KR101017916B1 - 위치 검출 시스템 - Google Patents
위치 검출 시스템 Download PDFInfo
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- KR101017916B1 KR101017916B1 KR1020077024278A KR20077024278A KR101017916B1 KR 101017916 B1 KR101017916 B1 KR 101017916B1 KR 1020077024278 A KR1020077024278 A KR 1020077024278A KR 20077024278 A KR20077024278 A KR 20077024278A KR 101017916 B1 KR101017916 B1 KR 101017916B1
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- infrared
- screen
- reflected light
- game
- display
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- Expired - Fee Related
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
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- A63F13/04—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/08—Infrared hit-indicating systems
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0308—Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/042—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means
- G06F3/0421—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means by interrupting or reflecting a light beam, e.g. optical touch-screen
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/042—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means
- G06F3/0425—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means using a single imaging device like a video camera for tracking the absolute position of a single or a plurality of objects with respect to an imaged reference surface, e.g. video camera imaging a display or a projection screen, a table or a wall surface, on which a computer generated image is displayed or projected
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0037—Tracking a path or terminating locations on a target surface or at impact on the ground
- A63B2024/0043—Systems for locating the point of impact on a specific surface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/05—Image processing for measuring physical parameters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8023—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0291—Shooting or hurling games with a simulated projectile, e.g. an image on a screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Length Measuring Devices By Optical Means (AREA)
- Geophysics And Detection Of Objects (AREA)
- Closed-Circuit Television Systems (AREA)
Abstract
Description
Claims (10)
- 평면상(平面狀)의 적외선 스크린을 생성하는 적외선 스크린 생성 수단과,임의의 피검출물이 상기 적외선 스크린을 통과하는 것에 의한 상기 적외선 스크린상(上)에서의 적외선의 반사를 선택적으로 검출하는 반사광 검출 수단과,상기 반사광 검출 수단이 검출한 적외선의 반사 위치를 상기 적외선 스크린상에서 특정하는 위치 특정 수단을 가지는 것을 특징으로 하는 위치 검출 시스템.
- 제1항에 있어서,상기 적외선 스크린을 사이에 두고 상기 반사광 검출 수단과 반대 측에, 상기 적외선 스크린을 따라 그 근방에 설치되어 있는 실(實)스크린을 더 가지는 것을 특징으로 하는 위치 검출 시스템.
- 제2항에 있어서,상기 적외선 스크린과 상기 실스크린의 거리는, 상기 피검출물의 최대 길이를 넘지 않도록 조정되어 있는 것을 특징으로 하는 위치 검출 시스템.
- 제1항 내지 제3항 중 어느 한 항에 있어서,상기 적외선 스크린 생성 수단은, 공간 내의 임의의 직사각형상 평면의 주 연(周緣)의 적어도 일부에 배치되고, 광축(光軸)이 상기 평면상에 있는 적외선을 조사(照射)하는 복수의 적외선 조사 수단을 포함하고 있는 것을 특징으로 하는 위치 검출 시스템.
- 제4항에 있어서,상기 복수의 적외선 조사 수단은, 상기 직사각형상 평면을 형성하는 4변 중, 적어도 2변을 따라 배치되어 있는 것을 특징으로 하는 위치 검출 시스템.
- 제2항 또는 제3항에 있어서,임의의 게임을 실행하는 게임 실행 수단을 더 가지고,상기 실스크린은 상기 게임 실행 수단과 접속되고, 상기 게임 실행 수단으로부터의 화상을 출력하는 디스플레이인 것을 특징으로 하는 위치 검출 시스템.
- 제2항 또는 제3항에 있어서,상기 반사광 검출 수단은,적어도 상기 실스크린 전체가 화각 내에 들어가도록 설정되고, 소정 시간 간격으로 촬상을 반복하는 제1 촬상 수단과상기 제1 촬상 수단에 장착되고, 상기 제1 촬상 수단에 입력되는 빛을 선택하는 적외선 필터를 포함하고,상기 위치 특정 수단은, 상기 제1 촬상 수단이 촬상한 각 화상을 해석하는 것에 의하여, 상기 적외선 스크린상에서의 상기 피검출물에 의한 적외선의 반사 위치를 특정하는 것을 특징으로 하는 위치 검출 시스템.
- 제7항에 있어서,적어도 상기 실스크린 전체가 화각 내에 들어가도록 설정되고, 소정 시간 간격으로 컬러 화상의 촬상을 반복하는 제2 촬상 수단과,상기 제1 촬상 수단 및 상기 제2 촬상 수단이 촬상한 각 화상을 해석하는 것에 의하여, 상기 피검출물의 색을 판별하는 색채 특정 수단을 더 가지는 것을 특징으로 하는 위치 검출 시스템.
- 제1항 내지 제3항 중 어느 한 항에 있어서,상기 반사광 검출 수단에 의하여 검출된 반사광이 생긴 타이밍을 검출하는 타이밍 검출 수단을 더 가지는 것을 특징으로 하는 위치 검출 시스템.
- 평면상의 적외선 스크린을 생성하는 적외선 스크린 생성 단계와,임의의 피검출물이 상기 적외선 스크린을 통과하는 것에 의한 상기 적외선 스크린상에서의 적외선의 반사를 선택적으로 검출하는 반사광 검출 단계와,상기 반사광 검출 단계에서 검출된 적외선의 반사 위치를 상기 적외선 스크린상에서 특정하는 위치 특정 단계를 가지는 것을 특징으로 하는 위치 검출 방법.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2005-00218132 | 2005-07-28 | ||
| JP2005218132A JP3934658B2 (ja) | 2005-07-28 | 2005-07-28 | 位置検出システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20070116901A KR20070116901A (ko) | 2007-12-11 |
| KR101017916B1 true KR101017916B1 (ko) | 2011-03-04 |
Family
ID=37683200
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020077024278A Expired - Fee Related KR101017916B1 (ko) | 2005-07-28 | 2006-07-12 | 위치 검출 시스템 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US7453582B2 (ko) |
| EP (1) | EP1908496A4 (ko) |
| JP (1) | JP3934658B2 (ko) |
| KR (1) | KR101017916B1 (ko) |
| CN (1) | CN101198383B (ko) |
| TW (1) | TW200708327A (ko) |
| WO (1) | WO2007013299A1 (ko) |
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| JP2008306512A (ja) * | 2007-06-08 | 2008-12-18 | Nec Corp | 情報提供システム |
| JP4745316B2 (ja) * | 2007-11-07 | 2011-08-10 | シャープ株式会社 | 表示システムおよび指示位置の検出方法 |
| EP2335138A4 (en) * | 2008-08-15 | 2012-12-19 | Qualcomm Inc | ENHANCED MULTIPOINT DETECTION |
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| US9819880B2 (en) | 2009-06-03 | 2017-11-14 | Flir Systems, Inc. | Systems and methods of suppressing sky regions in images |
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|---|---|
| US20080165342A1 (en) | 2008-07-10 |
| WO2007013299A1 (ja) | 2007-02-01 |
| KR20070116901A (ko) | 2007-12-11 |
| JP2007029478A (ja) | 2007-02-08 |
| JP3934658B2 (ja) | 2007-06-20 |
| CN101198383A (zh) | 2008-06-11 |
| EP1908496A1 (en) | 2008-04-09 |
| US7453582B2 (en) | 2008-11-18 |
| CN101198383B (zh) | 2011-01-26 |
| EP1908496A4 (en) | 2012-03-28 |
| TW200708327A (en) | 2007-03-01 |
| TWI307637B (ko) | 2009-03-21 |
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