[go: up one dir, main page]

CN112023377B - Real-time interaction method, system, terminal and medium for fitness exercise - Google Patents

Real-time interaction method, system, terminal and medium for fitness exercise Download PDF

Info

Publication number
CN112023377B
CN112023377B CN202010960877.0A CN202010960877A CN112023377B CN 112023377 B CN112023377 B CN 112023377B CN 202010960877 A CN202010960877 A CN 202010960877A CN 112023377 B CN112023377 B CN 112023377B
Authority
CN
China
Prior art keywords
video stream
address
link
addresses
sequence
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202010960877.0A
Other languages
Chinese (zh)
Other versions
CN112023377A (en
Inventor
陈亮
唐天广
翁君
薛立君
李玉婷
蔡天才
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Chengdu Fit Future Technology Co Ltd
Original Assignee
Chengdu Fit Future Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Chengdu Fit Future Technology Co Ltd filed Critical Chengdu Fit Future Technology Co Ltd
Priority to CN202010960877.0A priority Critical patent/CN112023377B/en
Priority to CN202111582155.7A priority patent/CN114225364B/en
Publication of CN112023377A publication Critical patent/CN112023377A/en
Application granted granted Critical
Publication of CN112023377B publication Critical patent/CN112023377B/en
Priority to PCT/CN2021/129971 priority patent/WO2022053082A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/83Generation or processing of protective or descriptive data associated with content; Content structuring
    • H04N21/845Structuring of content, e.g. decomposing content into time segments
    • H04N21/8456Structuring of content, e.g. decomposing content into time segments by decomposing the content in the time domain, e.g. in time segments
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/858Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The invention discloses a real-time interaction method for fitness exercise, which has the technical scheme that: segmenting the practice video stream data into a plurality of video stream segments according to the node distribution information; generating a preorder address and a postorder address at two ends of a video stream segment and an interactive video stream, forming a link address by the preorder address and the postorder address at the adjacent end of the adjacent video stream segment, and constructing a link list by orderly arranging the link addresses; breaking the corresponding link address according to the switching signal, forming two new link addresses by the preorder address and the posterior address at the two ends of the interactive video stream and the broken preorder address and the posterior address, and updating the link list at the same time; and carrying out video stream playing by loading and identifying the link addresses which are orderly arranged in the link list. The interactive video stream can be embedded between the video stream segments through the fracture and the combination of the link addresses, so that the playing process of the intelligent fitness equipment is not interrupted, the playing process of the video stream is smooth and has no pause, and the user experience and the training efficiency are improved.

Description

Real-time interaction method, system, terminal and medium for fitness exercise
Technical Field
The invention relates to the technical field of intelligent fitness, in particular to a real-time interaction method, a real-time interaction system, a real-time interaction terminal and a real-time interaction medium for fitness exercise.
Background
At present the people's internet era, the internet can occupy the most time of life, and along with the acceleration of life rhythm, more and more people's health is in sub-health state simultaneously, but hardly takes time out again and carries out outdoor exercises, and the motion tutor that oneself contrasts on the net at home of most selection carries out the motion body-building, because lack the professional guide, and body-building training effect is not showing, through selecting smart machine to tutor the training.
At present, in the process of playing exercise video stream data, the played exercise video stream is paused by the existing intelligent fitness equipment, and then live broadcast video stream is introduced for real-time interaction, so that the interest of fitness training and information exchange are enhanced. However, the pause of the practice video stream and the introduction of the live video stream can cause the video stream played by the intelligent fitness equipment to be stopped for a certain time, so that the training time of the user is delayed, and meanwhile, the training heat and the interest of the user can have a certain downward sliding trend.
Therefore, how to design a real-time interaction method, system, terminal and medium for fitness exercise is a problem that needs to be solved urgently at present.
Disclosure of Invention
The invention aims to solve the problems that in the real-time interaction process of the existing intelligent fitness equipment, the pause of exercise video stream and the introduction of live video stream can cause the pause of the video stream played by the intelligent fitness equipment for a certain time, so that the training time of a user is delayed, and meanwhile, the training heat and interest of the user can have a certain downward-sliding trend.
The technical purpose of the invention is realized by the following technical scheme:
in a first aspect, a real-time interaction method for fitness exercise is provided, which comprises the following steps:
acquiring node distribution information in practice video stream data, and segmenting the practice video stream data into a plurality of video stream segments which are sequentially arranged according to the node distribution information;
generating corresponding preorder addresses and postorder addresses at two ends of a video stream segment and an interactive video stream, forming link addresses by the preorder addresses and the postorder addresses at the adjacent end of the adjacent video stream segment, and constructing a link list by orderly arranging the link addresses;
breaking the corresponding link address according to a switching signal of interactive video stream embedded playing, forming two new link addresses by the preorder address and the posterior address at the two ends of the interactive video stream and the broken preorder address and the posterior address, and updating a link list;
and carrying out video stream playing by loading and identifying the link addresses which are orderly arranged in the link list.
Further, the method further comprises: at least two corresponding link addresses are broken according to a cut-off signal of video stream segment reduction playing, a preserved preorder address and a preserved posterior address of the broken adjacent end of the adjacent video stream segment form a new link address, and a link list is updated at the same time.
Further, the method further comprises: at least three corresponding link addresses are broken according to a switching signal played by the video stream segment switching sequence, a new link address is formed by the preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment after switching, and a link list is updated at the same time.
Further, the node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interaction link in the practice video stream data.
In a second aspect, a real-time interactive system for exercise is provided, which includes:
the video stream processing module is used for acquiring node distribution information in the practice video stream data and cutting the practice video stream data into a plurality of video stream segments which are sequentially arranged according to the node distribution information;
the list building module is used for generating corresponding preorder addresses and postorder addresses at the two ends of the video stream segments and the interactive video stream, forming link addresses by the preorder addresses and the postorder addresses at the adjacent ends of the adjacent video stream segments, and building a link list by orderly arranging the link addresses;
the embedded module breaks the corresponding link address according to a switching signal of the interactive video stream embedded and played, and forms a preorder address and a posterior address at two ends of the interactive video stream and the broken preorder address and the posterior address into two new link addresses, and updates a link list at the same time;
and the playing module is used for loading and identifying the link addresses which are sequentially arranged in the link list to play the video stream.
Further, the system also comprises a scaling module; and the scaling module is used for breaking at least two corresponding link addresses according to the cutting-off signal of the video stream segment reduction playing, forming a new link address by the preserved preorder address and the posterior address after the break of the adjacent end of the adjacent video stream segment, and updating the link list.
Furthermore, the system also comprises a replacing and releasing module; and the switching module is used for breaking at least three corresponding link addresses according to a switching signal played by the video stream segment switching sequence, forming a new link address by the preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment after switching, and updating the link list.
Further, the video stream processing module comprises a node unit, a time axis unit and a segmentation unit;
the node unit is used for acquiring node information from the practice video stream data, and the node information is an interaction link in the practice video stream data;
the time axis unit is used for practicing time axis information distributed in interactive links in video stream data;
and the segmentation unit is used for segmenting the exercise video stream data into a plurality of video stream segments which are sequentially arranged according to the time axis information.
In a third aspect, a computer terminal is provided, which comprises a memory, a processor and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement a method for real-time interaction of exercise according to any one of the first aspect.
In a fourth aspect, there is provided a computer readable medium having a computer program stored thereon, the computer program being executable by a processor to implement a method of real-time interaction for exercise according to any one of the first aspect.
Compared with the prior art, the invention has the following beneficial effects:
1. the exercise video stream data are divided into a plurality of independent video stream segments, the adjacent video stream segments are connected together by the link addresses, and the interactive video stream can be embedded between the video stream segments by breaking and combining the link addresses, so that the playing process of the intelligent fitness equipment is not interrupted, the playing process of the video stream is smooth and has no pause, and the user experience and the training efficiency are improved;
2. according to the invention, the video stream of a certain part in the practice video stream data can be skipped to play or a part of the video stream can be selected to be segmented and played through the fracture and combination of the link addresses, so that more selection modes are provided for the body-building training of a user, and the applicability is strong;
3. the invention can sort and play the video stream in segments according to the user requirements, can formulate individualized exercise video stream data according to the user requirements, and improves the training effect.
Drawings
The accompanying drawings, which are included to provide a further understanding of the embodiments of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the principles of the invention. In the drawings:
FIG. 1 is a flow chart in an embodiment of the invention;
FIG. 2 is a schematic diagram of the structure of interactive video stream embedding according to an embodiment of the present invention;
FIG. 3 is a schematic diagram illustrating a structure of segment scaling of a video stream according to an embodiment of the present invention;
FIG. 4 is a schematic structural diagram of segment swapping of a video stream according to an embodiment of the present invention;
fig. 5 is a system architecture diagram in an embodiment of the invention.
Reference numbers and corresponding part names in the drawings:
101. a video stream processing module; 102. a list construction module; 103. an embedding module; 104. a playing module; 105. a scaling module; 106. a replacing and releasing module; 107. a node unit; 108. a time axis unit; 109. and a cutting unit.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention is further described in detail below with reference to examples and accompanying drawings, and the exemplary embodiments and descriptions thereof are only used for explaining the present invention and are not meant to limit the present invention.
Example (b): a real-time interaction method for exercise, as shown in fig. 1 and 2, comprising the following steps:
the method comprises the following steps: acquiring node distribution information in practice video stream data, and segmenting the practice video stream data into a plurality of video stream segments which are sequentially arranged according to the node distribution information. The node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interaction link in the practice video stream data. In the present embodiment, four video stream segments S1, S2, S3, and S4 and one interactive video stream Sn are taken as an example for explanation.
Step two: the video stream segments and the two ends of the interactive video stream generate corresponding preorder addresses and postorder addresses, preorder addresses and postorder addresses of adjacent ends of adjacent video stream segments form link addresses, and the link addresses are orderly arranged to construct a link list. Wherein the preamble address of S1 is a1, and the subsequent address is a 2; the preamble address of S2 is b1, and the subsequent address is b 2; the preorder address of S3 is c1, and the postorder address is c 2; the preamble address of S4 is d1, and the subsequent address is d 2; sn has a preceding address of x1 and a following address of x 2. The link address between S1 and S2 is a2b1, the link address between S2 and S3 is b2c1, and the link address between S3 and S4 is c2d 1.
Step three: and breaking the corresponding link address according to a switching signal of the interactive video stream embedded playing, forming two new link addresses by the preorder address and the posterior address at the two ends of the interactive video stream and the preorder address and the posterior address after breaking, and updating the link list. The interactive video stream Sn is embedded between the video stream segments S2, S3, and the link address b2c1 is broken to form two new link addresses b2x1, x2c 1.
Step four: and carrying out video stream playing by loading and identifying the link addresses which are orderly arranged in the link list.
As shown in fig. 3, the method further comprises: at least two corresponding link addresses are broken according to a cut-off signal of video stream segment reduction playing, a preserved preorder address and a preserved posterior address of the broken adjacent end of the adjacent video stream segment form a new link address, and a link list is updated at the same time. Skipping the video stream segment S2 for playing, the link address a2b1 and the link address b2c1 are broken, and then the video stream segment S1 and the video stream segment S3 are connected to form a new link address a2c 1.
As shown in fig. 4, the method further includes: at least three corresponding link addresses are broken according to a switching signal played by the video stream segment switching sequence, a new link address is formed by the preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment after switching, and a link list is updated at the same time. And (3) performing transposition playing on the video stream segment S2 and the video stream segment S3, breaking the link address a2b1, the link address b2c1 and the link address c2d1, and performing transposition on the video stream segment S2 and the video stream segment S3 to form a new link address a2c1, a link address c2b1 and a link address b2d1, so that the video stream segment S1, the video stream segment S3, the video stream segment S2 and the video stream segment S4 are played in sequence.
Example 2: a real-time interactive system for exercise, as shown in FIG. 5, comprises a video stream processing module 101, a list construction module 102, an embedding module 103, and a playing module 104. The video stream processing module 101 is configured to obtain node distribution information in the practice video stream data, and segment the practice video stream data into a plurality of sequentially arranged video stream segments according to the node distribution information. The list building module 102 is configured to generate corresponding pre-sequence addresses and post-sequence addresses at two ends of a video stream segment and an interactive video stream, the pre-sequence addresses and the post-sequence addresses at a neighboring end of an adjacent video stream segment form link addresses, and the link addresses are arranged in order to build a link list. The embedding module 103 breaks the corresponding link address according to the switching signal of the interactive video stream embedding and playing, and forms the preorder address and the posterior address at the two ends of the interactive video stream and the broken preorder address and the posterior address into two new link addresses, and updates the link list at the same time. And the playing module 104 is configured to load and identify the link addresses sequentially arranged in the link list to play the video stream.
The system further comprises a scaling module 105; the scaling module 105 is configured to break at least two corresponding link addresses according to a cut-off signal generated by reducing and playing a segment of the video stream, form a new link address from a pre-order address and a post-order address of a broken adjacent end of a reserved adjacent segment of the video stream, and update the link list.
The system also includes a swap-and-play module 106; the swap-play module 106 is configured to break at least three corresponding link addresses according to a swap signal played by a video stream segment in a swap manner, and form a new link address from a pre-order address and a post-order address of a broken adjacent end of an adjacent video stream segment after swap, and update the link list.
The video stream processing module 101 includes a node unit 107, a time axis unit 108, and a slicing unit 109. And the node unit 107 is configured to obtain node information from the practice video stream data, where the node information is an interaction link in the practice video stream data. And a timeline unit 108 for time axis information of the interactive link distribution from the exercise video stream data. A slicing unit 109 for slicing the exercise video stream data into a plurality of sequentially arranged video stream segments according to the time axis information.
The above embodiments are provided to further explain the objects, technical solutions and advantages of the present invention in detail, it should be understood that the above embodiments are merely exemplary embodiments of the present invention and are not intended to limit the scope of the present invention, and any modifications, equivalents, improvements and the like made within the spirit and principle of the present invention should be included in the scope of the present invention.

Claims (6)

1.一种健身练习实时互动方法,其特征是,包括以下步骤:1. a real-time interactive method of fitness exercise, is characterized in that, comprises the following steps: 获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段;Obtain the node distribution information in the practice video stream data, and divide the practice video stream data into a plurality of video stream segments arranged in an orderly manner according to the node distribution information; 视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;The two ends of the video stream segment and the interactive video stream generate corresponding pre-sequence addresses and post-sequence addresses, the pre-sequence addresses and post-sequence addresses of adjacent ends of adjacent video stream segments form link addresses, and the link addresses are arranged in an orderly manner to construct a link list; 根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表;The corresponding link address is broken according to the switching signal of the embedded playback of the interactive video stream, and the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break form two new link addresses. update the list of links; 以加载识别链接列表中有序排列的链接地址进行视频流播放;Play the video stream by ordering the link addresses in the list of loading and identifying links; 该方法还包括:根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表;The method also includes: breaking at least two corresponding link addresses according to the cut-off signal played by the video stream segment reduction, and forming a new link address, and update the link list at the same time; 该方法还包括:根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。The method further includes: breaking at least three corresponding link addresses according to a switching signal played in a reverse sequence of video stream segments, and forming a pre-sequence address and a post-sequence address after the adjacent ends of the adjacent video stream segments after the swap are broken. The new link address, and the link list is updated at the same time. 2.根据权利要求1所述的一种健身练习实时互动方法,其特征是,所述节点分布信息包括节点信息和对应节点信息的时间轴信息,节点信息为练习视频流数据中互动环节。2 . The real-time interactive method for fitness exercise according to claim 1 , wherein the node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interactive link in the exercise video stream data. 3 . 3.一种健身练习实时互动系统,其特征是,包括:3. A real-time interactive system for fitness exercise, comprising: 视频流处理模块(101),用于获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段;A video stream processing module (101) for acquiring node distribution information in the practice video stream data, and dividing the practice video stream data into a plurality of video stream segments arranged in order according to the node distribution information; 列表构建模块(102),用于在视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;A list building module (102) is used to generate corresponding pre-sequence addresses and post-sequence addresses at both ends of the video stream segment and the interactive video stream, and the pre-sequence addresses and post-sequence addresses of adjacent ends of adjacent video stream segments form link addresses, Arrange link addresses in order to build a link list; 嵌入模块(103),根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表;The embedding module (103) breaks the corresponding link address according to the switching signal of the embedded playback of the interactive video stream, and combines the pre-sequence address and the post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break into two The new link address, and the link list is updated at the same time; 播放模块(104),用于加载识别链接列表中有序排列的链接地址进行视频流播放;Playing module (104), for loading the link addresses arranged in order in the identification link list to play the video stream; 该系统还包括缩放模块(105);缩放模块(105),用于根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表;The system further includes a scaling module (105); the scaling module (105) is configured to break at least two corresponding link addresses according to the cutout signal of the video stream segment reduction and playback, and segment the adjacent video streams remaining adjacent to the ends The pre-order address and post-order address after the break form a new link address, and the link list is updated at the same time; 该系统还包括换放模块(106);换放模块(106),用于根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。The system also includes a swapping module (106); the swapping module (106) is used for breaking at least three corresponding link addresses according to the swapping signal played in the video stream segmented in reverse order, and swapping adjacent video streams after swapping. The pre-sequence address and post-sequence address after the adjacent end of the segment is broken form a new link address, and the link list is updated at the same time. 4.根据权利要求3所述的一种健身练习实时互动系统,其特征是,所述视频流处理模块(101)包括节点单元(107)、时间轴单元(108)、切分单元(109);4. A kind of real-time interactive system for fitness exercise according to claim 3, is characterized in that, described video stream processing module (101) comprises node unit (107), time axis unit (108), segmentation unit (109) ; 节点单元(107),用于从练习视频流数据中获取节点信息,节点信息为练习视频流数据中的互动环节;a node unit (107) for acquiring node information from the practice video stream data, where the node information is an interactive link in the practice video stream data; 时间轴单元(108),用于从练习视频流数据中互动环节分布的时间轴信息;A time axis unit (108), used for the time axis information distributed from the interactive links in the exercise video stream data; 切分单元(109),用于根据时间轴信息将练习视频流数据切分成多个有序排列的视频流分段。A splitting unit (109), configured to split the practice video stream data into a plurality of video stream segments arranged in order according to the time axis information. 5.一种计算机终端,包含存储器、处理器及存储在存储器并可在处理器上运行的计算机程序,所述处理器执行所述程序时实现如权利要求1-2中任意一项所述的一种健身练习实时互动方法。5. A computer terminal, comprising a memory, a processor and a computer program stored in the memory and running on the processor, when the processor executes the program, the computer program described in any one of claims 1-2 is realized when the processor executes the program. A real-time interactive method for fitness exercises. 6.一种计算机可读介质,其上存储有计算机程序,所述计算机程序被处理器执行可实现如权利要求1-2中任意一项所述的一种健身练习实时互动方法。6. A computer-readable medium on which a computer program is stored, the computer program being executed by a processor to implement the real-time interactive method for fitness exercise according to any one of claims 1-2.
CN202010960877.0A 2020-09-14 2020-09-14 Real-time interaction method, system, terminal and medium for fitness exercise Active CN112023377B (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CN202010960877.0A CN112023377B (en) 2020-09-14 2020-09-14 Real-time interaction method, system, terminal and medium for fitness exercise
CN202111582155.7A CN114225364B (en) 2020-09-14 2020-09-14 Real-time interaction method and system
PCT/CN2021/129971 WO2022053082A1 (en) 2020-09-14 2021-11-11 Fitness practice real-time interaction method and system, terminal, and medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010960877.0A CN112023377B (en) 2020-09-14 2020-09-14 Real-time interaction method, system, terminal and medium for fitness exercise

Related Child Applications (1)

Application Number Title Priority Date Filing Date
CN202111582155.7A Division CN114225364B (en) 2020-09-14 2020-09-14 Real-time interaction method and system

Publications (2)

Publication Number Publication Date
CN112023377A CN112023377A (en) 2020-12-04
CN112023377B true CN112023377B (en) 2021-11-09

Family

ID=73589812

Family Applications (2)

Application Number Title Priority Date Filing Date
CN202111582155.7A Active CN114225364B (en) 2020-09-14 2020-09-14 Real-time interaction method and system
CN202010960877.0A Active CN112023377B (en) 2020-09-14 2020-09-14 Real-time interaction method, system, terminal and medium for fitness exercise

Family Applications Before (1)

Application Number Title Priority Date Filing Date
CN202111582155.7A Active CN114225364B (en) 2020-09-14 2020-09-14 Real-time interaction method and system

Country Status (2)

Country Link
CN (2) CN114225364B (en)
WO (1) WO2022053082A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114225364B (en) * 2020-09-14 2023-02-28 成都拟合未来科技有限公司 Real-time interaction method and system

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6393158B1 (en) * 1999-04-23 2002-05-21 Monkeymedia, Inc. Method and storage device for expanding and contracting continuous play media seamlessly
WO2011058700A1 (en) * 2009-11-11 2011-05-19 パナソニック株式会社 Access device, information recording device, controller, real time information recording system, access method, and program
CN104394443A (en) * 2014-09-16 2015-03-04 东方有线网络有限公司 Method for dynamically inserting and broadcasting program in HLS live broadcast streaming medium
CN106210809A (en) * 2016-08-09 2016-12-07 亦非云互联网技术(上海)有限公司 A kind of method and system broken for commercialsy in net cast

Family Cites Families (34)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7421729B2 (en) * 2000-08-25 2008-09-02 Intellocity Usa Inc. Generation and insertion of indicators using an address signal applied to a database
US7058223B2 (en) * 2000-09-14 2006-06-06 Cox Ingemar J Identifying works for initiating a work-based action, such as an action on the internet
CN1791939A (en) * 2003-05-16 2006-06-21 皇家飞利浦电子股份有限公司 Method of recording and of replaying and video recording and replay systems
JP4095081B2 (en) * 2005-08-26 2008-06-04 パイオニア株式会社 Stream converter
US8108257B2 (en) * 2007-09-07 2012-01-31 Yahoo! Inc. Delayed advertisement insertion in videos
US8473628B2 (en) * 2008-08-29 2013-06-25 Adobe Systems Incorporated Dynamically altering playlists
CN101651821B (en) * 2009-07-31 2012-05-09 中国科学技术大学 System and method for realizing interactive television advertisement
CN102081949A (en) * 2009-11-26 2011-06-01 上海熙讯电子科技有限公司 Embedded multimedia playing system
CN103517131A (en) * 2012-08-14 2014-01-15 Tcl集团股份有限公司 Method for playing segmental videos in gapless mode in television set and television set
CN104427404A (en) * 2013-08-20 2015-03-18 腾讯科技(深圳)有限公司 Video segment extraction and play methods and devices
CN104703014B (en) * 2013-12-10 2018-02-02 腾讯科技(北京)有限公司 A kind of video broadcasting method, device and system
CN103731641A (en) * 2014-01-14 2014-04-16 深圳英飞拓科技股份有限公司 Video streaming data distribution method and device for monitoring device
US20160163224A1 (en) * 2014-12-05 2016-06-09 PEAR Sports LLC Dynamic Video Coaching System
CN104602008B (en) * 2015-01-14 2018-03-20 腾讯科技(深圳)有限公司 Method for video coding, device and system
CN106612469A (en) * 2015-10-23 2017-05-03 北京国双科技有限公司 Video sharing method and device
US10057615B2 (en) * 2015-12-15 2018-08-21 David Grice Mulligan System and method for scheduling and controlling the display of media content
US10034026B2 (en) * 2016-04-22 2018-07-24 Akila Subramaniam Device for and method of enabling the processing of a video stream
CN106060573B (en) * 2016-06-17 2019-05-28 北京奇虎科技有限公司 Live broadcasting method and device based on terminal screen content
US10567461B2 (en) * 2016-08-04 2020-02-18 Twitter, Inc. Low-latency HTTP live streaming
CN106791988B (en) * 2016-11-23 2020-05-26 海信视像科技股份有限公司 Multimedia data carousel method and terminal
CN106604058A (en) * 2016-12-12 2017-04-26 咪咕视讯科技有限公司 Video intercutting method and apparatus
CN106791925B (en) * 2017-02-09 2020-12-15 阿里巴巴(中国)有限公司 Video generation method and device
CN108462889A (en) * 2017-02-17 2018-08-28 阿里巴巴集团控股有限公司 Information recommendation method during live streaming and device
CN109413002A (en) * 2017-08-16 2019-03-01 Tcl集团股份有限公司 A kind of classroom interaction live broadcasting method, system and terminal
CN107920274B (en) * 2017-10-27 2020-08-04 优酷网络技术(北京)有限公司 Video processing method, client and server
CN107833283A (en) * 2017-10-30 2018-03-23 努比亚技术有限公司 A kind of teaching method and mobile terminal
CN110024015B (en) * 2017-11-07 2021-11-02 郑永利 An interactive video teaching method and system
CN108235141B (en) * 2018-03-01 2020-11-20 北京网博视界科技股份有限公司 Method, device, server and storage medium for converting live video into fragmented video on demand
CN108769814B (en) * 2018-06-01 2022-02-01 腾讯科技(深圳)有限公司 Video interaction method, device, terminal and readable storage medium
CN109040838B (en) * 2018-09-12 2021-10-01 阿里巴巴(中国)有限公司 Video data processing method and device, video playing method and client
CN110035330B (en) * 2019-04-16 2021-11-23 上海平安智慧教育科技有限公司 Video generation method, system, device and storage medium based on online education
CN110446117B (en) * 2019-08-05 2022-08-02 北京卡路里信息技术有限公司 Video playing method, device and system
CN111225292B (en) * 2020-01-15 2022-05-06 北京奇艺世纪科技有限公司 Information display method and device, storage medium and electronic device
CN114225364B (en) * 2020-09-14 2023-02-28 成都拟合未来科技有限公司 Real-time interaction method and system

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6393158B1 (en) * 1999-04-23 2002-05-21 Monkeymedia, Inc. Method and storage device for expanding and contracting continuous play media seamlessly
WO2011058700A1 (en) * 2009-11-11 2011-05-19 パナソニック株式会社 Access device, information recording device, controller, real time information recording system, access method, and program
CN104394443A (en) * 2014-09-16 2015-03-04 东方有线网络有限公司 Method for dynamically inserting and broadcasting program in HLS live broadcast streaming medium
CN106210809A (en) * 2016-08-09 2016-12-07 亦非云互联网技术(上海)有限公司 A kind of method and system broken for commercialsy in net cast

Also Published As

Publication number Publication date
CN114225364A (en) 2022-03-25
WO2022053082A1 (en) 2022-03-17
CN114225364B (en) 2023-02-28
CN112023377A (en) 2020-12-04

Similar Documents

Publication Publication Date Title
KR101321859B1 (en) Information processing apparatus, method and computer readable recording medium
CN112023377B (en) Real-time interaction method, system, terminal and medium for fitness exercise
CN108391179A (en) live data processing method, device, server, terminal and storage medium
CN103577704B (en) NPC processes the method and device of event in games system
CN107911709A (en) live interface display method, device and terminal
CN108848414A (en) The switching method and player of a kind of playback method of video, clarity
CN105657518A (en) Method and device for playing cartoons
WO2024212738A1 (en) Vibration processing method and related device
CN106961624B (en) A kind of video switching method, apparatus and system
CN115779409A (en) Intelligent generation method of plot unit and related device
CN114339074B (en) Method, device, computer equipment and storage medium for generating comment video
CN110309753A (en) A kind of race process method of discrimination, device and computer equipment
JP2019217022A (en) Animation distribution server, animation distribution method, and animation distribution program
CN107666616A (en) A kind of advertisement placement method and device based on video content
CN109167821A (en) A kind of system and method that remote control description is synchronous
CN109521990A (en) Audio playing control method and device, electronic equipment and readable storage medium
JP5270878B2 (en) Game management device and game management program
JP5952492B2 (en) Method, apparatus and computer storage medium for controlling display
CN105992051A (en) Content data playback method and device
JP6409790B2 (en) Information processing apparatus and program
CN112601130A (en) Interactive courseware playing system
Wang et al. Machine learning based distribution of sports video stream assisting physical training
JP2019217262A (en) Animation distribution server, animation distribution method, and animation distribution program
KR20220043353A (en) Method for making and recommending exercise program
CN118474469A (en) Carousel control method, carousel control system, electronic equipment and computer storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant