JP2009106439A - Game machine - Google Patents
Game machine Download PDFInfo
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- JP2009106439A JP2009106439A JP2007280478A JP2007280478A JP2009106439A JP 2009106439 A JP2009106439 A JP 2009106439A JP 2007280478 A JP2007280478 A JP 2007280478A JP 2007280478 A JP2007280478 A JP 2007280478A JP 2009106439 A JP2009106439 A JP 2009106439A
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- display
- game
- advertisement
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- advertisement image
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Images
Landscapes
- Slot Machines And Peripheral Devices (AREA)
- Game Rules And Presentations Of Slot Machines (AREA)
Abstract
Description
æ¬çºæã¯ãäŸãã°ãããã¹ãéæè£ 眮ãããã³ã³éæè£ 眮ããã®ä»ã®éææ©ã«é¢ãããã®ã§ããã   The present invention relates to, for example, a pachislot gaming device, a pachinko gaming device, and other gaming machines.
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  Conventionally, this type of gaming machine has been disclosed for use in displaying advertisements using a liquid crystal display device or the like provided on the front surface (for example,
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  For example, in the gaming machine of
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  Further, for example, the gaming machine of
ãŸããäŸãã°ãç¹èš±æç®ïŒã»ïŒã®éææ©ã¯ãã«ã©ãªã±çšã¢ãã¿ãŒã«ãã«ã©ãªã±æ²éã®æ²åŸ ã¡æã«è¡šç€ºããããšå ±ã«ãã«ã©ãªã±çšå¶åŸ¡ç«¯æ«ã«é£çµãããã¹ãããã²ãŒã æ©ã«æŒããŠãã¹ãããã®ããŸã«ãåºåãåååçãåºåãšãªãæåãçµµæçã衚瀺ããåºåçšãã£ã©ã¯ã¿ãŒãèšãã顧客ã«ã¹ãããã²ãŒã ãæäŸãããšå ±ã«ãåºåå 容ãç¡æèã®å ã«èšæ¶ãããããã«æ§æãããŠããã   In addition, for example, the gaming machines disclosed in Patent Documents 3 and 4 are displayed on the karaoke monitor when waiting for a song between karaoke songs, and in the slot game machine connected to the karaoke control terminal, In addition, an advertisement character that displays characters such as a store name, a product name, etc., an advertisement character, a picture, and the like is provided, and a slot game is provided to the customer and the contents of the advertisement are stored unconsciously.
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  In addition, for example, the gaming machine of
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  In addition, for example, the gaming machine of
ãŸããäŸãã°ãç¹èš±æç®ïŒã®éææ©ã¯ãéæè çã®æ³šç®ãéãŸãéææ©çäœã®åé¢éšåã«ååšããã¹ããŒã¹ã«åºåè¡šç€ºè£ çœ®ãèšãŸããããšã§ãéæè ã«ããçšåºŠã®æéãåºåè¡šç€ºè£ çœ®ã«è¡šç€ºãããåºåã«æ³šç®ãããããã«éææ©ã®è£œé ã³ã¹ãã«åºååå ¥ãç®å ¥ããéææ©ã®ã³ã¹ãããŠã³ãå³ãããšãã§ããããã«æ§æãããŠããã   In addition, for example, the gaming machine disclosed in Patent Document 7 has an advertising display device that faces the player for a certain amount of time by allowing the advertising display device to face a space that exists in the front portion of the gaming machine housing that attracts the attention of the player or the like. Attention is paid to the advertisement displayed in the above, and the advertising revenue is included in the manufacturing cost of the gaming machine, so that the cost of the gaming machine can be reduced.
ãŸããäŸãã°ãç¹èš±æç®ïŒã®éææ©ã¯ã衚瀺éšã«ç¬¬äžåç»åã衚瀺ããããéææ©ã®è¡šç€ºéšã«ç¬¬äºåç»åã衚瀺ãããã®åãæ¿ãã«å ãã衚瀺éšã«åºåæ å ±ã衚瀺ãã第äžåç»åã衚瀺ãããã®åãæ¿ããè¡ãããã«ããéæè ã¯ã衚瀺éšã«è¡šç€ºãããåç»åã®çš®é¡ãå¢ãã飜ããããšãªãéæãè¡ãããšãã§ããããã«æ§æãããŠããã   Further, for example, the gaming machine of Patent Document 8 displays advertisement information on the display unit in addition to switching between displaying the first moving image on the display unit or displaying the second moving image on the display unit of the gaming machine. The third moving image to be displayed is switched so that the player can play the game without getting bored by increasing the types of moving images displayed on the display unit.
ãŸããäŸãã°ãç¹èš±æç®ïŒã®éææ©ã¯ãæå®ã®æ¡ä»¶ãæºããããç¶æ ã®ãšãã«ãå°ãªããšãéæç€é¢ã®äžéšã«åºåçšç»åçã®æ å ±è¡šç€ºçšç»åãæå°è¡šç€ºãããæ å ±è¡šç€ºå°çšã®è¡šç€ºè£ 眮ã«ãã£ãŠåºå ã®ã¹ããŒã¹ãå æãããã®ãåé¿ãã€ã€ãäœã³ã¹ãã§ããããæ¬æ°ãªæ¹æ³ã§åºåçšç»åãªã©ã®åçš®æ å ±ã衚瀺ããããã«æ§æãããŠããã   Also, for example, the gaming machine of Patent Document 9 projects and displays an information display image such as an advertisement image on at least a part of the game board surface when a predetermined condition is satisfied, thereby displaying information dedicated to information display. The apparatus is configured to display various information such as advertisement images at a low cost and in a novel manner while avoiding the space in the store occupied by the apparatus.
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  Further, for example, in the gaming machine of
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  In addition, for example, in the gaming machine system of
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  Further, for example, the gaming machine of
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  In addition, for example, the gaming machine of
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  However, in the inventions according to
æ¬çºæã®ç®çã¯ãåºå䟡å€ã®é«ãåºåç»åã衚瀺ããéææ©ãæäŸããããšã§ããã   An object of the present invention is to provide a gaming machine that displays an advertisement image having a high advertisement value.
äžèšç®çãéæããããã«ãæ¬çºæã®éææ©ã¯ãéæãéå§ãããéæéå§ææ®µãšãåèšéæã®éå§ã«ããè€æ°ã®å³æãå€å衚瀺ãããå³æè¡šç€ºææ®µãšãåèšéæã®éå§ãšéæç¶æ ãšã«åºã¥ããŠå éšåœç±€åœ¹ãæœç±€ã«ããæ±ºå®ããå éšåœç±€åœ¹æ±ºå®ææ®µãšãå éšåœç±€åœ¹ã«åºã¥ããŠãåèšå³æã®å€åãåæ¢è¡šç€ºãããå€åè¡šç€ºåæ¢ææ®µãšãåºåç»åã衚瀺ããåºåç»åè¡šç€ºææ®µãšãåèšå³æãåæ¢è¡šç€ºãããæéã®å°ãªããšãäžéšãå«ãæå®ã®æéã«ãããŠãåèšåºåç»åãé衚瀺ãšããåºåç»åéè¡šç€ºææ®µãšãåããããšãç¹åŸŽãšããã   In order to achieve the above object, a gaming machine according to the present invention includes a game start means for starting a game, a symbol display means for variably displaying a plurality of symbols by the start of the game, and the start and game state of the game. An internal winning combination determining means for determining an internal winning combination based on a lottery, a variation display stopping means for stopping and displaying the variation of the symbol based on the internal winning combination, an advertisement image display means for displaying an advertisement image, And an advertisement image non-display unit that hides the advertisement image during a predetermined period including at least a part of a period in which the symbols are stopped and displayed.
äžèšã®æ§æã«ããã°ã峿ãåæ¢è¡šç€ºãããæéã®å°ãªããšãäžéšãå«ãæå®ã®æéã«ãããŠãåºåç»åã衚瀺ãããªãããã«ãªã£ãŠãããããã«ãããå éšåœç±€åœ¹ã«åºã¥ã峿ã®å€åã®åæ¢çµæã衚瀺ãããéæè ããã®å³æã®åæ¢è¡šç€ºã«æ³šç®ããæéã®å°ãªããšãäžéšãå«ãæå®ã®æéã¯ãåºåã衚瀺ãããªãããã®çµæãæéåŸéå¶ã§åºåæã城åãããå Žåãåºåäž»ã¯åºåç»åã«æ³šç®ãããªãæéã®åºåæã軜æžããããšãã§ããå Žåãããã   According to said structure, an advertisement image is not displayed in the predetermined period including at least one part of the period when a symbol is stopped and displayed. Thereby, the stop result of the change of the symbol based on the internal winning combination is displayed, and the advertisement is not displayed for a predetermined period including at least a part of the period in which the player pays attention to the stop display of the symbol. As a result, when the advertising fee is collected on a time-based basis, the advertiser may be able to reduce the advertising fee during a period in which the advertising image is not noticed.
ãŸããåºåç»åã¯ã衚瀺ïŒé衚瀺ãç¹°ãè¿ããããããåºåç»åãåžžæè¡šç€ºãããå Žåãããéæè ã®æ³šæãåŒãä»ããå¯èœæ§ããããåºå䟡å€ãé«ããããšãã§ããå Žåãããã   Further, since the display / non-display of the advertisement image is repeated, there is a possibility of attracting the player's attention as compared with the case where the advertisement image is always displayed, and the advertisement value may be increased.
ãŸããæ¬çºæã®éææ©ã¯ãåèšæå®ã®æéå€ã§åèšè€æ°ã®å³æã®å€å衚瀺äžã«ãããŠãåèšå³æã®å€å衚瀺é åããåèšæå®ã®æéå ã®åèšå³æã®åæ¢è¡šç€ºé åãããå°ãã衚瀺ãã峿é åå¶åŸ¡ææ®µãããã«åããããšãç¹åŸŽãšããã   Further, the gaming machine of the present invention displays the variable display area of the symbols smaller than the stop display area of the symbols within the predetermined period during the variable display of the plurality of symbols outside the predetermined period. It further comprises a symbol area control means.
äžèšã®æ§æã«ããã°ã峿ã®å€å衚瀺é åã¯ã峿ãåæ¢è¡šç€ºãããæéã®å°ãªããšãäžéšãå«ãæå®ã®æéå ã®åèšå³æã®åæ¢è¡šç€ºé åãããå°ãã衚瀺ãããããã«ãªã£ãŠãããããã«ãããæå®ã®æéå€ã«ãããŠã¯ãåºåç»åã衚瀺ããã ãã§ãªãã峿ã®è¡šç€ºé åãå°ãã衚瀺ãããããåºåç»åãããç®ç«ã€ãã®ã«ããããšãã§ããå Žåãããã   According to the above configuration, the symbol variation display area is displayed smaller than the symbol stop display area within a predetermined period including at least a part of the period during which the symbol is stopped. Thereby, outside the predetermined period, not only the advertisement image is displayed but also the display area of the symbol is displayed small, so that the advertisement image may be made more conspicuous.
ãŸããæ¬çºæã®éææ©ã¯ãåèšéæè ãäœããèŠãŠãããã瀺ãèŠç·æ å ±ãå ¥åãããèŠç·æ å ±å ¥åææ®µãšãåèšèŠç·æ å ±ã«åºã¥ããŠãåèšéæè ãåèšåºåç»åãç®èŠããŠãããåŠããå€å®ããç®èŠå€å®ææ®µãšãåèšç®èŠå€å®ææ®µã®å€å®çµæã«åºã¥ããåèšéæè ãåèšåºåç»åãç®èŠããæéãåã³ïŒåã¯ãåæ°ãã«ãŠã³ãããç®èŠã«ãŠã³ãææ®µãšãããã«åããããšãç¹åŸŽãšããã   In the gaming machine of the present invention, line-of-sight information input means for inputting line-of-sight information indicating which the player is looking at, and the player visually observes the advertisement image based on the line-of-sight information. Visual judgment means for judging whether or not, and a visual counting means for counting the time and / or the number of times that the player views the advertisement image based on the judgment result of the visual judgment means. Features.
äžèšã®æ§æã«ããã°ãå ¥åãããèŠç·æ å ±ã«åºã¥ãéæè ãåºåç»åãç®èŠããŠãããåŠããå€å®ããå€å®çµæã«åºã¥ãéæè ãåèšåºåç»åãç®èŠããæéãåã³ïŒåã¯ãåæ°ãã«ãŠã³ãããããã«ãªã£ãŠãããããã«ãããéæè ãã©ã®ãããªåºåã«èå³ã瀺ãã®ããçµ±èšãåãããšãã§ããåºåå 容åã³åºå衚瀺ã¿ã€ãã³ã°çã«åæ ãããããšãã§ããã   According to the above configuration, it is determined whether or not the player is viewing the advertisement image based on the line-of-sight information that is input, and the time and / or the number of times the player views the advertisement image based on the determination result. Is supposed to count. Thereby, it is possible to take statistics about what kind of advertisement the player is interested in, and to reflect it in the advertisement content, the advertisement display timing, and the like.
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(First embodiment)
A first embodiment of the present invention will be described below with reference to FIGS.
æ¬å®æœã®åœ¢æ ã«ãããéææ©ã¯ãæè¬ãããã¹ãæ©ãã§ãããè€æ°ã®å³æã®å€å衚瀺ã忢ããŠè¡šç€ºããã峿ã«åºã¥ããŠç¹å®ã®å ¥è³æ æ§ãæç«ããããã«ãéæè ã®æäœã«ããå€å衚瀺ã忢å¯èœã«æ§æãããŠããããªããéææ©ã¯ãã³ã€ã³ãã¡ãã«ãéæçãããŒã¯ã³çã®ä»ãéæè ã«ä»äžãããããããã¯ä»äžãããéæäŸ¡å€ã®æ å ±ãèšæ¶ããã«ãŒãçã®éæåªäœãçšããŠéæãããã®ã§ãããã以äžã®èª¬æã«ãããŠã¯ãéæåªäœåã³éæäŸ¡å€ãã¡ãã«ãšããŠèª¬æããã   The gaming machine according to the present embodiment is a so-called âpachi-slot machineâ, which is operated by the player's operation so that a specific winning mode is established based on the symbols displayed by stopping the variation display of a plurality of symbols. Fluctuation display can be stopped. Note that the gaming machine plays a game using a game medium such as a coin or a medal, a game ball, a token, etc., or a card or the like that stores information on the game value given to or given to the player. In the following description, the game medium and the game value will be described as medals.
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(Liquid crystal display device 5)
Here, the structure of the liquid
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  In the present embodiment, the
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  Specifically, as shown in FIG. 5, the pseudo reels 4 </ b> L, 4 </ b> C, and 4 </ b> R are variably displayed by operating the
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  That is, the
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  The non-display period of the
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ã¯ãéæã®çµæãšããŠã®ç䌌ãªãŒã«ïŒïŒ¬ã»ïŒïŒ£ã»ïŒïŒ²ã®åæ¢è¡šç€ºã«æ³šç®ïŒç®èŠïŒããããšãèãããããå³ã¡ãç䌌ãªãŒã«ïŒïŒ¬ã»ïŒïŒ£ã»ïŒïŒ²ã®åæ¢è¡šç€ºæéã«ãããŠåºåç»åïŒïŒïŒã衚瀺ãããšããŠãåºåç»åïŒïŒïŒã泚ç®ãããªãå¯èœæ§ãããããã®ããã«ãåºåç»åïŒïŒïŒã泚ç®ããé£ããšèãããããªãŒã«åæ¢è¡šç€ºæéã®å°ãªããšãäžéšãå«ãæå®ã®æéã«ãããŠåºåç»åïŒïŒïŒãé衚瀺ãšããããšã§ãåºåã®å¹æãäžããã«ãåºåç»åïŒïŒïŒã®è¡šç€ºæéãå°ãªãããããšãã§ãããããã«ãããäŸãã°ãæéåŸéå¶ã§åºåæã城åãããå Žåãåºåäž»ã¯åºåç»åïŒïŒïŒã«æ³šç®ãããªãæéã®åºåæã軜æžããããšãã§ããå Žåãããã
  Immediately after the stop display of the
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  Further, since the display / non-display of the
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  When the
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ããåºåç»åé åïŒïŒïŒãæéçµéãšãšãã«å°ããããããšãã£ã衚瀺圢æ
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  The display areas of the
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(Electric configuration of gaming machine: main control circuit)
As shown in FIG. 6, the operation of the
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  Connected to the
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  As a means for random number sampling, random number sampling may be executed in the
äžèšã®ãã€ã¯ãã³ã³ãã¥ãŒã¿ïŒïŒããã®å¶åŸ¡ä¿¡å·ã«ããåäœãå¶åŸ¡ãããäž»èŠãªã¢ã¯ãã¥ãšãŒã¿ãšããŠã¯ãåçš®ã©ã³ãïŒïŒâã©ã³ãïŒïœãïŒâã©ã³ãïŒïœãæå€§ïŒ¢ïŒ¥ïŒŽã©ã³ãïŒïœãã¡ãã«æå
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  The main actuators whose operation is controlled by the control signal from the
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(Ad data table)
Next, the advertisement data table will be described with reference to FIG. The advertisement data table is stored in the above-described
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  The advertisement data table has an advertisement data field, a display time field, and an upper limit time field. In the advertisement data column, a plurality of data (advertisement data) respectively corresponding to the plurality of
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  In the present embodiment, the upper limit time is determined, but the present invention is not limited to this. For example, the upper limit number of times displayed on each
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  The advertisement data table can be updated via a communication network (not shown). Specifically, a plurality of
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  The displayed
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  The selection of advertisement data is not limited to this. For example, it may be displayed in a preset order, or a random number table set for each number of advertisement data is stored in advance in the
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(Game state)
The
ãäžè¬éæç¶æ ãã¯ãæè¬ãåºççãïŒéæã«è³ããããåäœéæäŸ¡å€ã«å¯ŸããŠéæè ã«ä»äžãããéæäŸ¡å€ïŒã®æåŸ å€ããïŒããããå°ããéæç¶æ ã§ãããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãäžå©ãªéæç¶æ ã§ããã   The âgeneral gaming stateâ is a gaming state in which an expected value of a so-called âparticipation rateâ (a gaming value given to a player with respect to a unit gaming value bet on a game) is smaller than â1â. This is the most unfavorable gaming state for the player compared to the gaming state.
ãäžè¬éæç¶æ ãã«ãããŠïŒ¢ïŒ¢åã¯ïŒ²ïŒ¢ã«å éšåœç±€ããåã¯ïŒ²ïŒ¢ã«å ¥è³ããŠããªãå Žåã«ã¯ãäžåã¯è€æ°ã®ã²ãŒã ã«ããããåã¯ïŒ²ïŒ¢ã«å¯Ÿå¿ãã峿çµã¿åãããå ¥è³ã©ã€ã³äžã«æ²¿ã£ãŠäžŠã¶ããšã蚱容ããããã€ãŸãããäžè¬éæç¶æ ãã«ãããŠïŒ¢ïŒ¢åã¯ïŒ²ïŒ¢ã«å éšåœç±€ãããšããã®å éšåœç±€åœ¹ãæè¶åœ¹ãšããŠã»ããããã以éã®ã²ãŒã ã«æã¡è¶ãããããã«ãªããããã§ãå éšåœç±€åœ¹ã®æã¡è¶ããšã¯ã次以éã®ã²ãŒã ã«ãããŠïŒ¢ïŒ¢ãã«å éšåœç±€ããªããŠãããã«å ¥è³ã§ããããã«ããããšã§ãããæ¬å®æœã®åœ¢æ ã«ãããŠãããæã¡è¶ãããŠããç¶æ ã§ããã«å éšåœç±€ããããšã¯ãªããããªãïŒããºã¬ïŒãã«å éšåœç±€ããå Žåã«ïŒ¢ïŒ¢ãã®å ¥è³ãæç«ããããã«ãªã£ãŠããã   In the âgeneral gaming stateâ, when BB or RB is won internally and BB or RB is not won, the symbol combinations corresponding to BB or RB are arranged along the winning line over one or more games. Is acceptable. That is, when an internal winning is made to BB or RB in the âgeneral gaming stateâ, the internal winning combination is set as a carryover combination and is carried over to a subsequent game. Here, the carry-over of the internal winning combination means that the BB and RB can be won even if the BB and RB are not internally won in the next and subsequent games. In the present embodiment, when BB and RB are carried over, BB and RB are not won internally, and when BB and RB are won internally, winning of BB and RB is established. It has become.
ãéæç¶æ ãã¯ããäžè¬éæç¶æ ãåã¯ããªãã¬ã€ã¿ã€ã ïŒïŒ²ïŒŽïŒéæç¶æ ãã«ãããŠãã«å éšåœç±€ããã«å ¥è³ããå Žåã«çºçãããã®å ¥è³ã¯ããäžè¬éæç¶æ ãã«ãããŠãèµ€ïŒâèµ€ïŒâèµ€ïŒãåã¯ãéïŒâéïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããéæç¶æ ãã¯ãæå®ææ°ã®ã¡ãã«ã®æãåºããå®äºããã°çµäºããããŸããæ¬å®æœã®åœ¢æ ã«ãããŠããèµ€ïŒâèµ€ïŒâèµ€ïŒããåã³ããéïŒâéïŒâéïŒãã®å éšåœç±€åœ¹ã¯ããããå¥ã§ãããåæã«å éšåœç±€ããå¯èœæ§ãããã   The âBB gaming stateâ is generated when the BB is won internally and the BB is won in the âgeneral gaming stateâ or the âreplay time (RT) gaming stateâ. The BB winning is established by arranging âred 7-red 7-red 7â or âblue 7-blue 7-blue 7â along the active line in the âgeneral gaming stateâ. The âBB gaming stateâ ends when the payout of a predetermined number of medals is completed. Further, in the present embodiment, âRed 7-Red 7-Red 7â and âBlue 7-Blue 7-Blue 7â have different internal winning combinations, and there is a possibility that they will be internally won at the same time.
ãéæç¶æ ãã¯ããäžè¬éæç¶æ ããããåºççã®æåŸ å€ãé«ããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãæå©ãªéæç¶æ ã§ãããæ¬å®æœã®åœ¢æ ã«ãããŠããéæç¶æ ãã¯ããäžè¬éæç¶æ ãåã¯ãéæç¶æ ãã«ãããŠïŒ²ïŒ¢ïŒã¬ã®ã¥ã©ãŒããŒãã¹ïŒã«å ¥è³ããå Žåã«çºçããããããªã¡ãã®å ¥è³ã¯ããäžè¬éæç¶æ ãåã¯ãéæç¶æ ãã«ãããŠãèµ€ïŒâèµ€ïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããªããåéæç¶æ éã®ç§»è¡ã¯ãããŒãã¹å³æã®çµã¿åããå ¥è³ã©ã€ã³äžã«è¡šç€ºããããšãçã«ããç§»è¡ããã   The âRB gaming stateâ has a higher expected value of the payout rate than the âgeneral gaming stateâ, and is the most advantageous gaming state for the player as compared to other gaming states. In the present embodiment, the âRB gaming stateâ occurs when an RB (regular bonus) is won in the âgeneral gaming stateâ or the âRT gaming stateâ. In other words, the RB winning is established by arranging âred 7-red 7-blue 7â along the active line in the âgeneral gaming stateâ or the âRT gaming stateâ. The transition between the game states is performed when a combination of bonus symbols is displayed on the winning line.
æ¬å®æœã®åœ¢æ ã«ãããŠããéæç¶æ ãã¯ããéæç¶æ ãåã¯ãéæç¶æ ãã®åŸã«çºçããéæç¶æ ã§ããããéæç¶æ ãã¯ãã¡ãã«ãæå ¥ããªããŠã次ã²ãŒã ãè¡ããåéæã«å ¥è³ãã確çããäžè¬éæç¶æ ããããé«ããªã£ãŠãããå³ã¡ããéæç¶æ ãã§ã¯ããäžè¬éæç¶æ ããããã¡ãã«ãæžããããšãªãéæãè¡ããå¯èœæ§ãé«ããªã£ãŠãããããå°ããã€ã¡ãã«ãå¢ãããŠããããšãå¯èœãšãªãããŸãããéæç¶æ ãã¯ãããã§ãªãŒã®å°åœ¹ãã«å ¥è³ãããšçµäºãããäžè¬éæç¶æ ãã«ç§»è¡ããã   In the present embodiment, the âRT gaming stateâ is a gaming state that occurs after the âBB gaming stateâ or the âRB gaming stateâ. In the âRT gaming stateâ, the probability of winning a replay where the next game can be performed without inserting a medal is higher than in the âgeneral gaming stateâ. That is, in the âRT gaming stateâ, there is a higher possibility that a game can be performed without reducing the number of medals than in the âgeneral gaming stateâ, so that the number of medals can be increased little by little. Further, the âRT gaming stateâ is terminated when winning the âcherry small roleâ and shifts to the âgeneral gaming stateâ.
ãªãããéæç¶æ ãã§ã¯ãéæè ã«ãããã§ãªãŒã®å°åœ¹ãã«å ¥è³ããªãããã«ããã²ãŒãããå ±ç¥æŒåºãå®è¡ãããŠãããããŸããéæç¶æ ã®éå§æ¡ä»¶ã¯ããéæç¶æ ãåã¯ãéæç¶æ ãã®åŸã«éå®ããããåã¯ïŒ²ïŒ¢ã«å éšåœç±€ãããšããåã¯ïŒ²ïŒ¢ã®å³æãæã£ããšãããäžè¬éæç¶æ ãã«ãããŠç¹å®ã®å³æãæã£ããšãããéæç¶æ ãåã¯ãéæç¶æ ããçµäºãããšãããè¥ããã¯ãäžè¬éæç¶æ ãã«ãããŠç¹å®ã®å³æãæã£ããšãããæå®ã®éææ°ãçµéãããšãããšããŠãããã   In the âRT gaming stateâ, a notification effect for navigating the player so as not to win the âcherry small roleâ may be executed. In addition, the start condition of the RT gaming state is not limited to after the âBB gaming stateâ or âRB gaming stateâ, and when the BB or RB is won internally, when the symbols of BB or RB are aligned, âWhen a specific symbol is aligned, whenâ BB gaming state âorâ RB gaming state âis completed, or when a predetermined number of games has elapsed since the specific symbol is aligned inâ general gaming state â, It is good.
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(Pattern combination and number of payouts)
Next, a description will be given of the relationship between the gaming state, the symbol combination indicating the winning, and the number of medals paid out. In the general gaming state, there is a possibility of winning âBBâ, âRBâ, âReplayâ, âWatermelon Minorâ, âBell Minorâ and âCherry Minorâ . âBBâ is established by arranging âblue 7-blue 7-blue 7â and âred 7-red 7-red 7â along the active line. The number of medals to be paid out when BB or RB is established is â0â. Further, âreplayâ is established by arranging âReplay-Replay-Replayâ. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In the case of a watermelon small part, a bell small part, and a cherry small part, six, ten, and six medals are paid out, respectively.
éæç¶æ ã§ã¯ãåéæïŒãªãã¬ã€ïŒãã¹ã€ã«ã®å°åœ¹ããã«ã®å°åœ¹ããã§ãªãŒã®å°åœ¹ã«å ¥è³ããå¯èœæ§ãããããæ¬å®æœã®åœ¢æ ã«ãããŠãéæç¶æ ã§ã¯ãåã³ïŒ²ïŒ¢ã«å ¥è³ããå Žåã¯ãªãã   In the BB game state, there is a possibility of winning a replay (replay), a watermelon small part, a bell small part, or a cherry small part. In this embodiment, BB and RB are not won in the BB gaming state.
éæç¶æ ã«ãããŠã¯ãåéæïŒãªãã¬ã€ïŒãã¹ã€ã«ã®å°åœ¹ããã«ã®å°åœ¹ããã§ãªãŒã®å°åœ¹ã«å ¥è³ããå¯èœæ§ããããã¹ã€ã«ã®å°åœ¹ããã«ã®å°åœ¹ããã§ãªãŒã®å°åœ¹ã®å ŽåãããããïŒæãïŒïŒæãïŒæã®ã¡ãã«ãæãåºãããããªããæ¬å®æœã®åœ¢æ ã«ãããŠãéæç¶æ ã«ãããŠã¯ãããåã³ããã«å ¥è³ããå Žåã¯ãªãã   In the RB game state, there is a possibility of winning a replay (replay), a watermelon small part, a bell small part, and a cherry small part. In the case of a watermelon small part, a bell small part, and a cherry small part, six, ten, and six medals are paid out, respectively. In the present embodiment, in the RB gaming state, âBBâ and âRBâ are not won.
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(Operation of the gaming machine 1)
First, when the power is turned on, the
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Specifically, when a main routine or the like is executed by the
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  When the game state of the current game is confirmed (S7), in the probability lottery process based on the probability lottery table (not shown), an internal winning combination corresponding to the gaming state is lottered (S8), and information on the selected internal winning combination is obtained. Stored in the
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  When the internal winning combination is determined, stop table group selection processing is executed (S9). Then, after the reel rotation stop process is executed and the number of sliding frames is determined at the timing when any one of the
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  Thereafter, a winning combination (a winning combination) is identified on the basis of the symbol stop state of the
ãããŠãéæç¶æ ã«å¿ããŠã¡ãã«ã®ã¯ã¬ãžããåã¯æåºããè¡ãããïŒïŒ³ïŒïŒïŒãå°ãããŒãã¹å ¥è³æã«æãåºãã¯ç¡ããå°åœ¹å ¥è³æã ãæãåºããè¡ãããã   Then, a medal credit or payout is performed according to the gaming state (S12). There is no payout at the time of winning a bonus, and payout is made only at the time of winning a small role.
次ã«ãçŸåšã®éæç¶æ ãéæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ çã®ããŒãã¹éæç¶æ ã§ãããåŠããå€å®ãããïŒïŒ³ïŒïŒïŒãéæç¶æ ãéæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ çã®ããŒãã¹éæç¶æ ã§ãªãå Žåã«ã¯ïŒïŒ³ïŒïŒïŒïŒ®ïŒ¯ïŒããèµ€ïŒ-èµ€ïŒ-èµ€ïŒãããéïŒ-éïŒ-éïŒãçã®ããŒãã¹ã«å ¥è³ãããåŠããå€å®ãããïŒïŒ³ïŒïŒïŒãããŒãã¹ã«å ¥è³ããŠããã°ïŒïŒ³ïŒïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãããŒãã¹éå§ä¿¡å·ãå¯å¶åŸ¡åè·¯ïŒïŒã«åºåããïŒïŒ³ïŒïŒïŒãïŒãåå®è¡ãããããªããåå®è¡ãããå Žåãæ¬¡ã²ãŒã æã®éæç¶æ ç£èŠåŠçã®å®è¡æã«ãããŠããŒãã¹éæç¶æ ã«ã»ãããããããšã«ãªãïŒïŒ³ïŒåç §ïŒã   Next, it is determined whether or not the current gaming state is a bonus gaming state such as a BB gaming state or an RB gaming state (S13). If the gaming state is not a bonus gaming state such as a BB gaming state or an RB gaming state (S13: NO), a bonus such as âred 7-red 7-red 7â, âblue 7-blue 7-blue 7â, etc. It is determined whether or not a prize has been won (S14). If the bonus is won (S14: YES), a bonus start signal is output to the sub-control circuit 72 (S15), and S2 is re-executed. When the game is re-executed, the bonus game state is set when the game state monitoring process for the next game is executed (see S7).
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  On the other hand, if the bonus has not been won (S14: NO), it is determined whether or not the RT has ended (S16), such as when the number of RTs becomes â0â or a cherry is won. If the RT has not ended (S16: NO), the RT count stored in the
äžæ¹ãïŒïŒã«ãããŠãéæç¶æ ãéæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ çã®ããŒãã¹éæç¶æ ã§ãããšå€å®ãããå Žåã«ã¯ïŒïŒ³ïŒïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãããŒãã¹ã®ãæåºææ°ã®ãã§ãã¯åŠçããè¡ãããïŒïŒ³ïŒïŒïŒãå°ãããŒãã¹ã®ãæåºææ°ã®ãã§ãã¯åŠçãã§æå®ã®æåºææ°ã«éãããšããŒãã¹éæç¶æ ã¯çµäºãšãªãã   On the other hand, in S13, when it is determined that the gaming state is a bonus gaming state such as a BB gaming state or an RB gaming state (S13: YES), a bonus âpayout number check processâ is performed (S18). . It should be noted that the bonus gaming state ends when a predetermined payout number is reached in the bonus âpayout number check processâ.
ãã®åŸãããŒãã¹ã®çµäºæã§ãããåŠããå€å®ããïŒïŒ³ïŒïŒïŒãããŒãã¹ã®çµäºæã§ãªããšå€å®ãããå Žåã«ã¯ïŒïŒ³ïŒïŒïŒïŒ®ïŒ¯ïŒãïŒãåå®è¡ããããäžæ¹ãããŒãã¹ã®çµäºæã§ãããšå€å®ãããå Žåã«ã¯ïŒïŒ³ïŒïŒïŒïŒ¹ïŒ¥ïŒ³ïŒããéå§ããããåŠããå€å®ãããïŒïŒ³ïŒïŒïŒããéå§ãããŠããªãå Žåã¯ïŒïŒ³ïŒïŒïŒïŒ®ïŒ¯ïŒãããŒãã¹çµäºä¿¡å·ãå¯å¶åŸ¡åè·¯ïŒïŒã«åºåããïŒïŒ³ïŒïŒïŒãïŒãåå®è¡ãããããªããåå®è¡ãããå Žåãæ¬¡ã²ãŒã æã®éæç¶æ ç£èŠåŠçã®å®è¡æã«ãããŠäžè¬éæç¶æ ã«ã»ãããããããšã«ãªãïŒïŒ³ïŒåç §ïŒãäžæ¹ããéå§ãããå Žåã¯ïŒïŒ³ïŒïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãéå§ä¿¡å·ãå¯å¶åŸ¡åè·¯ïŒïŒã«åºåããïŒïŒ³ïŒïŒïŒãïŒãåå®è¡ããããå°ãããŒãã¹ã®çš®é¡ã«å¿ããŠæå®ã®ïŒ²ïŒŽåæ°ãèšå®ãããããšã«ãªãããŸããïŒãåå®è¡ãããå Žåãæ¬¡ã²ãŒã æã®éæç¶æ ç£èŠåŠçã®å®è¡æã«ãããŠïŒ²ïŒŽéæç¶æ ã«ã»ãããããããšã«ãªãïŒïŒ³ïŒåç §ïŒã   Thereafter, it is determined whether or not the bonus is over (S19). If it is determined that the bonus is not over (S19: NO), S2 is re-executed. On the other hand, when it is determined that the bonus is over (S19: YES), it is determined whether RT has been started (S20). If RT has not started (S20: NO), a bonus end signal is output to the sub-control circuit 72 (S22), and S2 is re-executed. When the game is re-executed, the game state monitoring process at the time of the next game is set to the general game state (see S7). On the other hand, when RT is started (S20: YES), an RT start signal is output to the sub-control circuit 72 (S21), and S2 is re-executed. Note that a predetermined number of RTs is set according to the type of bonus. When S2 is re-executed, the RT gaming state is set when the gaming state monitoring process for the next game is executed (see S7).
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(Operation of gaming machine 1: sub-control circuit 72)
When various processes are executed by the main routine in the
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(Operation of sub-control circuit 72: advertisement display switching processing routine)
Next, the control operation of the
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  First, the
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  On the other hand, when a medal insertion signal is received (S100: YES), advertisement image display processing is executed (S102). Specifically, as shown in FIG. 4A, processing such as displaying the
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  Next, it is determined whether or not a reel rotation signal has been received (S104). Specifically, in the reel rotation process of step S5 of the main routine shown in FIG. 9, it is determined whether or not a reel rotation signal transmitted to the
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  Here, this routine is finished with the
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  When the reel rotation signal is received in step S104, the
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  Next, it is determined whether any of the reel stop signals has been received (S108). Specifically, in the reel rotation stop process in step S10 of the main routine shown in FIG. 9, one of the left reel stop signal, middle reel stop signal, and right reel stop signal transmitted to the
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  When one of the reel stop signals is received (S108: YES), the advertisement image non-display process is executed (S110). Specifically, as shown in FIG. 4B, processing such as non-display is performed at the timing when any one of the
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  Next, it is determined whether or not an all-reel stop signal has been received (S114). Specifically, in the reel rotation stop process in step S10 of the main routine shown in FIG. 9, it is determined whether or not an all reel stop signal transmitted to the
ãã®åŸãæå®æéåŸ æ©ãïŒïŒ³ïŒïŒïŒïŒãã¹ãããïŒïŒïŒãšåæ§ã®åºåç»å衚瀺åŠçãå®è¡ããŠïŒïŒ³ïŒïŒïŒïŒãæ¬ã«ãŒãã³ãçµäºããã   Thereafter, the process waits for a predetermined time (S116), executes an advertisement image display process similar to step S102 (S118), and ends this routine.
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  As described above, the
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  Further, since the display / non-display of the
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(Operation of sub-control circuit 72: advertisement image display processing routine)
Next, the control operation of the
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  First, the
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Here, the count of seconds is stored in the
(Operation of sub-control circuit 72: advertisement image non-display processing routine)
Next, the control operation of the
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  First, the
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(Second Embodiment)
A second embodiment of the present invention will be described below with reference to FIGS. In addition, the same code | symbol is attached | subjected to the member same as 1st Embodiment, and the description and drawing are abbreviate | omitted.
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(Mechanical configuration of the gaming machine 1)
FIG. 13 is a perspective view showing an appearance of the
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(Electric configuration of gaming machine 1)
FIG. 14 is a block diagram showing the
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(Operation of gaming machine 1: sub-control circuit 72)
The
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(Operation of sub-control circuit 72: line-of-sight information analysis routine)
Here, the control operation of the
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  First, the
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  Then, it is determined whether or not the line-of-sight target position is included in the
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  Here, the advertisement effective count indicates the number of seconds that the player is watching the
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  In the present embodiment, the number of seconds that the player is looking at the
äžæ¹ãã¹ãããïŒïŒïŒã«ãããŠãèŠç·å¯Ÿè±¡äœçœ®ããåºåç»åïŒïŒïŒã®è¡šç€ºãããåºåç»åé åïŒïŒïŒå
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  On the other hand, when the line-of-sight target position is not included in the
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  In this way, it is determined whether or not the player is viewing the
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(Outline of this embodiment)
As described above, the
äžèšã®æ§æã«ããã°ã峿ãåæ¢è¡šç€ºãããæéã®å°ãªããšãäžéšãå«ãæå®ã®æéã«ãããŠãåºåç»åã衚瀺ãããªãããã«ãªã£ãŠãããããã«ãããå éšåœç±€åœ¹ã«åºã¥ã峿ã®å€åã®åæ¢çµæã衚瀺ãããéæè ããã®å³æã®åæ¢è¡šç€ºã«æ³šç®ããæéã®å°ãªããšãäžéšãå«ãæå®ã®æéã¯ãåºåã衚瀺ãããªãããã®çµæãæéåŸéå¶ã§åºåæã城åãããå Žåãåºåäž»ã¯åºåç»åã«æ³šç®ãããªãæéã®åºåæã軜æžããããšãã§ããå Žåãããã   According to said structure, an advertisement image is not displayed in the predetermined period including at least one part of the period when a symbol is stopped and displayed. Thereby, the stop result of the change of the symbol based on the internal winning combination is displayed, and the advertisement is not displayed for a predetermined period including at least a part of the period in which the player pays attention to the stop display of the symbol. As a result, when the advertising fee is collected on a time-based basis, the advertiser may be able to reduce the advertising fee during a period in which the advertising image is not noticed.
ãŸããåºåç»åã¯ã衚瀺ïŒé衚瀺ãç¹°ãè¿ããããããåºåç»åãåžžæè¡šç€ºãããå Žåãããéæè ã®æ³šæãåŒãä»ããå¯èœæ§ããããåºå䟡å€ãé«ããããšãã§ããå Žåãããã   Further, since the display / non-display of the advertisement image is repeated, there is a possibility of attracting the player's attention as compared with the case where the advertisement image is always displayed, and the advertisement value may be increased.
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(Modification of this embodiment)
As mentioned above, although the Example of this invention was described, it only showed the specific example and does not specifically limit this invention, A specific structure etc. can change a design suitably. Further, the actions and effects described in the embodiments of the present invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done.
ãŸãã第ïŒåã³ç¬¬ïŒå®æœåœ¢æ ã®éææ©ã¯ã以äžã®æ§æãäžè¿°ã®å®æœã®åœ¢æ ã«ãããæ§æã«å ããŠãæãã¯éè€ããŠåããŠããŠãè¯ãã   In addition, the gaming machines of the first and second embodiments may include the following configurations in addition to or in addition to the configurations in the above-described embodiments.
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  For example, in the first and second embodiments, the
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  Further, for example, the non-display period of the
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  Further, for example, in the present embodiment, the upper limit time for displaying the advertisement is determined in advance, but the present invention is not limited to this. For example, the upper limit number of times displayed on each
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  Further, for example, the method for selecting the advertisement data to be displayed is not limited to this. For example, it may be displayed in a preset order, or a random number table set for each number of advertisement data is stored in advance in the
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  Further, for example, in the present embodiment, the number of seconds for which the player is looking at the
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  For example, in the second embodiment, the line-of-
ãŸããéææ©ã¯ãæå®ã®éæçµæã衚瀺ãããå Žåã«éæè ã«éæäŸ¡å€ãä»äžããéæäŸ¡å€ä»äžææ®µãšãéæéå§æä»€ä¿¡å·ã«åºã¥ããŠæå®ã®åœ¹ãå éšåœç±€åœ¹ãšããŠæ±ºå®ããå éšåœç±€åœ¹æ±ºå®ææ®µãšãå éšåœç±€åœ¹ã«åºã¥ããŠå€åè¡šç€ºææ®µã«å ¥è³æ æ§ã衚瀺ããã忢å¶åŸ¡ææ®µãšãæŒåºè¡šç€ºææ®µã«éæã«é¢é£ããæŒåºæ æ§ã衚瀺ãããæŒåºè¡šç€ºå¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã«ç¹å®ã®éæçµæã衚瀺ããã以åã«ãç¹å®ã®éæçµæã衚瀺ãããå¯èœæ§ãããããšãäºåè¡šç€ºææ®µã«äºåæ æ§ã衚瀺ãããäºå衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã«ç¹å®ã®éæçµæã衚瀺ããã以åã«ãç¹å®ã®éæçµæã衚瀺ãããããšãåç¥è¡šç€ºææ®µã«åç¥æ æ§ã衚瀺ãããäºå衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã®è¡šç€ºå¶åŸ¡ãè¡ã衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µåã¯å€åè¡šç€ºææ®µã®äžéšåã¯å šéšã®å¯å€è¡šç€ºã忢ããã忢æä»€ä¿¡å·ãåºåããéæè ã«ããæäœãå¯èœãªäœçœ®ã«èšããããè¡šç€ºåæ¢æä»€ææ®µãšãæå®ã®åäœéæã§å éšåœç±€åœ¹æ±ºå®ææ®µãå éšåœç±€åœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ã次åã®åäœéæã«ãå éšåœç±€åœ¹ãšããŠæã¡è¶ãå éšåœç±€åœ¹æè¶ææ®µãšãå éšåœç±€åœ¹æ±ºå®ææ®µãå éšåœç±€åœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ãèç©ããŠèšæ¶ããç¹å®åœ¹èç©ææ®µãšãç¹å®åœ¹èç©ææ®µãèç©ããŠèšæ¶ããŠããç¹å®ã®åœ¹ãå éšåœç±€åœ¹ãšããèç©ç¹å®åœ¹åœç±€ææ®µãšãå°ãªããšãïŒã€ä»¥äžåããŠããŠãããã   The gaming machine also has a game value providing means for providing a player with a game value when a predetermined game result is displayed, and an internal winning combination for determining a predetermined combination as an internal winning combination based on a game start command signal. Specific to the determination means, the stop control means for displaying the winning mode on the variation display means based on the internal winning combination, the effect display control means for displaying the effect mode related to the game on the effect display means, and the game result display means Before the game result is displayed, the notice display control means for displaying the notice mode on the notice display means that the specific game result may be displayed, and the specific game result is displayed on the game result display means. Prior to display, a notice display control means for displaying a notice mode on the notice display means that a specific game result is displayed, a display control means for controlling display of the game result display means, and a game result display means Is a display stop command means provided at a position where the player can operate to output a stop command signal for stopping the variable display of part or all of the variable display means, and an internal winning combination determining means for a predetermined unit game. Internal winning combination carry-over means to carry over a specific combination determined as an internal winning combination as an internal winning combination in the next unit game, and a specific to store and store a specific combination determined by the internal winning combination determination means as an internal winning combination There may be provided at least one or more combination accumulating means and accumulated specific combination winning means that uses the specific combination stored and stored by the specific combination accumulation means as an internal winning combination.
ããã§ãäžèšã®ãéæçµæè¡šç€ºææ®µãã¯ããŸãšãããšå€åè¡šç€ºææ®µãæŒåºè¡šç€ºææ®µãåç¥è¡šç€ºææ®µçãå«ãã§æ§æãããŠããããããããå¥äœã®è¡šç€ºè£ 眮ã§ãã£ãŠãããããåäžã®è¡šç€ºè£ 眮ã«èšããããæå®ã®è¡šç€ºéšïŒã¹ãã©ã€ããæ·±åºŠã®ç°ãªãïŒïŒ€ãªããžã§ã¯ãïŒã§ãããããŸããéãªã£ãŠè¡šç€ºãããŠããããããã«ã¯ãïŒåã¯è€æ°ã®é³ãïŒåã¯è€æ°ã®å ãïŒåã¯è€æ°ã®è²ãïŒåã¯è€æ°ã®ç»åãïŒåã¯è€æ°ã®èãçãïŒåã¯è€æ°ã®æè§ŠïŒæ¯åãå§åïŒã®ãã¡ã®äœããã®ãè€æ°åã¯å šéšã«ããéæè ã«å ±ç¥ãè¡ãããã«ãªã£ãŠããŠãããã   Here, the above-mentioned âgame result display meansâ includes a change display means, an effect display means, a notice display means, and the like. They may be separate display devices, or may be predetermined display units (sprites, 3D objects having different depths) provided in a single display device. Further, they may be displayed in an overlapping manner. Further, one or more sounds, 1 or more lights, 1 or more colors, 1 or more images, 1 or more odors, or any one of one or more feels (vibration, pressure) The player may be notified by a plurality or all of them.
ãéæäŸ¡å€ä»äžææ®µãã¯ãéæäŸ¡å€ïŒã³ã€ã³ïŒãä»äžïŒæåºïŒããããã°ã©ã çãæå©ç¶æ çºçææ®µãå«ã¿ãè³åªäœã®æåºãç£æ°ã«ãŒããžã®èšé²ãã²ãŒã ã®åŸç¹å ç®ãå«ãã   The âgame value giving meansâ includes advantageous state generating means such as a program for giving (paying out) game values (coins), and also includes payout of award media, recording on a magnetic card, and game score addition.
ã衚瀺å¶åŸ¡ææ®µãã¯ããŸãšãããšåæ¢å¶åŸ¡ææ®µãæŒåºè¡šç€ºå¶åŸ¡ææ®µãåç¥è¡šç€ºå¶åŸ¡ææ®µçãå«ãã§æ§æãããŠãããåäžã®åºæ¿ã«èšããããŠããŠããå¥äœã®è€æ°ã®åºæ¿ã«èšããããŠããããã忢å¶åŸ¡ææ®µã¯å éšåœç±€åœ¹æ±ºå®ææ®µãšåäžã®åºæ¿ã«èšããããŠããããïŒå¥äœã§ããããïŒããã«ã¯ãæŒåºè¡šç€ºå¶åŸ¡ææ®µåã³åç¥è¡šç€ºå¶åŸ¡ææ®µã¯ãå éšåœç±€åœ¹æ±ºå®ææ®µãšå¥äœã®åºæ¿ã«èšããããŠããããïŒå¥äœã§ããããïŒ Â Â The âdisplay control meansâ includes a stop control means, an effect display control means, a notice display control means, and the like. It may be provided on a single substrate, may be provided on a plurality of separate substrates, or the stop control means may be provided on the same substrate as the internal winning combination determining means. Furthermore, the effect display control means and the notification display control means may be provided on a separate board from the internal winning combination determining means. (It may be a separate body.)
ãå€åè¡šç€ºææ®µãã¯ã鿢ç»åã»åç»åçã衚瀺ãããã®ã§ããããªãŒã«ããã£ã¹ã¯ã«ããç§»å衚瀺ãè€æ°çš®é¡ã®å³æãå¯å€è¡šç€ºãŸãã¯åæ¢è¡šç€ºããïŒåã¯è€æ°ã®å³æè¡šç€ºéšããæ§æãããŠãããäŸãã°ããã¹ãæ©ããããªã¹ãããã®å³æãããã³ã³ã®ç¹å³ãé³å³ãå€å®å³æçã衚瀺ããããŸããéæçµæãšããŠãç¹å®ã®å ¥è³æ æ§ã衚瀺ããã°äœã§ãããã   The âvariable display meansâ displays a still image, a moving image, and the like, and is composed of one or a plurality of symbol display units that display a moving display using a reel or a disk, and variably display or stop a plurality of types of symbols. . For example, a pachislot machine or video slot symbol, a pachinko special symbol, a sound diagram, a judgment symbol, or the like is displayed. Moreover, what is necessary is just to display a specific winning mode as a game result.
ãè¡šç€ºåæ¢æä»€ææ®µãã¯ãæŒåºè¡šç€ºææ®µãå€åè¡šç€ºææ®µãåç¥è¡šç€ºææ®µçã®ãã¡ã®ïŒã€ãè€æ°ãå šãŠã®å¯å€è¡šç€ºã忢ãããä¿¡å·ãåºåããŠãããããïŒã€åã¯è€æ°ã®è¡šç€ºéšã«å¯Ÿå¿ããŠïŒã€èšããããŠããŠãããïŒè¡šç€ºéšã¯ãå³æè¡šç€ºéšçïŒãæãã¯ãïŒã€ã®è¡šç€ºéšã«å¯Ÿå¿ããŠè€æ°èšããããŠããŠãããïŒè¡šç€ºéšã¯ãå³æè¡šç€ºéšçïŒã   The âdisplay stop command meansâ may output a signal for stopping one, a plurality, or all of the variable display, such as an effect display means, a fluctuation display means, a notice display means, etc. One may be provided corresponding to the part (the display part is a symbol display part or the like). Alternatively, a plurality of display units may be provided corresponding to one display unit (the display unit is a symbol display unit or the like).
ãæå©ç¶æ çºçææ®µãã¯ãè€æ°ã®éæåäœã®éãç¶ç¶ããŠéæè ã«æå©ãªç¶æ ãç¶ããã®ã§ããã°äœã§ããããäŸãã°çºçå€å®ãç¶ç¶å€å®ãéäžçµäºå€å®ãçºçãç¶ç¶ãçµäºçãè¡ãããã°ã©ã çã§ããããŸãããå éšåœç±€åœ¹æ±ºå®ææ®µãã¯ãå éšåœç±€åœ¹æœç±€ææ®µãå éšåœç±€åœ¹æè¶ææ®µãç¹å®åœ¹èç©ææ®µãèç©ç¹å®åœ¹åœç±€ææ®µçããæ§æãããŠããã   The âadvantageous state generating meansâ may be anything as long as it continues to be advantageous to the player during a plurality of game units. For example, a program for performing generation determination, continuation determination, midway end determination, generation, continuation, end, and the like. The âinternal winning combination determining meansâ includes an internal winning combination lottery means, an internal winning combination carry over means, a specific combination accumulating means, an accumulated specific combination winning means, and the like.
ãªããæ¬å®æœã®åœ¢æ ã«ãããŠããéææ©ãã¯ãããã³ã³ãããã¹ãæ©ããããªã¹ãããçãå«ãããéæçµæãã¯ãå ¥è³æ æ§ãå€ãæ æ§ãæŒåºæ æ§ãåç¥æ æ§çãå«ãããç¹å®ã®å ¥è³æ æ§ãã¯ãç¹å®ã®å³æã®è¡šç€ºïŒãïŒãããïŒãçïŒãç¹å®ã®å³æã®çµã¿åããã®è¡šç€ºïŒãïŒïŒïŒããïŒïŒïŒãçïŒãè€æ°ã®å³æãã¡ã«ç¹å®ã®å³æãå«ãŸããŠããïŒåãã§ãªãŒãïŒé£ãã§ãªãŒçïŒçãå«ãã   In the present embodiment, the âgame machineâ includes a pachinko machine, a pachislot machine, a video slot, and the like. The âgame resultâ includes a winning mode, a losing mode, a production mode, a notification mode, and the like. The âspecific winning modeâ includes a specific symbol display (â3â, â7â, etc.), a specific symbol combination display (â777â, â776â, etc.), and a specific symbol among a plurality of symbols. Contains (single cherry, double cherry, etc.).
ãå€ãæ æ§ãã¯ãå€åè¡šç€ºææ®µã«è¡šç€ºãããå ¥è³æ æ§ä»¥å€ã®æ æ§ãæŒåºæ æ§ãåç¥æ æ§çãå«ãããæå®ã®éæçµæãã¯ãå ¥è³æ æ§çãå«ãããæŒåºæ æ§ãã¯ãå®¢åŸ ã¡äžãéæäžãéæéãå ¥è³ïŒåãäžãåŸïŒãæå©ç¶æ ïŒåãäžãåŸïŒçãçãäžããæ æ§ããŸãã¯ããããã®éææ å ±ïŒéææ¡å ïŒã®å ±ç¥æ æ§ããã®ä»ã®æ æ§çãå«ã¿ãã倧åœããããããŒãã¹ãããå€ãããæå©ç¶æ ã®ç¶ç¶æ°çã®æåãå«ãã   The âdisappearance modeâ includes modes other than the winning mode displayed on the variation display means, the production mode, the notification mode, and the like. The âpredetermined game resultâ includes a winning mode and the like. âDirection modeâ is a mode in which waiting for customers, during game, between games, winning (front, middle, rear), advantageous state (front, middle, rear), etc., or their game information (game guidance) Including the notification mode and other modes, characters such as âbig hitâ, âbonusâ, âoutâ, and the number of continuations of the advantageous state are also included.
ãäºåæ æ§ãã¯ãæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããå¯èœæ§ãããããšãéæè ã«å¯ŸããŠäºåããæ æ§ãå€ããäºåããæ æ§ããŸãããã®æŒåºæ æ§ãå«ãããå€ãïŒããããã«ïŒããã倧åœãåœç±€ïŒãããããŒãã¹åœç±€ïŒãããéææé ããã²ãŒãæ©èœåœç±€ïŒãçã®æåãå«ãããåç¥æ æ§ãã¯ãæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããããšãéæè ã«å¯ŸããŠåç¥ããæ æ§ããæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããªãããšãéæè ã«å¯ŸããŠåç¥ããæ æ§ããŸãããã®æŒåºæ æ§ãå«ããã倧åœã確å®ãããããŒãã¹ç¢ºå®ãããå€ã確å®ããããã«ç¢ºå®ãããéææé ããã²ãŒãæ©èœåœç±€ïŒãçã®æåãå«ãã   The ânotice modeâ includes a mode for notifying a player that a predetermined internal winning combination or a specific internal winning combination may be determined, a mode for notifying a player, and a production mode thereof. . âDo nât you? ","bell? â,â A big hit? ], âBonus winning? ], "Game procedure navigation function win? âEtc. are also included. The ânotification modeâ is a mode in which the player is notified that a predetermined internal winning combination or a specific internal winning combination has been determined, or a predetermined internal winning combination or a specific internal winning combination is not determined. This includes a mode for notifying the player of this, and a production mode. âBig hit confirmedâ, âBonus confirmedâ, âOutgoed confirmedâ, âBell confirmedâ, âGame procedure navigation function win? âEtc. are also included.
ãæ æ§ãã¯ãïŒåã¯è€æ°ã®å³æïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®ãã£ã©ã¯ã¿ïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®èæ¯ïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®å¹åºãïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®æåãïŒå³åœ¢ãïŒåã¯è€æ°ã®å¯åç©ã®æå®ã®åäœçãïŒåã¯è€æ°ã®ã©ã³ãã®ç¹ç¯ãç¹æ» çãïŒåã¯è€æ°ã®ã¹ããŒã«ã®é³çãå«ãããéææ å ±ãã¯ãéæã³ã³ã»ããïŒèæ¯ïŒãéæã®ã«ãŒã«ãæäœèª¬æããªãŒãç®ããã£ã³ã¹ç®ã圹ã»ãªãã¬ã€ã®èª¬æãæå©ç¶æ ïŒïŒ¢ïŒ¢ãçïŒã®èª¬æãæå©ç¶æ ïŒïŒ¢ïŒ¢ãçïŒã確çãæå®æç¹ïŒããŒãã¹ãããæå®æäœçïŒããã®çµéã²ãŒã æ°çãå«ãã   âAspectâ includes one or more symbol (moving / still) images, one or more character (moving / still) images, one or more background (moving / still) images, one or more balloons (moving / still) ) Image, one or more characters, one figure, predetermined operation of one or more movable objects, etc. One or more lamps are lit, blinking, etc. One or more speaker sounds are included. âGame informationâ includes game concept (background), game rules, operation explanation, reach eye, chance eye, role / replay explanation, advantageous state (BB, RB, etc.), advantageous state (BB, RB, etc.) , Probability, number of games elapsed since a predetermined time (bonus, BB, RB, predetermined operation, etc.).
ãéæéå§æä»€ææ®µãã¯ãã¹ã¿ãŒãã¬ããŒãã¹ãã³ãã¿ã³çã®ã¹ã€ãããéæåªäœæå ¥ã峿å§åå£ïŒã²ãŒãïŒçãå«ãããè¡šç€ºåæ¢æä»€ææ®µãã¯ããã¿ã³ãã¬ããŒãããã°ã©ã ïŒèšæææ®µïŒçãå«ãããå³æè¡šç€ºææ®µãã¯ããããã©ãºããã£ã¹ãã¬ã€ãïŒã»ã°ã¡ã³ã衚瀺åšãããããããªãã¯ã¹ãã©ã³ãããèå ç¯ããé»åããŒãããã¬ãã·ãã«ïŒ¬ïŒ¥ïŒ€ããã¬ãã·ãã«æ¶²æ¶ãæ¶²æ¶ãããžã§ã¯ã¿ããªãŒã«ããã£ã¹ã¯ãå¯åç©çãå«ããããããè€æ°èšãããããã®ãããããçµã¿åããããããã®çãå«ãã   The âgame start command meansâ includes a start lever, a switch such as a spin button, a game medium input, a symbol start port (gate), and the like. The âdisplay stop command meansâ includes a button, a lever, a program (time measuring means), and the like. âDesign display meansâ includes CRT, LCD, plasma display, 7-segment display, dot matrix, lamp, LED, fluorescent lamp, EL, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, reel, disk, movable object, etc. including. The thing with which they were provided in plural, the thing with which they were combined, etc. are included.
ãå éšåœç±€åœ¹ãã¯ãè€æ°ã®åœ¹ããå éšåœç±€åœ¹æ±ºå®ææ®µã«ããå éšåœç±€åœ¹ãšããŠæ±ºå®ãããïŒãŸãã¯è€æ°ã®åœ¹ãå«ãããå ¥è³åœ¹ãã¯ãå éšåœç±€åœ¹ã«å¯Ÿå¿ããå ¥è³æ æ§ã衚瀺ããã圹ãå«ãããéæäŸ¡å€ãã¯ãè³åªäœïŒã³ã€ã³ãã¡ãã«ãéæçïŒã®æåºããéæçµæèšæ¶åªäœïŒç£æ°ã«ãŒãçãžã®æå®ã®æžã蟌ã¿ããªãã¬ã€ãåŸç¹ã®å ç®ãæå©ç¶æ ã®çºççãå«ãããéæåªäœïŒè³åªäœïŒãã¯ãã³ã€ã³ãã¡ãã«ãéæçã貚幣ãçŽå¹£ãç£æ°ã«ãŒãçãå«ãã   The âinternal winning combinationâ includes one or more combinations determined as an internal winning combination by the internal winning combination determining means from a plurality of combinations. The âwinning combinationâ includes a combination in which a winning mode corresponding to the internal winning combination is displayed. âGame valueâ includes payout of award media (coins, medals, game balls), game result storage media (predetermined writing to a magnetic card, etc., replay, score addition, occurrence of advantageous state, etc.) (Prize medium) âincludes coins, medals, game balls, money, banknotes, magnetic cards, and the like.
ãŸããããã¹ãçã«ããã圹ã¯ã次ã®ãã¡ã®ïŒãŸãã¯è€æ°ãé©çšããŠããããå€ããæå®ææ°ã®è³åªäœãæåºãå°åœ¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãå°åœ¹ãå éšåœç±€åœ¹ãšæ±ºå®ãã確çãïŒåäœéæïŒïŒã²ãŒã ïŒã®éã ãé«ç¢ºçãšããã·ã³ã°ã«ããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãå°åœ¹ãå éšåœç±€åœ¹ãšæ±ºå®ãã確çãè€æ°åäœéæã®éã ãé«ç¢ºçãšããã¬ã®ã¥ã©ãŒããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãã¬ã®ã¥ã©ãŒããŒãã¹ãå éšåœç±€åœ¹ã«æ±ºå®ãã確çãè€æ°åäœéæã®éã ãé«ç¢ºçãšããããã°ããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µã決å®ããå éšåœç±€åœ¹ã«é¢ããæ å ±ãéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µã®æäœãã以åã«å ±ç¥ããå éšåœç±€åœ¹ããã²ãŒãæ©èœã忢ãã¿ãŒã³éžæææ®µãéžæãã忢ãã¿ãŒã³ã«é¢ããæ å ±ãéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µã®æäœãã以åã«å ±ç¥ããæŒé ããã²ãŒãæ©èœãéæè ã«ãšã£ãŠæå©ãšãªãéææé ãå ±ç¥ããéææé ããã²ãŒãæ©èœã   In addition, one or more of the following may be applied as a combination in a pachislot or the like. A single bonus or internal winning combination in which the probability that the small winning combination is determined to be an internal winning combination by the internal winning combination determining means is high for only one unit game (1 game). Regular bonus that determines the chance that the small role will be determined as an internal winning combination is high only during multiple unit games, and the probability that the internal winning combination determination means determines the regular bonus as an internal winning combination only during multiple unit games An internal winning combination navigating function for notifying information regarding the big bonus having a high probability and the internal winning combination determined by the internal winning combination determining means before the operation of the display stop command means by the player. A push order navigating function for notifying information related to the stop pattern selected by the stop pattern selection means before the player operates the display stop command means. A game procedure navigation function for notifying a game procedure that is advantageous to a player.
äŸãã°ãäžè¿°ã®å éšåœç±€åœ¹ããã²ãŒãæ©èœã¯ãå·ŠãªãŒã«ãäžãªãŒã«ãå³ãªãŒã«ã«å¯Ÿå¿ããå·Šãäžãå³ãªãŒã«åæ¢ãã¿ã³ã忢æäœãã以åã«å ±ç¥ããããªãŒã«åæ¢ãã¿ãŒã³ïŒäŸãã°ãæåã«å·ŠãªãŒã«ã忢ããæ¬¡ã«äžãªãŒã«ã忢ãæåŸã«å³ãªãŒã«ã忢ãããã¿ãŒã³ãåæ§ã«å·ŠãªãŒã«åæ¢âå³ãªãŒã«åæ¢âäžãªãŒã«åæ¢ã®ãã¿ãŒã³ãäžãªãŒã«åæ¢âå³ãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢ã®ãã¿ãŒã³ãäžãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢âå³ãªãŒã«åæ¢ã®ãã¿ãŒã³ãå³ãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢âäžãªãŒã«åæ¢ã®ãã¿ãŒã³ãå³ãªãŒã«åæ¢âäžãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢ã®ãã¿ãŒã³ã®ïŒçš®é¡çïŒã«ãããã£ãŠãå·Šãäžãå³ãªãŒã«åæ¢ãã¿ã³ã忢æäœããããšã§å€åè¡šç€ºææ®µã«æå®ã®å ¥è³æ æ§ãåŸããããªãŒã«åæ¢ããã²ãŒãæ©èœçãå«ãããªãŒã«åæ¢ããã²ãŒãæ©èœã¯å šãŠã®ãªãŒã«ïŒãªãŒã«ä»¥å€ã§å³æãå¯å€è¡šç€ºããç»åè¡šç€ºææ®µãå«ãŸããïŒã®åæ¢é åºãããã²ãŒãããªããŠããæå®åç®ïŒäŸãã°ãæåãïŒçªç®ãïŒçªç®çïŒã«åæ¢ããããªãŒã«ãéæè ã«å ±ç¥ãããããªããã²ãŒãæ©èœãå«ãããŸããæå®åç®ã«åæ¢ããããªãŒã«ã«æå®ã®å³æã衚瀺ãããŠããç¶æ ã§ãªãŒã«ã忢ãããå Žåã«å€åè¡šç€ºææ®µã«æå®ã®å ¥è³æ æ§ãåŸããããã®ãå«ããéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µããã®åæ¢æä»€ä¿¡å·ã®åºåããæå°ç§»åïŒåã¯ç¥æå°å€åïŒã§å³æã忢ãããæ©èœããéæåªäœã®æå ¥ç¡ãã§ïŒåäœéæã®éæãéå§ã§ãããªãã¬ã€ãå«ãã   For example, the internal winning combination navigating function described above is a reel stop pattern (for example, the first left reel is first notified before the left, middle, and right reel stop buttons corresponding to the left reel, middle reel, and right reel are stopped. , Then stop the middle reel, and finally stop the right reel, similarly left reel stop â right reel stop â middle reel stop pattern, middle reel stop â right reel stop â left reel stop pattern, 6 types of left reel stop â left reel stop â right reel stop pattern, right reel stop â left reel stop â middle reel stop pattern, right reel stop â middle reel stop â left reel stop pattern, etc.) In addition, a reel stop navigating function or the like in which a predetermined winning mode is obtained in the fluctuation display means by stopping the right reel stop button is included. The reel stop navigation function is a predetermined time (for example, first, second, third, etc.) without navigating the stop order of all reels (including image display means for variably displaying symbols other than reels). It also includes a navigation function for notifying the player of the reel to be stopped. In addition, the variable display means may include a predetermined winning mode when the reel is stopped in a state where a predetermined symbol is displayed on the reel to be stopped a predetermined time. Also included is a function for stopping a symbol with a minimum movement (or a substantially minimum fluctuation) from an output of a stop command signal from a display stop command means by a player, and a replay that can start a game of one unit game without inserting a game medium.
ãŸããïŒåã®åäœéæã¯ãäŸãã°æ¬¡ã®ãããªãã®ã®ãã¡äœãããé©çšããŠããããéæéå§æä»€ææ®µããã®éæéå§æä»€ä¿¡å·ã®åºåããéæçµæã®è¡šç€ºãŸã§ãã¹ã¿ãŒãã¬ããŒã®æäœããå€åè¡šç€ºææ®µïŒæå®ã®è¡šç€ºææ®µïŒã«éæçµæã衚瀺ããããŸã§ãã¹ã¿ãŒãã¬ããŒã®æäœããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºïŒäŸãã°ãç¹å®ã®æåæ å ±ãç¹å®ã®ãã£ã©ã¯ã¿ãç¹å®ã®ç»åïŒã衚瀺ããããŸã§ãããããã¿ã³ãéæè ã«ããæäœãããããšããŸãã¯éæã¡ãã«ãéæè ã«ããæå ¥ãããããšãçã«ããéæéå§æä»€ä¿¡å·ãåºåããããã«æ§æããããããã¿ã³ã®æäœãŸãã¯éæã¡ãã«ã®æå ¥ããå€åè¡šç€ºææ®µã«éæçµæã衚瀺ããããŸã§ãããããã¿ã³ãéæè ã«ããæäœãããããšããŸãã¯éæã¡ãã«ãéæè ã«ããæå ¥ãããããšãçã«ããéæéå§æä»€ä¿¡å·ãåºåããããã«æ§æããããããã¿ã³ã®æäœãŸãã¯éæã¡ãã«ã®æå ¥ããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºã衚瀺ããããŸã§ãéæéå§æä»€ä¿¡å·ãåºåãã峿å§åææ®µãéæåªäœïŒäŸãã°éæçïŒã®å ¥è³ãŸãã¯ééãæ€åºããŠããå€åè¡šç€ºææ®µïŒæå®ã®è¡šç€ºææ®µïŒã«éæçµæã衚瀺ããããŸã§ãéæéå§æä»€ä¿¡å·ãåºåãã峿å§åææ®µãéæåªäœã®å ¥è³ãŸãã¯ééãæ€åºããŠããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºïŒäŸãã°ãç¹å®ã®æåæ å ±ãç¹å®ã®ãã£ã©ã¯ã¿ãç¹å®ã®ç»åïŒã衚瀺ããããŸã§ããŸããè€æ°åäœéæã¯ãé£ç¶çãŸãã¯éæ¬ çãªè€æ°åã®åäœéæãé©çšããŠãããã   In addition, one unit game may be applied as follows, for example. From the output of the game start command signal from the game start command means to the display of the game result. From the operation of the start lever until the game result is displayed on the fluctuation display means (predetermined display means). From the operation of the start lever until a specific display (for example, specific character information, a specific character, a specific image) is displayed on a predetermined display means. It is configured to output a game start command signal when the bet button is operated by the player, or when the game medal is inserted by the player, etc., and the change display means from the operation of the bet button or the insertion of the game medal Until the game result is displayed. It is configured to output a game start command signal when the bet button is operated by the player, or when a game medal is inserted by the player, etc., and a predetermined display is made from the operation of the bet button or insertion of the game medal. Until a specific display is displayed on the means. From the time when the symbol starting means for outputting the game start command signal detects winning or passing of a game medium (for example, a game ball) until the game result is displayed on the fluctuation display means (predetermined display means). A specific display (for example, specific character information, specific character, specific image) is displayed on the predetermined display means after the symbol starting means for outputting the game start command signal detects winning or passing of the game medium. Until. In addition, a plurality of unit games of continuous or intermittent multiple times may be applied to the plurality of unit games.
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DESCRIPTION OF
105 Gaze
Claims (3)
åèšéæã®éå§ã«ããè€æ°ã®å³æãå€å衚瀺ãããå³æè¡šç€ºææ®µãšã
åèšéæã®éå§ãšéæç¶æ ãšã«åºã¥ããŠå éšåœç±€åœ¹ãæœç±€ã«ããæ±ºå®ããå éšåœç±€åœ¹æ±ºå®ææ®µãšã
å éšåœç±€åœ¹ã«åºã¥ããŠãåèšå³æã®å€åãåæ¢è¡šç€ºãããå€åè¡šç€ºåæ¢ææ®µãšã
åºåç»åã衚瀺ããåºåç»åè¡šç€ºææ®µãšã
åèšå³æãåæ¢è¡šç€ºãããæéã®å°ãªããšãäžéšãå«ãæå®ã®æéã«ãããŠãåèšåºåç»åãé衚瀺ãšããåºåç»åéè¡šç€ºææ®µãš
ãåããããšãç¹åŸŽãšããéææ©ã Game starting means for starting a game;
A symbol display means for variably displaying a plurality of symbols at the start of the game;
An internal winning combination determining means for determining an internal winning combination by lottery based on the start of the game and the gaming state;
Based on the internal winning combination, the fluctuation display stop means for stopping and displaying the fluctuation of the symbol,
An advertisement image display means for displaying an advertisement image;
A gaming machine, comprising: an advertisement image non-display unit that hides the advertisement image during a predetermined period including at least a part of a period during which the symbol is stopped and displayed.
åèšèŠç·æ å ±ã«åºã¥ããŠãåèšéæè ãåèšåºåç»åãç®èŠããŠãããåŠããå€å®ããç®èŠå€å®ææ®µãšã
åèšç®èŠå€å®ææ®µã®å€å®çµæã«åºã¥ããåèšéæè ãåèšåºåç»åãç®èŠããæéãåã³ïŒåã¯ãåæ°ãã«ãŠã³ãããç®èŠã«ãŠã³ãææ®µãš
ãããã«åããããšãç¹åŸŽãšããè«æ±é ïŒåã¯ïŒã«èšèŒã®éææ©ã Line-of-sight information input means for inputting line-of-sight information indicating which the player is watching;
Based on the line-of-sight information, visual determination means for determining whether or not the player is viewing the advertisement image;
The visual counting means for counting the time and / or the number of times that the player views the advertisement image based on the determination result of the visual determination means, further comprising: Gaming machine.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007280478A JP2009106439A (en) | 2007-10-29 | 2007-10-29 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007280478A JP2009106439A (en) | 2007-10-29 | 2007-10-29 | Game machine |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JP2009106439A true JP2009106439A (en) | 2009-05-21 |
Family
ID=40775648
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2007280478A Pending JP2009106439A (en) | 2007-10-29 | 2007-10-29 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2009106439A (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2013070761A (en) * | 2011-09-27 | 2013-04-22 | Daikoku Denki Co Ltd | Game hall system |
-
2007
- 2007-10-29 JP JP2007280478A patent/JP2009106439A/en active Pending
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2013070761A (en) * | 2011-09-27 | 2013-04-22 | Daikoku Denki Co Ltd | Game hall system |
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