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CN120305693A - Virtual character control method and device, storage medium and electronic device - Google Patents

Virtual character control method and device, storage medium and electronic device Download PDF

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Publication number
CN120305693A
CN120305693A CN202410061486.3A CN202410061486A CN120305693A CN 120305693 A CN120305693 A CN 120305693A CN 202410061486 A CN202410061486 A CN 202410061486A CN 120305693 A CN120305693 A CN 120305693A
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China
Prior art keywords
target
virtual
emotion
feedback result
character
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CN202410061486.3A
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Chinese (zh)
Inventor
李宇
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202410061486.3A priority Critical patent/CN120305693A/en
Publication of CN120305693A publication Critical patent/CN120305693A/en
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Abstract

本申请公开了一种虚拟角色的控制方法和装置、存储介质及电子设备。其中,该方法包括:显示与目标虚拟角色关联的目标媒体信息;响应于目标账号执行了情绪分析操作,显示与所述目标媒体信息关联的一组情绪分析对象,所述一组情绪分析对象包括目标情绪分析对象,所述目标情绪分析对象被选中表示所述目标账号认为所述目标虚拟角色的情绪类别为表示所述目标账号通过所述目标媒体信息分析得到的目标情绪类别,在所述目标账号与所述目标虚拟角色允许发生互动,且所述目标账号选中了所述目标情绪分析对象的情况下,显示目标反馈结果。本申请解决了由于与虚拟角色之间的互动方式单一,导致与虚拟角色之间的互动效率较低的技术问题。

The present application discloses a control method and device for a virtual character, a storage medium, and an electronic device. The method includes: displaying target media information associated with a target virtual character; in response to a target account executing an emotion analysis operation, displaying a group of emotion analysis objects associated with the target media information, wherein the group of emotion analysis objects includes a target emotion analysis object, and the target emotion analysis object is selected to indicate that the target account believes that the emotion category of the target virtual character is the target emotion category obtained by the target account through the analysis of the target media information, and when the target account and the target virtual character are allowed to interact, and the target account selects the target emotion analysis object, the target feedback result is displayed. The present application solves the technical problem that the interaction efficiency with virtual characters is low due to the single interaction method with virtual characters.

Description

Virtual character control method and device, storage medium and electronic equipment
Technical Field
The present application relates to the field of computers, and in particular, to a method and apparatus for controlling a virtual character, a storage medium, and an electronic device.
Background
At present, the related art mainly sets a triggering condition in advance to realize interaction with the virtual character in the virtual scene, and improves the association degree or the affinity with the virtual character by interacting with the virtual character, that is, the interaction with the virtual character is required to be performed according to a fixed operation step based on the triggering condition, and the interaction mode depends on the setting of the triggering condition to a certain extent, so that the interaction mode with the virtual character is too single, and the interaction efficiency with the virtual character is lower.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the application provides a control method and device of virtual roles, a storage medium and electronic equipment, which at least solve the technical problem of low interaction efficiency with the virtual roles due to single interaction mode with the virtual roles.
According to one aspect of the embodiment of the application, a control method of a virtual character is provided, wherein the control method comprises the steps of displaying target media information associated with the target virtual character, responding to a target account number to execute emotion analysis operation, displaying a group of emotion analysis objects associated with the target media information, wherein the group of emotion analysis objects are set to be allowed to be selected by the target account number, the group of emotion analysis objects comprise target emotion analysis objects, the target emotion analysis objects are selected to represent that the emotion category of the target virtual character is considered as a target emotion category by the target account number, the target emotion category represents the emotion category of the target account number obtained through analysis of the target media information, and displaying a target feedback result when the target account number and the target virtual character are allowed to interact, and the target account number selects the target emotion analysis objects, wherein the target feedback result is used for representing whether the target account number is correct for emotion category analysis of the target virtual character expressed by the target media information.
According to another aspect of the embodiment of the application, a control device for a virtual character is provided, which comprises a display module, a response module and an interaction module, wherein the display module is used for displaying target media information associated with a target virtual character, the response module is used for responding to a target account to execute emotion analysis operation, a group of emotion analysis objects associated with the target media information are displayed, the group of emotion analysis objects are set to be allowed to be selected by the target account, the group of emotion analysis objects comprise target emotion analysis objects, the target emotion analysis objects are selected to represent that emotion types of the target virtual character are regarded as target emotion types by the target account, the target emotion types represent emotion types of the target account obtained through analysis of the target media information, and the interaction module is used for displaying target feedback results when interaction is allowed to occur between the target account and the target virtual character, and the target account is selected by the target account, wherein the target feedback results are used for representing whether emotion types of the target virtual character expressed by the target media information are correctly analyzed.
Optionally, the device is configured to display a target feedback result when interaction is allowed between the target account and the target virtual character, and the target account selects the target emotion analysis object, where the target feedback result includes the positive feedback result when the target feedback result indicates that the target account is correctly analyzed, and display a negative feedback result when the target feedback result indicates that the target account is not correctly analyzed, and where the target feedback result includes the negative feedback result.
Optionally, the device is configured to display a target feedback result when the target account and the target virtual character allow interaction, and the target account selects the target emotion analysis object, including at least one of displaying a positive feedback result when the target emotion classification is a positive emotion classification and the target feedback result indicates that the target account analysis is correct, wherein the positive feedback result includes the positive feedback result, displaying a positive negative feedback result when the target emotion classification is a negative emotion classification and the target feedback result indicates that the target account analysis is correct, wherein the positive feedback result includes the positive negative feedback result, and displaying a negative feedback result when the target emotion classification is the positive emotion classification and the target account is not analyzed to be correct, wherein the negative feedback result includes the negative feedback result when the target emotion classification is the negative emotion classification and the target feedback result indicates that the target account is not analyzed to be correct.
Optionally, the device is used for displaying a target feedback result when interaction is allowed to occur between the target account and the target virtual role and the target account selects the target emotion analysis object, wherein the target feedback result comprises at least one of controlling the target virtual role to execute a target virtual action when the target account selects the target emotion analysis object and the target virtual role allows to send a virtual action, controlling the target virtual role to send a target virtual session message when the target account selects the target emotion analysis object and the target virtual role allows to send a virtual expression, and controlling the target virtual role to send a target virtual expression when the target account selects the target emotion analysis object and the target virtual role allows to send a virtual expression, wherein the target feedback result comprises the target virtual expression, and controlling the target virtual role to send a target virtual session message when the target account selects the target emotion analysis object and the target virtual role allows to send a virtual session message.
Optionally, the device is used for controlling the target virtual role to send a target virtual session message when the target emotion analysis object is selected by the target account and the target virtual role allows sending a virtual session message, and comprises at least one of controlling the target account to send an initial virtual session message to the target virtual role when the target emotion analysis object is selected by the target account, wherein the initial virtual session message is used for informing the target virtual role that the target account analyzes the emotion type of the target virtual role as the target emotion type, and displaying a first virtual session message when the target feedback result indicates that the target account analysis is correct, wherein the target virtual session message comprises the first virtual session message which is used for indicating that the target account analysis is correct, and displaying a second virtual session message when the target feedback result indicates that the target account analysis is not correct, wherein the target virtual session message comprises the second virtual session message which is used for indicating that the target account analysis is incorrect.
Optionally, the device is used for displaying a target feedback result when interaction is allowed between the target account and the target virtual character in a mode that at least one of the target account and the target virtual character is controlled when the distance between the virtual character controlled by the target account and the target virtual character meets a preset distance condition is displayed when the target account selects the target emotion analysis object, and displaying a distance feedback result according to the distance between the virtual character controlled by the target account and the target virtual character when the target account selects the target emotion analysis object, wherein the target feedback result comprises the distance feedback result.
Optionally, the device is configured to display a distance feedback result according to a distance between the target account number controlled virtual character and the target virtual character when the target emotion analysis object is selected by the target account number, where the distance between the target account number controlled virtual character and the target virtual character is greater than or equal to a first distance threshold and the target feedback result indicates that the target account number analysis is correct, display a first positive distance feedback result when the distance between the target account number controlled virtual character and the target virtual character is greater than or equal to a second distance threshold and the target feedback result indicates that the target account number analysis is correct, and display a second positive distance feedback result when the second distance threshold is different from the first distance threshold and the second positive distance feedback result is different from the first distance threshold, and when the distance between the target account number controlled virtual character and the target virtual character is greater than or equal to a third distance threshold and the target feedback result indicates that the target account number analysis is correct, and the second negative distance between the target account number and the target account number is not equal to the second negative distance threshold and the target account number analysis is not correct.
Optionally, the device is used for displaying a target feedback result when interaction is allowed between the target account and the target virtual character and the target account selects the target emotion analysis object, wherein the first character identifier is used for indicating that the target virtual character is currently allowed to be used by the target account when the target virtual character is allowed to be used by the target account, and the first character identifier is switched to be a second character identifier when the target account selects the target emotion analysis object and the target feedback result indicates that the target account is not analyzed correctly, and the second character identifier is used for indicating that the target virtual character is forbidden to be used by the target account.
Optionally, the device is further used for displaying a third virtual session message when the target virtual role is forbidden to be used by the target account when the target account selects the target emotion analysis object and the target feedback result indicates that the target account is not analyzed correctly, after the first role identification is switched and displayed as a second role identification, the third virtual session message is used for indicating that the target virtual role informs the target account of forbidden use of the target virtual role, and the fourth virtual session message is sent to the target virtual role in response to the target account, the second role identification is switched and displayed as a third role identification, wherein the third role identification is used for indicating that the target virtual role is currently allowed to be used by the target account, and the attribute parameter of the target virtual role is lower than an initial value, and the initial value corresponds to the first role identification.
Optionally, the device is used for displaying a target feedback result when interaction is allowed between the target account and the target virtual role and the target account selects the target emotion analysis object, wherein the first skill mark is used for indicating that the target virtual role is currently allowed to release a first virtual skill when the target account controls the target virtual role, the first skill mark is used for indicating that the target virtual role is currently allowed to release a first virtual skill when the target account selects the target emotion analysis object and the target feedback result indicates that the target account analysis is correct, the first skill mark is displayed as a second skill mark, the second skill mark is used for indicating that the target virtual role is currently allowed to release a second virtual skill, the second virtual skill is different from the first virtual skill, and the first skill mark is displayed as a third skill mark when the target account selects the target emotion analysis object and the target feedback result indicates that the target account is not analyzed correctly, and the third skill mark is used for indicating that the third virtual role is not allowed to release the same as the first virtual skill.
Optionally, the device is further used for responding to the first skill identification to execute a first trigger operation, controlling the target virtual role to release the first virtual skill for a first virtual role, wherein the first virtual role hits the first skill identification and the role parameter of the first virtual role needs to be changed by a first value, responding to the second skill identification to execute a second trigger operation, controlling the target virtual role to release the second virtual skill for the first virtual role, wherein the second virtual role hits the first virtual role and the role parameter of the first virtual role needs to be changed by a second value, the first value is different from the second value, and responding to the third skill identification and the third trigger operation, controlling the target virtual role to release the third virtual skill for the first virtual role, wherein the third virtual role hits the role parameter of the first virtual role and the role parameter of the first virtual role needs to be changed by a third value, and the third value is different from the first value and the second value.
According to still another aspect of the embodiments of the present application, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the control method of the virtual character described above when running.
According to yet another aspect of embodiments of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions so that the computer device performs the control method of the virtual character as above.
According to still another aspect of the embodiments of the present application, there is also provided an electronic device including a memory in which a computer program is stored, and a processor configured to execute the control method of the virtual character described above by the computer program.
In the embodiment of the application, target media information related to a target virtual role is displayed, emotion analysis operation is performed in response to a target account, a group of emotion analysis objects related to the target media information is displayed, wherein the group of emotion analysis objects are set to be allowed to be selected by the target account, the group of emotion analysis objects comprise target emotion analysis objects, the target emotion analysis objects are selected to represent the emotion type of the target virtual role as target emotion types, the target emotion types represent the emotion types obtained by analyzing the target account through the target media information, and target feedback results are displayed under the condition that the target account and the target emotion analysis objects are allowed to interact, wherein the target feedback results are used for representing whether the emotion types of the target virtual role expressed by the target media information are correctly analyzed or not, the emotion types of the target virtual role expressed by the target media information are predicted by executing the emotion analysis operation, so as to obtain the target emotion types, when the target emotion analysis objects interact with the target virtual role, the target emotion types are combined, the target emotion feedback results are displayed, the aim of rapidly predicting the emotion types of the target virtual role is achieved, the target virtual role is realized, the interaction effect is realized, and the interaction effect is realized based on the predicted, and the target virtual role interaction effect is realized, and the interaction effect is realized in a single interaction mode is realized, and the interaction effect is realized based on the target virtual role is realized, and the interaction effect is realized at the aim is realized, resulting in a technical problem of low interaction efficiency with the virtual character.
On the other hand, when the target feedback result is displayed based on the predicted target emotion type, the display effect of the target virtual role in the interaction process can be determined according to the comparison result by comparing the real emotion type of the target virtual role with the target emotion type determined by the target account, so that the interaction mode of enriching the target virtual role is realized, more real interaction experience can be provided for the target account, and the association degree between the target account and the target virtual role is effectively improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this specification, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute a limitation on the application. In the drawings:
Fig. 1 is a schematic view of an application environment of an alternative virtual character control method according to an embodiment of the present application;
FIG. 2 is a flow chart of an alternative virtual character control method according to an embodiment of the application;
FIG. 3 is a schematic diagram of an alternative virtual character control method according to an embodiment of the present application;
FIG. 4 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
FIG. 5 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
FIG. 6 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
Fig. 7 is a schematic diagram of a control method of a virtual character according to still another alternative embodiment of the present application;
FIG. 8 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
fig. 9 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
Fig. 10 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
FIG. 11 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
FIG. 12 is a flow chart of an alternative virtual character control method according to an embodiment of the application;
Fig. 13 is a schematic diagram of an alternative virtual character control method according to an embodiment of the present application;
Fig. 14 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
fig. 15 is a schematic view of a control method of a further alternative virtual character according to an embodiment of the present application;
fig. 16 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
FIG. 17 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
Fig. 18 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
Fig. 19 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
FIG. 20 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
fig. 21 is a schematic structural view of an alternative virtual character control apparatus according to an embodiment of the present application;
FIG. 22 is a schematic diagram of the structure of an alternative virtual character control product according to an embodiment of the present application;
Fig. 23 is a schematic structural view of an alternative electronic device according to an embodiment of the present application.
Detailed Description
In order that those skilled in the art will better understand the present application, a technical solution in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The application is illustrated below with reference to examples:
According to an aspect of the embodiment of the present application, there is provided a control method of a virtual character, and optionally, in this embodiment, the control method of a virtual character described above may be applied to a hardware environment composed of a server 101 and a terminal device 103 as shown in fig. 1. As shown in fig. 1, a server 101 is connected to a terminal device 103 via a network, and can be used to provide services to the terminal device or an application 107 installed on the terminal device, such as a video application, an instant messaging application, a browser application, an educational application, a game application, and the like. The database 105 may be provided on a server or independent of the server, and may be used to provide a data storage service for the server 101, for example, a game data storage server, where the above network may include, but is not limited to, a wired network, a wireless network, where the wired network includes a local area network, a metropolitan area network, and a wide area network, where the wireless network includes a bluetooth, WIFI, and other networks implementing wireless communication, and the terminal device 103 may be a terminal configured with an application program, and may include, but is not limited to, at least one of a Mobile phone (such as an Android Mobile phone, an iOS Mobile phone, etc.), a notebook computer, a tablet computer, a palm computer, a MID (Mobile INTERNET DEVICES, a Mobile internet device), a PAD, a desktop computer, a smart television, a smart voice interaction device, a smart home appliance, a vehicle-mounted terminal, an aircraft, a Virtual Reality (VR) terminal, an augmented Reality (Augmented Reality, an AR) terminal, a Mixed Reality (MR) terminal, etc., where the above server may be a single server, or may be a cloud server.
As shown in fig. 1, the method for controlling the virtual character may be performed by an electronic device, which may be a terminal device or a server, and the method for controlling the virtual character may be implemented by the terminal device or the server, respectively, or by both the terminal device and the server.
The above is merely an example, and the present embodiment is not particularly limited.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for controlling the virtual character includes:
S202, displaying target media information associated with a target virtual character;
Optionally, in an embodiment of the present application, the target media information may include, but is not limited to, media information published in a game application, media information published in a social media application, media information published in a production tool application, media information published in an educational application, media information published in music and video applications, and the like, and the target virtual character may include, but is not limited to, a video, an audio, and the like, and may be understood as a virtual character related to the target media information, that is, the target media information may include, but is not limited to, information related to the target virtual character, and, for example, the game application may include, but is not limited to, an image including a game character, a video including a NPC in a game, including a game character, an audio of a NPC in a game, and the like, and the target virtual character may include, but is not limited to, a NPC (Non-player, non-PLAYER CHARACTER) in a game, and the like, and may be acquired and displayed by a terminal device including a notebook, but is not limited to a personal computer, a smart phone, a wearable device, and the like.
Taking a target application as an example of a game application, fig. 3 is a schematic diagram of an alternative virtual character control method according to an embodiment of the present application, and as shown in fig. 3, the target media information may be target media information 302 published by a target virtual character, or may be target media information including a target virtual character, for example, media information 304 including a target virtual character published by a virtual character a in the game application, or the like.
Optionally, in an embodiment of the present application, the target media information may include, but is not limited to, a plurality of target virtual roles, and the target media information may be acquired by taking, but is not limited to, taking the target media information as an image, using an image acquisition device to acquire the image in real time and upload the image to an image storage device, or using the image acquisition device to acquire a video, obtaining an initial image by capturing a video frame, uploading the initial image to the image storage device, or using the image acquisition device to acquire the video, uploading the video to the image storage device, capturing the video frame by the image storage device to obtain the initial image, where the image acquisition device may include, but is not limited to, a smart phone, a computer, a notebook, a smart wearable device, a camera, and the image storage device may include, but is not limited to, a server, a computer, a notebook, a smart phone, a tablet, a digital camera, a scanner, a printer, and the like.
The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms. The terminal may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, etc. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the present application is not limited herein.
Cloud technology (Cloud technology) refers to a hosting technology for integrating hardware, software, network and other series resources in a wide area network or a local area network to realize calculation, storage, processing and sharing of data. Cloud technology (Cloud technology) is based on the general terms of network technology, information technology, integration technology, management platform technology, application technology and the like applied by Cloud computing business models, and can form a resource pool, so that the Cloud computing business model is flexible and convenient as required. Cloud computing technology will become an important support. Background services of technical networking systems require a large amount of computing, storage resources, such as video websites, picture-like websites, and more portals. Along with the high development and application of the internet industry, each article possibly has an own identification mark in the future, the identification mark needs to be transmitted to a background system for logic processing, data with different levels can be processed separately, and various industry data needs strong system rear shield support and can be realized only through cloud computing.
S204, in response to the target account performing the emotion analysis operation, displaying a group of emotion analysis objects associated with the target media information, wherein the group of emotion analysis objects are set to be allowed to be selected by the target account, and the target emotion analysis objects in the group of emotion analysis objects are selected to represent that the emotion categories of the target virtual roles expressed by the target media information are considered as target emotion categories by the target account;
Illustratively, the target account obtains the target media information on the display interface, fig. 4 is a schematic diagram of a control method of an alternative virtual character according to an embodiment of the present application, the interface is shown in fig. 4, the target account includes the target media information 402 as an image including the target virtual character 404, and the virtual control 406, the target account may include, but is not limited to, clicking the virtual control 406 on the display interface, where the virtual control may include, but is not limited to, a virtual button, and the like, and indicates that the target account requests to analyze the emotional state of the virtual character in the current image.
Further, the target media information may include, but is not limited to, a plurality of virtual roles, after the target account clicks on the virtual control, a selection popup window of the target virtual role may be displayed on a display interface of a terminal device used by the target account, where the selection popup window may include, but is not limited to, a target virtual role that needs to be subjected to emotion analysis in the current target media information is selected by the target account, for example, fig. 5 is a schematic diagram of a control method of another optional virtual role according to an embodiment of the present application, as shown in fig. 5, in the target media information, a virtual role a and a virtual role B exist, after the target account clicks on the virtual control, "psychological analysis", a popup window appears, and what the popup window displays exists is a virtual control 502, a virtual control 504, and a virtual control 506, are respectively, "psychological analysis on the virtual role a", "psychological analysis on the virtual role B", and "psychological analysis on the virtual role a and the virtual role B," and, and the target virtual role is determined from the target account selection, and it is assumed that the virtual role is selected by the target account, that the virtual role has the virtual role a and the virtual role B that needs to be subjected to emotion state analysis, and the target virtual role is the virtual control is the virtual role B.
Optionally, in the embodiment of the present application, the above-mentioned emotion analysis operation may be understood that the above-mentioned target account request may be implemented by directly clicking, double clicking, or the like on the target virtual role, for example, clicking the target virtual role on the display interface, and displaying a popup window, where the popup window includes the above-mentioned group of emotion analysis objects, or interacting with target media information, where the target virtual role needs to be analyzed by the target media information representation, the target account request may include, but is not limited to, a virtual button or the like on the single click display interface, where the target account request may analyze the emotion state of the virtual role in the current image, and fig. 6 is a schematic diagram of a control method of an alternative virtual role according to the embodiment of the present application, as shown in fig. 6, where after the target account performs the emotion analysis operation, the above-mentioned group of emotion analysis objects are displayed on the display interface of the terminal device used by the target account, and one group of emotion analysis objects may include, but are not limited to each other, and each of which may include, but are not limited to, may include, but may not limited to, a new emotion analysis object may be displayed on the display a new emotion analysis object, and may be displayed on the display window, and may include, or may not be limited to, a new emotion analysis object may be displayed on the display window, as shown in the current emotion analysis window, and a new emotion analysis object may be displayed on the display window may be shown in the current emotion analysis window may be shown in the display window, and a new emotion analysis may be shown in the display icon may be shown in the display 1, and the emotion analysis is shown in the figure 6, the emotion analysis objects 604 are "you are very happy with playing", "feel you have sadness behind", respectively, and different emotion analysis objects correspond to different emotion states of the target virtual character, or interact with the target virtual character in the target media information, which indicates that the emotion state analysis needs to be performed on the target virtual character, for example, the target media information is an image including the target virtual character, and the emotion analysis operation is performed by clicking an area including the target virtual character in the image.
It should be noted that, the true emotion of the target virtual character may be flexibly set, that is, the emotion analysis objects corresponding to the target virtual character may be preconfigured, and the emotion analysis objects of the different target virtual characters may be different, and may include, but not limited to, happiness, anger, sadness, boring, and the like, and the content of the emotion analysis object may include, but not limited to, descriptive words, sentences including emotion descriptive words, for example, the option content is "happy", or the option content is "always feeling you have a sad feeling", and the like, for example, the true emotion of the target virtual character is set in advance through an emotion generation model, which may include, but not limited to, generating a preset emotion state for the target virtual character, fig. 7 is a schematic diagram of a control method of yet another alternative virtual character according to an embodiment of the present application, as shown in fig. 7, including the target virtual character, three emotion analysis objects, namely, emotion analysis object 702 "happy", emotion analysis object 704 "sad" and emotion analysis object "706", and the like, are preset.
For another example, the true emotion of the target virtual character may be preconfigured by the target account, for example, the target account directly configures the true emotion for the target virtual character by inputting text, adding description, and the like, when the emotion type of the target virtual character is selected currently, the same emotion analysis object is selected, and the emotion analysis object is compared with the emotion type preconfigured by the target account, or the target account uploads the emotion description word of the target virtual character to the emotion generation model by inputting text, adding description, and the like, and the emotion generation model generates the emotion type of the target virtual character according to the emotion description word of the target virtual character.
In an exemplary embodiment, fig. 8 is a schematic diagram of a control method of an alternative virtual character according to an embodiment of the present application, as shown in fig. 8, a target account selects an emotion analysis object 802 "you play very happy", that is, indicates that the target emotion category is happy, further, in the display interface 804, comments 806 of target media information may be automatically performed according to the target emotion category, the comment content is "i feel you very happy", as shown in fig. 8, after the target account selects one of the emotion analysis objects, the emotion analysis object is "you play very happy", comment content corresponding to the selected emotion analysis object may be automatically displayed, and the comment content may be displayed at any position of the display interface, which is not limited by this, and, as shown in fig. 8, under the display interface 804, a comment content appears as "i feel me very happy".
S206, displaying a target feedback result under the condition that interaction is allowed between the target account and the target virtual character and the target account selects a target emotion analysis object, wherein the target feedback result is used for indicating whether the target account analyzes the emotion category of the target virtual character expressed by the target media information correctly.
Optionally, in the embodiment of the present application, the comparison result of the true emotion type of the target virtual character and the target emotion type may include, but is not limited to, that the true emotion type of the target virtual character is the same as the target emotion type, that the true emotion type of the target virtual character is different from the target emotion type, and the like.
Specifically, fig. 9 is a schematic diagram of a control method of an alternative virtual character according to an embodiment of the present application, as shown in fig. 9, if at this time, the true emotion type of the target virtual character is the same as the target emotion type, for example, the true emotion type 902 of the virtual character is "happy", the emotion analysis object 904 selected by the target account indicates that the target emotion type is "happy", the target media information may be automatically reviewed, the comment content 906 is "i feel you happy", at this time, the emotion type of the virtual character guessed by the target account is the same as the true emotion type of the virtual character, and the target virtual character may send positive feedback, for example, the virtual character automatically replies to the comment of the target account, and the reply content is "i really happy".
In an exemplary embodiment, the method for controlling a virtual character according to the present application may be applied to an application scenario for setting a game mechanism of a game application, and fig. 10 is a schematic diagram of another alternative method for controlling a virtual character according to an embodiment of the present application, as shown in fig. 10, and may include, but is not limited to:
s1002, a target account enters a game, target media information is obtained, the target account represents that psychological analysis is to be carried out on target virtual characters in the target media information through executing emotion analysis operation on a terminal display interface, account data of the target account and the target media information data are uploaded to a game server, wherein the account data of the target account can include but are not limited to account id, account gender, account age and the like, and the target media information data can include but are not limited to target media information id, target media information description, target media information resolution and the like;
S1004, the game server transmits a group of emotion analysis objects corresponding to the target virtual roles to the target account;
S1006, selecting one emotion analysis object by the target account, uploading the selection result of the target account to a game server, judging whether the selection result of the target account is consistent with the true emotion of the target virtual character by the game server, and issuing feedback information of the target virtual character according to the judgment result;
and S1008, displaying the emotion state of the target virtual character according to the feedback information, and interacting the target virtual character with the target account number according to the feedback information.
Wherein the interaction between the target account number and the target virtual character includes, but is not limited to, daily interactions, for example, performing a fixed task in a game, and calling the target account number and the target virtual character as examples, fig. 11 is a schematic diagram of a control method of another alternative virtual character according to an embodiment of the present application, as shown in fig. 11, which may include, but is not limited to:
S1102, requesting a target account number and calling a target virtual character, and uploading account number data of the target account number and target virtual character data to a game server, wherein the account number data of the target account number can include but is not limited to an account number id, target account number common game character data, target account number historical game play data and the like, and the target virtual character data can include but is not limited to a target virtual character id, target virtual character function description and the like;
S1104, the game server queries the current emotion state of the target virtual character according to the received account data of the target account and the target virtual character data, which can include but is not limited to querying an account record form in a game database, determining a plurality of target virtual characters corresponding to the account id of the target account, and determining the emotion state of the target virtual character according to the target virtual character id;
S1106, if the game server obtains that the target virtual character has no emotion state at the moment through inquiry, is in a normal state, and issues an inquiry result, and the inquiry result is displayed on a terminal device used by the target account, for example, a default calling reply text of the target virtual character in the normal state is preset to be 'hello' or 'if yes';
S1108, if the game server obtains that the target virtual character has negative emotion at the moment through inquiry, a corresponding inquiry result is issued, and the result is displayed on terminal equipment used by the target account, for example, a reply text of default calling and calling of the target virtual character in a negative emotion state is preset as 'Dong Fu';
S1110, if the game server obtains that the target virtual character has the positive emotion at the moment through query, a corresponding query result is issued, and the query result is displayed on the terminal device used by the target account, for example, a reply text of a default calling of the target virtual character in the positive emotion state is preset to be 'I' now very happy.
Further, when there is emotion in the target virtual character, this may include, but is not limited to, affecting the original performance of the target virtual character in a part of the virtual scene, for example, taking the negative emotion of the target virtual character as an example, in a game application, the target account number needs to select a part of the target virtual character to participate in a battle from multiple target virtual characters, where the target virtual character is a game hero owned by the target account number, and fig. 12 is a schematic diagram of a control method of another alternative virtual character according to an embodiment of the present application, as shown in fig. 12, may include, but is not limited to:
s1202, a target account number enters a target virtual character selection interface, and at the moment, account number data of the target account number are uploaded to a game server, wherein the account number data of the target account number can comprise, but are not limited to, account number id, target account number common game character data, target account number historical game play data and the like;
S1204, determining virtual roles owned by the target account by using account data of the target account by the game server, and issuing emotional states of the target virtual roles;
s1206, the target account receives the emotion states of the virtual roles from the display interface, selects a target virtual role from the virtual roles, uploads the relevant information of the target virtual role selected by the target account to the game server, and the game server judges according to the received relevant information of the target virtual role selected by the target account;
S1208, if the target virtual character does not have negative emotion, the judgment result can be issued to indicate that the target virtual character does not have negative emotion, for example, an unlocked mark of the target virtual character appears on a display interface, and the target virtual character can normally participate in combat;
S1210, if the target virtual character has a negative emotion, the judgment result can be issued to indicate that the target virtual character has a negative emotion, for example, the negative emotion state identification of the target virtual character and the locked identification of the target virtual character appear on the display interface, and default prompt text "do not restless me" appears, so that the target virtual character cannot normally participate in combat, or the target virtual character still can participate in combat under the condition that the negative emotion exists, and at this time, the negative emotion state identification of the target virtual character and the unlocked identification of the target virtual character can appear on the display interface.
Similarly, taking a game application as an example, in a combat, the emotion of the target virtual character can affect the combat effect of the target virtual character, and the combat effects of the target virtual character in different emotion states can be different, for example, the damage caused by the target virtual character in a negative emotion in combat increases, the moving speed becomes faster, etc., fig. 13 is a schematic diagram of a control method of another alternative virtual character according to an embodiment of the present application, as shown in fig. 13, may include, but is not limited to:
s1302, entering a game to fight by the target account, and uploading account data of the target account and target virtual character data to a game server, wherein the account data of the target account can include but is not limited to an account id, an account gender, an account age and the like, and the target virtual character can include but is not limited to a target virtual character id, a target virtual character skill description and the like;
S1304, the game server issues the influence of the corresponding target virtual character emotion state and the current target virtual character emotion state on the target virtual character according to the received account number data and the target virtual character data of the target account number, for example, increases the injury value of the target virtual character release skill, prolongs the survival time of the target virtual character and the like, and displays the current emotion state of the target virtual character on a display interface, for example, displays the identification of the emotion state of one target virtual character on the display interface, wherein each account number in a battle can see the current emotion state of the target virtual character, or only other account numbers in the team of the target account number and the target account number can see the current emotion state of the target virtual character;
s1306, the target account number uses the target virtual character to fight, and data generated in the fight process is uploaded to a game server, wherein the data can comprise, but is not limited to, a few times of skills are released by the target virtual character, a life value of the target virtual character and the like;
S1308, the game server will superimpose the influence of the target virtual character emotion state on the target virtual character according to the current emotion state of the target virtual character, for example, increase the injury force of the target virtual character to release skills once in combat, and the injury is 10 when the target virtual character is in negative emotion, i.e. when the injury is 20 when the target virtual character releases skills once.
In summary, the control method of the target virtual character provided by the application is used in the game to perfect the game mechanism, promote the immersion and interaction experience of the game, and provide better game experience for game players, so that the players can interact with the virtual character in a more diversified manner in the game, and meanwhile, the display smoothness of the virtual character is ensured, so that the players can more invest and participate in the game, emotion resonance and emotion experience are easier to generate in the interaction with the virtual character, and further, the players can feel a more real and vivid virtual world in the game, so that the players obtain smoother game experience, and the game progress is not influenced by picture blocking or delay.
On the other hand, for the game itself, the stay time of the game player in the game can be increased so as to improve the viscosity between the game and the player, thereby realizing the purpose of improving the retention rate of the game and realizing the maximum benefit of the game.
In yet another exemplary embodiment, the method for controlling the virtual character according to the present application may be applied to an application scenario of an intelligent home, as shown in fig. 10, and may include, but is not limited to:
S1, a target account enters a management interface of an intelligent home to acquire target media information, the target account indicates that an intelligent home robot in the target media information is required to carry out psychological analysis by executing emotion analysis operation on a terminal display interface, and account data of the target account and the target media information data are uploaded to an intelligent home server, wherein the account data of the target account can include but are not limited to an account id, an account gender, an account age and the like, and the target media information data can include but are not limited to a target media information id, a target media information description, a target media information resolution and the like;
S2, the intelligent home server transmits a group of emotion analysis objects corresponding to the intelligent home robot to the target account;
s3, selecting one emotion analysis object by the target account, uploading a selection result of the target account to the intelligent home server, judging whether the selection result of the target account is consistent with the true emotion of the intelligent home robot by the intelligent home server, and issuing feedback information of the intelligent home robot according to the judgment result;
And S4, displaying the emotion state of the intelligent home robot based on the feedback information, and enabling the intelligent home robot to interact with the target account number according to the feedback information.
In sum, through setting up the emotion state for intelligent house robot is nimble, can make this intelligent house robot have more humanized characteristic in the aspect of emotion. Through setting for intelligent house robot the emotional state for intelligent house robot shows different emotions, like happiness, depression, anxiety etc. thereby, improve intelligent and humanized that exchanges and interdynamic with the target account, make intelligent house robot press close to human emotion experience more, the target account establishes emotion with intelligent house robot more easily and contacts, further, promote the quality of use experience and emotion interdynamic of target account, simultaneously, the nimble emotional state that sets up also can let intelligent house robot adapt to different crowd's demand and preference better, further improve intelligent house robot's individualized customized ability and user satisfaction.
According to the embodiment of the application, target media information related to a target virtual role is displayed, emotion analysis operation is performed in response to a target account, a group of emotion analysis objects related to the target media information is displayed, wherein the group of emotion analysis objects are set to be allowed to be selected by the target account, the group of emotion analysis objects comprise target emotion analysis objects, the target emotion analysis objects are selected to represent the emotion type of the target virtual role considered as the target emotion type, the target emotion type represents the emotion type obtained by analyzing the target account through the target media information, and the target feedback result is displayed under the condition that the target account and the target virtual role are allowed to interact, wherein the target feedback result is used for representing whether the emotion type of the target virtual role expressed by the target media information is correctly analyzed or not, the emotion type of the target virtual role expressed by the target media information is predicted by executing the emotion analysis operation, so as to obtain the target emotion type, when the target emotion analysis objects are interacted with the target virtual role, the target emotion type is combined, the target emotion feedback result is displayed, the aim of rapidly predicting the emotion type of the target virtual role is achieved, the target virtual role is realized, the interaction effect is realized based on the predicted according to the target emotion type, the target interaction effect is realized, and the interaction effect is realized in a single interaction mode is realized, and the interaction effect is realized based on the target interaction effect is realized, and the interaction effect is realized at the target role is realized, and the interaction effect is realized at the target interaction effect is realized at the time, resulting in a technical problem of low interaction efficiency with the virtual character.
On the other hand, when the target feedback result is displayed based on the predicted target emotion type, the display effect of the target virtual role in the interaction process can be determined according to the comparison result by comparing the real emotion type of the target virtual role with the target emotion type determined by the target account, so that the interaction mode of enriching the target virtual role is realized, more real interaction experience can be provided for the target account, and the association degree between the target account and the target virtual role is effectively improved.
As an alternative scheme, when interaction is allowed between the target account and the target virtual character and the target account selects the target emotion analysis object, displaying a target feedback result comprises at least one of displaying a positive feedback result when the target emotion type is the true emotion type, wherein the target feedback result comprises the positive feedback result, and displaying a negative feedback result when the target emotion type is not the true emotion type, wherein the target feedback result comprises the negative feedback result.
Optionally, in the embodiment of the present application, the foregoing positive feedback result may include, but is not limited to, further improving the association degree between the target account number and the target virtual character, taking a game application as an example, fig. 14 is a schematic diagram of another alternative virtual character control method according to an embodiment of the present application, and as shown in fig. 14, the target virtual character 1402 may be a game character owned by the target account number, and it is assumed that the target feedback result is the positive feedback result, at this time, the affinity 1404 between the target account number and the target virtual character may be improved, and further, in a game combat, the target account number may be more fluently used to combat by using the target virtual character 1402, or the combat power of the target virtual character 1402 may be improved.
Similarly, the above negative feedback results may include, but are not limited to, a decrease in association between the target account and the target virtual character, taking a game application as an example, fig. 15 is a schematic diagram of a control method of another alternative virtual character according to an embodiment of the present application, and as shown in fig. 15, the target virtual character 1502 may be a game character owned by the target account, and assuming that the target feedback result is a negative feedback result, at this time, the target virtual character may initiate a dialogue 1504 "restless me" to the target account, which indicates that the association between the target virtual character and the target account is decreased, for example, in a game battle, the target virtual character 1502 cannot be used to play a negative game effect such as battle.
As an alternative, the method includes displaying a target feedback result when the target account number and the target virtual character are allowed to interact and the target account number selects the target emotion analysis object, including at least one of displaying a positive feedback result when the target emotion type is a positive emotion type and the target emotion type is a true emotion type, wherein the positive feedback result includes the positive feedback result, displaying a positive negative feedback result when the target emotion type is a negative emotion type and the target emotion type is the true emotion type, wherein the positive feedback result includes the positive negative feedback result, and displaying a negative positive feedback result when the target emotion type is the positive emotion type and the target emotion type is not the true emotion type, wherein the negative feedback result includes the negative emotion type and wherein the negative emotion type is the negative emotion type.
Optionally, in the embodiment of the present application, the above active emotion classification may be understood as an active and pleasant emotion state exhibited by the target virtual character, and may include, but not limited to, happy, exciting, satisfying, and the like emotion classification, and the above passive emotion classification may be understood as a passive and sad emotion state exhibited by the target virtual character, and may include, but not limited to, anger, anxiety, depression, fear, and the like emotion classification.
In an exemplary embodiment, as shown in fig. 14, the target account determines a target emotion analysis object from a set of emotion analysis objects, where the target emotion analysis object indicates that the target account considers the target emotion classification as happy, that is, the target emotion classification is positive emotion classification, and the true emotion classification of the target virtual character 1402 is happy, at this time, the target emotion classification is the same as the true emotion classification, and positive feedback results are displayed, and affinity 1404 between the target account and the target virtual character shown in fig. 14 is improved.
In yet another exemplary embodiment, taking a game application as an example, fig. 16 is a schematic diagram of a control method of an alternative virtual character according to an embodiment of the present application, as shown in fig. 16, a target account number determines a target emotion analysis object from a group of emotion analysis objects, the target emotion analysis object indicates that the target account number considers that the target emotion type is anger, that is, the target emotion type is a negative emotion type, and the true emotion type of the target virtual character 1602 is anger, at which time the target emotion type is the same as the true emotion type, a positive negative feedback result, that is, an affinity 1604 between the target account number and the target virtual character is improved, is displayed, at which time even if the emotion type of the target virtual character 1602 is still anger, or the anger emotion of the target virtual character 1602 is reduced, the target account number may use the target virtual character to participate in a battle in the game, and the positive negative feedback result may include, but is not limited to, an affinity between the target account number and the target virtual character is increased.
Similarly, as shown in fig. 15, the target account determines a target emotion analysis object from a set of emotion analysis objects, where the target emotion analysis object indicates that the target account considers that the target emotion type is happy, that is, the target emotion type is positive emotion type, and the true emotion type of the target virtual character 1502 is sad, at this time, the target emotion type is different from the true emotion type, a negative positive feedback result is displayed, anger emotion of the target virtual character 1602 may become more angry, the target virtual character may initiate a dialogue 1504 "do not veer" to the target account, which indicates that the degree of association between the target virtual character and the target account is reduced, for example, in a game battle, the target account cannot use the target virtual character 1502 to perform a negative game effect such as battle.
In another exemplary embodiment, taking a game application as an example, fig. 17 is a schematic diagram of a control method of an alternative virtual character according to an embodiment of the present application, as shown in fig. 17, a target account determines a target emotion analysis object from a group of emotion analysis objects, where the target emotion analysis object indicates that the target account considers that the target emotion type is anger, that is, the target emotion type is a passive emotion type, and the true emotion type of the target virtual character 1702 is happy, at this time, the target emotion type is different from the true emotion type, a negative feedback result is displayed, the true emotion of the target virtual character changes from happy to usual, and a dialogue 1704 "vexation me" may be initiated to the target account, which indicates that the degree of association between the target virtual character and the target account is reduced, for example, in a game battle, the target account cannot use the target virtual character 1702 to combat and other negative game effects.
It should be noted that the positive feedback result may include, but is not limited to, the positive negative feedback result and the positive negative feedback result, both of which may cause positive feedback, and the negative feedback result may include, but is not limited to, the negative feedback result and the negative feedback result, both of which may cause negative feedback.
According to the method and the device for judging the real emotion type of the target virtual object, whether the real emotion type of the target virtual object is the same as the target emotion type selected by the target account number is judged, a negative feedback result or a positive feedback result is determined to be generated according to the judging result, and judgment is respectively carried out on different target emotion types, so that the aim of expanding multiple target emotion types is fulfilled, and further, analysis and judgment are carried out on the multiple target emotion types and the real emotion types to generate the positive feedback result or the negative feedback result, so that the target virtual object can carry out interactive reaction based on the feedback result, the authenticity of the target virtual object is improved, and interactive experience between the target account number and the target virtual object is enriched.
In an alternative scheme, when the target account number and the target virtual character are allowed to interact and the target emotion analysis object is selected by the target account number, a target feedback result is displayed, wherein the target feedback result comprises the target virtual action, when the target emotion analysis object is selected by the target account number and the virtual character is allowed to transmit a virtual action, the target virtual character is controlled to execute the target virtual action, and when the target emotion analysis object is selected by the target account number and the virtual character is allowed to transmit a virtual expression, the target virtual character is controlled to transmit the target virtual expression, wherein the target feedback result comprises the target virtual expression, and when the target emotion analysis object is selected by the target account number and the virtual character is allowed to transmit a virtual session message, the target virtual character is controlled to transmit a target virtual session message, and the target feedback result comprises the target virtual session message.
In an exemplary embodiment, fig. 18 is a schematic diagram of a control method of another alternative virtual character according to an embodiment of the present application, where, as shown in fig. 18, the target account selects the target emotion analysis object, where the target emotion analysis object indicates that the emotion classification of the target virtual object is happy at this time, and the true emotion classification of the target virtual object is sad, where, it is assumed that the target virtual object may perform the target virtual action 1802 to interact with the target account, and the target virtual action may indicate that the target emotion classification is wrong.
Similarly, the target account selects the target emotion analysis object, where the target emotion analysis object indicates that the emotion type of the target virtual object is happy, and the true emotion type of the target virtual object is sad, where it is assumed that the target virtual object may send a virtual expression 1804 to interact with the target account, where the virtual expression may indicate that the target emotion type is wrong, the virtual expression may be preset, and further, for example, the target virtual object may send a target virtual session message 1806 to interact with the target account, where the virtual expression may indicate that the target emotion type is wrong, where the target virtual session message may include, but is not limited to, text, audio, video, image, and other forms of content.
Further, the target feedback result may include, but is not limited to, a target virtual action, a target virtual expression, a target virtual session message, which may appear in a combined form, and the virtual action, the virtual expression, and the target virtual session message may be classified into a high-level virtual action, a virtual expression, and a target virtual object represented by the target virtual session message having a greater emotional intensity than a low-level virtual action, and the emotional intensity of the target virtual object represented by the virtual expression and the target virtual session message may be reflected according to the displayed content, for example, the target virtual object performs the virtual action and the emotional intensity of the target virtual object represented by the displayed virtual expression is greater than the emotional intensity of the target virtual object represented by the target virtual object only performing the virtual action.
According to the embodiment of the application, after the target emotion analysis object is selected by the target account, the target virtual action to be executed by the target virtual object is determined according to the target emotion type, the target virtual expression and the target virtual session message are sent, so that timely interaction and feedback between the target virtual object and the target account are realized, and further, the purpose that the target account rapidly acquires the emotion type of the target virtual object is achieved, and therefore, effective interaction between the target account and the target virtual object is ensured.
In an alternative, when the target emotion analysis object is selected by the target account and the target virtual role allows sending of a virtual session message, the method includes at least one of controlling the target virtual role to send a target virtual session message when the target emotion analysis object is selected by the target account, controlling the target account to send an initial virtual session message to the target virtual role, wherein the initial virtual session message is used for notifying that the emotion type of the target virtual role is the target emotion type, and displaying a first virtual session message when the target emotion type is the true emotion type, wherein the target virtual session message includes the first virtual session message, the first virtual session message is used for indicating that the target account analysis is correct, and displaying a second virtual session message when the target emotion type is not the true emotion type, wherein the target virtual session message includes the second virtual session message, and the second virtual session message is used for indicating that the target account analysis is incorrect.
It should be noted that, the above-mentioned initial virtual session message may be implemented by, but not limited to, a preset fixed session message, for example, the target emotion type and the real emotion type are both "happy", where the initial virtual session message defaults to "i feel you happy", or by means of artificial intelligence, the keywords are automatically identified under the condition that the target emotion type and the real emotion type are the same, and a random text is generated, for example, the target emotion type and the real emotion type are both "happy", where the initial virtual session message is "you happy originally", and then, for example, the target account number may manually input the target emotion type, and then by means of artificial intelligence, the keywords are automatically identified under the condition that the target emotion type and the real emotion type are the same, and a random text is generated, for example, the target account number manually inputs "happy" where the initial virtual session message is "you happy".
Further, as shown in fig. 9, the initial virtual session message is "i feel you very happy", the first virtual session message is comment content 906 "i really very happy" in the figure, and at this time, the formal emotion category of the target virtual object is also happy, so that the target account analysis is correct, the target virtual session message includes the first virtual session message, and similarly, as shown in fig. 15, the initial virtual session message is "i feel you very happy", the second virtual session message is comment content 1506 "i really very sad" in the figure, and at this time, the formal emotion category of the target virtual object is happy, so that the target account analysis is incorrect, and the target virtual session message includes the second virtual session message.
As an alternative scheme, when interaction is allowed between the target account and the target virtual character and the target account selects the target emotion analysis object, a target feedback result is displayed, wherein the target feedback result comprises at least one of displaying the target virtual character when the distance between the virtual character controlled by the target account and the target virtual character meets a preset distance condition, and displaying the distance feedback result according to the distance between the virtual character controlled by the target account and the target virtual character when the target account selects the target emotion analysis object.
Optionally, in an embodiment of the present application, taking a game application as an example, the target account number has a plurality of virtual roles, when the target account number can see the target virtual role from the perspective of the virtual role by manipulating the virtual role, the target virtual role is displayed on the current interface, that is, the preset distance condition may include, but is not limited to, that the distance between the virtual role controlled by the target account number and the target virtual role reaches a preset distance value, and the target virtual role can be seen from the perspective of the virtual role.
Illustratively, the virtual character controlled by the target account number may see the distance feedback result corresponding to the target virtual character, where the distance feedback result may be understood as displaying the target virtual expression, or the target virtual character performs the target virtual action, the target virtual character initiates the target virtual dialogue message, and the like, and the distance feedback result may be related to the viewing angle controlled by the target account number.
As an alternative, the method includes displaying a distance feedback result according to a distance between the target account number-controlled avatar and the target avatar when the target emotion analysis object is selected by the target account number, wherein the distance feedback result is different from the first distance threshold, and the method includes displaying a first positive distance feedback result when the distance between the target account number-controlled avatar and the target avatar is greater than or equal to a first distance threshold and the target emotion type is the true emotion type, displaying a second positive distance feedback result when the distance between the target account number-controlled avatar and the target avatar is greater than or equal to a second distance threshold and the target emotion type is the true emotion type, wherein the second positive distance feedback result is different from the first distance threshold, and the distance between the second positive distance feedback result and the first distance feedback result is different from the first distance threshold, and the distance between the target account number-controlled avatar and the target avatar is greater than or equal to a third distance threshold and the target emotion type is not the true emotion type, and the first negative feedback result is different from the second distance threshold and the target emotion type is different from the negative distance threshold.
Optionally, in the embodiment of the present application, the first distance threshold may be flexibly set, taking a game application as an example, and assuming that the target virtual character is an NPC in the game, at this time, when the distance between the virtual character controlled by the target account number and the target virtual character is greater than or equal to the first distance threshold, and the true emotion type of the target virtual character is happy, the target emotion type corresponding to the target virtual character selected by the target account number is also happy, and at this time, the goodness between the target account number and the target virtual character is increased, and a first front distance feedback result is displayed, for example, the target virtual character provides virtual equipment for the virtual character controlled by the target account number.
For another example, the second distance threshold may be flexibly set, taking a game application as an example, and assuming that the target virtual character is an NPC in the game, at this time, when the distance between the virtual character controlled by the target account number and the target virtual character is greater than or equal to the second distance threshold, and the true emotion type of the target virtual character is happy, the target emotion type corresponding to the target virtual character selected by the target account number is also happy, at this time, the likeness between the target account number and the target virtual character increases, and a second positive distance feedback result, for example, the target virtual character actively calls to the virtual character controlled by the target account number, will be displayed.
It should be noted that the first distance threshold may be different from the second distance threshold, so that the first front distance feedback result may be different from the second front distance feedback result, and, assuming that the first distance threshold is smaller than the second distance threshold, the emotional intensity of the target virtual object indicated by the first front distance feedback result may be greater than the emotional intensity of the target virtual object indicated by the second front distance feedback result.
Similarly, the third distance threshold may be flexibly set, for example, in a game application, and it is assumed that the target virtual character is an NPC in the game, where, when the distance between the virtual character controlled by the target account and the target virtual character is greater than or equal to the third distance threshold, and the target emotion category corresponding to the target virtual character selected by the target account is different from the true emotion category, at this time, the goodness between the target account and the target virtual character is reduced, and a first negative distance feedback result, for example, a virtual expression of the target virtual character displaying the happiness, is displayed.
For another example, the fourth distance threshold may be flexibly set, taking a game application as an example, and assuming that the target virtual character is an NPC in the game, at this time, when the distance between the virtual character controlled by the target account and the target virtual character is greater than or equal to the fourth distance threshold, and the target emotion type corresponding to the target virtual character selected by the target account is different from the true emotion type, at this time, the goodness between the target account and the target virtual character is reduced, and a second negative distance feedback result, for example, the target virtual character displays a virtual expression of the gas and performs a virtual action of the gas, etc.
It should be noted that the third distance threshold may be different from the fourth distance threshold, so that the third negative distance feedback result may also be different from the fourth negative distance feedback result, and, assuming that the third distance threshold is smaller than the fourth distance threshold, the emotional intensity of the target virtual object indicated by the third negative distance feedback result may be greater than the emotional intensity of the target virtual object indicated by the fourth negative distance feedback result.
According to the embodiment of the application, different positive distance feedback results and negative distance feedback results are displayed under different distance thresholds, the first positive distance feedback result can be displayed under the condition that the first preset threshold is met or equal to the first preset threshold, the second positive distance feedback result can be displayed under the condition that the second preset threshold is met or equal to the second preset threshold, the third negative distance feedback result can be displayed under the condition that the third preset threshold is met or equal to the third preset threshold, the fourth negative distance feedback result can be displayed under the condition that the fourth preset threshold is met or equal to the fourth preset threshold, and further, the purpose of improving interaction diversity between the target virtual object and the target account number is achieved, and the technical effect of improving the authenticity of the target virtual object is achieved.
In an alternative scheme, when the target account number and the target virtual character are allowed to interact and the target emotion analysis object is selected by the target account number, a target feedback result is displayed, wherein the target feedback result comprises a first character identifier of the target virtual character is displayed when the target virtual character is allowed to be used, the first character identifier is used for indicating that the target virtual character is currently allowed to be used by the target account number, and the first character identifier is displayed as a second character identifier when the target emotion analysis object is selected by the target account number and the target emotion type is not the true emotion type, and the second character identifier is used for indicating that the target virtual character is forbidden to be used by the target account number.
Illustratively, FIG. 19 is a schematic diagram of yet another alternative method of avatar control, as shown in FIG. 19, including a target avatar 1902, a first persona identifier 1904, the first persona identifier 1904 indicating that the target avatar 1902 may be used, and a target account number that may select the target avatar 1902 for entry into a game battle, as exemplified by a game application, in accordance with an embodiment of the application.
For another example, fig. 20 is a schematic diagram of a control method of an alternative virtual character according to an embodiment of the present application, as shown in fig. 20, including a target virtual character, a second character identifier 2002, where the second character identifier 2002 indicates that the target virtual character cannot be used, and taking a game application as an example, where the first character identifier becomes the second character identifier 2002, where the target account number cannot select the target virtual character to enter a game battle, and assuming that the emotion of the target virtual character is anger, the target virtual character automatically displays text as "do not get me", where the target virtual control is displayed in a locked state, that is, the target virtual character is in anger, and does not respond to a request interaction of the target account number, and the target account number cannot use the target virtual character.
In an optional aspect, after the first role identifier is displayed as the second role identifier when the target emotion analysis object is selected by the target account and the target emotion type is not the true emotion type, the method further includes displaying a third virtual session message when the target virtual role is prohibited from being used by the target account, where the third virtual session message is used to indicate that the target virtual role is prohibited from being used by the target account, and displaying the second role identifier as the third role identifier in response to the target account sending a fourth virtual session message to the target virtual role, where the third role identifier is used to indicate that the target virtual role is currently permitted to be used by the target account, and an attribute parameter of the target virtual role is lower than an initial value, where the initial value corresponds to the first role identifier.
By way of example, through the third virtual session message, the target account may learn that the target virtual object cannot be used, and at this time, the second role identifier exists on the display interface, and it is assumed that the second role identifier is switched to the third role identifier, that is, it is indicated that the target account may use the target virtual object at this time.
Optionally, in the embodiment of the present application, the above target account number may enable the second role identifier to be converted into the third role identifier by initiating the fourth virtual session message to the target virtual object, for example, the target virtual object is in anger emotion, and the fourth virtual session message may effectively reduce the anger emotion value of the target virtual object, so that the emotion of the target virtual object changes, and after the target account number initiates the fourth virtual session message to the target virtual object, the anger emotion value of the target virtual object is reduced, and at this time, the third angle identifier is displayed in an unlocked state, that is, even if the target virtual object is in anger, the target account number may still respond to the request interaction of the target account number, and since the target virtual object is in anger emotion, an additional attack effect is generated, for example, the attack force of the target virtual object which is not in anger emotion is only 15, and the attack force of the target virtual object which is in anger emotion is only 25.
It should be noted that, the third virtual session message and the fourth virtual session message may be implemented in a manner including, but not limited to, a preset fixed session message, or automatically generating a random session message by means of artificial intelligence, etc.
According to the embodiment of the application, the third virtual session message is adopted to indicate that the emotional state of the target virtual object cannot be used by the target account, and further, the target account initiates the fourth virtual session message according to the third virtual session message, so that the second role identification corresponding to the target virtual object is converted into the third role identification, the target virtual object can be used, the purpose of rapidly acquiring the emotional state of the target virtual object is achieved, and further, the purpose of taking targeted measures according to the emotional state of the target virtual object is achieved, so that the target virtual object can be used.
In an alternative scheme, when the target account number and the target virtual character are allowed to interact and the target account number selects the target emotion analysis object, a target feedback result is displayed, wherein the target feedback result comprises a first skill mark of the target virtual character is displayed when the target account number controls the target virtual character, the first skill mark is used for indicating that the target virtual character is allowed to release a first virtual skill currently, the first skill mark is displayed as a second skill mark when the target account number selects the target emotion analysis object and the target emotion type is the true emotion type, the second skill mark is used for indicating that the target virtual character is allowed to release a second virtual skill currently, the second virtual skill is different from the first virtual skill, and the first skill mark is displayed as a third skill mark when the target account number selects the target emotion analysis object and the target emotion type is not the true emotion type, wherein the third skill mark is used for indicating that the third virtual character is not allowed to release a third virtual skill currently.
In an exemplary embodiment, taking a game application as an example, in a game combat, assuming that the target virtual character is operated by the target account number to combat, the identifier of the game skill that can be released by the target virtual character is the first skill identifier, if the target emotion type is the same as the true emotion type of the target virtual character, the identifier of the game skill that can be released by the target virtual character is the second skill identifier, for example, the second skill identifier indicates that the injury value that can be caused by the target virtual object is 10, and at this time, the injury value that can be caused by the target virtual object is increased by the second skill identifier, for example, the second skill identifier indicates that the injury value that can be caused by the target virtual object is 20.
Further, if the target emotion type is different from the true emotion type of the target virtual character, the game skill identifier that the target virtual character can release is the third skill identifier, for example, the second skill identifier indicates that the injury scope that the target virtual object can cause is 10, and at this time, the injury scope that the second skill identifier indicates that the target virtual object can cause may be reduced, for example, the second skill identifier indicates that the injury scope that the target virtual object can cause is 5.
In one alternative, the method further includes controlling the target virtual character to release the first virtual skill for a first virtual character in response to the first skill identification, wherein the first virtual character hits the first skill to indicate that a first value of a character parameter of the first virtual character needs to be changed, controlling the target virtual character to release the second virtual character for the first virtual character in response to the second skill identification, wherein the second virtual character hits the first skill to indicate that a character parameter of the first virtual character needs to be changed by a second value different from the second value, and controlling the target virtual character to release the third virtual character for the first skill in response to the third skill identification, wherein the third virtual character hits the first skill to indicate that a parameter of the first virtual character needs to be changed by a third value different from the first value and the third value different from the second value.
Taking a game application as an example, the target account number uses the target virtual character to enter a game, the first virtual character also participates in the game, at this time, the target account number controls the target virtual character to release a first virtual skill through a first triggering operation, the first triggering operation may include, but is not limited to, a touch operation implemented by a touch screen, or a touch operation performed by an input device such as a mouse, a keyboard, a stylus, etc., the first virtual skill may be a game skill that the target virtual character can release, and when the first virtual skill hits the first virtual character, the first virtual character is damaged at this time, a corresponding first value of a character parameter changes, and the character parameter may include, but is not limited to, a virtual life value of the first virtual object, a number of virtual equipments of the virtual life value of the first virtual object, etc., for example, the target account number controls the target virtual character to release the first virtual skill through the first triggering operation, the first virtual character hits, so that the virtual life value of the first virtual character changes, and the virtual life value of the first virtual character decreases by 20.
Further, the target account number may control the target virtual role to release the second virtual skill through the second trigger operation, the second trigger operation may include, but is not limited to, a touch operation performed on the touch screen, or a touch operation performed by an input device such as a mouse, a keyboard, a stylus, etc., the second virtual skill may be a game skill that the target virtual role can release, when the first virtual role is hit by the second virtual skill, the first virtual role is injured at this time, a corresponding second value of a role parameter changes, for example, the target account number may control the target virtual role to release the second virtual skill through the second trigger operation, the second virtual skill hits the first virtual role, so that the virtual life value of the first virtual role changes, the virtual life value of 30 is reduced, and similarly, the target account number may control the target virtual role to release a third virtual skill through a third trigger operation, which may include, but is not limited to, a touch operation performed on the touch screen, or a touch operation performed by an input device such as a keyboard, a touch pen, etc., the third virtual role may be injured, the target virtual role is released, and the same as the first virtual role is hit by the third trigger operation, the first virtual skill is hit by the third trigger operation, the third virtual role is hit by the third trigger operation, the first virtual skill is hit by the third virtual role has a third virtual skill, the same value as the first virtual role is hit by the first virtual skill, and the third virtual skill is hit by the third virtual skill, and the first virtual skill is hit by the third virtual skill has a second virtual skill hit, and the target virtual skill is hit by the third virtual role has a value has a lower value and has a lower virtual skill. The impact that can be caused may be different, in other words, the impact of different emotion categories of the target avatar on the target avatar may be different.
According to the embodiment of the application, the virtual skills which can be used by the target virtual objects corresponding to different emotion categories are different and can include, but are not limited to, a first virtual skill, a second virtual skill and a third virtual skill, so that more choices can be provided in the process of using the target virtual object by the target account number, and more rich interaction experience can be realized.
For example, the method for controlling the virtual character provided by the application can be applied to a game, for example, after a player can see corresponding target media information issued by a target virtual character in a virtual social platform in the game, if the player does not perform emotion analysis on the player according to the target media information, a virtual control for "emotion analysis" can be included but not limited to appear below the target media information, the player can interact with the virtual control in a mode of clicking, double clicking, special gesture action and the like to achieve the purpose of analyzing the current psychology of the target virtual character (virtual character), for example, after the player clicks the virtual control, a group of emotion analysis objects corresponding to the target virtual character is displayed on a display interface of a terminal device used by the player according to the configuration corresponding to the target media information, the emotion analysis objects can be flexibly set by the player, or can be preconfigured by a game system, and at this time, the player can select emotion category of the target virtual character according to understanding and guessing of the target virtual character.
Further, after the player finishes selecting, reporting the result of the target emotion analysis object selected by the player to the game background server, and simultaneously, automatically publishing comment content matched with the emotion analysis content option under the corresponding target media information according to the target emotion analysis object selected by the player, wherein after the player publishes comments, the target virtual character can include but is not limited to carrying out corresponding feedback on the comments, for example, positive feedback from the target virtual character can be received if the emotion analysis result of the player is correct, and otherwise, negative feedback from the target virtual character can be received if the emotion analysis result of the player is incorrect.
Illustratively, after the end of emotion analysis for the target avatar, the target avatar will be set to the corresponding emotional state. When the target virtual character is in different emotion states, the player interacts with the target virtual character in different scenes, the target virtual character has feedback contents such as different actions, languages and the like, for example, the player can call the target virtual character in game scenes such as a game hall and the like, at the moment, the interaction between the target virtual character and the player is related to the emotion state of the target virtual character, when the target virtual character does not have emotion, the target virtual character can feed back in a default feedback mode, such as setting a reply sentence of the target virtual character as 'good morning', and if the current emotion of the target virtual character is in a positive state, the feedback can include but not be limited to feeding back in a positive mode, such as 'seeing you really happy' when the reply sentence of the target virtual character is, and the situation that people are full of primordial energy today is required. In addition, the player can directly see the emotional state of the target virtual character in the display interface for selecting the target virtual character, if the target virtual character is not in a negative emotion, the player can normally select the target virtual character to fight, if the target virtual character is in a serious negative emotion, the player cannot select the target virtual character to fight, for example, the player clicks the target virtual character at the moment, and the target virtual character pops up corresponding dialogue feedback, such as' restless me, and is sent why earlier.
Specifically, when the player selects the target virtual character to fight, the emotion of the target virtual character may also affect the local battle, for example, after the player manipulates the target virtual character into the battle, the current emotion of the target virtual character may include, but is not limited to, adding a battle buff to the target virtual character, that is, adding a game effect, for example, the target virtual character in an anger emotion state, and the injury that can be caused when the player fights is greater than that which can be caused in a normal emotion state, however, it is to be noted that the emotion of the target virtual character may also include, but is not limited to, the occurrence of a situation that causes the control command of the player to fail, for example, the player issues an attack command, and the target virtual character is in a sad state, and does not generate an attack action.
It should be noted that, when the player clicks the "emotion analysis" button, the client may include, but is not limited to, uploading the id of the player and the id of the target media information to the server, after receiving the information sent by the information player, the server issues the corresponding emotion analysis options to the client, the client receives the emotion analysis options, presents the emotion analysis options to the player, the player may select one of the emotion analysis options, directly displays a reply message corresponding to the emotion analysis option selected by the player on the client, and at the same time, the client may upload the selection result of the player to the server, and if the server receives the selection result of the player, it determines that the corresponding emotion is set for the target virtual character, and at the same time, issues the result corresponding to the emotion state of the target virtual character to the client, and after receiving the result corresponding to the emotion state of the target virtual character, the client displays a message feedback corresponding to the target virtual character on the display interface of the terminal device of the player.
In an exemplary embodiment, when the player makes daily contact with the target virtual character, the client may include, but is not limited to, uploading the player's id and the contacted target virtual character's id to the server, after the server receives the information uploaded by the player, invoking an emotional state corresponding to the target virtual character and issuing a result corresponding to the emotional state of the target virtual character to the client, if the target virtual character does not have additional emotion, the client will display normal feedback after receiving the result corresponding to the emotional state of the target virtual character, the player may display normal feedback of the target virtual character on the display interface of the terminal device, if the target virtual character has negative emotion, the client may display negative feedback of the target virtual character on the display interface of the terminal device, and if the target virtual character has positive emotion, the client may display positive feedback of the target virtual character on the display interface of the terminal device after receiving the result corresponding to the negative emotional state of the target virtual character.
In another exemplary embodiment, when a player enters a target virtual character selection interface, the client uploads the id of the player to the server, the server queries the emotional state of the target virtual character associated with the player after receiving the information and sends the emotional state of each target virtual character associated with the player to the client, when the client receives the emotional state of each target virtual character, the client displays the emotional state of each target virtual character, the player can select the corresponding target virtual character, the client can upload the information of the target virtual character selected by the player to the server, after receiving the information of the target virtual character selected by the player, the server can send the result corresponding to the emotion of the target virtual character to the player, if the target virtual character has no negative emotion, the server can inform the player that the target virtual character can be used by the player, and the player normally selects the target virtual character for playing, if the target virtual character has strong negative emotion, the server can inform that the player cannot use the target virtual character, the player can receive notification that the target virtual character refuses to use, and meanwhile, the target virtual character can not only display a target virtual sentence, but can not contain a target virtual sentence, and the target virtual character can not be used normally.
In yet another exemplary embodiment, when a player enters a combat game, a client uploads the id of the player and the id of a target virtual character currently used to a server, the server sends the emotional state of the target virtual character and the corresponding emotion buff to the client after receiving the information of the id of the player and the id of the target virtual character currently used, the client reveals the emotional state and the emotion buff of the target virtual character in a display interface of the terminal after receiving the emotional state and the corresponding emotion buff of the target virtual character, the client reports relevant data of the combat to the server when the player uses the target virtual character to combat, the server superimposes the emotion buff element of the target virtual character when judging injury caused by the target virtual character, and further sends an injury result caused by the target virtual character to the client, and the client reveals after receiving the injury result caused by the target virtual character.
Alternatively, in embodiments of the present application, players may include, but are not limited to, having more intimate interactions with the target avatar through emotional analysis. According to the target media information of the target virtual character, emotion analysis can be performed, the utilization rate of the target media information of the target virtual character is improved, more play fun is provided for a player, after the player performs emotion analysis on the target virtual character, the target virtual character can perform feedback of corresponding emotion, the sense of reality of game experience of the player is enhanced, the sense of emotion of the player on the target virtual character is enhanced, and further the retention rate of a game is enhanced.
It will be appreciated that in the specific embodiments of the present application, related data such as user information is involved, and when the above embodiments of the present application are applied to specific products or technologies, user permissions or consents need to be obtained, and the collection, use and processing of related data need to comply with related laws and regulations and standards of related countries and regions.
It should be noted that, for simplicity of description, the foregoing method embodiments are all described as a series of acts, but it should be understood by those skilled in the art that the present application is not limited by the order of acts described, as some steps may be performed in other orders or concurrently in accordance with the present application. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily required for the present application.
According to another aspect of the embodiment of the present application, there is also provided a virtual character control apparatus for implementing the virtual character control method. As shown in fig. 21, the apparatus includes:
A display module 2102 for displaying target media information associated with a target virtual character;
A response module 2104, configured to, in response to the target account performing the emotion analysis operation, display a set of emotion analysis objects associated with the target media information, where the set of emotion analysis objects is configured to allow selection by the target account, and the set of emotion analysis objects includes a target emotion analysis object, where the target emotion analysis object is selected to indicate that an emotion class of the target virtual character considered by the target account is a target emotion class, and the target emotion class indicates an emotion class of the target account obtained by analysis of the target media information;
The interaction module 2106 is configured to display a target feedback result when the target account and the target virtual character are allowed to interact and the target account selects a target emotion analysis object, where the target feedback result is used to indicate whether the target account analyzes the emotion classification of the target virtual character expressed by the target media information correctly.
As an alternative, the device is configured to display a target feedback result when interaction is allowed between the target account and the target virtual character and the target account selects the target emotion analysis object, where the target feedback result includes the positive feedback result when the target emotion type is the true emotion type, and display a negative feedback result when the target emotion type is not the true emotion type, and where the target feedback result includes the negative feedback result.
As an alternative, the device is configured to display a target feedback result when the target account and the target virtual character allow interaction, and the target account selects the target emotion analysis object, where the target feedback result includes at least one of a positive feedback result when the target emotion type is a positive emotion type and the target emotion type is a true emotion type; displaying a positive negative feedback result when the target emotion type is a negative emotion type and the target emotion type is the true emotion type, wherein the positive feedback result comprises the positive negative feedback result, displaying a negative positive feedback result when the target emotion type is the positive emotion type and the target emotion type is not the true emotion type, wherein the negative feedback result comprises the negative positive feedback result, and displaying a negative feedback result when the target emotion type is the negative emotion type and the target emotion type is not the true emotion type, wherein the negative feedback result comprises the negative feedback result.
As an alternative, the device is configured to display a target feedback result when the target account and the target virtual character are allowed to interact, and the target account selects the target emotion analysis object, where the target feedback result includes the target virtual action, and when the target account selects the target emotion analysis object, and the target virtual character is allowed to transmit a virtual action, the device is configured to control the target virtual character to execute the target virtual action, where the target feedback result includes the target virtual action, and when the target account selects the target emotion analysis object, and the target virtual character is allowed to transmit a virtual expression, control the target virtual character to transmit a target virtual expression, where the target feedback result includes the target virtual expression, and when the target account selects the target emotion analysis object, and the target virtual character is allowed to transmit a virtual session message, control the target virtual character to transmit a target virtual session message, where the target feedback result includes the target virtual session message.
The device is used for controlling the target virtual role to send a target virtual session message when the target emotion analysis object is selected by the target account and the target virtual role allows sending of a virtual session message, and comprises at least one of controlling the target account to send an initial virtual session message to the target virtual role when the target emotion analysis object is selected by the target account, wherein the initial virtual session message is used for informing the target virtual role that the emotion type of the target virtual role is the target emotion type, and displaying a first virtual session message when the target emotion type is the true emotion type, wherein the target virtual session message comprises the first virtual session message, the first virtual session message is used for indicating that the target account is correctly analyzed so as to answer the initial virtual session message, and displaying a second virtual session message when the target emotion type is not the true emotion type, wherein the target virtual session message comprises the second virtual session message and is used for indicating that the second virtual session message is incorrectly analyzed.
The device is used for displaying a target feedback result when interaction is allowed to occur between the target account and the target virtual character in a mode that at least one of the target account and the target emotion analysis object is selected, the target emotion analysis object is displayed when the distance between the virtual character controlled by the target account and the target virtual character meets a preset distance condition, and the target emotion analysis object is selected according to the distance between the virtual character controlled by the target account and the target virtual character, wherein the target feedback result comprises the distance feedback result.
The device is used for displaying a distance feedback result according to the distance between the target account number-controlled virtual character and the target virtual character when the target emotion analysis object is selected by the target account number, wherein the distance between the target account number-controlled virtual character and the target virtual character is larger than or equal to a first distance threshold value, and the target emotion type is the true emotion type, displaying a first positive distance feedback result when the distance between the target account number-controlled virtual character and the target virtual character is larger than or equal to a second distance threshold value, and the target emotion type is the true emotion type, and displaying a second positive distance feedback result when the distance between the target account number-controlled virtual character and the target emotion type is the true emotion type, wherein the second positive distance feedback result is different from the first distance threshold value, and the first negative distance feedback result is different from the second negative distance threshold value, and the third distance threshold value, and the negative feedback result is different from the target emotion type.
The device is used for displaying a target feedback result when interaction is allowed between the target account and the target virtual character and the target emotion analysis object is selected by the target account, wherein the first character identification is used for indicating that the target virtual character is allowed to be used by the target account currently when the target virtual character is allowed to be used by the target virtual character, and the first character identification is switched to be a second character identification when the target emotion analysis object is selected by the target account and the target emotion type is not the true emotion type, and the second character identification is used for indicating that the target virtual character is forbidden to be used by the target account.
The device is further used for displaying a third virtual session message when the target virtual role is forbidden to be used by the target account number after the first role identification is switched and displayed as a second role identification when the target emotion analysis object is selected by the target account number and the target emotion type is not the true emotion type, wherein the third virtual session message is used for indicating that the target virtual role is forbidden to be used by the target account number, a fourth virtual session message is sent to the target virtual role in response to the target account number, the second role identification is switched and displayed as a third role identification, the third role identification is used for indicating that the target virtual role is currently allowed to be used by the target account number, and the attribute parameter of the target virtual role is lower than an initial value, and the initial value corresponds to the first role identification.
The device is used for displaying a target feedback result when the target account number and the target virtual role are allowed to interact, and the target account number selects the target emotion analysis object, displaying a first skill mark of the target virtual role when the target account number controls the target virtual role, wherein the first skill mark is used for indicating that the target virtual role is allowed to release a first virtual skill currently, displaying the first skill mark as a second skill mark when the target account number selects the target emotion analysis object and the target emotion type is the true emotion type, wherein the second skill mark is used for indicating that the target virtual role is allowed to release a second virtual skill currently, the second virtual skill is different from the first virtual skill, and displaying the first skill mark as a third skill mark when the target account number selects the target emotion analysis object and the target emotion type is not the true emotion type, wherein the third skill mark is used for indicating that the third virtual role is not allowed to release the second virtual skill currently and the third virtual skill.
The device is further used for controlling the target virtual role to release the first virtual skill for a first virtual role in response to the first skill identification, wherein the first virtual skill hits the first virtual role and indicates that the role parameter of the first virtual role needs to be changed by a first value, controlling the target virtual role to release the second virtual skill for the first virtual role in response to the second skill identification, wherein the second virtual skill hits the first virtual role and indicates that the role parameter of the first virtual role needs to be changed by a second value, the first value is different from the second value, and controlling the target virtual role to release the third virtual role for the first virtual role in response to the third skill identification, wherein the third virtual skill hits the first virtual role and indicates that the parameter of the first virtual role needs to be changed by a third value, and the third value is different from the first value and the second value.
In the present embodiment, the term "module" or "unit" refers to a computer program or a part of a computer program having a predetermined function and working together with other relevant parts to achieve a predetermined object, and may be implemented in whole or in part by using software, hardware (such as a processing circuit or a memory), or a combination thereof. Also, a processor (or multiple processors or memories) may be used to implement one or more modules or units. Furthermore, each module or unit may be part of an overall module or unit that incorporates the functionality of the module or unit.
The specific manner in which the various modules perform the operations in the apparatus of the above embodiments have been described in detail in connection with the embodiments of the method, and will not be described in detail herein.
According to one aspect of the present application, a computer program product is provided, the computer program product comprising a computer program.
The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
Fig. 22 schematically shows a block diagram of a computer system of an electronic device for implementing an embodiment of the application.
It should be noted that, the computer system 2200 of the electronic device shown in fig. 22 is only an example, and should not impose any limitation on the functions and the application scope of the embodiments of the present application.
As shown in fig. 22, the computer system 2200 includes a central processing unit 2201 (Central Processing Unit, CPU) which can execute various appropriate actions and processes according to a program stored in a Read-Only Memory 2202 (ROM) or a program loaded from a storage portion 2208 into a random access Memory 2203 (Random Access Memory, RAM). In the random access memory 2203, various programs and data necessary for the system operation are also stored. The cpu 2201, the rom 2202, and the ram 2203 are connected to each other via a bus 2204. An Input/Output interface 2205 (i.e., an I/O interface) is also connected to bus 2204.
Connected to the input/output interface 2205 are an input portion 2206 including a keyboard, a mouse, and the like, an output portion 2207 including a Cathode Ray Tube (CRT), a Liquid crystal display (Liquid CRYSTAL DISPLAY, LCD), and a speaker, and the like, a storage portion 2208 including a hard disk, and the like, and a communication portion 2209 including a network interface card such as a local area network card, a modem, and the like. The communication section 2209 performs communication processing via a network such as the internet. The drive 2210 is also connected to the input/output interface 2205 as needed. A removable medium 2211 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 2210 as needed, so that a computer program read out therefrom is mounted into the storage section 2208 as needed.
In particular, the processes described in the various method flowcharts may be implemented as computer software programs according to embodiments of the application. For example, embodiments of the present application include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such an embodiment, the computer program can be downloaded and installed from a network via the communication portion 2209, and/or installed from the removable medium 2211. The computer programs, when executed by the central processor 2201, perform the various functions defined in the system of the present application.
In such an embodiment, the computer program can be downloaded and installed from a network via the communication portion 2209, and/or installed from the removable medium 2211. When executed by the central processor 2201, performs various functions provided by embodiments of the present application.
According to still another aspect of the embodiment of the present application, there is also provided an electronic device for implementing the control method of the virtual character described above, which may be a terminal device or a server as shown in fig. 1. The present embodiment is described taking the electronic device as a terminal device as an example. As shown in fig. 23, the electronic device comprises a memory 2302 and a processor 2304, the memory 2302 storing a computer program, the processor 2304 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Alternatively, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of the computer network.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the method in the embodiments of the present application by a computer program.
Alternatively, it will be appreciated by those skilled in the art that the structure shown in fig. 23 is merely illustrative, and that fig. 23 is not intended to limit the structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 23, or have a different configuration than shown in FIG. 23.
The memory 2302 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for controlling a virtual character in the embodiment of the present application, and the processor 2304 executes the software programs and modules stored in the memory 2302, thereby executing various functional applications and data processing, that is, implementing the method for controlling a virtual character described above. Memory 2302 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory. In some examples, the memory 2302 may further include memory located remotely from the processor 2304, which may be connected to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 2302 may be used to store, but is not limited to, information such as a target account number and a target virtual character. As an example, as shown in fig. 23, the memory 2302 may include, but is not limited to, a display module 2102, a response module 2104, and an interaction module 2106 in the control device including the virtual character, and may also include, but is not limited to, other module units in the control device including the virtual character, which are not described in detail in this example.
Optionally, the transmission device 2306 is configured to receive or transmit data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission apparatus 2306 includes a network adapter (Network Interface Controller, NIC) that may be connected to other network devices and routers via a network cable to communicate with the internet or a local area network. In one example, the transmission device 2306 is a Radio Frequency (RF) module that is configured to communicate wirelessly with the internet.
The electronic device further includes a display 2308 for displaying the target feedback results, and a connection bus 2310 for connecting the respective module components of the electronic device.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the plurality of nodes through a network communication. The nodes may form a peer-to-peer network, and any type of computing device, such as a server, a terminal, etc., may become a node in the blockchain system by joining the peer-to-peer network.
According to an aspect of the present application, there is provided a computer-readable storage medium, from which a processor of an electronic device reads the computer instructions, the processor executing the computer instructions, so that the electronic device performs a control method of a virtual character provided in various alternative implementations of the control aspect of the virtual character described above.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a program for executing the method in the embodiments of the present application.
Alternatively, in this embodiment, all or part of the steps in the various methods of the above embodiments may be implemented by a program for instructing the terminal device related hardware, and the program may be stored in a computer readable storage medium, where the storage medium may include a flash disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk.
The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
The integrated units in the above embodiments may be stored in the above-described computer-readable storage medium if implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present application may be embodied essentially or partly in the form of a software product or all or part of the technical solution, which is stored in a storage medium, comprising several instructions for causing one or more electronic devices to perform all or part of the steps of the method described in the various embodiments of the present application.
In the foregoing embodiments of the present application, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed application program may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units, such as the division of the units, is merely a logical function division, and may be implemented in another manner, for example, multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The foregoing is merely a preferred embodiment of the present application and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present application, which are intended to be comprehended within the scope of the present application.

Claims (15)

1. A method for controlling a virtual character, comprising:
displaying target media information associated with a target virtual character;
In response to a target account performing an emotion analysis operation, displaying a set of emotion analysis objects associated with the target media information, wherein the set of emotion analysis objects is set to allow selection by the target account, the set of emotion analysis objects comprises target emotion analysis objects selected to represent that the target account considers an emotion category of the target virtual character as a target emotion category, and the target emotion category represents an emotion category of the target account obtained through analysis of the target media information;
And displaying a target feedback result under the condition that interaction is allowed to occur between the target account and the target virtual character and the target emotion analysis object is selected by the target account, wherein the target feedback result is used for indicating whether emotion classification analysis of the target virtual character expressed by the target media information is correct by the target account.
2. The method of claim 1, wherein the displaying the target feedback result in a case where the target account number and the target avatar allow interaction, and the target account number selects the target emotion analysis object, comprises at least one of:
Displaying a front feedback result under the condition that the target feedback result indicates that the target account analysis is correct, wherein the target feedback result comprises the front feedback result;
and displaying a negative feedback result when the target feedback result indicates that the target account is not analyzed correctly, wherein the target feedback result comprises the negative feedback result.
3. The method of claim 2, wherein the displaying the target feedback result in a case where the target account number and the target avatar allow interaction, and the target account number selects the target emotion analysis object, comprises at least one of:
Displaying a positive feedback result when the target emotion category is a positive emotion category and the target feedback result indicates that the target account analysis is correct, wherein the positive feedback result comprises the positive feedback result;
displaying a positive negative feedback result when the target emotion category is a negative emotion category and the target feedback result indicates that the target account analysis is correct, wherein the positive feedback result comprises the positive negative feedback result;
Displaying a negative positive feedback result when the target emotion category is the positive emotion category and the target feedback result indicates that the target account number is not analyzed correctly, wherein the negative feedback result comprises the negative positive feedback result;
and displaying a negative feedback result when the target emotion category is the negative emotion category and the target feedback result indicates that the target account number is not analyzed correctly, wherein the negative feedback result comprises the negative feedback result.
4. The method of claim 1, wherein the displaying the target feedback result in a case where the target account number and the target avatar allow interaction, and the target account number selects the target emotion analysis object, comprises at least one of:
Controlling the target virtual role to execute a target virtual action under the condition that the target emotion analysis object is selected by the target account and the target virtual role allows sending of the virtual action, wherein the target feedback result comprises the target virtual action;
controlling the target virtual role to send a target virtual expression under the condition that the target emotion analysis object is selected by the target account and the target virtual role allows sending of the virtual expression, wherein the target feedback result comprises the target virtual expression;
and under the condition that the target emotion analysis object is selected by the target account number and the target virtual role allows sending of the virtual session message, controlling the target virtual role to send the target virtual session message, wherein the target feedback result comprises the target virtual session message.
5. The method of claim 4, wherein, in the case that the target emotion analysis object is selected by the target account number and the target virtual character is allowed to transmit a virtual session message, controlling the target virtual character to transmit a target virtual session message comprises at least one of:
Controlling the target account to send an initial virtual session message to the target virtual role under the condition that the target account selects the target emotion analysis object, wherein the initial virtual session message is used for informing the target virtual role that the target account analyzes the emotion category of the target virtual role as the target emotion category;
displaying a first virtual session message when the target feedback result indicates that the target account analysis is correct, wherein the target virtual session message comprises the first virtual session message, and the first virtual session message is used for indicating that the target account analysis is correct and replying to the initial virtual session message;
And displaying a second virtual session message when the target feedback result indicates that the target account number is not analyzed correctly, wherein the target virtual session message comprises the second virtual session message, and the second virtual session message is used for indicating that the target account number is analyzed incorrectly so as to reply to the initial virtual session message.
6. The method of claim 1, wherein the displaying the target feedback result in a case where the target account number and the target avatar allow interaction, and the target account number selects the target emotion analysis object, comprises at least one of:
Displaying the target virtual character under the condition that the distance between the virtual character controlled by the target account number and the target virtual character meets the preset distance condition;
and displaying a distance feedback result according to the distance between the virtual character controlled by the target account and the target virtual character under the condition that the target emotion analysis object is selected by the target account, wherein the target feedback result comprises the distance feedback result.
7. The method according to claim 6, wherein the displaying a distance feedback result according to a distance between the target virtual character controlled by the target account and the target virtual character in a case where the target emotion analysis object is selected by the target account includes:
Displaying a first front distance feedback result when the distance between the virtual role controlled by the target account number and the target virtual role is greater than or equal to a first distance threshold and the target feedback result indicates that the target account number analysis is correct;
Displaying a second front distance feedback result when the distance between the virtual role controlled by the target account number and the target virtual role is greater than or equal to a second distance threshold and the target feedback result indicates that the target account number analysis is correct, wherein the second distance threshold is different from the first distance threshold, and the second front distance feedback result is different from the first front distance feedback result;
Displaying a first negative distance feedback result when the distance between the virtual role controlled by the target account number and the target virtual role is greater than or equal to a third distance threshold and the target feedback result indicates that the target account number is not analyzed correctly;
And displaying a second negative distance feedback result when the distance between the virtual role controlled by the target account number and the target virtual role is greater than or equal to a fourth distance threshold and the target feedback result indicates that the target account number is not analyzed correctly, wherein the third distance threshold is different from the fourth distance threshold, and the second negative distance feedback result is different from the first negative distance feedback result.
8. The method of claim 1, wherein displaying a target feedback result in a case where the target account number and the target avatar are allowed to interact, and the target emotion analysis object is selected by the target account number, comprises:
displaying a first character identification of the target virtual character under the condition that the target virtual character is allowed to be used, wherein the first character identification is used for indicating that the target virtual character is currently allowed to be used by the target account number;
and under the condition that the target emotion analysis object is selected by the target account, and the target feedback result indicates that the target account is not analyzed correctly, the first character identification is switched and displayed as a second character identification, wherein the second character identification is used for indicating that the target virtual character is forbidden to be selected and used by the target account.
9. The method of claim 8, wherein the method further comprises, after the first character identification is displayed as a second character identification when the target emotion analysis object is selected by the target account number and the target feedback result indicates that the target account number is not analyzed correctly, switching the first character identification to the second character identification:
displaying a third virtual session message when the target virtual role is forbidden to be used by the target account, wherein the third virtual session message is used for indicating that the target virtual role informs the target account that the target virtual role is forbidden to be used;
And responding to the target account number to send a fourth virtual session message to the target virtual character, and displaying the second character identifier as a third character identifier in a switching manner, wherein the third character identifier is used for indicating that the target virtual character is currently allowed to be used by the target account number, and the attribute parameter of the target virtual character is lower than an initial value, and the initial value corresponds to the first character identifier.
10. The method of claim 1, wherein displaying a target feedback result in a case where the target account number and the target avatar are allowed to interact, and the target emotion analysis object is selected by the target account number, comprises:
Displaying a first skill identifier of the target virtual character under the condition that the target account number controls the target virtual character, wherein the first skill identifier is used for indicating that the target virtual character currently allows a first virtual skill to be released;
When the target emotion analysis object is selected by the target account, and the target feedback result indicates that the target account analysis is correct, the first skill identification is switched and displayed as a second skill identification, wherein the second skill identification is used for indicating that the target virtual character is currently allowed to release a second virtual skill, and the second virtual skill is different from the first virtual skill;
And under the condition that the target emotion analysis object is selected by the target account, and the target feedback result indicates that the target account is not analyzed correctly, the first skill identification is switched and displayed as a third skill identification, wherein the third skill identification is used for indicating that the target virtual character is currently allowed to release a third virtual skill, and the third virtual skill is different from the first virtual skill and the second virtual skill.
11. The method according to claim 10, wherein the method further comprises:
Responding to the first skill mark to execute a first triggering operation, and controlling the target virtual character to release the first virtual skill for a first virtual character, wherein the first virtual skill hits the first virtual character to represent that the character parameter of the first virtual character needs to be changed by a first value;
responsive to performing a second trigger operation on the second skill identity, controlling the target avatar to release the second virtual skill for the first avatar, wherein the second virtual skill hits a second value of a role parameter of the first avatar representing the first avatar that is different from the second value;
And in response to executing a third triggering operation on the third skill identifier, controlling the target virtual character to release the third virtual skill for the first virtual character, wherein the third virtual skill hits the first virtual character and indicates that the character parameter of the first virtual character needs to be changed by a third value, and the third value is different from the first value and the second value.
12. A virtual character control device, comprising:
The display module is used for displaying target media information associated with the target virtual character;
A response module, configured to respond to a target account to perform an emotion analysis operation, and display a set of emotion analysis objects associated with the target media information, where the set of emotion analysis objects is configured to allow selection by the target account, and the set of emotion analysis objects includes a target emotion analysis object, where the target emotion analysis object is selected to indicate that an emotion class of the target virtual character is considered as a target emotion class by the target account, and the target emotion class indicates an emotion class of the target account obtained by analyzing the target media information;
And the interaction module is used for displaying a target feedback result when the target account and the target virtual role are allowed to interact and the target account selects the target emotion analysis object, wherein the target feedback result is used for indicating whether the target account is correct for emotion category analysis of the target virtual role expressed by the target media information.
13. A computer-readable storage medium, characterized in that the computer-readable storage medium comprises a stored computer program, wherein the computer program is executable by an electronic device to perform the method of any one of claims 1 to 11.
14. A computer program product comprising a computer program, characterized in that the computer program, when being executed by a processor, implements the steps of the method as claimed in any one of claims 1 to 11.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method according to any of the claims 1 to 11 by means of the computer program.
CN202410061486.3A 2024-01-15 2024-01-15 Virtual character control method and device, storage medium and electronic device Pending CN120305693A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publications (1)

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