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CN115422702A - Information chain analysis method, device, equipment and storage medium based on system architecture model - Google Patents

Information chain analysis method, device, equipment and storage medium based on system architecture model Download PDF

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CN115422702A
CN115422702A CN202210789275.2A CN202210789275A CN115422702A CN 115422702 A CN115422702 A CN 115422702A CN 202210789275 A CN202210789275 A CN 202210789275A CN 115422702 A CN115422702 A CN 115422702A
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information
interaction
simulation
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万怡航
齐亚飞
刘冬梅
庄长辉
蔡天琪
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Shanghai Sharee Tech Co ltd
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Abstract

The invention is suitable for the technical field of system simulation, and provides an information chain analysis method, a device, equipment and a storage medium based on a system architecture model, wherein the method comprises the following steps: respectively constructing a combat simulation model and a system architecture model based on a combat scene, wherein the system architecture model is used for providing interaction rules of all subunits in the combat simulation model; acquiring interactive data generated by interaction of each subunit of the combat simulation model in the joint simulation process of the combat simulation model and the system architecture model; and screening and recombining the interactive data to generate system communication performance evaluation parameters. According to the method and the system, the specific and visual quantitative data of the communication conditions among the subsystems in the battlefield system based on the battlefield situation is obtained through modeling and simulation, so that more accurate and scientific data support is provided for the communication index requirements of developing a new generation of communication system.

Description

一种基于体系架构模型的信息链分析方法、装置、设备及存储 介质An information chain analysis method, device, equipment and storage based on an architecture model medium

技术领域technical field

本发明属于系统仿真技术领域,尤其涉及一种基于体系架构模型的信息链分析方法、装置、设备及存储介质。The invention belongs to the technical field of system simulation, and in particular relates to an information chain analysis method, device, equipment and storage medium based on an architecture model.

背景技术Background technique

随着军事技术的迅猛发展,各种新型作战模式、新式武器装备及其指挥系统等也在不断地加入战场,共同组成面向未来的信息化作战情境下的作战体系。在这种情况下,此作战体系中的各分支子系统之间的通信通讯状况日益复杂,因而一个高效、科学的信息交互系统往往能在很大程度上决定战局的走向。With the rapid development of military technology, various new combat modes, new weapons and equipment and their command systems are constantly joining the battlefield to form a future-oriented combat system under the informationized combat situation. In this case, the communication between the various branch subsystems in the combat system is becoming more and more complex, so an efficient and scientific information interaction system can often determine the direction of the battle to a large extent.

实际战场环境中,作战体系中往往同时包含有大量同时工作的分支子系统,包括但不限于海陆空作战系统、指挥系统、电子对抗系统、情报系统等。这些子系统之间需要进行复杂的信息交互,而信息链则是这些子系统之间的统一通讯渠道。这些分支系统在使用信息链进行数据传输的过程中,会产生极其庞杂的数据量。因此,对于信息链传输情况进行分析,得到信息交互效率、通讯时间、频率等参数是十分必要的。In the actual battlefield environment, the combat system often includes a large number of branch subsystems that work simultaneously, including but not limited to sea, land and air combat systems, command systems, electronic countermeasure systems, and intelligence systems. Complex information interaction is required between these subsystems, and the information chain is a unified communication channel between these subsystems. These branch systems will generate an extremely large amount of data in the process of using information links for data transmission. Therefore, it is very necessary to analyze the information chain transmission and obtain parameters such as information interaction efficiency, communication time, and frequency.

但目前所采用的数据链人工分析法往往依赖于专家团队的集体经验,不仅客观性较差,作战体系中各子系统之间的通讯数据也不直观透明,信息交互时各具体参数难以量化。在面对未来愈加复杂的战场背景与作战模式时,人工方法已经难以从庞大的数据量中提炼出所需要的数据,为待研制系统的通信需求提供精确的数据支撑。However, the currently used data link manual analysis method often relies on the collective experience of the expert team, which is not only poor in objectivity, but also the communication data between subsystems in the combat system is not intuitive and transparent, and it is difficult to quantify the specific parameters of information interaction. In the face of increasingly complex battlefield backgrounds and combat modes in the future, it has been difficult for manual methods to extract the required data from the huge amount of data and provide accurate data support for the communication needs of the system to be developed.

发明内容Contents of the invention

本发明实施例的目的在于提供一种基于体系架构模型的信息链分析方法,旨在解决目前所采用的数据链人工分析法往往依赖于专家团队的集体经验,不仅客观性较差,作战体系中各子系统之间的通讯数据也不直观透明,信息交互时各具体参数难以量化;在面对未来愈加复杂的战场背景与作战模式时,人工方法已经难以从庞大的数据量中分析得出所需要的数据,为待研制系统的通信需求提供精确的数据支撑的问题。The purpose of the embodiments of the present invention is to provide an information chain analysis method based on the architecture model, aiming at solving the problem that the currently used data link manual analysis method often relies on the collective experience of the expert team, which not only has poor objectivity, but also has a The communication data between subsystems is not intuitive and transparent, and it is difficult to quantify the specific parameters during information interaction; in the face of increasingly complex battlefield backgrounds and combat modes in the future, it is difficult to analyze the required information from the huge amount of data by manual methods. The problem of providing accurate data support for the communication needs of the system to be developed.

本发明实施例是这样实现的,一种基于体系架构模型的信息链分析方法,所述方法包括:The embodiment of the present invention is achieved in this way, an information chain analysis method based on an architecture model, the method comprising:

基于作战场景,分别构建作战仿真模型及体系架构模型,所述体系架构模型用于提供所述作战仿真模型中各子单元的交互规则;Based on the combat scenario, a combat simulation model and an architecture model are respectively constructed, and the architecture model is used to provide interaction rules for each subunit in the combat simulation model;

获取将所述作战仿真模型与所述体系架构模型联合仿真过程中由所述作战仿真模型各子单元交互产生的交互数据;Acquiring the interaction data generated by the interaction of each subunit of the combat simulation model during the joint simulation process of the combat simulation model and the system architecture model;

筛选重组所述交互数据,生成系统通讯性能评价参数。Screening and recombining the interaction data to generate system communication performance evaluation parameters.

本发明实施例的另一目的在于,提供一种基于体系架构模型的信息链分析装置,所述装置包括:Another object of the embodiments of the present invention is to provide an information chain analysis device based on an architecture model, the device comprising:

模型构建模块,所述模型构建模块用于基于作战场景,分别构建作战仿真模型及体系架构模型,所述体系架构模型用于提供所述作战仿真模型中各子单元的交互规则;A model building module, the model building module is used to respectively build a combat simulation model and an architecture model based on a combat scenario, and the architecture model is used to provide interaction rules for each subunit in the combat simulation model;

交互数据获取模块,所述交互数据获取模块用于获取将所述作战仿真模型与所述体系架构模型联合仿真过程中由所述作战仿真模型各子单元交互产生的交互数据;An interactive data acquisition module, the interactive data acquisition module is used to acquire the interactive data generated by the interaction of each subunit of the combat simulation model during the joint simulation process of the combat simulation model and the system architecture model;

以及as well as

系统通讯性能评价参数生产模块,所述系统通讯性能评价参数生产模块用于筛选重组所述交互数据,生成系统通讯性能评价参数。A system communication performance evaluation parameter production module, the system communication performance evaluation parameter production module is used to screen and recombine the interaction data to generate system communication performance evaluation parameters.

本发明实施例的另一目的在于,提供一种计算机设备,包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,使得所述处理器执行权利要求1至7中任一项权利要求所述基于体系架构模型的信息链分析方法的步骤。Another object of the embodiments of the present invention is to provide a computer device, including a memory and a processor, where a computer program is stored in the memory, and when the computer program is executed by the processor, the processor executes the rights Any one of claims 1 to 7 claims the steps of the information chain analysis method based on the architecture model.

本发明实施例的另一目的在于,提供一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时,使得所述处理器执行权利要求1至7中任一项权利要求所述基于体系架构模型的信息链分析方法的步骤。Another object of the embodiments of the present invention is to provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the processor executes the claims. The steps of the information chain analysis method based on the architecture model in any one of claims 1 to 7.

附图说明Description of drawings

图1为本发明实施例提供的一种基于体系架构模型的信息链分析方法的流程图;Fig. 1 is a flow chart of an information chain analysis method based on an architecture model provided by an embodiment of the present invention;

图2为本发明实施例提供的一种作战仿真模型的示意图;Fig. 2 is a schematic diagram of a combat simulation model provided by an embodiment of the present invention;

图3为本发明实施例提供的一种作战仿真模型中子单元信息交互示意图;FIG. 3 is a schematic diagram of subunit information interaction in a combat simulation model provided by an embodiment of the present invention;

图4为本发明实施例提供的一种由所述作战仿真模型根据战场时空信息发送突发事件驱动所述联合仿真运行示意图;Fig. 4 is a schematic diagram of the co-simulation operation driven by the combat simulation model sending an emergency according to the battlefield spatio-temporal information provided by the embodiment of the present invention;

图5为本发明实施例提供的一种通信性能评价参数条形统计图;FIG. 5 is a bar chart of communication performance evaluation parameters provided by an embodiment of the present invention;

图6为一个实施例中计算机设备的内部结构框图。Fig. 6 is a block diagram of the internal structure of a computer device in one embodiment.

具体实施方式Detailed ways

为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

可以理解,本申请所使用的术语“第一”、“第二”等可在本文中用于描述各种元件,但除非特别说明,这些元件不受这些术语限制。这些术语仅用于将第一个元件与另一个元件区分。举例来说,在不脱离本申请的范围的情况下,可以将第一xx脚本称为第二xx脚本,且类似地,可将第二xx脚本称为第一xx脚本。It can be understood that the terms "first", "second" and the like used in the present application may be used to describe various elements herein, but unless otherwise specified, these elements are not limited by these terms. These terms are only used to distinguish one element from another element. For example, a first xx script could be termed a second xx script, and, similarly, a second xx script could be termed a first xx script, without departing from the scope of the present application.

图1示出了本申请实施例提供的一种基于体系架构模型的信息链分析方法流程图,详述如下:Figure 1 shows a flow chart of an information chain analysis method based on an architecture model provided by an embodiment of the present application, which is described in detail as follows:

在步骤S100中,基于作战场景,分别构建作战仿真模型及体系架构模型,所述体系架构模型用于提供所述作战仿真模型中各子单元的交互规则。In step S100, based on the combat scenario, a combat simulation model and an architecture model are respectively constructed, and the architecture model is used to provide interaction rules for each subunit in the combat simulation model.

在本申请实施例中,基于作战场景构建的作战仿真模型可以是指一种包含有虚拟场景和虚拟对象的能够在终端运行或展示的模型,如图2所示。虚拟场景可以由地形地貌要素、气象要素、水文要素、电磁要素以及时间要素等其中的一种或多种要素复合形成,用户可通过更改预设值变换上述要素信息。虚拟场景可以是绝对真实的仿真场景,也可以是半仿真或半虚构的场景,也可以是纯虚构的场景,可以以二维或三维等方式运行或展示。虚拟场景中包含有若干虚拟对象。虚拟对象可以是三角形、方形等抽象形状单一或组合而成,也可以以图标、图片等形式存在,展示在虚拟场景中。虚拟对象能够指代真实战场中的一个或多个单位,可以是战斗机、预警机、驱逐舰等。子单元包具有坐标位置、速度、海拔等属性信息,用户可以通过操作设备或操作界面对可操作的虚拟对象进行编辑或控制,使虚拟对象与虚拟场景或其他虚拟对象进行即时互动在或预设时间进行互动。若干个虚拟对象还可以编组形成子单元,例如,将某区域内的所有驱逐舰设为一个子单元,将另一区域内所有的护卫舰设为另一个子单元。用户也可以直接或通过预设程序对子单元进行控制。子单元之间能够在虚拟场景内进行互动,比如模拟追击或互相攻击等场景。In this embodiment of the present application, the combat simulation model constructed based on the combat scenario may refer to a model that includes virtual scenarios and virtual objects and can be run or displayed on the terminal, as shown in FIG. 2 . The virtual scene can be composed of one or more of topographical elements, meteorological elements, hydrological elements, electromagnetic elements, and time elements. Users can change the information of the above elements by changing the preset values. A virtual scene can be an absolutely real simulation scene, a semi-simulation or semi-fictional scene, or a purely fictitious scene, which can be run or displayed in two-dimensional or three-dimensional ways. The virtual scene contains several virtual objects. Virtual objects can be single or combined abstract shapes such as triangles and squares, and can also exist in the form of icons, pictures, etc., displayed in the virtual scene. Virtual objects can refer to one or more units in the real battlefield, which can be fighter jets, early warning aircraft, destroyers, etc. The subunit package has attribute information such as coordinate position, speed, altitude, etc. Users can edit or control the operable virtual object through the operation device or operation interface, so that the virtual object can interact with the virtual scene or other virtual objects in real time or preset time to interact. Several virtual objects can also be grouped to form subunits, for example, set all destroyers in a certain area as a subunit, and set all frigates in another area as another subunit. The user can also control the subunits directly or through preset programs. The subunits can interact in the virtual scene, such as simulating the pursuit or attacking each other.

在本申请实施例中,体系架构模型可以由多种视点(或观图)组成,视点能够描述整个系统的运行或交互规则,是基于各组成要素之间的联系与交互操作而形成的。基于作战场景构建的体系架构模型,能够提供模拟战场环境下,作战仿真模型中各子单元的之间的交互规则。In the embodiment of this application, the architecture model can be composed of multiple viewpoints (or views), which can describe the operation or interaction rules of the entire system, and are formed based on the connection and interaction between the various components. The system architecture model based on the combat scenario can provide the interaction rules between the sub-units in the combat simulation model under the simulated battlefield environment.

在本申请实施例中,利用软件构建了一种仿真模型及体系架构模模型,上述模型可运行在计算机、单片机、移动便携设备或互联网云平台等终端。本方案所采用的战争模拟仿真不必局限于天气、场地空间与费用等限制,优化了军事学习和研究的效率和模式,兼顾绝对的经济性、安全性与控制性。In the embodiment of the present application, a simulation model and an architecture model are constructed using software, and the above models can be run on terminals such as computers, single-chip microcomputers, mobile portable devices, or Internet cloud platforms. The war simulation adopted in this program does not have to be limited to the limitations of weather, site space, and cost, and optimizes the efficiency and mode of military learning and research, taking into account absolute economy, safety, and controllability.

在步骤S200中,获取将所述作战仿真模型与所述体系架构模型联合仿真过程中由所述作战仿真模型各子单元交互产生的交互数据。In step S200, the interaction data generated by the interaction of each subunit of the combat simulation model during the joint simulation process of the combat simulation model and the system architecture model is acquired.

在本申请实施例中,将作战仿真模型与体系架构模型联合仿真,在仿真过程中,作战仿真模型中各子单元在统一的交互规则指引下,基于各自的作战任务能够与其他子单元进行信息交互,作战任务可由用户预先设定或实时添加。如图3所示,虚拟场景中的连接线表示此连接线的两个端点处的虚拟对象能够信息交互。信息交互的两者可以互相攻击也可以协同作战,无需限定虚拟对象的阵营属性,即对信息交互的具体内容不做限定。进行在此信息交互过程中,会产生庞杂的各种类型的交互数据。系统能够获取并存储这些数据,并将这些数据用于后续操作。In the embodiment of this application, the combat simulation model and the system architecture model are jointly simulated. During the simulation process, each subunit in the combat simulation model can exchange information with other subunits based on their respective combat tasks under the guidance of a unified interaction rule. Interactive, combat tasks can be preset by the user or added in real time. As shown in FIG. 3 , the connection line in the virtual scene indicates that the virtual objects at the two endpoints of the connection line can exchange information. The two parties of information interaction can attack each other or cooperate with each other, and there is no need to limit the camp attributes of virtual objects, that is, there is no limitation on the specific content of information interaction. During this information interaction process, various types of interaction data will be generated. The system can acquire and store these data and use them for subsequent operations.

在步骤S300中,筛选重组所述交互数据,生成系统通讯性能评价参数。In step S300, the interaction data is screened and reorganized to generate system communication performance evaluation parameters.

在本申请实施例中,交互数据中包含有大量具体的交互内容、例如音频、图像、视频以及信息交互方的基带、频率等大量信息,因而需要先将交互数据进行筛选,得到与通信性能分析相关的通讯数据,再将这些数据重组,统计量化得到得到系统通讯性能评价参数。In the embodiment of this application, the interaction data contains a large amount of specific interaction content, such as audio, image, video, and a large amount of information such as the baseband and frequency of the information interaction party. Relevant communication data, and then reorganize these data, and obtain the system communication performance evaluation parameters through statistical quantification.

在步骤S100~S300所述实施例中,基于真实作战场景构建了仿真模型及其交互规则,将模型进行联合仿真,并获取仿真过程中各单元之间的通讯数据,生成通讯性能指标参数。本方案将传统依靠人工判断通讯性能指标的过程,改为利用软件进行数字化建模仿真进行,显著提高了数据的真实性和客观性。直观的量化数据不仅能够帮助战争指挥者做出更科学合理的决策,还能够帮助通讯数据链设计者发掘现有数据链在通讯过程中的缺陷,从而为研制新一代通信系统的通信指标需求提供更加精确、科学的数据支撑。In the embodiment described in steps S100-S300, a simulation model and its interaction rules are constructed based on real combat scenarios, the model is jointly simulated, and communication data between units during the simulation process is obtained to generate communication performance index parameters. This solution changes the traditional process of manually judging communication performance indicators to digital modeling and simulation using software, which significantly improves the authenticity and objectivity of data. Intuitive quantitative data can not only help war commanders to make more scientific and reasonable decisions, but also help communication data link designers to discover the defects of existing data links in the communication process, thus providing a basis for the development of communication indicators for a new generation of communication systems. More accurate and scientific data support.

在本申请的一个实施例中,所述交互规则包括作战规则和通信规则,所述作战规则用于规定各子单元的作战触发条件及作战内容,所述通讯规则用于提供子单元在作战时与其他子单元进行数据交互的规范。In one embodiment of the present application, the interaction rules include combat rules and communication rules, the combat rules are used to specify the combat trigger conditions and combat content of each subunit, and the communication rules are used to provide subunits with A specification for data interaction with other subunits.

在上述实施例中,作战规则能够为各子单元之间的交互方法提供依据,通讯规则能够使子单元在信息交互时执行统一的通讯规则,避免因标准不统一造成信息混乱、堵塞或误判等情况发生。通过上述交互规则,作战体系中的子单元能够在接收到触发条件后执行预设的作战内容,实现整体战场中各子单元自动或半自动互动,显著提升了战场的复杂程度和仿真模拟效率。例如,位于X坐标的弹道导弹子单元;触发条件为:接收到由雷达子单元发送的关键建筑被摧毁信息;作战内容为:向预设坐标发射导弹,并向指挥子单元发送已执行自动反击信息。In the above embodiments, the combat rules can provide a basis for the interaction method between the subunits, and the communication rules can enable the subunits to implement unified communication rules during information interaction, avoiding information confusion, congestion or misjudgment due to inconsistent standards And so on. Through the above interaction rules, the subunits in the combat system can execute the preset combat content after receiving the trigger conditions, realizing the automatic or semi-automatic interaction of each subunit in the overall battlefield, which significantly improves the complexity of the battlefield and the simulation efficiency. For example, the ballistic missile subunit is located at the X coordinate; the trigger condition is: receiving the information sent by the radar subunit that the key building is destroyed; the combat content is: launch the missile to the preset coordinates, and send the executed automatic counterattack to the command subunit information.

在本申请的一个实施例中,所述联合仿真由所述作战仿真模型根据战场时空信息发送突发事件驱动所述联合仿真运行。In an embodiment of the present application, the joint simulation is driven by the combat simulation model sending an emergency according to the space-time information of the battlefield to drive the joint simulation.

在本申请实施例中,如图4所示,图像包含有作战仿真模型模拟缩略图以及预设的突发事件信息触发时序图。战场仿真模型包含有地形地貌要素、气候要素以及时间要素等,分别用于描述虚拟场景的地形地貌、气候状况及其时间推移情况。突发事件可以包括作战事件、气候事件、地理事件等,作战事件能够触发子单元与其他子单元进行信息交互,例如,若干个子单元相互攻击;环境事件能够改变子单元的属性,例如,改变某子单元在虚拟场景中的移动速度;地理事件能够改变悉尼场景中的地理要素,例如,虚拟场景中某条道路的通断。随着虚拟场景中的时间推移,系统能够根据预设条件从指定地理坐标向仿真模型中的若干子单元发送若干突发事件来推动联合仿真的进行,各子单元接收到突发事件的时间可能相同也可能与其所在的虚拟场景中的地理坐标相关。位于与突发事件发生地距离越大的子单元接收到突发事件的时间可能越晚。突发事件能够改变联合仿真的复杂程度、运行速度等,使得联合仿真更加贴近于真实的战争场景,提高模型的精度以及仿真数据的可靠性。In the embodiment of the present application, as shown in FIG. 4 , the image includes a combat simulation model simulation thumbnail and a preset emergency event information trigger sequence diagram. The battlefield simulation model includes topography, climate, and time elements, which are used to describe the topography, climate, and time-lapse of the virtual scene. Emergencies can include combat events, climate events, geographic events, etc. Combat events can trigger sub-units to interact with other sub-units, for example, several sub-units attack each other; environmental events can change the attributes of sub-units, for example, change the The moving speed of sub-units in the virtual scene; geographical events can change the geographical elements in the Sydney scene, for example, the opening and closing of a certain road in the virtual scene. With the passage of time in the virtual scene, the system can send several emergent events from the specified geographic coordinates to several subunits in the simulation model according to preset conditions to promote the joint simulation. The time when each subunit receives the emergency event may be The same may also be related to the geographic coordinates in the virtual scene in which it is located. The subunit located at a greater distance from the place where the emergency occurred may receive the emergency later. Emergencies can change the complexity and running speed of the co-simulation, making the co-simulation closer to the real war scene, improving the accuracy of the model and the reliability of the simulation data.

在本申请的一个实施例中,所述交互数据包括:信息产生时间、信息到达时间、信息内容、信息产生方、信息中继方以及信息接收方中的一个或多个。In an embodiment of the present application, the interaction data includes: one or more of information generation time, information arrival time, information content, information generator, information relay party, and information receiver.

在本实施例中,虚拟场景中的各子单元在基于作战事件推动的作战场景中互相交互会产生大量数据。这些交互数据能够分类描述为:信息产生时间、信息到达时间、信息内容、信息产生方、信息中继方以及信息接收方等,便于后续步骤对这些交互数据进行处理。In this embodiment, each subunit in the virtual scene interacts with each other in the combat event-driven combat scene to generate a large amount of data. These interaction data can be categorized and described as: information generation time, information arrival time, information content, information generator, information relay party, and information receiver, etc., to facilitate subsequent steps to process these interaction data.

在本申请的一个实施例中,所述筛选重组所述交互数据,生成系统通讯性能评价参数的步骤,具体包括:基于体系架构模型构建评估框架;将所述交互数据筛选重组至所述评估框架,生成系统通讯性能评价参数。In one embodiment of the present application, the step of screening and reorganizing the interaction data to generate system communication performance evaluation parameters specifically includes: constructing an evaluation framework based on an architecture model; screening and reorganizing the interaction data into the evaluation framework , to generate system communication performance evaluation parameters.

在本申请实施例中,需要根据体系架构模型构建评估框架,评估框架包含有多种视角,包括但不限于:结构视角,用于评估各子单元的类型与组织架构间的通讯状况关系;资源视角,用于描述资源在各子单元之间的流动所产生的通讯状况信息;系统功能视角,用于描述各子单元的功能及功能实现情况的通讯信息;交互次数视角,用于统计个子系统之间的通讯次数等,上述视角具有不同属性功能,能够得到不同类型的评价数据。将交互数据中与上述视角相关的通讯数据从交互数据中优先筛选出,再将其重组统计至所述框架内,能够避免对庞大的数据统一处理统计所需要的庞大计算量,进而提高处理效率。将数据重组后,能够得到多种类型的通信参数评价指标。如图5所示,为交互次数视角,描述了在作战场景中,3次突发事件均为作战任务中涉及到的3个子系统之间的通讯次数。通过构建的上述视角能够收集与上述视角属性相关的通讯数据,从而更加科学、精确地得到系统通讯性能评价参数,为待研系统提供有力依据。In the embodiment of this application, it is necessary to construct an evaluation framework based on the architecture model. The evaluation framework includes a variety of perspectives, including but not limited to: structural perspective, which is used to assess the communication status relationship between the type of each sub-unit and the organizational structure; resources The perspective is used to describe the communication status information generated by the flow of resources among the sub-units; the system function perspective is used to describe the functions of each sub-unit and the communication information of the function realization; the interaction times perspective is used to count the subsystems The above perspectives have different attributes and functions, and can obtain different types of evaluation data. Prioritize the communication data related to the above perspectives in the interactive data, and then reorganize and count them into the framework, which can avoid the huge amount of calculation required for the unified processing and statistics of huge data, thereby improving processing efficiency . After reorganizing the data, various types of communication parameter evaluation indicators can be obtained. As shown in Figure 5, from the perspective of the number of interactions, it describes the number of communications between the three subsystems involved in the combat mission for the three emergencies in the combat scenario. The communication data related to the attributes of the above-mentioned perspectives can be collected through the above-mentioned perspectives, so that the system communication performance evaluation parameters can be obtained more scientifically and accurately, and a strong basis can be provided for the system to be researched.

在本申请的一个实施例中,所述体系架构模型建模开发基于美国国防部体系架构框架DoDAF2.0以及体系架构描述语言UPDM2.0。所述体系架构模型采用SV-1视点、SV-2视点、SV-4视点、SV-10c视点以及SV-10b视点。In one embodiment of the present application, the architecture model modeling development is based on the U.S. Department of Defense architecture framework DoDAF2.0 and architecture description language UPDM2.0. The architecture model adopts SV-1 viewpoint, SV-2 viewpoint, SV-4 viewpoint, SV-10c viewpoint and SV-10b viewpoint.

在本申请实施例中,体系架构模型采用现有的体系架构模型及其描述语言开发,DoDAF2.0模型以及 UPDM2.0描述语言能够与本适用于军事仿真领域的模型具有较高的匹配适应度,能够显著提高开发效率和模型质量。此模型属于现有技术,包含有若干个能力视点、项目试点、数据和信息视点、服务视点等,本方案基于此模型开发,采用了系统视点中的SV-1视点、SV-2视点、SV-4视点、SV-10c视点以及SV-10b视点。通过上述视点,即可得到适用于本军事仿真模拟领域能够与作战仿真模型配合工作的体系架构,无需使用其他视角便可实现仿真模拟以及收集通讯状况信息的功能,使系统更加紧凑,提高工作模拟效能。In the embodiment of this application, the architecture model is developed using the existing architecture model and its description language, and the DoDAF2.0 model and UPDM2.0 description language can have a high degree of matching adaptability with the model suitable for the field of military simulation , which can significantly improve development efficiency and model quality. This model belongs to the existing technology, including several capability viewpoints, project pilot points, data and information viewpoints, and service viewpoints. -4 viewpoints, SV-10c viewpoint and SV-10b viewpoint. Through the above viewpoints, we can obtain a system architecture suitable for this military simulation field that can work with the combat simulation model, and can realize the simulation and the function of collecting communication status information without using other perspectives, making the system more compact and improving the work simulation. efficacy.

作为本申请的另一种实施例,提供了一种基于体系架构模型的信息链分析装置,所述装置包括:模型构建模块,所述模型构建模块用于基于作战场景,分别构建作战仿真模型及体系架构模型,所述体系架构模型用于提供所述作战仿真模型中各子单元的交互规则;As another embodiment of the present application, an information chain analysis device based on an architecture model is provided, the device includes: a model building module, and the model building module is used to respectively build a combat simulation model and a combat simulation model based on a combat scenario. An architecture model, where the architecture model is used to provide interaction rules for each subunit in the combat simulation model;

交互数据获取模块,所述交互数据获取模块用于获取将所述作战仿真模型与所述体系架构模型联合仿真过程中由所述作战仿真模型各子单元交互产生的交互数据;An interactive data acquisition module, the interactive data acquisition module is used to acquire the interactive data generated by the interaction of each subunit of the combat simulation model during the joint simulation process of the combat simulation model and the system architecture model;

以及as well as

系统通讯性能评价参数生产模块,所述系统通讯性能评价参数生产模块用于筛选重组所述交互数据,生成系统通讯性能评价参数。A system communication performance evaluation parameter production module, the system communication performance evaluation parameter production module is used to screen and recombine the interaction data to generate system communication performance evaluation parameters.

在本申请实施例中,对上述步骤的解释说明参考图1所示方法的解释说明,此处不再赘述。通过上述模块的设置,本装置能够通过模拟仿真,得到基于作战场景的交战体系中各子系统之间通信状况具体、直观的量化数据,从而为研制新一代通信系统的通信指标需求提供更加精确、科学的数据支撑。In the embodiment of the present application, for the explanation of the above steps, refer to the explanation of the method shown in FIG. 1 , and details are not repeated here. Through the setting of the above modules, this device can obtain specific and intuitive quantitative data of the communication status between the subsystems in the combat system based on the combat scene through simulation, so as to provide more accurate and intuitive communication indicators for the development of a new generation of communication systems. Scientific data support.

作为本申请的另一种实施例,提供了一种计算机设备,如图6所示,计算机设备包含存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,使得所述处理器执行权利要求1至7中任一项权利要求所述基于体系架构模型的信息链分析方法的步骤。As another embodiment of the present application, a computer device is provided. As shown in FIG. 6, the computer device includes a memory and a processor, and a computer program is stored in the memory, and the computer program is executed by the processor. , causing the processor to execute the steps of the method for analyzing an information chain based on an architecture model in any one of claims 1 to 7.

本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程,是可以通过计算机程序来指令相关的硬件来完成,所述的程序可存储于非易失性计算机可读取存储介质中,该程序在执行时,可包括如上述各方法的实施例的流程。其中,本申请所提供的各实施例中所使用的对存储器、存储、数据库或其它介质的任何引用,均可包括非易失性和/或易失性存储器。非易失性存储器可包括只读存储器(ROM)、可编程ROM(PROM)、电可编程ROM(EPROM)、电可擦除可编程ROM(EEPROM)或闪存。易失性存储器可包括随机存取存储器(RAM)或者外部高速缓冲存储器。作为说明而非局限,RAM以多种形式可得,诸如静态RAM(SRAM)、动态RAM(DRAM)、同步DRAM(SDRAM)、双数据率SDRAM(DDRSDRAM)、增强型SDRAM(ESDRAM)、同步链路(Synchlink) DRAM(SLDRAM)、存储器总线(Rambus)直接RAM(RDRAM)、直接存储器总线动态RAM(DRDRAM)、以及存储器总线动态RAM(RDRAM)等。Those of ordinary skill in the art can understand that all or part of the processes in the methods of the above embodiments can be implemented through computer programs to instruct related hardware, and the programs can be stored in non-volatile computer-readable storage media , when the program is executed, it may include the procedures of the embodiments of the above-mentioned methods. Wherein, any references to memory, storage, database or other media used in the various embodiments provided in the present application may include non-volatile and/or volatile memory. Nonvolatile memory can include read only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), or flash memory. Volatile memory can include random access memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in many forms such as Static RAM (SRAM), Dynamic RAM (DRAM), Synchronous DRAM (SDRAM), Double Data Rate SDRAM (DDRSDRAM), Enhanced SDRAM (ESDRAM), Synchronous Chain Synchlink DRAM (SLDRAM), memory bus (Rambus) direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM), etc.

在本实施例中,计算机设备可以是云端设备,可以是单片机或电脑等终端设备,上述设备内部运行有利用本方案所形成的系统,通过上述系统能够仿真并得到通讯数据,以对现有通讯体系的不足做出改进。In this embodiment, the computer device can be a cloud device, or a terminal device such as a single-chip microcomputer or a computer. The system formed by this solution runs inside the above-mentioned device, and the communication data can be simulated and obtained through the above-mentioned system, so as to improve the existing communication To improve the deficiencies of the system.

计算机设备可以是独立的物理服务器或终端,也可以是多个物理服务器构成的服务器集群,可以是提供云服务器、云数据库、云存储和CDN等基础云计算服务的云服务器。终端可以是智能手机、平板电脑、笔记本电脑、台式计算机、智能音箱、智能手表等,但并不局限于此。终端以及计算机设备可以通过网络进行连接,本发明在此不做限制。Computer equipment can be an independent physical server or terminal, or a server cluster composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud server, cloud database, cloud storage, and CDN. The terminal may be a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, etc., but is not limited thereto. Terminals and computer equipment can be connected through a network, which is not limited in the present invention.

本领域技术人员可以理解,图6中示出的结构,仅仅是与本申请方案相关的部分结构的框图,并不构成对本申请方案所应用于其上的计算机设备的限定,具体的计算机设备可以包括比图中所示更多或更少的部件,或者组合某些部件,或者具有不同的部件布置。Those skilled in the art can understand that the structure shown in FIG. 6 is only a block diagram of a part of the structure related to the solution of this application, and does not constitute a limitation on the computer equipment to which the solution of this application is applied. The specific computer equipment can be More or fewer components than shown in the figures may be included, or some components may be combined, or have a different arrangement of components.

作为本申请的另一种实施例,提供了一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时,使得所述处理器执行权利要求1至7中任一项权利要求所述基于体系架构模型的信息链分析方法的步骤。As another embodiment of the present application, a computer-readable storage medium is provided. A computer program is stored on the computer-readable storage medium. When the computer program is executed by a processor, the processor executes the Any one of claims 1 to 7 claims the steps of the information chain analysis method based on the architecture model.

在本申请实施例中,存储装置存储有程序,该程序在执行时能够使用本方案中的方法。In the embodiment of the present application, the storage device stores a program, and the program can use the method in this solution when executed.

应该理解的是,虽然本发明各实施例的流程图中的各个步骤按照箭头的指示依次显示,但是这些步骤并不是必然按照箭头指示的顺序依次执行。除非本文中有明确的说明,这些步骤的执行并没有严格的顺序限制,这些步骤可以以其它的顺序执行。而且,各实施例中的至少一部分步骤可以包括多个子步骤或者多个阶段,这些子步骤或者阶段并不必然是在同一时刻执行完成,而是可以在不同的时刻执行,这些子步骤或者阶段的执行顺序也不必然是依次进行,而是可以与其它步骤或者其它步骤的子步骤或者阶段的至少一部分轮流或者交替地执行。It should be understood that although the various steps in the flow charts of the embodiments of the present invention are shown sequentially according to the arrows, these steps are not necessarily executed sequentially in the order indicated by the arrows. Unless otherwise specified herein, there is no strict order restriction on the execution of these steps, and these steps can be executed in other orders. Moreover, at least some of the steps in each embodiment may include multiple sub-steps or multiple stages, these sub-steps or stages are not necessarily executed at the same time, but may be executed at different times, the sub-steps or stages The order of execution is not necessarily performed sequentially, but may be performed alternately or alternately with at least a part of other steps or sub-steps or stages of other steps.

以上所述实施例的各技术特征可以进行任意的组合,为使描述简洁,未对上述实施例中的各个技术特征所有可能的组合都进行描述,然而,只要这些技术特征的组合不存在矛盾,都应当认为是本说明书记载的范围。The technical features of the above-mentioned embodiments can be combined arbitrarily. To make the description concise, all possible combinations of the technical features in the above-mentioned embodiments are not described. However, as long as there is no contradiction in the combination of these technical features, should be considered as within the scope of this specification.

以上所述实施例仅表达了本发明的几种实施方式,其描述较为具体和详细,但并不能因此而理解为对本发明专利范围的限制。应当指出的是,对于本领域的普通技术人员来说,在不脱离本发明构思的前提下,还可以做出若干变形和改进,这些都属于本发明的保护范围。因此,本发明专利的保护范围应以所附权利要求为准。The above-mentioned embodiments only express several implementation modes of the present invention, and the description thereof is relatively specific and detailed, but should not be construed as limiting the patent scope of the present invention. It should be pointed out that those skilled in the art can make several modifications and improvements without departing from the concept of the present invention, and these all belong to the protection scope of the present invention. Therefore, the protection scope of the patent for the present invention should be based on the appended claims.

Claims (10)

1. An information chain analysis method based on an architecture model, which is characterized by comprising the following steps:
respectively constructing a combat simulation model and a system architecture model based on a combat scene, wherein the system architecture model is used for providing interaction rules of all subunits in the combat simulation model;
acquiring interactive data generated by interaction of each subunit of the combat simulation model in the joint simulation process of the combat simulation model and the system architecture model;
and screening and recombining the interactive data to generate system communication performance evaluation parameters.
2. The method of claim 1, wherein the interaction rules include engagement rules and communication rules,
the combat rules are used for stipulating the combat triggering conditions and the combat contents of each subunit,
the communication rules are used for providing the specifications of data interaction between the subunits and other subunits during battle.
3. The method of claim 1, wherein the joint simulation is run by the combat simulation model sending combat events according to battlefield spatio-temporal information.
4. The method of claim 1, wherein the interaction data comprises: one or more of an information generation time, an information arrival time, information content, an information generator, an information relay, and an information receiver.
5. The method according to claim 1, wherein the step of filtering and reconstructing the interaction data to generate system communication performance evaluation parameters specifically comprises:
constructing an evaluation framework based on the system architecture model;
and screening and recombining the interactive data to the evaluation framework to generate system communication performance evaluation parameters.
6. The method of claims 1-5, wherein the architectural modeling development is based on the United states defense System architecture framework DoDAF2.0 and the architecture description language UPDM2.0.
7. The method of claim 6, wherein the architectural model employs an SV-1 viewpoint, an SV-2 viewpoint, an SV-4 viewpoint, an SV-10c viewpoint, and an SV-10b viewpoint.
8. An information chain analysis device based on an architecture model, characterized by comprising:
the model building module is used for respectively building a combat simulation model and a system architecture model based on a combat scene, and the system architecture model is used for providing interaction rules of all subunits in the combat simulation model;
the interactive data acquisition module is used for acquiring interactive data generated by interaction of each subunit of the combat simulation model in the combined simulation process of the combat simulation model and the system architecture model;
and
and the system communication performance evaluation parameter production module is used for screening and recombining the interactive data to generate a system communication performance evaluation parameter.
9. A computer arrangement comprising a memory and a processor, the memory having stored thereon a computer program that, when executed by the processor, causes the processor to carry out the steps of the architecture model based information chain analysis method of any of claims 1 to 7.
10. A computer-readable storage medium, having stored thereon a computer program which, when executed by a processor, causes the processor to carry out the steps of the architecture model based information chain analysis method of any of claims 1 to 7.
CN202210789275.2A 2022-07-05 2022-07-05 Information chain analysis method, device, equipment and storage medium based on system architecture model Pending CN115422702A (en)

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