information of the first drone respectively, and obtains the first state information of the first drone and The second state information of the second drone within the range of action of the man-machine can be easily calculated to obtain the effect of the first drone on the second drone. In this method, the drones for drone competition can be the first category, that is, the drones controlled by the user side, or the second category, that is, the drones that are controlled by the machine side, so that there is no need to The number of users participating in the competition is limited, but by setting the second category of drones, users can flexibly conduct drone competitions to achieve simulation training and teaching. This method can not only improve the user's operating skills, but also The safety of users can be guaranteed.
通过以下参照附图对本公开的示例性实施例的详细描述,本公开的其他特征及其优点将会变得清楚。Other features of the present disclosure and advantages thereof will become apparent from the following detailed description of exemplary embodiments of the present disclosure with reference to the accompanying drawings.
附图说明Description of drawings
被结合在说明书中并构成说明书的一部分的附图示出了本公开的实施例,并且连同其说明一起用于解释本公开的原理。The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate embodiments of the disclosure and together with the description serve to explain the principles of the disclosure.
图1是本公开实施例提供的无人机竞技的数据处理方法的流程示意图。FIG. 1 is a schematic flowchart of a data processing method for drone competition provided by an embodiment of the present disclosure.
图2是本公开实施例提供的无人机竞技系统的示意图。FIG. 2 is a schematic diagram of a drone competition system provided by an embodiment of the present disclosure.
图3是本公开实施例提供的无人机竞技的数据处理方法的时序图。FIG. 3 is a sequence diagram of a data processing method for drone competition provided by an embodiment of the present disclosure.
图4是本公开实施例提供的无人机竞技的数据处理装置的原理框图。FIG. 4 is a schematic block diagram of a data processing apparatus for drone competition provided by an embodiment of the present disclosure.
图5是根据本公开实施例的电子设备的硬件结构示意图。FIG. 5 is a schematic diagram of a hardware structure of an electronic device according to an embodiment of the present disclosure.
具体实施方式Detailed ways
现在将参照附图来详细描述本公开的各种示例性实施例。应注意到:除非另外具体说明,否则在这些实施例中阐述的部件和步骤的相对布置、数字表达式和数值不限制本公开的范围。Various exemplary embodiments of the present disclosure will now be described in detail with reference to the accompanying drawings. It should be noted that the relative arrangement of the components and steps, the numerical expressions and numerical values set forth in these embodiments do not limit the scope of the present disclosure unless specifically stated otherwise.
以下对至少一个示例性实施例的描述实际上仅仅是说明性的,决不作为对本公开及其应用或使用的任何限制。The following description of at least one exemplary embodiment is merely illustrative in nature and is in no way intended to limit the disclosure, its application or uses in any way.
对于相关领域普通技术人员已知的技术、方法和设备可能不作详细讨论,但在适当情况下,所述技术、方法和设备应当被视为说明书的一部分。Techniques, methods, and apparatus known to those of ordinary skill in the relevant art may not be discussed in detail, but where appropriate, such techniques, methods, and apparatus should be considered part of the specification.
在这里示出和讨论的所有例子中,任何具体值应被解释为仅仅是示例性的,而不是作为限制。因此,示例性实施例的其他例子可以具有不同的值。In all examples shown and discussed herein, any specific values should be construed as illustrative only and not limiting. Accordingly, other instances of exemplary embodiments may have different values.
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步讨论。It should be noted that like numerals and letters refer to like items in the following figures, so once an item is defined in one figure, it does not require further discussion in subsequent figures.
<方法实施例><Method Example>
图1是本公开实施例的无人机竞技的数据处理的流程示意图,该方法可以由电子设备实施,该电子设备可以为服务器,或者也可以为终端设备,此处不做特殊限制。FIG. 1 is a schematic flowchart of data processing for drone competition according to an embodiment of the present disclosure. The method may be implemented by an electronic device, and the electronic device may be a server or a terminal device, which is not particularly limited here.
根据图1所示,本实施例的方法可以包括如下步骤S1100-S1300,以下予以详细说明。As shown in FIG. 1 , the method of this embodiment may include the following steps S1100-S1300, which will be described in detail below.
步骤S1100,获取与第一无人机对应的控制指令,其中,所述第一无人机为任意类别的无人机,所述类别包括表示受用户端控制的第一类别和表示受机器端控制的第二类别。Step S1100, obtaining a control instruction corresponding to a first drone, wherein the first drone is a drone of any category, and the category includes a first category indicating that it is controlled by the user terminal and a first category indicating that it is controlled by the machine terminal. The second category of control.
针对现有技术中在基于用户操纵无人机的方式进行无人机竞技时,对竞技场地、参与用户数量,例如,要求用户数量至少为2个,以及对用户操纵能力要求较高的问题。为了灵活的实现无人机竞技,本实施例提供的方法通过在无人机竞技中引入属于第二类别的无人机,即,AI无人机,可以以人机对战的方式灵活的进行无人机竞技,以减少对参与用户数量的限制;同时,在用户与AI无人机进行对战时,通过在AI无人机的控制算法中引入风险控制处理,还可以提升无人机竞技过程中的安全性,避免对用户或对用户操作的无人机造成伤害。Aiming at the problems in the prior art that when the drone competition is performed based on the user's manipulation of the drone, the arena venue, the number of participating users, for example, the number of users is required to be at least 2, and the user's manipulation ability is required to be relatively high. In order to flexibly realize the drone competition, the method provided in this embodiment can flexibly carry out unmanned aerial vehicles in the form of man-machine combat by introducing the drones belonging to the second category in the drone competition, that is, AI drones. Human-machine competition to reduce the limit on the number of participating users; at the same time, when users compete with AI drones, by introducing risk control processing into the control algorithm of AI drones, it can also improve the process of drone competition. safety and avoid harm to the user or to the drone operated by the user.
具体来讲,在本实施例中,在开始进行无人机竞技时,用户可以向电子设备输入竞技模式信息,即,通过选择竞技模式,例如,1V1、2V2或者2V4等模式,以向电子设备输入该信息;之后,电子设备即可根据用户输入的该信息,在竞技场地中初始化属于第二类别的无人机,即AI无人机,也称NPC无人机的状态信息和初始化用户端控制的无人机,即玩家无人机的状态信息,其中,竞技模式信息中可以是根据用户选择,生成的表示用户与用户的多方对战、用户与AI的多方对战以及用户与AI的混编对战等多种对战模式的信息,此处不做特殊限定。Specifically, in this embodiment, when starting the drone competition, the user can input the competition mode information to the electronic device, that is, by selecting the competition mode, for example, 1V1, 2V2 or 2V4, etc., to send the information to the electronic device. Enter the information; after that, the electronic device can initialize the drone belonging to the second category in the arena according to the information input by the user, namely the AI drone, also known as the status information of the NPC drone and initialize the user terminal The controlled drone, that is, the status information of the player's drone. Among them, the competitive mode information can be generated according to the user's choice to represent the multi-party battle between the user and the user, the multi-party battle between the user and the AI, and the mix between the user and the AI. There are no special restrictions on the information of various battle modes such as battle.
需要说明的是,在具体实施时,无人机的状态信息可以为无人机的标识、位置信息、速度、航向角、射击方式、血量和得分等信息中的一种或多种,其中,无人机的标识用于唯一性的标识无人机,例如,可以为无人机的ID;无人机的位置信息可以为无人机在世界坐标系中的空间位置坐标,例如,可以为三维坐标,此处不做特殊限定;在具体实施时,无人机的状态信息可以由电子设备与无人机建立通信连接,并通过位于竞技场地中的定位装置,例如,基于超宽带(UWB,UltraWideBand)定位技术的定位装置、基于无线通信(WiFi)技术的定位装置或者基于蜂窝移动通信技术,例如,第五代移动通信技术(5G,5thgenerationmobilenetworks)的定位装置等装置获得,此处不再赘述。It should be noted that, in the specific implementation, the state information of the UAV may be one or more of the identification, position information, speed, heading angle, shooting method, HP, and score of the UAV, among which , the identifier of the drone is used to uniquely identify the drone, for example, it can be the ID of the drone; the location information of the drone can be the spatial position coordinates of the drone in the world coordinate system, for example, it can be is a three-dimensional coordinate, which is not specially limited here; in the specific implementation, the state information of the UAV can be communicated with the UAV through the electronic device, and the positioning device located in the arena, for example, based on ultra-wideband ( UWB, UltraWideBand) positioning technology, positioning device based on wireless communication (WiFi) technology, or positioning device based on cellular mobile communication technology, for example, the fifth generation mobile communication technology (5G, 5th generation mobile networks) positioning device and other devices are obtained. Repeat.
在电子设备初始化竞技参与方,即属于第一类别的无人机和属于第二类别的无人机的状态信息之后,电子设备即可在竞技的过程中获取与参与竞技的无人机对应的控制指令,确定第一无人机的作用动作对处于其作用范围内的第二无人机的作用结果,进而根据该作用结果,控制第二无人机发出对应的作用信息,以提升无人机竞技的可视效果。After the electronic device initializes the state information of the competition participants, that is, the drones belonging to the first category and the drones belonging to the second category, the electronic device can obtain the information corresponding to the drones participating in the competition during the competition. The control command determines the effect of the action of the first UAV on the second UAV within its action range, and then controls the second UAV to issue corresponding action information according to the action result, so as to improve the unmanned aerial vehicle. The visual effects of machine sports.
