WO1996000950A1 - Systeme de jeu a distance perfectionne et protege - Google Patents
Systeme de jeu a distance perfectionne et protege Download PDFInfo
- Publication number
- WO1996000950A1 WO1996000950A1 PCT/US1995/008206 US9508206W WO9600950A1 WO 1996000950 A1 WO1996000950 A1 WO 1996000950A1 US 9508206 W US9508206 W US 9508206W WO 9600950 A1 WO9600950 A1 WO 9600950A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- gaming
- computer
- wagering
- player
- establishment
- Prior art date
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- 208000001613 Gambling Diseases 0.000 claims abstract description 113
- 238000013500 data storage Methods 0.000 claims description 24
- 238000012795 verification Methods 0.000 claims description 21
- 238000000034 method Methods 0.000 claims description 20
- 238000004891 communication Methods 0.000 claims description 14
- 230000006870 function Effects 0.000 claims description 8
- 238000013474 audit trail Methods 0.000 claims description 7
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
Definitions
- the present invention relates generally to a remote gaming system, and more particularly, to a remote gaming system by which a player can wager on a plurality of games of chance and/or future public events of which the outcome is uncertain, offered by a casino, government lottery organization, or other wagering establishment.
- remote gaming systems have been devised in which a player can participate in a plurality of games of chance being offered by a gambling establishment without having to be physically located on the premises.
- An example is found in U.S. Patent Nos. 4,339,798 and 4,467,424, both to Hedges et al.
- the Hedges Patents disclose a remote gaming system wherein a player proceeds to gamble against the casino at a remote player station which includes a live game display to permit the player to engage in actual games of chance as they are being played in real-time at a croupier station comprised of one or more gaming tables in the casino.
- the player station includes a changeable keyboard communicating with a microprocessor for displaying a selected one of a plurality of wagering possibilities corresponding to a selected one of the plurality of games being played and for displaying the results of the game being played.
- the player becomes part of the game as if he or she were actually present at the gaming table in the casino.
- the remote gaming station communicates with the • croupier station and a credit control station through an encryption/decryption device to prevent tampering by unauthorized sources.
- a conventional multi-media apparatus e.g., a NINTENDO apparatus coupled to a television set
- a remote gaming computer including a dedicated machine for wagering, a general-purpose game machine, a personal computer or personal digital assistant (PDA) , or any other device for computing and communicating with the house or wagering establishment, and a host computer associated with the wagering establishment, either on-line (including wireless electronic communication hardware) or off ⁇ line (orally with an agent or electronic communications over the telephone,
- PIN personal identification number
- data storage media such as, for example, a computer disk
- an authenticatable message representing the player's choice of wagering elements (i.e., numbers) for a given lottery event (occurring at some time in the future) and, including, at least one of a date/time stamp or authenticated time message, player's identification code, and computer/software identification code.
- a game of skill e.g., a crossword puzzle
- the present invention provides a remote gaming system which enables a player to gamble against a wagering establishment using a gaming computer at a remote location.
- the gaming computer may or may not be electronically linked, i.e., "on-line", to a host computer associated with the wagering establishment while gambling takes place.
- the term "wagering establishment” as used herein is intended to include authorized agents or other parties which act on behalf of the wagering establishment to implement the gaming process.
- host computer includes a single device, multiple devices and/or computer networks and systems.
- the gaming computer can be any personal computer, hand-held computer device (e.g., a personal digital assistant) , or multi-media apparatus which functions as the gaming computer (e.g., a NINTENDO or like apparatus) , and may or may not be a dedicated gambling computer provided by the wagering establishment. If provided by the wagering establishment, the gaming computer can be preloaded with gaming software. If the gaming computer is a conventional personal computer, the gaming software is either preinstalled on a secure data storage media device, e.g. a hard disk, CD-ROM, etc., or module provided by the wagering establishment, or installed directly on the gaming computer by the player.
- the gaming software includes a game program and a banking program.
- the game program generates a plurality of games of chance typically offered by the wagering establishment, e.g., blackjack, roulette, craps, poker, slots, etc., games of skill or makes available wagering on external events or future public events of which the outcome is uncertain, e.g., a lottery.
- the banking program provides for the purchase or loading of gambling credit into a banking file from the wagering establishment to enable gam b ling, and increments or decrements the player's account balance to enable the player to cash-out any gambling winnings.
- gambling credit as used herein, means purchased credit, accumulated gambling winnings, collection on losses and the like.
- the gaming software may also include an audit program which records the outcome of each wager and the data communicated between the player and the wagering establishment as read, authenticated and /or generated by the gaming computer in order to effect gambling, and the purchase and redemption of gambling credit.
- the wagering establishment has a host computer with software containing a banking program which enables players to purchase, accumulate and redeem gambling credit at remote locations, even if no on ⁇ line communications exist with the gaming computer, and an audit program for recording such transactions.
- This may be accomplished, in one preferred embodiment of the invention, by communicating a plurality of authenticatable messages between the gaming computer and the host computer, which messages are respectively read and authenticated by each device, either through oral communications between the player and the wagering establishment, e.g., such as via an automated public telephone network having interactive voice capabilities using a touch-tone phone.
- authenticatable and “authenticate” as disclosed and claimed herein include cryptographic protocols such as encryption and decryption, digital signatures, one-way hashes, checksums and the like.
- the utilization of authenticatable messages is one way to prevent a third party or a verified player from gaining unauthorized access to the system and then attempting to fraudulently obtain or redeem gambling credit and/or tamper with the game program to produce altered wagering opportunities having only a favorable outcome.
- gambling credit can be "built-in” or preinstalled on a tamper-evident or tamper-resistant module for installation on a conventional personal computer, or pre-installed on a dedicated gaming computer provided by the wagering establishment.
- the automated public telephone network or "agent" is associated with the host computer of the wagering establishment, but it is not necessary to have a direct electronic on-line connection between the gaming computer and the host computer.
- connection may or may not serve to regulate or control the simulation of casino games on the gaming computer by the gaming software.
- the connection may serve to have the host computer keep a record or audit-trail of all or selected activities taking place at the gaming computer for purposes of additional verification or security.
- the connection may be of a controlled nature to vary the odds of a given wager based upon any of a variety of factors such as gambling duration or a progressively increasing jackpot (e.g., in a slot machine simulation).
- security and player verification can be obtained by utilizing a stand ⁇ alone secure message generation and authentication device, such as, for example, an encryption/decryption unit of the type commonly employed in making wireless money transfers.
- This device generates an authenticatable verification code based upon the user's personal identification code and possibly a second code provided to the user from the host computer or stored in the stand-alone authentication device to prevent an unauthorized user from obtaining on-line access upon having stolen a user's personal identification code.
- each wager by the player generates an electronic audit-trail on the gaming computer, the host computer and/or on any networked computers by recording the amount of each wager, the outcome of each gambling event and any resulting gambling earnings or losses, in an authenticatable message or a series of messages which are read and authenticated by the host computer and/or the gaming computer.
- the financial resolution of each wager is cumulatively tracked by the software on the gaming computer and perhaps also on any networked computers, so that the player is able to constantly monitor his or her gambling credit balance with the wagering establishment.
- the player chooses which games to play as presented by the gaming software, the amount of each wager and the length of time each game is played.
- the player may remain active over several different gaming sessions which may take place at several different times and/or places.
- the player may at any time place wagers which are for practice only which do not affect the player's gambling credit balance.
- the player's gambling credit balance may be transferred and stored on data storage media which can be installed on other computers where software has been, or can be, installed to recognize the player's gambling credit balance. The player may then continue to wager on any of such other computers.
- redemption from the wagering establishment may be implemented by contacting the wagering establishment by telephone in an "off-line" embodiment, either through an automated telephone network with voice capabilities, or a live agent, or by communicating on-line in an "on-line” embodiment.
- a series of authenticatable messages are exchanged with the host computer, such as orally through an automated telephone network, or are transmitted electronically on-line by conventional means in the on-line embodiment. .
- these authenticatable messages are generated by the gaming computer software and the host computer software, and communicated between and read by the gaming computer and host computer for authentication to verify the player's identity and authenticity of the player's gambling credit account prior to cashing-out gambling credit.
- a stand-alone device or software associated with the gaming computer generates an authenticatable log-on or confirmation message for verification by the host computer.
- the gaming computer itself e.g., a personal digital assistant
- a tamper-resistant or tamper-evident plug-in module may be physically returned to the wagering establishment for credit redemption.
- the module includes data-storage media preferably disposed in an inspectable tamper-resistant or tamper-evident casing which can be examined by the wagering establishment for any indication of tampering.
- Such gambling credit can be redeemed from the wagering establishment in any of a variety of forms of payment including, but not limited to, cash, bank-wire transfers, credits or some other form of payment mutually agreed to by the player and the wagering establishment.
- FIG. 1A is a schematic view of the remote gaming system in a first off-line embodiment
- FIG. IB is a schematic view of the remote gaming system in a second off-line embodiment
- FI G is a schematic view of the remote gaming system in a third off-line embodiment
- FIG. 2 is a schematic view of the remote gaming system in an on-line embodiment
- FIG. 3 is a schematic view of a gaming computer connected to a tamper-resistant or tamper-evident read/write data storage media device provided by the wagering establishment;
- FIG. 4 is a flowchart of the start-up and registration sequence in the off-line embodiment
- FIG. 5 is a flowchart of the handshake recognition sequence in the off-line embodiment
- FIG. 6 is a flowchart of the purchase credit sequence in the off-line embodiment
- FIG. 7A is a flowchart of the wagering sequence for games of chance generated by the game program in the off-line embodiment
- FIG. 7B-1-2 is a flowchart of the wagering sequence for an off-line non-registered lottery system embodiment
- FIG. 7C-1-5 is a flowchart of the wagering sequence in an off-line registered lottery system embodiment
- FIG. 8 is a flowchart of the credit cash-out sequence in the off-line embodiment
- FIG. 9 is a flowchart of the registration and start-up sequence in the on-line embodiment.
- FIG. 10 is the purchase credit sequence in the on-line embodiment
- FIG. 11 is a flowchart of the wagering sequence in the on-line embodiment
- FIG. 12 is a flowchart of the credit cash-out sequence in the on-line embodiment
- FIG. 13 is a schematic of a memory chip made secure by an external tamper-resistant or tamper- evident structure
- FIG. 14 is a schematic of a first means for 15 verifying the integrity of the gaming software
- FI G . 15A is a schematic of a second means for verifying the integrity of the gaming software
- FIG. 15B is a schematic of a third means for verifying the integrity of the gaming software
- FIG. 15C is a schematic of a fourth means for verifying the integrity of the gaming software.
- FIG. 15D is a schematic of a fifth means for verifying the integrity of the gaming software. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
- a remote gaming system generally characterized by the reference numeral 10 by which a player 12 with access to a computer 14 (“the gaming computer") wagers on a plurality of games of chance, or on future public events where the outcome of such events is uncertain, offered by a casino, government lottery organization or other wagering establishment 16.
- the gaming computer a computer 14
- the wagering establishment For convenience, these and any authorized agent thereof will be generally referred to hereinafter as "the wagering establishment.”
- the player 12 has access to gaming computer 14 having a video display 18 and a keyboard 20.
- the gaming computer 14 can be a personal home computer, lap-top, or hand-held personal digital assistant device, which may or may not be a dedicated gaming apparatus provided by wagering establishment 16, or may be a multi-media apparatus, e.g. , a NINTENDO or similar device for use with a television or the like.
- the gaming computer 14 can be located at the wagering establishment 16 or some other establishment, e.g., a lottery ticket vendor, or off-site at a remote location.
- a gaming computer 14 which is located at the wagering establishment 16 can still be classified as "remote" in the context of the invention claimed herein.
- a casino could provide players, in for example the hotel where the casino is located, with a dedicated gaming computer 14 which could be used to gamble either within or outside of the physical boundaries of the casino.
- a primary advantage of providing the player 12 with a wagering establishment-furnished gaming computer 14 is greater security, specifically with regard to making unauthorized access to the data storage media such as a computer disk drive or module more difficult.
- the keyboard 20 can be customized with specialized function keys identifying commands, e.g., keys dedicated to blackjack might have indicia stating "hit me”, “stand”, “purchase insurance”, etc., which the player selects to proceed to gamble on the various games of chance, games of skill or future events of which the outcome is uncertain, offered by the wagering • establishment 16.
- Gaming computer 14 operates special gaming software 22 comprised of a game program 24, a banking program 26 and optionally, an audit program 27.
- Gaming software 22 can be preinstalled on a dedicated gaming computer 14 provided by the wagering establishment 16, preinstalled in an external tamper-resistant or tamper-evident read/write data storage media apparatus 28 provided by wagering establishment 16 which interfaces with a personal computer functioning as the gaming computer 14 as shown in FIG. 3, or installed directly on the personal computer by the player 12. Furthermore, the gaming software 22 may be made available to the player 12 in a tamper-resistant or tamper-evident plug-in module for use with a conventional personal computer or multi-media apparatus which functions as the gaming computer 14, to be described in more detail hereinbelow.
- the wagering establishment 16 be able to determine if the software itself or data associate d therewith was copied, tampered with or in any way altered, otherwise an unscrupulous player 12 could make a plurality of copies and keep playing with identical disks until such time that one of the copied disks produced a favorable outcome, or the player 12 could alter the software itself in an attempt to control the outcome, the winnings or losses, or a combination thereof, i.e., a dishonest player 12 modifies the software code of the gaming software 22 in such a way as to make the software generate a winning outcome more frequently than chance would dictate (e.g., in a roulette simulation, causing the roulette wheel to land on a more favorable number more frequently) .
- the most secure system is an on-line arrangement where the gaming software 74 resides in a host computer 30 associated with and/or on the premises of the wagering establishment (FIG. 2) .
- the most difficult security issues with regard to tampering arise in embodiments where the wagering establishment 16 provides the player 12 with software for use on a remotely disposed gaming computer 14 or with a dedicated gaming computer 14 itself (e.g., a PDA).
- the present invention provides a variety of means for ensuring that system security and integrity are not compromised.
- software can be provided which instructs the gaming computer 14 to read the unique magnetic characteristics, i.e., "fingerprint,” of the specific disk or data storage media on which gaming software 22 is made available for installation, for the purpose of creating a unique authenticatable message to be read and authenticated by the wagering establishment 16 to reveal to the wagering establishment 16 any unauthorized duplication of, or tampering with, data on that disk or data storage media.
- unique magnetic characteristics i.e., "fingerprint”
- a plug-in device can interface with the gaming computer disk drive to read a portion of the disk to acquire the unique magnetic characteristics of the disk, or the wagering establishment 16 can utilize the same hardware and/or software to obtain this magnetic signature and keep this information on file for use at some future time should tampering be suspected, or as a prerequisite to authorizing any gambling functions to a specific player 12, e.g., this data can be registered with or required by the wagering establishment 16 prior to allowing the player 12 to cash-out any gambling winnings.
- the gaming software 22 resides on a tamper- resistant or tamper-evident chip 23 disposed within or otherwise associated with the gaming computer 14, i.e., where a dedicated device is provided by the wagering establishment 16, or otherwise connected to the gaming computer 14, e.g., a secure, external disk drive connected to a conventional personal computer.
- a dedicated device is provided by the wagering establishment 16, or otherwise connected to the gaming computer 14, e.g., a secure, external disk drive connected to a conventional personal computer.
- the chip 23 can be situated within a physical casing
- the chip 23 can be housed within special seals, insulation, wrapping, or the like 86, which can be inspected by the wagering establishment 16 to reveal whether any authorized attempts were made to remove, alter or otherwise tamper with the chip 23.
- the wagering establishment 16 can readily ascertain if the player tampered with the gaming software and, if such tampering is discovered, it can deny such player any claimed winnings and/or future gambling credit.
- unique mathematical attributes can be derived from certain characteristics of the software code in a self-test process.
- the characteristics of the code are kept secret and are known only to the wagering establishment 16 by using checksums, one-way hashes and other cryptographic protocols, including, for example, a check-digit type algorithm based upon the sum of the bits located in certain parts of the program, for example, lines 476 through 655 of the code as shown.
- the self-test can verify special codes which are embedded within the software or code instructions in some predetermined random manner known only to the wagering establishment 16.
- external keys known only to the wagering establishment 16 can be applied to intermittently or continuously verify whether the software code has been or is being tampered with, by causing altered software to malfunction and shut down the gaming application in the computer 14.
- the use of external keys may or may not employ cryptographic protocols such as encryption to safeguard against their being somehow forged by the player 12.
- a continuous or intermittent authenticatable message such as an encoded or encrypted external signal, e.g., RF
- the chip 23, or even the gaming computer 14 may be shielded from electromagnetic interference (EMI) by conventional methods to prevent unauthorized attempts to influence the gaming software with externally generated electromagnetic radiation.
- EMI electromagnetic interference
- the gaming software 22 can be made to require the acquisition of data from an external source in order to function. For example, a wireless broadcast of an authenticatable message comprised of random numbers and/or alphanumeric data (possibly encrypted) might be accessed by the gaming software 22 such that these random numbers are called upon by the program as a basis to select and/or generate a wagering outcome in a predictable or unpredictable manner.
- Such external input may be incorporated into a hardened, tamper- resistant or tamper-evident plug-in device or module, which interfaces with the gaming computer 14.
- an audit program 27 which can only be accessed by the wagering establishment 16.
- the audit program 37 might, by way of example, create dozens or even hundreds of data strings (e.g. , such as in a roulette simulation, data strings corresponding to spins of the roulette wheel each time the wheel is spun) , where all such data is then recorded for future verification should the wagering establishment 16 suspect tampering with the gaming software 22.
- the gaming software 22 can be arranged such that a message or data-string of alphanumeric codes, which are either preloaded into each gaming computer 14, or provided on a disk or plug-in uncopyable module, can be used to discover any tampering with the software, disk or module by the player 12.
- the code sequence can be made different for each gaming computer 14 or module, and copies of such codes can be kept on file by the wagering establishment 16.
- These codes may be used to provide the basis for generating a random outcome of each gaming event, and can thereby provide evidence of tampering.
- a specific arrangement of codes might correspond to a certain outcome of a wagering event (e.g., the Roulette wheel lands on "5") .
- an element of "double-randomness" can be implemented by requiring the player 12 to press a button for each selection or desired response on the gaming computer 14 twice, with the time interval between selections (i.e., in milliseconds) used to address and enable a specific preprogrammed random outcome codified in corresponding software codes.
- the game program 24 permits player 12 to wager on any one of a plurality of wagering opportunities, including games of chance, future public or external events where the outcome is uncertain or games of skill, e.g., a crossword puzzle.
- the games of chance are generated on gaming computer 14 by game program 24 in accordance with conventional techniques and inclu d e, but are not limited to, common casino wagering activities such as blackjack, craps, roulette, poker, slots and the like.
- Each game offers opportunities for the player 12 to place wagers on one or more various wagering elements within a given wagering event depending upon the rules applicable to that game. This will be described in more detail below.
- Game program 24 can be made to accept wagers on future public or external events where the outcomes of such events are uncertain as in, for example, sporting events such as a football game or a boxing match, or a state-run or other lottery.
- This can be implemented by establishing communications, either orally via a public telephone network, or electronically, with the wagering establishment 16 in order to place, register and confirm bets.
- the wager is placed on the gaming ⁇ computer 14, which, through the gaming software 22 produces a message for registration with the wagering establishment 16.
- This message is then time stamped by the wagering establishment 16 to form an authenticatable message, which authenticatable message can only be authenticated by the wagering establishment 16, using appropriate software instructions or hardware to lock in the bet or fix the time of the wager for the purpose of ascertaining the proper payoff.
- games of skill such as a crossword puzzle can be verified through the use of an authenticated date/time message which fixes the time of completion of the game, such that prizes are later awarded based upon the first player to complete that game.
- the banking program 26 enables the player 12 to wager with available gambling credit and "cash-out" any gambling winnings.
- the banking program 26 facilitates the purchase of credit from the wagering establishment 16 where such credit is "loaded” into an appropriate datafile in the gaming computer in the form of an authenticatable message or a series of authenticatable messages.
- the banking program can receive gambling credit electronically, such as from an electronic card reader 91 compatible with credit or debit cards 93 in a conventional manner, or by downloading the credit from a plug-in tamper resistant or tamper-evident credit module 90.
- the banking program 26 or a dedicated authentication device provides for the authentication and generation of authenticatable messages, such as, for example, an encryption/decryption apparatus utilizing an encryption and decryption algorithm of the type known in the art, e.g., public-key, to encrypt and decrypt alphanumeric messages exchanged between the player 12 and the wagering establishment 16 which are input to, communicated between and generated by the gaming computer 14 and the host computer 30.
- authenticatable messages such as, for example, an encryption/decryption apparatus utilizing an encryption and decryption algorithm of the type known in the art, e.g., public-key, to encrypt and decrypt alphanumeric messages exchanged between the player 12 and the wagering establishment 16 which are input to, communicated between and generated by the gaming computer 14 and the host computer 30.
- These messages can be communicated between the player 12 and the wagering establishment 16, including its authorized "agent" 38 through a public telephone network 40.
- agent is intended to include an automated telephone or like system having interactive voice capabilities, which generates computerized instructions communicated to the player 12 over the phone to prompt the player 12 to communicate responses to the wagering establishment 16 by pressing the appropriate numbers or symbols on the touch-tone phone 36 by conventional methods which are well known.
- the host computer 30 has gaming software 33 operably associated therewith, which software includes a banking program 35 and an audit program 37.
- the host computer 30 either includes or communicates with a dedicated device or software 39 for generating and authenticating authenticatable messages using cryptographic protocols with keys or secret algorithms known only to the wagering establishment 16.
- the wagering establishment 16 enables a verified player 12 to purchase and redeem gambling credit at the remote location, notwithstanding the absence of any on-line link to the wagering establishment 16 and/or the host computer 30 associated with the wagering establishment 16.
- the sequence of steps in the illustrative embodiment required to purchase and cash-out gambling credit by exchanging and authenticating authenticatable messages off-line are described in greater detail below. In the usual course of practicing the invention, FIG.
- FIG. 4 depicts a flowchart of a representative start-up and registration sequence in an off-line embodiment which must occur prior to wagering.
- Player 12 first registers various personal information with the wagering establishment 16 and obtains an alphanumeric personal identification message or code 32.
- the wagering establishment 16 provides player 12 with gaming software 22 containing a game program 24, a banking program 26, and an audit program 27 as described above, having an associated software identification message or code 34.
- the gaming software 22 may be independently tested, verified and provided on data storage media in a sealed envelope by a third party. Such data storage media can include a hard disk, floppy disk, CD-ROM and the like.
- the wagering establishment 16 then provides an alphanumeric start-up identification message or code 33 which the player 12 enters into the gaming computer to run the gaming software 22.
- the gaming computer 14 may utilize biometrics including, but not limited to, fingerprints, voiceprints, retinal-prints and the like, using an appropriate chip or recognition so f tware, to deny access to any unauthorized user.
- biometrics including, but not limited to, fingerprints, voiceprints, retinal-prints and the like, using an appropriate chip or recognition so f tware, to deny access to any unauthorized user.
- S uc h har d ware and/or software is known in the art.
- the gaming software 22 is programmed to prompt the player 12 with an inquiry as to whether a current session is for practice or to place a wager. If it is a practice session, the game program 24 generates a plurality of game choices and a confirmation that the games are being played for practice only. If the player 12 chooses to engage in gambling, the banking program 26 will permit actual wagering to the extent that there is sufficient gambling credit available in the player's account to cover all bets. If there is insufficient gambling credit, the player 12 must contact the wagering establishment 16 and go through the purchase credit sequence described below. As noted above, the gaming computer 14 may or may not be on-line with the wagering establishment computer 30. If gaming computer 14 is off-line, greater flexibility in terms of being able to engage in gambling at virtually any location is possible.
- a series of authenticatable messages are communicated between the player 12 and the wagering establishment 16 permit credit purchase and redemption at a remote location to be governed by the wagering establishment 16 notwithstanding the absence of an on ⁇ line link between the gaming computer 14 and the host computer 30.
- gaming computer 14 can be networked on-line to the host computer 30 through a public telephone network 29 such that host computer 30 monitors and controls all or part of the activities taking place on the remote gaming computer 14 (see FIG. 2).
- the player 12 places a call to the wagering establishment 16 by way of telephone 36 and communicates via the public telephone network 40 to obtain or redeem gambling credit. If player 12 already has credit, gaming software 22 will permit wagering on any of the games of chance, future or external events or games of skill, provided by game program 24 upon receiving player 1 2's appropriate personal identification message 32. If player 12 requires credit to play, the wagering establishment 16 must be contacted and the following series of steps are followed for the purpose of verifying the player's identity and confirming that the player is utilizing gaming software 22 registered to his or her personal identification message 32.
- player 12 Whenever player 12 contacts the wagering establishment 16, he or she goes through what is referred to as a handshake recognition sequence, the verification of the player's identity with the wagering establishment 16.
- player 12 first calls the wagering establishment 16 on telephone 36.
- the wagering establishment 16 queries player 12 for his or her unique personal identification message 32 and software identification message 34. These are provided to the wagering establishment 16, and are read by and authenticated by the host computer 30, which in turn generates an authenticatable handshake message 42 which is provided to player 12 for entry into gaming computer 14.
- Gaming computer 14 reads and authenticates handshake message 42 and then generates an authenticatable recognition response message 44 which is provided to the wagering establishment 16.
- FIG. 6 is a flowchart depicting a first embodiment of a purchase credit sequence in the off-line embodiment.
- Player 12 first contacts the wagering establishment 16 and establishes his or her identification through the handshake sequence depicted in FI G . 5 and described above.
- the host computer 30 generates an authenticatable banking program activation message 46, and the wagering establishment 16 provides the activation message 46 to the player 12 for the purpose of allowing player 12 to access the credit purchasing/redemption function of the banking program 26 in gaming computer 14.
- Player 12 then enters the amount of gambling credit requested, and the authentication software 29 combines the personal identification message 32 and software identification message 34 to generate an authenticatable credit request message 48, which embodies the numeric value of the amount of gambling credit requested and is unique to player 12 and his or her gaming software 22.
- the player 12 communicates the credit request message 48 to the wagering establishment 16, where the host computer 30 reads and authenticates the credit request message 48 to reveal the amount of credit requested by the player 12.
- the amount of gambling credit requested is confirmed with the player 12.
- the wagering establishment 16 decides whether or not to provide all or part of the gambling credit requested. If the credit request is denied, player 12 is given an authenticatable reactivation message 50 which is read and authenticated by gaming computer 14 to enable player 12 to continue wagering with any available gambling credit balance.
- the player 12 has the option to cash-out any gambling winnings in accordance with the sequence depicted in FIG. 8 and described below. If the credit request is partially or fully granted, the process continues for the amount of gambling credit the wagering establishment 16 is willing to sell to the player 12.
- the host computer 30 generates an authenticatable new credit message 52 which is provided to player 12 for the purposes of loading a pending amount of credit requested into the player's gaming computer 14 via the banking program 26 of the gambling software 22.
- the gaming computer 14 reads and authenticates the new credit message 52 and displays the exact amount of new credit added to player 12's available gambling credit balance. The amount of new gambling credit is shown to player 12 as pending, but is not yet available for use.
- Banking program 26 then instructs authentication software 29 to generate an authenticatable credit pending message 54 which is based in part on the monetary value of the new credits pending.
- the player 12 communicates this credit pending message 54 to the wagering establishment 16 where it is read and authenticated by the host computer 30 to positively and irrefutably verify that the specific amount of gambling credit requested was properly loaded into player 12's banking program 26.
- the host computer 30 then generates an authenticatable credit release message 56.
- This credit release message 56 is provided to the player 12, and then read and authenticated by the gaming computer 14 to release the amount of pending gambling credit in banking program 26.
- the gaming computer generates an authenticatable credit release verification message 58 which the player 12 provides to the wagering establishment 16.
- the host computer 30 then reads and authenticates the credit release verification message 58 and in turn generates an authenticatable program reactivation message 60.
- the reactivation message 58 is communicated to the player 12, and thereafter read and authenticated by the gaming computer 14 to enable the game program 24.
- the wagering establishment 16 charges the player 12 for the value of gambling credit purchased in a manner mutually agreed upon by the player and the wagering establishment 16. For example, a credit card may be charge d , a b ank transfer authorized, or some other form of payment or delayed payment may be made to the casino in exchange for the credits purchased.
- gambling credit can also be furnished to the player 12 in predetermined amounts and/or preinstalled on a dedicated gaming computer 14, e.g., a personal digital assistant, provided by the wagering establishment 16.
- the player 12 can obtain a disk or module 90 having a specified amount of authorized credit which is then "loaded" into the banking program 26 associated with the gaming computer 14 to enable wagering to the extent of the available gambling credit balance.
- the player 12 can obtain gambling credit using his or her own credit card 93, either through oral or electronic communications with the wagering establishment 16, or via an electronic card-reader apparatus 91 connected to the credit card issuing bank 95 in the conventional manner.
- the player 12 may place wagers by selecting wagering elements within various wagering events in any one of a plurality of games of chance offered by the game program 24 of gaming software 22.
- Each game provides opportunities for player 12 to place wagers on one or more various wagering elements within a given wagering event depending upon the rules applicable to that game.
- the casino game of roulette involves a series of wagering events based upon the outcome of a random number selected by a ball spun within a roulette wheel. Each spin of the wheel is a single wagering event. Within that event, the player 12 may bet on many different wagering elements such as red and black colors, single numbers, groups of numbers and the like. All wagers for each event are placed prior to the spin of the wheel.
- 7A is a flowchart depicting the wagering sequence for games of chance created by the game program 24 which proceeds as follows.
- the player 12 first makes the appropriate selections on the gaming computer 14 to enter the game program 24 of the gaming software 22, .and then chooses a particular game on which to wager.
- the player 12 can wager on one or more events within the game as described above.
- the game program 24 prompts the player 12 to confirm the placement of wagers made and the total amounts of wagers entered. Such wagers may be withdrawn or modified until such time as they are confirmed. Confirmation is typically made by having the player 12 enter a confirmation message 62 prior to closing of all bets.
- the confirmation message 62 is generated by the gaming software 24, and can be made different for every wager for security reasons.
- the game program 24 can be set up such that the confirmation message 62 may be simplified further to a single key stroke in certain highly repetitive games such as, for example, slots, or when the total value of all wagers falls below a certain predetermined level.
- the game program 24 in accordance with the rules of a given casino game, generates a specific outcome for a given wagerable event (e.g., cards are dealt, the wheel is spun, etc.).
- the game program 24 determines the outcome of each wager placed (win, lose or draw) , calculates and then displays the proposed correct payoff for that wager on the gaming computer 14.
- the player 12 has the option to type in a yes/no message to accept the payoff outcome of all wagers or to dispute any payoff which the player 12 believes to be incorrect in some fashion. Any dispute can be handled by suspending the wagering process and calling the wagering authority 16 to resolve the matter by telephone or by some other means of dispute resolution.
- the correct amount of gambling credit is added or subtracted from player 12's gambling credit balance by the banking program 26. Player 12 can then begin the wagering process all over again on a subsequent wagering event, or choose to end the gambling session.
- the player 12 may select a review mode in the game program 24, and can review the amount and resolution of each and every wager made by the player 12 and the results of such wagers in chronological order. At any time, the player 12 can choose to redeem or cash-out all or part of the balance of gambling credit stored in banking program 26 through a credit cash-out sequence.
- the game program 24 may contain special built-in instructions to place limitations on winnings at the discretion of the wagering establishment. It is also anticipated that such gaming software 22 could be embedded in another product, such as in a computer or other software, to provide a premium application which enables the purchaser of unrelated products to win something as governed by such an embedded program (e.g., a cash prize awarded).
- FIGS. 7B-7C are flowcharts of wagering sequences for future public events of which .
- the outcome is uncertain, such as a lottery, in the off-line embodiment.
- the wagering establishment will be hereinafter identified as a "lottery authority" for clarity.
- the player 12 selects a particular lottery event, i.e., a drawing, generated by the game program 24 on which to wager.
- the gaming computer 14 then generates a lottery "ticket" layout unique to the specific lottery and the player selects the desired wagering elements (i.e., numbers).
- exemplary lotteries There are two types of exemplary lotteries described herein, the first classified as an instant type analogous to common scratch-off tickets, and the second characterized as future or external events of which the outcome is uncertain, i.e., a drawing takes place. It will be appreciated by the persons skilled in the art that a remote gaming arrangement whereby the player 12 participates in a lottery can be classified as either: (1) a non-registration system
- FIG. 7B A non-registration embodiment is depicted in FIG. 7B, and the wagering sequence associated therewith proceeds in the following manner.
- the player 12 logs onto the lottery application in the gaming computer 14 with his or her unique personal identification message 204, which has been preassigned by the lottery authority 16 with whom the player 12 has preregistered.
- an external authentication apparatus such as an encryption/decryption device 82, depicted in FIG. 2 and described in more detail below, can be used to prevent minors from accessing the lottery program.
- Such a device can also employ, for additional verification, biometrics such as fingerprint, voiceprint or retinal-print recognition hardware and/or software.
- the player 12 selects a specific lottery to play (e.g., Lotto), and selects the desired wagering elements 206 in a conventional manner, which choice(s) may be confirmed upon the player receiving a suitable prompt.
- the gaming computer 14 then generates an authenticatable ticket message 208 representing the selected wagering elements 206, and uses a hardened, tamper-proof or tamper-resistant clock to generate an authenticatable date/time message 210.
- This ticket message 208 may include a personal identification message 204 and/or software identification message 212.
- the ticket message 208 is stored in the gaming computer 14 and can be read and authenticated only by the host computer 30 associated with the lottery authority for verification.
- a physical "ticket" representing the player's choice of wagering elements as embodied in the authenticatable ticket message 208 can be printed out by conventional printing means associated with the gaming computer 14. This procedure may be repeated as many times as necessary to participate in multiple lottery events or to chose wagering elements for a single event. Such an arrangement allows wagering to take place independent from the lottery authority 16.
- the authenticatable date/time message 210 ensures that the player 12 cannot tamper with the wager "after the fact", i.e., after the drawing, the player cannot modify the numbers selected to produce a "winning ticket.”
- the player 12 provides the authenticatable ticket message 208 to the lottery authority 16 and the host computer 30 reads and authenticates the ticket message 208 to reveal the selected wagering elements and the date/time of the wager. Winnings are then • awarded in a conventional manner. It is anticipated that large payoffs will require that the player 12 physically return the gaming computer 14, if provided thereby, or any detachable data memory media, to the lottery authority 16 to enable inspection for any indication of tampering.
- FIG. 7C depicts a registration sequence whereby the player 12 registers his or her lottery choice(s) with the lottery authority 16 prior to a lottery drawing. When the player 12 is ready to do so, the
- ⁇ lottery authority 16 is called through a public telephone network.
- the player 12 then enters his or her unique PIN message 204, either by pressing the appropriate keys on the telephone pad, on the gaming computer 14 (if these are placed on-line in either a temporary or permanent connection) , or by speaking the selections through the telephone for acquisition by a voice recognition program of the type known in the art.
- the player 12 can be asked to enter a computer or software identification message 212.
- the lottery authority 16 requests that the player 12 choose from a menu of lotteries which are still open for wagering, make the desired selection(s) , and indicate the method of payment.
- gambling credit can be preinstalled on the gaming computer 14 or module 90, as described above, in which case such credit can be included and represented in the authenticatable ticket message 208.
- the ticket-message 208 need not be authenticatable in a registration embodiment (i.e., it merely represents the choice of wagering elements) . If the ticket message is authenticatable, it is then read and authenticated with a means known only to the lottery authority 16. This ensures and verifies that a valid lottery selection and sufficient credit were entered. The lottery authority 16 may confirm the transaction by reading back the wagering elements embodied in the message.
- the lottery authority 16 After the lottery authority 16 accepts the ticket message 208, it generates a registration message 218 (authenticatable or non-authenticatable) which embodies the ticket message 208 and a current authenticatable date/time message 220, i.e., a "timestamp".
- the registration message 218 can be provided to the player 12 and is stored by the lottery authority 16 in the host computer 30 for future reference.
- the lottery authority 16 can then prompt the player to confirm the wager by entering a simple yes/no response. If desired, the lottery authority 16 can impose a limit on the number of wagers per player or per given time period and reject wagers exceeding set amounts.
- the player 12 may obtain printed ticket receipts which include the registration message 218 from the gaming computer 14.
- the wagering process may be repeated for each "ticket" registered.
- the player 12 simply hangs up or terminates the connection with the lottery authority 16 .
- the lottery authority 16 compares any winning numbers against all registered tickets in accordance with conventional practice. If the prize is below a specific threshold (e.g., $100), then such prize can be credited to the player's account or credit card, or, if above a certain threshold, payouts can be made in a conventional manner.
- a specific threshold e.g., $100
- FIG. 8A is a flowchart diagram of the credit cash-out sequence in a first off-line embodiment.
- Player 12 first goes through the handshake sequence depicted in FIG. 5 and described above. Once player 12's identity is confirmed, the wagering establishment 16 provides the player 12 with an authenticatable banking activation message 64. The player 12 then activates banking program 26 and enters the banking activation message 64, which is read and authenticated by the gaming computer 14 to access the banking purchasing/redemption function. Player 12 then enters the amount of gambling credit he or she wants to cash-out into banking program 26.
- the amount to be cashed-out is placed by the banking program 26 into a cash-out pending field.
- the player's banking program 26 then generates an authenticatable credit cash-out message 66 which the player 12 provides to wagering establishment 16.
- the host computer 30 reads and authenticates the credit cash-out message 66 to reveal the amount of credit that the player 12 is requesting be cashed out, which amount is confirmed to the player 12 by wagering establishment 16.
- the host computer 30 then generates an authenticatable cash-out acknowledgment message 68 and provides this message to the player 12.
- Player 12 enters the cash-out acknowledgment message 68 into gaming computer 14 w h ich rea d s and authenticates the same, and banking program 26 then deducts the amount of gambling credit to be cashed-out of the player's available gambling credit balance.
- Banking program 26 then generates an authenticatable deduction verification message 70 which indicates that the correct amount was deducted from the player's account. This message is provided to the wagering establishment 16 and read and authenticated by the host computer 30.
- the host computer thereafter generates an authenticatable program reactivation message 72 which is provided to the player 12 for entry into the gaming computer 14 to enable the game program 24 to permit continued gambling with any available gambling credit. .
- the wagering establishment 16 then issues payment to the player 12 for the amount of gambling credit cashed- out, in the form of a credit to the player's credit card, a banking wire or some other mutually agreed-upon method of payment. It is also contemplated .that where the player 12 has been provided with a dedicated gaming computer 14 (e.g., a hand-held device) gambling credit may be cashed-out by simply bringing the gaming computer 14 to the wagering establishment 16 (or its agent) , where either the entire device or a credit module associated therewith is physically returned to facilitate inspection of the apparatus to determine whether any attempts have been made to tamper with or modify the unit or the software.
- FIGS. 9-12 contain flowcharts of an on-line embodiment schematically depicted in FIG.
- gaming computer 14 communicates directly through a public telephone network or like communications link 29, such as via a modem, with the host computer 30.
- the host computer 30 includes gaming software 74 comprised of a game program 76, banking program 77, audit program 78 and authenticatable message read, authenticate and generate software 79.
- an external authentication device such as the encryption/decryption device 82 shown schematically in FIG. 2, is used by the player 12 to generate a unique alphanumeric identification message 83 to provide a secure log-on message to obtain access to host computer 30 to participate in on-line gambling and/or purchase and redeem gambling credit.
- device 82 which looks like a credit-card calculator, includes a display 84, an integral keyboard 86 and internal encryption/decryption hardware and/or software. Such a device is currently used for making wireless money transfers, for example, by Fleet Bank. Messages input and output to and from device 82 could be embodied in specific sounds identified through a dedicated sound recognition program which are transmitted to and received from computer 30.
- the encryption/decryption device 82 is used to generate an authenticatable log-on message 83 by encrypting player 12's personal identification message 32 with a separate verification message 88 provided to player 12 by computer 30.
- verification message 88 can be "built into" encryption/decryption device 82, such as stored in a ROM chip.
- the gaming software 33 in the host computer 30 can contain appropriate instructions to, in such a case, terminate the on-line connection and prevent further attempts to gain access with that particular personal identification message 32.
- the device 82 can have the banking program 26 associated therewith in order to store gambling credit independent of the gaming computer 14, in which case the exchange of messages between the device 82 and the gaming computer 14 would represent the actual "money”. In this manner, gambling credit can be em b odied in an apparatus which is structurally independent from the gaming computer 14.
- FIG. 9 is a flowchart of the registration and start-up sequence. Initially, the player 12 through gaming computer 14, dials up and connects through the public telephone network 29 to the host computer 30. Player 12 then enters the requested registration information and is assigned a unique personal identification message 32. The player 12 then logs-on as described above. If player 12's identity is confirmed, the host computer 30 then permits wagering to the extent of any available gambling credit, and credit purchase and/or redemption.
- the purchase credit sequence • in the on-line embodiment is comprised of the following series of exchanges between the gaming computer 14 and the host computer 30.
- the host computer 30 first generates a message which queries the player as to how much gambling credit is desired for the particular gambling session.
- the player 12 responds at the prompt with the amount of wagering credit requested.
- the wagering establishment 16 then obtains authorization for the requested amount through agreed upon methods of credit such as a credit card or the like.
- the approved credit amount is then deposited into player 12's wagering credit account in banking program 77. At this point, the player 12 can proceed to wager on a plurality of games offered by the wagering establishment 16.
- player 12 may at the end of each session, request an authenticatable message number that verifies the amount of credit he or she has available from the wagering establishment 16 at that time for purposes of any future dispute resolution.
- FI G . 1 1 is a flowchart of the gambling sequence in t h e on-line embodiment.
- the player 12 first activates gaming computer 14, establishes electronic communications with the wagering establishment computer 30 through the public telephone network 29, and proceeds with the secure log-on procedure described above.
- the gaming ' computer 14 registers a gambling session message ' 80 with the host computer 30, which, in turn, makes available to the player 12 for wagering a choice of games of chance, skill or future public events where the outcome is uncertain.
- FIG. 12 is a flowchart of the credit cash-out sequence in the on-line embodiment.
- the player 12 first requests to cash-out all or part of the credit balance in the wagering credit account maintained on host computer 30.
- the wagering establishment 16 requests confirmation of the amount of credit to be cashed-out.
- the player 12 then keys in his or her unique personal identification message 32 to reconfirm that amount. This amount is then deducted from the player 12' ⁇ credit account and the wagering establishment 16 then authorizes a credit to be made to the player's preassigned credit card, or makes some other agreed-upon method of payment.
- the encryption/decryption device 82 can be used to provide a verification message to the wagering establishment 16 prior to cashing-out.
- the wagering establi ⁇ hment 16 can be provided with a special telephone number to call-back the player 12 to confirm the cash-out which can only then occur when the player 12 calls the wagering establishment 16 back from that number, to provide an additional measure of security.
- the gaming computer 14 includes gaming software 22 as in the first embodiment of FIG. 1, but is on-line with the host computer 30 and, through the public telephone network 29 , the host computer 30 may or may not serve to regulate or control the gaming software simulation of casino games on the gaming computer 14.
- the host computer 30 can directly keep a record of all or selected activities taking place on the gaming computer 14 for the purpose of additional verification or security.
- the electronic link can be of a control nature to vary the odds of a given wager based upon any of a variety of factors such as gambling duration or other factors such as a progressively increasing jackpot (e.g., in a slot machine simulation) .
- an audit-trail of all transactions can be recorded on data storage media as ⁇ ociated with the host computer 30, and optionally, in gaming computer 14 to be • ultimately downloaded to or accessed by the wagering establishment 16.
- Such an audit-trail can also be recorded in the tamper-resistant or tamper-evident read/write data storage media device 28 provided by the wagering establishment 16 to player 12 in the embodiment shown in FIG. 3.
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Abstract
Système de jeu à distance, selon lequel un joueur peut parier contre un établissement de jeu (16) ou participer à une loterie nationale à partir d'un endroit éloigné par l'intermédiaire d'un ordinateur personnel ou d'un dispositif informatique portable (14), et dans lequel il n'est pas nécessaire d'établir une connexion directe avec un ordinateur central associé à l'établissement de jeu. L'ordinateur de jeu comprend un logiciel de jeu (22) offrant au joueur la possibilité de parier et lui permettant d'obtenir un crédit de jeu et de toucher ses gains. L'ordinateur central (30) permet au joueur d'acheter et de faire valoir des crédits de jeu au niveau de l'endroit éloigné au moyen de protocoles cryptographiques et par une série d'échanges de messages authentifiables entre le joueur et l'établissement, ou par connexion directe entre l'ordinateur de jeu et l'ordinateur central. Selon une variante, l'ordinateur de jeu comprend un module de crédit amovible et inviolable qui lui est associé ou qui peut être utilisé avec un ordinateur personnel attribué au joueur avec un crédit de jeu préchargé.
Priority Applications (1)
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AU29531/95A AU2953195A (en) | 1994-06-30 | 1995-06-28 | Secure improved remote gaming system |
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US26924894A | 1994-06-30 | 1994-06-30 | |
US08/269,248 | 1994-06-30 | ||
US40622495A | 1995-03-16 | 1995-03-16 | |
US08/406,224 | 1995-03-16 |
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WO1996000950A1 true WO1996000950A1 (fr) | 1996-01-11 |
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PCT/US1995/008206 WO1996000950A1 (fr) | 1994-06-30 | 1995-06-28 | Systeme de jeu a distance perfectionne et protege |
Country Status (3)
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AU (1) | AU2953195A (fr) |
IL (1) | IL114359A0 (fr) |
WO (1) | WO1996000950A1 (fr) |
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AU2953195A (en) | 1996-01-25 |
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