在本实施例中,第一无人机,可以为参与无人机竞技的任一无人机,第二无人机,可以为参与该无人机竞技的除了第一无人机以外的其他无人机;其中,根据第一无人机的作用动作的不同,第二无人机可以为与第一无人机处于对立方的无人机,或者,也可以是与第一无人机处于同一方的无人机,此处不做特殊限制。In this embodiment, the first drone may be any drone participating in the drone competition, and the second drone may be any other drone participating in the drone competition except the first drone UAV; wherein, according to the different actions and actions of the first UAV, the second UAV may be an UAV that is on the opposite side of the first UAV, or may also be a UAV opposite to the first UAV For drones on the same side, there are no special restrictions here.
在本实施例中,无人机的作用动作可以是无人机发出的、可以造成自身或处于其作用范围内的无人机的状态发生变化的动作,该作用动作例如可以为射击动作、掩护动作、虚拟加血动作等,每一作用动作的作用范围受其作用方式的限制,例如,射击动作的作用范围可以受无人机的设计方式的限制。In this embodiment, the action action of the UAV may be an action issued by the UAV that can cause the state of itself or the UAV within its action range to change. For example, the action action may be a shooting action, covering Actions, virtual blood-adding actions, etc., the action range of each action action is limited by its action mode. For example, the action range of a shooting action can be limited by the design of the drone.
根据上述说明可知,在本实施例中,所述获取与第一无人机对应的控制指令,包括:在所述第一无人机属于所述第一类别的情况下,接收用户端发送的所述控制指令;和/或,在所述第一无人机属于所述第二类别的情况下,获取所述第一无人机的视场角和速度信息,并根据所述视场角和所述速度信息,生成所述控制指令。According to the above description, in this embodiment, the obtaining the control instruction corresponding to the first unmanned aerial vehicle includes: when the first unmanned aerial vehicle belongs to the first category, receiving the information sent by the user terminal. the control instruction; and/or, in the case that the first drone belongs to the second category, obtain the field of view and speed information of the first drone, and based on the field of view and the speed information to generate the control command.
具体来讲,若第一无人机属于第一类别,则该控制指令通常是由用户通过与第一无人机对应的遥控装置发出,在该情况下,电子设备在与第一无人机建立通信连接的情况下,可以由第一无人机在接收到该控制指令之后,将该控制指令同步的发送给电子设备,以使得电子设备可以根据该控制指令,判断第一无人机对第二无人机的作用结果。Specifically, if the first drone belongs to the first category, the control command is usually issued by the user through a remote control device corresponding to the first drone. In this case, the electronic device is connected to the first drone. In the case of establishing a communication connection, after receiving the control command, the first drone can send the control command to the electronic device synchronously, so that the electronic device can judge whether the first drone is compatible with the control command according to the control command. The effect of the second drone.
若第一无人机属于第二类别,即为由AI控制的无人机,则该控制指令可以由电子设备内的AI模块通过预设算法生成该控制指令,例如,可以,通过获取第一无人机的视场角(Fieldofview)和速度信息,进而根据处于其视场角内的无人机的位置信息以及该第一无人机的当前速度,智能的生成该控制指令,以使得第一无人机可以在避免对对立方的无人机造成物理破坏的情况下准确的进行射击或掩护等动作。当然,在具体实施时,还可以在竞技场地中设置物理边界或者虚拟边界,在电子设备为属于第二类别的第一无人机生成该控制指令时,还可以同时获取该物理边界或者虚拟边界的位置信息,以避免将对立方的无人机作用到边界以外而带来安全问题。If the first drone belongs to the second category, that is, it is an AI-controlled drone, the control command can be generated by the AI module in the electronic device through a preset algorithm. For example, it can be obtained by obtaining the first drone. The field of view and speed information of the drone, and then according to the position information of the drone within its field of view and the current speed of the first drone, the control command is intelligently generated, so that the first A drone can accurately shoot or take cover while avoiding physical damage to the opposing drone. Of course, in specific implementation, a physical boundary or a virtual boundary can also be set in the arena, and when the electronic device generates the control instruction for the first drone belonging to the second category, the physical boundary or virtual boundary can also be obtained at the same time. location information to avoid security problems by acting on the opponent's drones beyond the border.
由此可知,本实施例提供的方法,通过在无人机竞技中引入属于第二类别的、受机器端控制的无人机,可以降低竞技时对参与用户数量的限制,同时,还可以提升竞技时的安全性,减少在进行竞技时可能带来的安全问题。It can be seen from this that the method provided in this embodiment can reduce the restrictions on the number of participating users during the competition by introducing the drones belonging to the second category and controlled by the machine side into the drone competition, and at the same time, it can also improve the Safety during competition, reducing the safety problems that may be caused during competition.
需要说明的是,在具体实施时,根据用户操纵无人机的熟练程度,在具体实施时,在第一无人机属于所述第二类别的情况下,还可以通过调整第一无人机的视场角和/或速度,调整第一无人机的智能程度,以提升或降低无人机竞技的难易程度,实现渐进式的对用户进行无人机竞技训练,从而提升用户操纵能力的目的。It should be noted that, in the specific implementation, according to the user's proficiency in operating the UAV, in the specific implementation, in the case that the first UAV belongs to the second category, the first UAV can also be adjusted by adjusting the first UAV. Adjust the intelligence level of the first drone to improve or reduce the difficulty of drone competition, and realize the progressive training of drone competition for users, thereby improving the user's manipulation ability the goal of.
具体来讲,针对属于第二类别的无人机,在根据其视场角和/或速度,生成控制其飞行或射击的控制指令时,可以设置“简单”、“中等”及“困难”三个等级,在不同等级中,可以通过限制无人机的视场角和/或速度的方式,来实现难度的调整,例如,在“简单”等级下,无人机的视场角可以为其真实视场角的30%~50%,以及,其速度可以限制在其速度上限的60%~70%;在“中等”等级下,无人机的视场角可以为其真实视场角的50%~80%,其速度可以限制在其速度上限的70%~80%;而在“困难”等级下,则可以不必对其视场角及速度做任何限制。当然,此处仅为本申请提供的一个具体实施例,在具体实施时,也可以根据需要,设置表示不同难易程度的等级,以渐进的对用户操纵无人机的能力进行训练,此处不做特殊限定。Specifically, for the drones belonging to the second category, when generating control commands to control their flight or shooting according to their field of view and/or speed, three levels of "easy", "medium" and "difficult" can be set. At different levels, the difficulty can be adjusted by limiting the field of view and/or speed of the drone. For example, at the "easy" level, the field of view of the drone can be 30% to 50% of the true field of view, and its speed can be limited to 60% to 70% of its upper speed limit; at the "Medium" level, the drone's field of view can be 30% of its true field of view. 50% to 80%, its speed can be limited to 70% to 80% of its upper speed limit; and in the "difficult" level, there is no need to make any restrictions on its field of view and speed. Of course, this is only a specific example provided in this application. During the specific implementation, levels representing different degrees of difficulty can also be set according to needs, so as to gradually train the user's ability to operate the drone. Here No special restrictions are made.
还需要说明的是,在具体实施时,电子设备除了获取控制第一无人机射击的控制指令之外,当然,也可以获取针对第一无人机的其他控制指令,例如,控制第一无人机飞行的控制指令、控制第一无人机切换射击方式的控制指令、控制第一无人机降落或返航的控制指令等,此处不再赘述。It should also be noted that, in the specific implementation, the electronic device can acquire other control instructions for the first drone besides acquiring the control instructions for controlling the shooting of the first drone, for example, control the first drone. The control instructions for man-machine flight, the control instructions for controlling the first drone to switch the shooting mode, the control instructions for controlling the first drone to land or return, etc. will not be repeated here.
另外,在具体实施时,在无人机竞技的过程中,电子设备除了获取上述以控制指令作为主要数据的上行数据之外,电子设备当然也可以获取参与竞技的无人机发送的下行数据,该下行数据例如可以为参与竞技的无人机按照预设时间间隔发送给电子设备的状态信息,例如,其位置信息、速度信息、当前携带射击武器等信息,以使得电子设备可以根据该状态信息,获得每一无人机的实时状态,以用来生成AI无人机的控制指令,或者,用来在与该竞技对应的游戏画面中实时更新与每一无人机对应的游戏对象的状态,此处不做特殊限定;也即是说,在本实施例中,该方法还包括:按照预设时间间隔获取所有竞技参与方的状态信息。In addition, in the specific implementation, in the process of UAV competition, the electronic device can acquire the downlink data sent by the UAV participating in the competition in addition to the above-mentioned uplink data with control commands as the main data. The downlink data can be, for example, the status information sent by the UAV participating in the competition to the electronic device at preset time intervals, for example, its position information, speed information, currently carrying shooting weapons and other information, so that the electronic device can according to the status information , to obtain the real-time status of each drone to generate the control instructions of the AI drone, or to update the status of the game object corresponding to each drone in real time in the game screen corresponding to the competition , no special limitation is made here; that is to say, in this embodiment, the method further includes: acquiring status information of all competition participants according to preset time intervals.
步骤S1200,响应于所述控制指令,获取所述第一无人机的第一状态信息和第二无人机的第二状态信息,其中,所述第二无人机位于所述第一无人机的作用范围内。Step S1200, in response to the control instruction, obtain the first state information of the first drone and the second state information of the second drone, wherein the second drone is located in the first drone. within the human-machine range.
在本实施例中,如无特殊说明,第一无人机、第二无人机、第一状态信息、第二状态信息等描述中的“第一”、“第二”是用于对不同的描述对象进行区分说明,而非用于做特殊限定。In this embodiment, unless otherwise specified, "first" and "second" in the descriptions of the first drone, the second drone, the first state information, the second state information, etc. are used for different The description objects are distinguished and explained, rather than used for special restrictions.
在具体实施时,第一状态信息,可以是表示第一无人机的当前状态的信息,该信息中可以包括第一无人机的标识、位置信息、速度、航向角、作用动作、血量和得分等信息中的一种或多种,其中,作用动作可以为射击动作、掩护动作、规避动作等动作,在作用动作为射击动作时,该状态信息中还可以包括射击方式,该射击方式用于表示第一无人机进行射击的方式,例如,可以是第一无人机进行射击时所使用的射击武器的标识,在具体实施时,该射击武器例如可以为航炮、导弹等虚拟武器,此处不做特殊限定。In specific implementation, the first state information may be information representing the current state of the first drone, and the information may include the identity, position information, speed, heading angle, action action, and blood volume of the first drone One or more of information such as score and score, where the action action can be a shooting action, a cover action, an evasion action, etc. When the action action is a shooting action, the state information can also include a shooting mode, the shooting mode Used to indicate the way the first drone shoots, for example, it can be the identifier of the shooting weapon used when the first drone shoots, and in the specific implementation, the shooting weapon can be, for example, virtual cannons, missiles, etc. Weapons, there are no special restrictions here.
根据上述说明可知,参与无人机竞技的无人机可以为多方对立的无人机,并且,每一方中可以同时包含第一类别和第二类别的无人机,因此,在获取与第一无人机对应的控制指令,并根据该控制指令,确认第二无人机时,具体可以以下步骤确定该第二无人机:响应于所述控制指令,获取所述第一无人机的第一位置信息、第一航向角和射击方式和动作类型;以及获取第一无人机以外的其他无人机的第二位置信息和第二航向角;根据所述动作类型,获得所述第一无人机的作用范围;根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的无人机作为所述第二无人机。According to the above description, the drones participating in the drone competition can be multi-party drones, and each party can include both the first category and the second category of drones. The control instruction corresponding to the UAV, and when confirming the second UAV according to the control instruction, the second UAV can be specifically determined by the following steps: in response to the control instruction, obtain the information of the first UAV. first position information, first heading angle, shooting mode and action type; and obtaining second position information and second heading angle of other drones other than the first drone; according to the action type, obtaining the first The scope of action of an unmanned aerial vehicle; according to the first position information, the first heading angle, the second position information and the second heading angle, the unmanned aerial vehicle located in the working range is obtained as the the second drone.
正如上述所述,可以根据控制指令的类型,确定该控制指令对应的动作类型,例如,在控制指令为用于控制第一无人机进行射击动作的指令时,其对应的动作类型可以为表示射击动作的第一类型,而在其为用于控制无人机进行其他动作,例如,规避动作或者掩护动作等动作的情况下,其对应的动作类型可以为表示规避动作的第二类型,或者表示掩护动作的第三类型等等,此处不做特殊限定。As mentioned above, the action type corresponding to the control command can be determined according to the type of the control command. For example, when the control command is an command used to control the first drone to perform a shooting action, the corresponding action type can be expressed as The first type of shooting action, and in the case that it is used to control the drone to perform other actions, such as evasive action or cover action, the corresponding action type can be the second type of evasive action, or Indicates the third type of cover action, etc., and no special limitation is made here.
在一个实施例中,在根据该控制指令,确定该第一无人机的动作类型为表示射击动作的第一类型的情况下,所述根据所述动作类型,获得所述第一无人机的作用范围,包括:取所述第一无人机的射击方式;根据所述射击方式,确定所述第一无人机的射程和伤害范围,并计算获得所述第一无人机的作用范围;在该实施例中,所述根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的无人机作为所述第二无人机,包括:根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的、处于所述第一无人机的对立方的无人机作为所述第二无人机。In one embodiment, when it is determined according to the control instruction that the action type of the first drone is a first type representing a shooting action, obtaining the first drone according to the action type The scope of action includes: taking the shooting mode of the first drone; determining the range and damage range of the first drone according to the shooting mode, and calculating the effect of the first drone In this embodiment, according to the first position information, the first heading angle, the second position information and the second heading angle, the unmanned aerial vehicle located in the action range is obtained As the second unmanned aerial vehicle, it includes: obtaining, according to the first position information, the first heading angle, the second position information and the second heading angle, a drone that is within the action range and is in the The UAV opposite to the first UAV serves as the second UAV.
在该实施例中,所述根据所述射击方式,获得所述第一无人机的射程和伤害范围,具体可以从所述射击方式中,获得射击武器的标识,进而根据该标识,获得该第一无人机的射程、伤害、速度、冷却时间等信息,以根据该类信息确定第一无人机的作用范围;之后,即可根据第一无人机当前的第一位置信息、第一航向角、射程范围和处于该射程范围内的其他无人机的第二位置信息和第二航向角,以用来确定第二无人机。例如,可以根据第一位置信息、第一航向角、第二位置信息和第二航向角,计算得到第一无人机和其他无人机的相对位姿信息以及相对距离,再根据该射程范围,即可确定第二无人机。In this embodiment, according to the shooting method, the range and damage range of the first drone can be obtained. Specifically, the identification of the shooting weapon can be obtained from the shooting method, and then the identification can be obtained according to the identification. The range, damage, speed, cooling time and other information of the first drone can be used to determine the scope of action of the first drone according to such information; A heading angle, a range, and second position information and a second heading angle of other UAVs within the range, so as to be used to determine the second UAV. For example, according to the first position information, the first heading angle, the second position information and the second heading angle, the relative pose information and relative distance of the first UAV and other UAVs can be calculated and obtained, and then according to the range , the second drone can be determined.
需要说明的是,在具体实施时,由于参与无人机竞技的每一无人机的本地系统时间,以及用于实施该方法的电子设备的本地系统时间可能不一致,这就导致电子设备可能无法准确判断接收到的、与每一无人机对应的控制指令或者状态信息的执行先后顺序,进而可能处理出错,为解决该问题,在具体实施时,可以在步骤S1100之前,例如,可以在开始无人机竞技时,先执行时钟同步处理,以确保参与无人机竞技的所有无人机以及实施该方法的电子设备的系统时间一致,即,在执行步骤S1100之前,本实施例提供的该方法还包括:同步所有竞技参与方的本地时间戳。It should be noted that, during the specific implementation, since the local system time of each UAV participating in the UAV competition and the local system time of the electronic device used to implement the method may be inconsistent, the electronic device may not be able to. Accurately determine the execution sequence of the received control instructions or status information corresponding to each UAV, and then may process errors. In order to solve this problem, in the specific implementation, it can be performed before step S1100, for example, at the beginning of During the drone competition, the clock synchronization process is first performed to ensure that the system time of all drones participating in the drone competition and the electronic equipment implementing the method are consistent, that is, before step S1100 is performed, the The method also includes: synchronizing the local timestamps of all competition participants.
在具体实施时,所述同步所有竞技参与方的本地时间戳,包括:获取参照电子设备的参照时间戳,将所有竞技参与方的本地时间戳设置为所述参照时间戳,其中,所述参照电子设备可以为参与该无人机竞技的设备,或者也可以为其他电子设备,此处不做特殊限定。In a specific implementation, the synchronizing the local time stamps of all the competition participants includes: acquiring the reference time stamps of the reference electronic device, and setting the local time stamps of all the competition participants as the reference time stamps, wherein the reference The electronic device may be a device participating in the drone competition, or may be other electronic devices, which are not specially limited here.
步骤S1300,根据所述第一状态信息和所述第二状态信息,获得所述第一无人机对所述第二无人机的伤害结果。Step S1300, according to the first state information and the second state information, obtain the damage result of the first drone to the second drone.
在经过步骤S1200分别获得第一无人机和第二无人机的第一状态信息和第二状态信息之后,即可根据该两类信息,计算得到第一无人机对第二无人机的作用结果,其中,该作用结果可以是表示第二无人机受到的作用效果的信息,例如,在作用动作为射击动作时,作用结果可以为伤害数值、是否被击落等信息;又例如,在作用动作为规避动作时,作用结果可以为是否成功规避等信息。After obtaining the first state information and the second state information of the first UAV and the second UAV respectively through step S1200, the first UAV and the second UAV can be calculated according to the two types of information. The action result of , where the action result may be information indicating the action effect received by the second drone. For example, when the action action is a shooting action, the action result may be information such as damage value, whether it was shot down, etc.; for example, When the action action is an avoidance action, the action result may be information such as whether the action is successful or not.
在一个实施例中,所述控制指令包括射击指令;所述根据所述第一状态信息和所述第二状态信息,获得所述第一无人机对所述第二无人机的作用结果,包括:从所述第一状态信息中获得表示所述第一无人机的伤害能力的第一属性值;以及,从所述第二状态信息中获得表示所述第二无人机当前血量的第二属性值;根据所述第一属性值和所述第二属性值,获得所述作用结果。In one embodiment, the control instruction includes a shooting instruction; and the action result of the first drone on the second drone is obtained according to the first state information and the second state information , including: obtaining a first attribute value representing the damage capability of the first drone from the first state information; and obtaining from the second state information a value representing the current health of the second drone The second attribute value of the quantity; the action result is obtained according to the first attribute value and the second attribute value.
具体来讲,在控制指令为射击指令,即第一无人机的动作类型为表示射击动作的第一类型的情况下,在计算第一无人机对第二无人机的作用结果时,可以从第一无人机的第一状态信息中,获得表示其伤害能力的第一属性值,例如,可以根据其射击方式,获得其当前携带的射击武器的伤害值。而第二属性值,可以为表示第二无人机,即处于第一无人机的射击范围内的、处于其对立方的无人机的当前血量的数值,例如,生命值;之后,即可根据该第一属性值和第二属性值,获得该伤害结果。Specifically, when the control command is a shooting command, that is, when the action type of the first drone is the first type representing the shooting action, when calculating the effect of the first drone on the second drone, The first attribute value representing the damage capability of the first drone can be obtained from the first state information of the first drone. For example, the damage value of the shooting weapon currently carried by the drone can be obtained according to its shooting mode. The second attribute value can be a value representing the current HP of the second drone, that is, the drone that is within the shooting range of the first drone and is on its opposite side, for example, the health value; after that, That is, the damage result can be obtained according to the first attribute value and the second attribute value.
当然,在具体实施时,在计算作用结果时,例如,在计算伤害结果时,可以使用预设的伤害计算模型来获得该伤害结果,例如,可以根据第一无人机的伤害值、伤害加成、第二无人机的生命值、护甲值、击中部位等多个属性值,通过计算不同属性值的伤害权重,综合计算得到该伤害结果,以进一步提升无人机竞技的真实度和趣味性,其具体处理过程此处不再赘述。Of course, in specific implementation, when calculating the effect result, for example, when calculating the damage result, the damage result can be obtained by using a preset damage calculation model, for example, the damage result can be obtained according to the damage value of the first drone, the damage plus By calculating the damage weight of different attribute values, the damage result is obtained by comprehensive calculation, so as to further improve the authenticity of the drone competition. and interesting, the specific processing process will not be repeated here.
需要说明的是,为了进一步提升无人机竞技时的画面效果和趣味性,以提升用户观感,在具体实施时,在开始无人机竞技,例如,在所述获取与第一无人机对应的控制指令之前,该方法还包括:接收第一输入,其中,所述第一输入包括竞技模式信息;根据所述竞技模式信息,获取属于所述第一类别的第三无人机的第三状态信息,以及获取属于所述第二类别的第四无人机的第四状态信息;根据所述第三状态信息和所述第四状态信息,生成表示所有竞技参与方的初始渲染图像,其中,所述初始渲染图像中包括分别用于映射所述第三无人机和所述第四无人机的游戏对象;展示所述初始渲染图像。It should be noted that, in order to further improve the picture effect and interest of the drone competition, so as to improve the user's perception, in the specific implementation, when starting the drone competition, for example, the acquisition corresponds to the first drone. Before the control instruction, the method further includes: receiving a first input, wherein the first input includes competitive mode information; and obtaining, according to the competitive mode information, a third UAV belonging to the first category. state information, and obtaining fourth state information of a fourth drone belonging to the second category; generating an initial rendered image representing all competition participants based on the third state information and the fourth state information, wherein , the initial rendered image includes game objects for mapping the third drone and the fourth drone respectively; and the initial rendered image is displayed.
具体来讲,在开始无人机竞技时,可以根据用户在电子设备中输入的竞技模式信息,电子设备建立参与无人机竞技的所有无人机,例如,第一类别的第三无人机和第二类别的第四无人机的状态信息,例如,其空间位置坐标、当前航向角、当前血量、当前射击方式等信息,并根据该信息,生成表示所有竞技参与方的初始渲染图像,并通过将该初始渲染图像展示在显示屏幕上的方式,向用户提供无人机竞技的虚拟游戏画面,其中,该游戏画面中可以包含映射所有竞技参与方的游戏对象。需要说明的是,在具体实施时,该初始渲染图像还可以同时包含竞技场地的信息,例如,竞技场地的边界,竞技场地中的障碍物,例如,建筑物等对象的信息,在具体实施时,竞技场地的边界、障碍物的位置信息可以通过在竞技场地的边界以及障碍物上设置的用于定位的电子标签来获得,该电子标签可以与用于进行无人机定位的定位装置所使用的定位技术对应,例如可以为UWB标签或WiFi标签等,此处不做特殊限定。Specifically, when starting the drone competition, the electronic device can establish all drones participating in the drone competition according to the competition mode information input by the user in the electronic device, for example, the third drone of the first category and the state information of the fourth drone of the second category, such as its spatial position coordinates, current heading angle, current blood volume, current shooting method, etc., and based on this information, generate an initial rendering image representing all competition participants , and by displaying the initial rendered image on the display screen, a virtual game picture of the drone competition is provided to the user, wherein the game picture may include game objects that map all competition participants. It should be noted that, during specific implementation, the initial rendered image may also include information about the arena, such as the boundaries of the arena, obstacles in the arena, such as information on objects such as buildings, etc. , the boundary of the arena and the position information of the obstacles can be obtained through the electronic labels for positioning set on the boundary of the arena and the obstacles, and the electronic labels can be used with the positioning device used for positioning the UAV The positioning technology corresponds to, for example, UWB tags or WiFi tags, etc., which are not specially limited here.
在一个实施例中,该方法还包括:获取用于映射所述第一无人机的第一游戏对象,以及用于映射所述第二无人机的第二游戏对象;在获得所述作用结果的过程中,根据所述第一状态信息、所述第二状态信息,同步的生成表示所述第一游戏对象对所述第二游戏对象进行作用动作的实时渲染图像,其中,在所述实时渲染图像中,所述第二游戏对象受到的作用效果与所述第一无人机的作用动作对应;展示所述实时渲染图像。In one embodiment, the method further includes: obtaining a first game object for mapping the first drone, and a second game object for mapping the second drone; after obtaining the effect In the process of the result, according to the first state information and the second state information, a real-time rendering image representing the action of the first game object on the second game object is generated synchronously, wherein in the In the real-time rendering image, the action effect received by the second game object corresponds to the action action of the first drone; and the real-time rendering image is displayed.
具体来讲,在无人机竞技的过程中,电子设备可以根据接收到的与第一无人机对应的控制指令,例如,飞行指令、射击指令、切换武器指令、降落指令、规避指令、掩护指令或返航指令等指令,同步的生成表示竞技过程的实时渲染图像,并同步的将该实时渲染图像展示在显示屏幕中,以供用户实时观看竞技画面,从而提升用户观感和参与度。Specifically, in the process of UAV competition, the electronic device can receive control instructions corresponding to the first UAV, such as flight instructions, shooting instructions, weapon switching instructions, landing instructions, avoidance instructions, cover Commands or return-to-home commands, etc., synchronously generate a real-time rendering image representing the competitive process, and synchronously display the real-time rendering image on the display screen for users to watch the competitive screen in real time, thereby enhancing user perception and participation.
在本实施例中,为了进一步提升画面观感,在生成的表示实际竞技过程的实时渲染图像中,可以根据第一无人机进行的作用动作的不同,可以在受到其作用动作影响的第二无人机对应的第二游戏对象上渲染与该作用动作相对应的作用效果,例如,在射击方式为使用导弹进行射击时,击中效果可以为被击中后呈现的爆炸效果,以使得渲染画面更为精彩。In this embodiment, in order to further improve the look and feel of the screen, in the generated real-time rendering image representing the actual competitive process, according to the different action actions performed by the first drone, the second drone affected by the action action can be used in the second drone. The action effect corresponding to the action action is rendered on the second game object corresponding to the human-machine. For example, when the shooting method is to use a missile to shoot, the hit effect can be an explosion effect after being hit, so as to render the picture. more exciting.
在一个实施例中,在获得所述作用结果之后,所述方法还包括:根据所述作用结果,计算所述第一无人机的得分信息和所述第二无人机的得分信息;在所述无人机竞技结束之后,所述方法还包括:根据所述第一无人机的得分信息和所述第二无人机的得分信息,生成并展示所有无人机的得分排名。In one embodiment, after obtaining the action result, the method further includes: calculating the score information of the first drone and the score information of the second drone according to the action result; After the drone competition ends, the method further includes: generating and displaying the score rankings of all drones according to the score information of the first drone and the score information of the second drone.
即,为了向用户提供直观的竞技结果,以使得用户可以较为直接的了解其操作无人机的能力,在无人机竞技的过程中,电子设备还可以根据每一无人机击中的对立方无人机的数量以及伤害值等,计算每一无人机所分别对应的得分,并在竞技结束后,根据每一无人机的得分生成得分排名,并在显示屏幕上展示该得分排名供用户查看。That is, in order to provide users with intuitive competition results, so that users can more directly understand their ability to operate drones, in the process of drone competition, the electronic device can also The number of cube drones and damage value, etc., calculate the score corresponding to each drone, and after the competition is over, generate a score ranking according to the score of each drone, and display the score ranking on the display screen for users to view.
在一个实施例中,在经过上述步骤确定第一无人机对第二无人机的作用结果之后,为了提升竞技观感,除了在对应的实时渲染图像中生成第二无人机受到的作用效果之外,在具体实施时,还可以控制第二无人机直接发出与所述作用结果对应的作用信息,也即是说,在本实施例中,该方法还包括:控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的作用信息。In one embodiment, after determining the effect of the first drone on the second drone through the above steps, in order to improve the competitive look and feel, in addition to generating the effect of the second drone in the corresponding real-time rendered image In addition, during specific implementation, the second drone can also be controlled to directly send out action information corresponding to the action result, that is to say, in this embodiment, the method further includes: controlling the second drone The human-machine and/or the second game object sends out action information corresponding to the action result.
在具体实施时,该作用信息可以为视觉信息、音效信息等可以给用户带来直观感受的信息,具体来讲,所述控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的作用信息,包括以下至少一项:控制所述第二无人机和/或所述第二游戏对象的指示灯显示与所述作用结果对应的颜色;控制所述第二无人机和/或所述第二游戏对象做出与所述作用结果对应的预设飞行动作;控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的预设音效。In specific implementation, the action information may be visual information, sound effect information, etc. that can bring intuitive feelings to the user. Specifically, the control of the second drone and/or the second game object sends out The action information corresponding to the action result includes at least one of the following: controlling the indicator light of the second drone and/or the second game object to display a color corresponding to the action result; The second drone and/or the second game object make a preset flight action corresponding to the action result; control the second drone and/or the second game object to send out the action result corresponding to the action result The corresponding preset sound effects.
具体来讲,在第一无人机的作用动作为射击动作时,可以在第一无人机击中第二无人机之后,控制第二无人机的指示灯显示与作用结果对应的颜色,例如,未被击中时,指示灯颜色为绿色,被击中之后指示灯颜色为黄色,被击落之后指示灯颜色为红色。当然,在具体实施时,也可以通过控制无人机的指示灯的闪烁频率或者其他方式来表示无人机是否被击中或被击落,此处不再赘述。另外,在第二无人机被击中之后,也可以通过控制第二无人机和/或第二游戏对象做出与伤害结果对应的预设飞行动作来表示其被击中或被击落,该预设飞行动作例如可以为转圈、晃动等动作,此处不做特殊限定。Specifically, when the action action of the first drone is a shooting action, after the first drone hits the second drone, the indicator light of the second drone can be controlled to display a color corresponding to the action result. , for example, the indicator light is green when not hit, yellow when hit, and red when shot down. Of course, during specific implementation, it is also possible to control the flashing frequency of the indicator light of the drone or other means to indicate whether the drone was hit or shot down, which will not be repeated here. In addition, after the second drone is hit, the second drone and/or the second game object can also be controlled to perform a preset flight action corresponding to the damage result to indicate that it is hit or shot down, The preset flight action may be, for example, actions such as circling, shaking, and the like, which is not particularly limited here.
请参看图2,其是本公开实施例提供的无人机竞技系统的示意图。如图2所示,在具体实施时,该无人机竞技系统1000可以包含电子设备1100,第三无人机1200和第四无人机1300,其中,所述第三无人机1200属于第一类别,所述第四无人机1300属于第二类别,所示第一类别表示对应无人机受用户端控制,所述第二类别表示对应无人机受机器端控制,所述电子设备1100包括存储器和处理器,所述存储器用于存储可执行的指令,所述处理器用于根据所述指令的控制运行该电子设备执行上述任一实施例中所述的无人机竞技的数据处理方法。Please refer to FIG. 2 , which is a schematic diagram of a drone competition system provided by an embodiment of the present disclosure. As shown in FIG. 2 , in a specific implementation, the UAV competition system 1000 may include an electronic device 1100, a third UAV 1200 and a fourth UAV 1300, wherein the third UAV 1200 belongs to the third UAV 1200. One category, the fourth UAV 1300 belongs to the second category, the first category shown indicates that the corresponding UAV is controlled by the user, the second category indicates that the corresponding UAV is controlled by the machine, and the electronic equipment 1100 includes a memory and a processor, the memory is used to store executable instructions, and the processor is used to run the electronic device according to the control of the instructions to perform the data processing of the drone racing described in any of the above-mentioned embodiments. method.
请继续参看图2,在一个实施例中,该无人机竞技系统1000还可以包括定位装置,该定位装置例如可以为基于UWB定位技术的装置,例如,可以为图2中所示的UWB定位基站1401、UWB定位基站1402、UWB定位基站1403、UWB定位基站1404;当然,在具体实施时,竞技场地中的定位装置的数量以及定位装置所基于的技术可以根据需要进行设置,例如,该系统可以同时包含基于多种基于不同定位技术的定位装置,以提升定位结果的准确性,其具体处理过程此处不再赘述。Please continue to refer to FIG. 2 , in one embodiment, the UAV competition system 1000 may further include a positioning device, for example, the positioning device may be a device based on UWB positioning technology, for example, may be the UWB positioning shown in FIG. 2 . Base station 1401, UWB positioning base station 1402, UWB positioning base station 1403, UWB positioning base station 1404; of course, during specific implementation, the number of positioning devices in the arena and the technology on which the positioning devices are based can be set as required. For example, the system Multiple positioning devices based on different positioning technologies may be included at the same time to improve the accuracy of the positioning result, and the specific processing process thereof will not be repeated here.
另外,在具体实施时,该无人机竞技系统中还可以包括如图2所示的障碍物1500,该障碍物1500上设置有用于定位的电子标签,该电子标签例如可以为UWB标签或WiFi标签等。In addition, in a specific implementation, the UAV competition system may also include an obstacle 1500 as shown in FIG. 2 , and an electronic label for positioning is provided on the obstacle 1500, and the electronic label may be, for example, a UWB label or WiFi labels, etc.
为了更进一步详细的说明本实施例提供的无人机竞技的数据处理方法,请参看图3,其是本公开实施例提供的无人机竞技的数据处理方法的时序图。在图3中,将电子设备中用于分别执行不同处理的模块分别抽象为用于进行计算处理的上位机、用于向用户提供输入和展示竞技渲染图像的游戏客户端、用于控制属于第二类别的无人机的游戏AI、表示不同竞技状态的游戏状态机,在开始进行无人机竞技时,可以通过游戏客户端接收用户选择的竞技模式;之后,由游戏AI初始化第二类别的无人机,即图3中所示的NPC飞机的初始信息;在游戏开始之后,游戏客户端分别接收上位机传输的所有竞技参与方,即第一类别的无人机和第二类别的无人机的状态信息,例如,空间数据、初始射击武器、初始血量等信息,并根据该信息,在显示屏幕上展示初始渲染图像;再之后,在竞技过程中,针对用户或游戏AI对对应无人机的控制指令,例如,控制飞行的操控指令、控制射击的攻击指令、控制切换武器的武器切换指令等指令,游戏客户端可以通过从上位机获取相关信息,并生成实时渲染图像以展示在显示屏幕上供用户观看。In order to further describe in detail the data processing method for drone competition provided by this embodiment, please refer to FIG. 3 , which is a sequence diagram of the data processing method for drone competition provided by the embodiment of the present disclosure. In FIG. 3 , the modules used to perform different processing in the electronic device are abstracted into a host computer for performing calculation processing, a game client for providing input to users and displaying competitive rendering images, and a controller for controlling The game AI of the two types of drones and the game state machines representing different competitive states can receive the competitive mode selected by the user through the game client when starting the drone competition; after that, the game AI will initialize the second type of drones. Drones, that is, the initial information of the NPC aircraft shown in Figure 3; after the game starts, the game client receives all the competitive participants transmitted by the upper computer, namely the drones of the first category and the no-one of the second category. The state information of the man-machine, such as spatial data, initial shooting weapon, initial blood volume, etc., and based on this information, the initial rendering image is displayed on the display screen; after that, during the competition process, the corresponding user or game AI is matched. The control instructions of the drone, such as the control instructions to control the flight, the attack instructions to control the shooting, the weapon switching instructions to control the switching of weapons, etc. The game client can obtain relevant information from the host computer and generate real-time rendering images to display on the display screen for viewing by the user.
需要说明的是,在具体实施时,如图3所示,接收电子设备的各种控制指令的上位机与用于展示竞技渲染图像的游戏客户端之间还可以设置有通信心跳,以确认上位机与游戏客户端之间的通信连接是否正常,如果连接断开,则说明通信异常,上位机可以向每一无人机发送返航指令,以确保设备安全;并且,游戏客户端在检测到通信异常的情况下,控制每一无人机对应的游戏对象返航,并重置游戏数据。It should be noted that, during specific implementation, as shown in FIG. 3 , a communication heartbeat may also be set between the host computer receiving various control instructions of the electronic device and the game client for displaying the competitive rendering image to confirm the host computer. Whether the communication connection between the drone and the game client is normal, if the connection is disconnected, it means the communication is abnormal, and the host computer can send a return command to each drone to ensure the safety of the device; and the game client detects the communication In an abnormal situation, control the game object corresponding to each drone to return home and reset the game data.
综上可知,本实施例提供的无人机竞技的数据处理方法,在电子设备获取到与第一无人机对应的控制指令之后,通过分别获取第一无人机的第一状态信息,以及处于第一无人机的作用范围内的第二无人机的第二状态信息,可以获得第一无人机对该第二无人机的作用结果,进而还可以根据该作用结果控制第二无人机发出与该作用结果对应的作用信息。在该方法中,进行无人机竞技的无人机可以是第一类别,即受用户端控制的无人机,也可以是第二类别,即受机器端控制的无人机,从而可以不必对参与竞技的用户数量进行限制,而是通过设置第二类别的无人机,使得用户可以灵活的进行无人机竞技,以实现模拟训练和教学,不仅可以提升用户的操作技巧,还可以保证用户的安全性;此外,在第一无人机进行的作用动作作用到第二无人机之后,该方法还可以通过控制第二无人机和/或第二无人机对应的第二游戏对象发出与作用结果对应的作用信息,进而还可以提升对战的视觉效果,进而提升用户参与感。To sum up, in the data processing method for UAV competition provided by this embodiment, after the electronic device obtains the control instruction corresponding to the first UAV, the first state information of the first UAV is obtained respectively, and The second state information of the second drone within the range of action of the first drone can obtain the action result of the first drone on the second drone, and then the second drone can be controlled according to the action result. The drone sends out action information corresponding to the action result. In this method, the drones for drone competition can be the first category, that is, the drones controlled by the user side, or the second category, that is, the drones that are controlled by the machine side, so that there is no need to The number of users participating in the competition is limited, but by setting up the second category of drones, users can flexibly conduct drone competitions to achieve simulation training and teaching, which can not only improve the user's operating skills, but also ensure User safety; in addition, after the action of the first drone acts on the second drone, the method can also control the second drone and/or the second game corresponding to the second drone. The object sends out action information corresponding to the action result, which in turn can enhance the visual effect of the battle, thereby enhancing the user's sense of participation.
<装置实施例><Apparatus Example>
与上述方法实施例相对应,在本实施例中,还提供一种无人机竞技的数据处理装置,如图4所示,该装置4000可以包括控制指令获取模块4100,、状态信息获取模块4200和作用结果获得模块4300。Corresponding to the above method embodiments, in this embodiment, a data processing device for UAV competition is also provided. As shown in FIG. 4 , the device 4000 may include a control instruction acquisition module 4100, a status information acquisition module 4200 And action result obtaining module 4300.
该控制指令获取模块4100,用于获取与第一无人机对应的控制指令,其中,所述第一无人机为任意类别的无人机,所述类别包括表示受用户端控制的第一类别和表示受机器端控制的第二类别。The control instruction acquisition module 4100 is configured to acquire a control instruction corresponding to a first UAV, wherein the first UAV is an UAV of any category, and the category includes a first UAV indicating that it is controlled by the user terminal. category and represents a second category controlled by the machine side.
在一个实施例中,该控制指令获取模块4100在获取与第一无人机对应的控制指令时,可以用于:在所述第一无人机属于所述第一类别的情况下,接收用户端发送的所述控制指令;和/或,在所述第一无人机属于所述第二类别的情况下,获取所述第一无人机的视场角和速度信息,并根据所述视场角和所述速度信息,生成所述控制指令。In one embodiment, when the control instruction acquisition module 4100 acquires the control instruction corresponding to the first drone, it can be used to: in the case that the first drone belongs to the first category, receive the user and/or, in the case that the first drone belongs to the second category, obtain the field of view and speed information of the first drone, and according to the The angle of view and the speed information are used to generate the control command.
在一个实施例中,该装置4000还包括困难度设置模块,用于在所述第一无人机属于所述第二类别的情况下,通过调整所述第一无人机的视场角和/或速度,调整所述第一无人机的智能程度。In one embodiment, the apparatus 4000 further includes a difficulty setting module, configured to adjust the field of view of the first drone and the /or speed, adjust the intelligence level of the first drone.
该状态信息获取模块4200,用于响应于所述控制指令,获取所述第一无人机的第一状态信息和第二无人机的第二状态信息,其中,所述第二无人机位于所述第一无人机的作用范围内。The state information acquisition module 4200 is configured to acquire the first state information of the first drone and the second state information of the second drone in response to the control instruction, wherein the second drone located within the range of action of the first drone.
在一个实施例中,该装置4000还包括第二无人机确定模块,用于获取所述第一无人机的第一位置信息、第一航向角和动作类型;以及获取第一无人机以外的其他无人机的第二位置信息和第二航向角;根据所述动作类型,获得所述第一无人机的作用范围;根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的无人机作为所述第二无人机。In one embodiment, the apparatus 4000 further includes a second UAV determining module for acquiring first position information, first heading angle and action type of the first UAV; and acquiring the first UAV The second position information and the second heading angle of other UAVs; according to the action type, the scope of action of the first UAV is obtained; according to the first position information, the first heading angle, The second position information and the second heading angle are used to obtain the unmanned aerial vehicle within the range of action as the second unmanned aerial vehicle.
在该实施例中,所述动作类型包括表示射击动作的第一类型;该第二无人机确定模块在根据所述动作类型,获得所述第一无人机的作用范围时,可以用于:在所述动作类型为所述第一类型的情况下,获取所述第一无人机的射击方式;根据所述射击方式,确定所述第一无人机的射程和伤害范围,并计算获得所述第一无人机的作用范围;在该实施例中,所述根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的无人机作为所述第二无人机,包括:根据所述第一位置信息、所述第一航向角、所述第二位置信息和所述第二航向角,得到位于所述作用范围内的、处于所述第一无人机的对立方的无人机作为所述第二无人机。In this embodiment, the action type includes a first type representing a shooting action; the second drone determination module can be used to obtain the range of action of the first drone according to the action type. : when the action type is the first type, obtain the shooting mode of the first drone; according to the shooting mode, determine the range and damage range of the first drone, and calculate Obtain the scope of action of the first drone; in this embodiment, according to the first position information, the first heading angle, the second position information and the second heading angle, obtain The unmanned aerial vehicle located within the scope of action as the second unmanned aerial vehicle includes: according to the first position information, the first heading angle, the second position information and the second heading angle, The UAV located in the range of action and opposite to the first UAV is obtained as the second UAV.
该作用结果获得模块4300,用于根据所述第一状态信息和所述第二状态信息,获得所述第一无人机对所述第二无人机的作用结果。The action result obtaining module 4300 is configured to obtain the action result of the first drone on the second drone according to the first state information and the second state information.
在一个实施例中,所述控制指令包括射击指令;该作用结果获得模块4300在根据所述第一状态信息和所述第二状态信息,获得所述第一无人机对所述第二无人机的作用结果时,可以用于:从所述第一状态信息中获得表示所述第一无人机的伤害能力的第一属性值;以及,从所述第二状态信息中获得表示所述第二无人机当前血量的第二属性值;根据所述第一属性值和所述第二属性值,获得所述作用结果。In one embodiment, the control instruction includes a shooting instruction; the action result obtaining module 4300 obtains, according to the first state information and the second state information, the effect of the first drone on the second unmanned aerial vehicle. When the human-machine action result is obtained, it can be used to: obtain from the first state information a first attribute value representing the damage capability of the first drone; and obtain from the second state information The second attribute value of the current blood volume of the second drone is obtained; the action result is obtained according to the first attribute value and the second attribute value.
在一个实施例中,该装置4000还包括得分计算模块,用于在获得所述作用结果之后,根据所述作用结果,计算所述第一无人机的得分信息和所述第二无人机的得分信息。In one embodiment, the device 4000 further includes a score calculation module, configured to calculate the score information of the first drone and the second drone according to the action result after the action result is obtained score information.
在该实施例中,该装置4000还包括得分排名处理模块,用于在所述无人机竞技结束之后,根据所述第一无人机的得分信息和所述第二无人机的得分信息,生成并展示所有无人机的得分排名。In this embodiment, the device 4000 further includes a score ranking processing module for, after the drone competition ends, according to the score information of the first drone and the score information of the second drone , to generate and display the score rankings of all drones.
在一个实施例中,该装置4000还包括初始渲染图像处理模块,用于在所述获取控制第一无人机射击的控制指令之前,接收第一输入,其中,所述第一输入包括竞技模式信息;根据所述竞技模式信息,获取属于所述第一类别的第三无人机的第三状态信息,以及获取属于所述第二类别的第四无人机的第四状态信息;根据所述第三状态信息和所述第四状态信息,生成表示所有竞技参与方的初始渲染图像,其中,所述初始渲染图像中包括分别用于映射所述第三无人机和所述第四无人机的游戏对象;展示所述初始渲染图像。In one embodiment, the apparatus 4000 further includes an initial rendering image processing module, configured to receive a first input before the acquiring a control instruction for controlling the shooting of the first drone, wherein the first input includes a competitive mode information; according to the competitive mode information, obtain the third status information of the third drone belonging to the first category, and obtain the fourth status information of the fourth drone belonging to the second category; The third state information and the fourth state information are used to generate an initial rendering image representing all the competition participants, wherein the initial rendering image includes mapping of the third drone and the fourth drone respectively. The game object of the human machine; showing the initial rendered image.
在该实施例中,该装置4000还包括实时渲染图像处理模块,用于获取用于映射所述第一无人机的第一游戏对象,以及用于映射所述第二无人机的第二游戏对象;在获得所述作用结果的过程中,根据所述第一状态信息、所述第二状态信息,同步的生成表示所述第一游戏对象对所述第二游戏对象进行作用动作的实时渲染图像,其中,在所述实时渲染图像中,所述第二游戏对象受到的作用效果与所述第一无人机的作用动作对应;展示所述实时渲染图像。In this embodiment, the apparatus 4000 further includes a real-time rendering image processing module for acquiring a first game object for mapping the first drone, and a second game object for mapping the second drone A game object; in the process of obtaining the action result, according to the first state information and the second state information, synchronously generating a real-time representation of the action action of the first game object on the second game object A rendered image, wherein, in the real-time rendered image, the effect of the second game object corresponds to the action of the first drone; and the real-time rendered image is displayed.
在一个实施例中,该装置4000还包括作用信息生成模块,用于在获得所述作用结果之后,控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的作用信息。In one embodiment, the device 4000 further includes an action information generation module, configured to control the second drone and/or the second game object to emit a message corresponding to the action result after the action result is obtained role information.
在该实施例中,该作用信息生成模块可以通过以下任意一项控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的作用信息:控制所述第二无人机和/或所述第二游戏对象的指示灯显示与所述作用结果对应的颜色;控制所述第二无人机和/或所述第二游戏对象做出与所述作用结果对应的预设飞行动作;控制所述第二无人机和/或所述第二游戏对象发出与所述作用结果对应的预设音效。In this embodiment, the action information generating module can control the second drone and/or the second game object to issue action information corresponding to the action result by controlling the second drone and/or the second game object: controlling the second drone and/or the second game object to issue action information corresponding to the action result The indicator lights of the drone and/or the second game object display a color corresponding to the action result; control the second drone and/or the second game object to make a color corresponding to the action result and control the second drone and/or the second game object to emit a preset sound effect corresponding to the action result.
在一个实施例中,该装置4000还包括状态信息获取模块,用于按照预设时间间隔获取所有竞技参与方的状态信息。In one embodiment, the apparatus 4000 further includes a state information acquisition module, configured to acquire the state information of all competition participants at preset time intervals.
在一个实施例中,在装置4000还包括时间戳同步模块,用于在所述获取与第一无人机对应的控制指令之前,同步所有竞技参与方的本地时间戳。In one embodiment, the apparatus 4000 further includes a time stamp synchronization module for synchronizing the local time stamps of all competition participants before obtaining the control instruction corresponding to the first drone.
在该实施例中,该时间戳同步模块在同步所有竞技参与方的本地时间戳时,可以用于:获取参照电子设备的参照时间戳;将所有竞技参与方的本地时间戳设置为所述参照时间戳。In this embodiment, when synchronizing the local time stamps of all the competition participants, the time stamp synchronization module can be used to: obtain the reference time stamps of the reference electronic device; set the local time stamps of all the competition participants as the reference timestamp.
<设备实施例><Apparatus Example>
与上述方法实施例相对应,在本实施例中,还提供一种电子设备,其可以包括根据本公开任意实施例的无人机竞技的数据处理装置4000,用于实施本公开以上任意实施例的方法。Corresponding to the above method embodiments, in this embodiment, an electronic device is also provided, which may include the data processing apparatus 4000 for drone competition according to any embodiment of the present disclosure, for implementing any of the above embodiments of the present disclosure Methods.
如图5所示,该电子设备5000还可以包括处理器5200和存储器5100,该存储器5100用于存储可执行的指令;该处理器5200用于根据指令的控制运行电子设备以执行根据本公开以上任意实施例的方法。As shown in FIG. 5 , the electronic device 5000 may further include a processor 5200 and a memory 5100, the memory 5100 is used to store executable instructions; the processor 5200 is used to operate the electronic device according to the control of the instructions to execute the above according to the present disclosure. The method of any embodiment.
以上装置4000的各个模块可以由处理器5200运行该指令以执行根据本公开任意实施例的方法来实现。Each module of the above apparatus 4000 may be implemented by the processor 5200 running the instructions to execute the method according to any embodiment of the present disclosure.
该电子设备5000可以是服务器,也可以是其他类型的设备,例如是终端设备等,在此不做限定。The electronic device 5000 may be a server, or may be other types of devices, such as terminal devices, etc., which are not limited herein.
<系统实施例><System Example>
与上述实施例相对应,在本实施例中,还提供一种无人机竞技系统,该系统包括上述设备实施例中的电子设备5000,以及第三无人机和第四无人机,其中,所述第三无人机属于第一类别,所述第四无人机属于第二类别,所示第一类别表示对应无人机受用户端控制,所述第二类别表示对应无人机受机器端控制。Corresponding to the above-mentioned embodiment, in this embodiment, an unmanned aerial vehicle competition system is also provided, and the system includes the electronic device 5000 in the above-mentioned equipment embodiment, and a third unmanned aerial vehicle and a fourth unmanned aerial vehicle, wherein , the third UAV belongs to the first category, the fourth UAV belongs to the second category, the first category shown indicates that the corresponding UAV is controlled by the user terminal, and the second category indicates that the corresponding UAV Controlled by the machine side.
本公开可以是系统、方法和/或计算机程序产品。计算机程序产品可以包括计算机可读存储介质,其上载有用于使处理器实现本公开的各个方面的计算机可读程序指令。The present disclosure may be a system, method and/or computer program product. The computer program product may include a computer-readable storage medium having computer-readable program instructions loaded thereon for causing a processor to implement various aspects of the present disclosure.
计算机可读存储介质可以是可以保持和存储由指令执行设备使用的指令的有形设备。计算机可读存储介质例如可以是――但不限于――电存储设备、磁存储设备、光存储设备、电磁存储设备、半导体存储设备或者上述的任意合适的组合。计算机可读存储介质的更具体的例子(非穷举的列表)包括:便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、静态随机存取存储器(SRAM)、便携式压缩盘只读存储器(CD-ROM)、数字多功能盘(DVD)、记忆棒、软盘、机械编码设备、例如其上存储有指令的打孔卡或凹槽内凸起结构、以及上述的任意合适的组合。这里所使用的计算机可读存储介质不被解释为瞬时信号本身,诸如无线电波或者其他自由传播的电磁波、通过波导或其他传输媒介传播的电磁波(例如,通过光纤电缆的光脉冲)、或者通过电线传输的电信号。A computer-readable storage medium may be a tangible device that can hold and store instructions for use by the instruction execution device. The computer-readable storage medium may be, for example, but not limited to, an electrical storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing. More specific examples (non-exhaustive list) of computer readable storage media include: portable computer disks, hard disks, random access memory (RAM), read only memory (ROM), erasable programmable read only memory (EPROM) or flash memory), static random access memory (SRAM), portable compact disk read only memory (CD-ROM), digital versatile disk (DVD), memory sticks, floppy disks, mechanically coded devices, such as printers with instructions stored thereon Hole cards or raised structures in grooves, and any suitable combination of the above. Computer-readable storage media, as used herein, are not to be construed as transient signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through waveguides or other transmission media (eg, light pulses through fiber optic cables), or through electrical wires transmitted electrical signals.
这里所描述的计算机可读程序指令可以从计算机可读存储介质下载到各个计算/处理设备,或者通过网络、例如因特网、局域网、广域网和/或无线网下载到外部计算机或外部存储设备。网络可以包括铜传输电缆、光纤传输、无线传输、路由器、防火墙、交换机、网关计算机和/或边缘服务器。每个计算/处理设备中的网络适配卡或者网络接口从网络接收计算机可读程序指令,并转发该计算机可读程序指令,以供存储在各个计算/处理设备中的计算机可读存储介质中。The computer readable program instructions described herein may be downloaded to various computing/processing devices from a computer readable storage medium, or to an external computer or external storage device over a network such as the Internet, a local area network, a wide area network, and/or a wireless network. The network may include copper transmission cables, fiber optic transmission, wireless transmission, routers, firewalls, switches, gateway computers, and/or edge servers. A network adapter card or network interface in each computing/processing device receives computer-readable program instructions from a network and forwards the computer-readable program instructions for storage in a computer-readable storage medium in each computing/processing device .
用于执行本公开操作的计算机程序指令可以是汇编指令、指令集架构(ISA)指令、机器指令、机器相关指令、微代码、固件指令、状态设置数据、或者以一种或多种编程语言的任意组合编写的源代码或目标代码,所述编程语言包括面向对象的编程语言—诸如Smalltalk、C++等,以及常规的过程式编程语言—诸如“C”语言或类似的编程语言。计算机可读程序指令可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络—包括局域网(LAN)或广域网(WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。在一些实施例中,通过利用计算机可读程序指令的状态信息来个性化定制电子电路,例如可编程逻辑电路、现场可编程门阵列(FPGA)或可编程逻辑阵列(PLA),该电子电路可以执行计算机可读程序指令,从而实现本公开的各个方面。Computer program instructions for carrying out operations of the present disclosure may be assembly instructions, instruction set architecture (ISA) instructions, machine instructions, machine-dependent instructions, microcode, firmware instructions, state setting data, or instructions in one or more programming languages. Source or object code, written in any combination, including object-oriented programming languages, such as Smalltalk, C++, etc., and conventional procedural programming languages, such as the "C" language or similar programming languages. The computer readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer, or entirely on the remote computer or server implement. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (eg, using an Internet service provider through the Internet connect). In some embodiments, custom electronic circuits, such as programmable logic circuits, field programmable gate arrays (FPGAs), or programmable logic arrays (PLAs), can be personalized by utilizing state information of computer readable program instructions. Computer readable program instructions are executed to implement various aspects of the present disclosure.
这里参照根据本公开实施例的方法、装置(系统)和计算机程序产品的流程图和/或框图描述了本公开的各个方面。应当理解,流程图和/或框图的每个方框以及流程图和/或框图中各方框的组合,都可以由计算机可读程序指令实现。Aspects of the present disclosure are described herein with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the disclosure. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer readable program instructions.
这些计算机可读程序指令可以提供给通用计算机、专用计算机或其他可编程数据处理装置的处理器,从而生产出一种机器,使得这些指令在通过计算机或其他可编程数据处理装置的处理器执行时,产生了实现流程图和/或框图中的一个或多个方框中规定的功能/动作的装置。也可以把这些计算机可读程序指令存储在计算机可读存储介质中,这些指令使得计算机、可编程数据处理装置和/或其他设备以特定方式工作,从而,存储有指令的计算机可读介质则包括一个制造品,其包括实现流程图和/或框图中的一个或多个方框中规定的功能/动作的各个方面的指令。These computer readable program instructions may be provided to the processor of a general purpose computer, special purpose computer or other programmable data processing apparatus to produce a machine that causes the instructions when executed by the processor of the computer or other programmable data processing apparatus , resulting in means for implementing the functions/acts specified in one or more blocks of the flowchart and/or block diagrams. These computer readable program instructions can also be stored in a computer readable storage medium, these instructions cause a computer, programmable data processing apparatus and/or other equipment to operate in a specific manner, so that the computer readable medium on which the instructions are stored includes An article of manufacture comprising instructions for implementing various aspects of the functions/acts specified in one or more blocks of the flowchart and/or block diagrams.
也可以把计算机可读程序指令加载到计算机、其他可编程数据处理装置、或其他设备上,使得在计算机、其他可编程数据处理装置或其他设备上执行一系列操作步骤,以产生计算机实现的过程,从而使得在计算机、其他可编程数据处理装置、或其他设备上执行的指令实现流程图和/或框图中的一个或多个方框中规定的功能/动作。Computer-readable program instructions can also be loaded onto a computer, other programmable data processing apparatus, or other equipment to cause a series of operational steps to be performed on the computer, other programmable data processing apparatus, or other equipment to produce a computer-implemented process , thereby causing instructions executing on a computer, other programmable data processing apparatus, or other device to implement the functions/acts specified in one or more blocks of the flowcharts and/or block diagrams.
附图中的流程图和框图显示了根据本公开的多个实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或指令的一部分,所述模块、程序段或指令的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。对于本领域技术人员来说公知的是,通过硬件方式实现、通过软件方式实现以及通过软件和硬件结合的方式实现都是等价的。The flowchart and block diagrams in the Figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more functions for implementing the specified logical function(s) executable instructions. In some alternative implementations, the functions noted in the blocks may occur out of the order noted in the figures. For example, two blocks in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It is also noted that each block of the block diagrams and/or flowchart illustrations, and combinations of blocks in the block diagrams and/or flowchart illustrations, can be implemented in dedicated hardware-based systems that perform the specified functions or actions , or can be implemented in a combination of dedicated hardware and computer instructions. It is well known to those skilled in the art that implementation in hardware, implementation in software, and implementation in a combination of software and hardware are all equivalent.
以上已经描述了本公开的各实施例,上述说明是示例性的,并非穷尽性的,并且也不限于所披露的各实施例。在不偏离所说明的各实施例的范围和精神的情况下,对于本技术领域的普通技术人员来说许多修改和变更都是显而易见的。本文中所用术语的选择,旨在最好地解释各实施例的原理、实际应用或对市场中的技术改进,或者使本技术领域的其他普通技术人员能理解本文披露的各实施例。本公开的范围由所附权利要求来限定。Various embodiments of the present disclosure have been described above, and the foregoing descriptions are exemplary, not exhaustive, and not limiting of the disclosed embodiments. Numerous modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terminology used herein was chosen to best explain the principles of the embodiments, the practical application or technical improvement in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein. The scope of the present disclosure is defined by the appended claims.
Claims (17)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202110399356.7A CN115220468A (en) | 2021-04-14 | 2021-04-14 | Data processing method, device, electronic device and system for drone competition |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202110399356.7A CN115220468A (en) | 2021-04-14 | 2021-04-14 | Data processing method, device, electronic device and system for drone competition |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN115220468A true CN115220468A (en) | 2022-10-21 |
Family
ID=83604850
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202110399356.7A Pending CN115220468A (en) | 2021-04-14 | 2021-04-14 | Data processing method, device, electronic device and system for drone competition |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN115220468A (en) |
Citations (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN104902970A (en) * | 2012-10-05 | 2015-09-09 | Qfo实验室有限公司 | Wireless communication system for game play with multiple remote-control flying crafts |
| KR20170138752A (en) * | 2016-06-08 | 2017-12-18 | (주)코아텍 | System for providing virtual drone stadium using augmented reality and method thereof |
| CN107992079A (en) * | 2017-12-19 | 2018-05-04 | 武汉星巡智能科技有限公司 | Unmanned vehicle, unmanned vehicle system and its battle game control method |
| CN108367195A (en) * | 2017-06-29 | 2018-08-03 | 深圳市大疆创新科技有限公司 | Battle game equipment, system |
| CN109375640A (en) * | 2017-08-02 | 2019-02-22 | 深圳曼塔智能科技有限公司 | A kind of methods of exhibiting, system and the terminal device of multiple no-manned plane sports |
| CN109669477A (en) * | 2019-01-29 | 2019-04-23 | 华南理工大学 | A kind of cooperative control system and control method towards unmanned plane cluster |
| CN109901621A (en) * | 2019-04-01 | 2019-06-18 | 西安因诺航空科技有限公司 | A kind of the batch unmanned plane close/intra system and formation method of desired guiding trajectory |
| CN110248711A (en) * | 2018-01-11 | 2019-09-17 | 朴珉京 | The matching system and method for unmanned plane |
| CN110290846A (en) * | 2018-06-29 | 2019-09-27 | 深圳市大疆创新科技有限公司 | A kind of processing method virtually fought, server and moveable platform |
| CN111352435A (en) * | 2018-12-20 | 2020-06-30 | 中国科学院沈阳自动化研究所 | Unmanned aerial vehicle formation autonomous aerial refueling method |
| CN111610797A (en) * | 2019-02-25 | 2020-09-01 | 广州极飞科技有限公司 | Control method, system and device of unmanned aerial vehicle |
| CN111741797A (en) * | 2019-06-11 | 2020-10-02 | 深圳市大疆创新科技有限公司 | Multi-machine combat method, device and computer-readable storage medium |
| CN112180975A (en) * | 2020-09-27 | 2021-01-05 | 陕西智盈电子科技有限公司 | Intelligent cluster unmanned aerial vehicle control system and control method thereof |
| US20210031109A1 (en) * | 2019-07-31 | 2021-02-04 | David KONYNDYK | Augmented reality gaming system |
-
2021
- 2021-04-14 CN CN202110399356.7A patent/CN115220468A/en active Pending
Patent Citations (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN104902970A (en) * | 2012-10-05 | 2015-09-09 | Qfo实验室有限公司 | Wireless communication system for game play with multiple remote-control flying crafts |
| KR20170138752A (en) * | 2016-06-08 | 2017-12-18 | (주)코아텍 | System for providing virtual drone stadium using augmented reality and method thereof |
| CN108367195A (en) * | 2017-06-29 | 2018-08-03 | 深圳市大疆创新科技有限公司 | Battle game equipment, system |
| CN109375640A (en) * | 2017-08-02 | 2019-02-22 | 深圳曼塔智能科技有限公司 | A kind of methods of exhibiting, system and the terminal device of multiple no-manned plane sports |
| CN107992079A (en) * | 2017-12-19 | 2018-05-04 | 武汉星巡智能科技有限公司 | Unmanned vehicle, unmanned vehicle system and its battle game control method |
| CN110248711A (en) * | 2018-01-11 | 2019-09-17 | 朴珉京 | The matching system and method for unmanned plane |
| CN110290846A (en) * | 2018-06-29 | 2019-09-27 | 深圳市大疆创新科技有限公司 | A kind of processing method virtually fought, server and moveable platform |
| CN111352435A (en) * | 2018-12-20 | 2020-06-30 | 中国科学院沈阳自动化研究所 | Unmanned aerial vehicle formation autonomous aerial refueling method |
| CN109669477A (en) * | 2019-01-29 | 2019-04-23 | 华南理工大学 | A kind of cooperative control system and control method towards unmanned plane cluster |
| CN111610797A (en) * | 2019-02-25 | 2020-09-01 | 广州极飞科技有限公司 | Control method, system and device of unmanned aerial vehicle |
| CN109901621A (en) * | 2019-04-01 | 2019-06-18 | 西安因诺航空科技有限公司 | A kind of the batch unmanned plane close/intra system and formation method of desired guiding trajectory |
| CN111741797A (en) * | 2019-06-11 | 2020-10-02 | 深圳市大疆创新科技有限公司 | Multi-machine combat method, device and computer-readable storage medium |
| US20210031109A1 (en) * | 2019-07-31 | 2021-02-04 | David KONYNDYK | Augmented reality gaming system |
| CN112180975A (en) * | 2020-09-27 | 2021-01-05 | 陕西智盈电子科技有限公司 | Intelligent cluster unmanned aerial vehicle control system and control method thereof |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US11514653B1 (en) | Streaming mixed-reality environments between multiple devices | |
| US10105594B2 (en) | Wearable garments recognition and integration with an interactive gaming system | |
| EP3595789B1 (en) | Virtual reality system using an actor and director model | |
| US9555337B2 (en) | Method for tracking physical play objects by virtual players in online environments | |
| KR102748820B1 (en) | Information display method and apparatus, device, and storage medium | |
| CN109939438B (en) | Track display method and device, storage medium and electronic device | |
| WO2020168680A1 (en) | Game role control method, apparatus and device and storage medium | |
| CN107469343B (en) | Virtual reality interaction method, device and system | |
| CN106984043A (en) | The method of data synchronization and system of a kind of many people's battle games | |
| WO2019228038A1 (en) | Positioning information prompting method and apparatus, and storage medium and electronic apparatus | |
| CN112121430A (en) | Information display method, device, equipment and storage medium in virtual scene | |
| CN107185245B (en) | A virtual and real synchronous display method and system based on SLAM technology | |
| CN109420336A (en) | Game implementation method and device based on augmented reality | |
| CN109364478B (en) | Information synchronization method, device and storage medium | |
| CN105597308A (en) | Unmanned plane, simulative air combat gaming device and simulative air combat gaming system | |
| CN206198659U (en) | Visualization outdoor scene simulation fighting system | |
| WO2022083451A1 (en) | Skill selection method and apparatus for virtual object, and device, medium and program product | |
| WO2021143290A1 (en) | Method and apparatus for displaying virtual prop, storage medium and electronic device | |
| CN113117327B (en) | Augmented reality interaction control method and device, electronic equipment and storage medium | |
| CN113713393A (en) | Control method and device of virtual prop, storage medium and electronic equipment | |
| CN107479701B (en) | Virtual reality interaction method, device and system | |
| CN111569414A (en) | Flight display method and device of virtual aircraft, electronic equipment and storage medium | |
| CN112154440A (en) | Simulation method and device for unmanned aerial vehicle and computer readable storage medium | |
| WO2022061712A1 (en) | Unmanned aerial vehicle battle method, unmanned aerial vehicle battle control apparatus, unmanned aerial vehicle, and storage medium | |
| CN115220468A (en) | Data processing method, device, electronic device and system for drone competition |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |